I’m Done!
Bob’s Got A Cold Finally finished. http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52740
Bob’s Got A Cold Finally finished. http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52740
I have to say, I’m very happy and surprised at the fact that I managed to come in the top 100 for two categories because I can’t say I thought I’d beat 1000 in anything 😀
My plans of entering the comp may be impossible now, I guess it’s gunna have to be the jam for me
After having missed the last two ludum dares, I’m finally able to enter this one and have a bash at doing as well as I did with “Bob’s got a cold” xD
Wish me luck and good luck to all others entering, I look forward to playing as many of your games as I can.
Well well well…
I’ve had a fair few failed attempts at the Ludum Dare for the past couple of years due to timings or being forgetful or having no ideas or whatever but I say no more!
This year, despite it being a late entry, I intend on participating in the LD October Challenge 2016 in order to give me the proper motivation to start off my proper game development career/method of earning a bit of cash doing something I love xD
I’ll be posting updates up to the 1st of November of my game and how it’s looking/working.
Tools I’ll Be Using:
From now I have 17 days to complete a playable and enjoyable build of this game…
Wish me luck 😀
So progress with my october challenge entry is going pretty well to be fair. I’ve created my main mechanic which shall be cell division for this project and come up with a whole bunch of graphics and stuff to create a simplistic but comforting art style and considering I started like a day ago that isn’t too bad.
But of course I’ve encountered some coding glitches…
Cells that divide tend to enjoy doing so by which I mean they tend not to want to stop and so within 30 seconds of clicking black circles, the screen becomes full of black circles…
Oh lord give me strength… Only a week left to finish