Well, when the theme got announced there was a lot of brainstorming that mostly ended in ideas I didn’t feel comfortable doing in a short period of time. So seeing as this is my first LD and I am flying solo for this one, I decided to just go as simple as I could to test the waters and at least get started in participating in LD, something I’ve been wanting to do for a long time. Anyhow, I scrapped all other ideas, and came up with something very simple, that incorporates both themes.
BEHOLD THE PROGRAMMER ART!
Sped up by 5x to get the point across. I still have hours of work to do but at least the main mechanic is done, this is about 3 hours worth of work I believe (after distractions, failed brainstorming, and adulting [I’m so good at adulting]). Most of that time was spent just working on getting the classes as intuitive as I could so I could control rain drop characteristics (things like moisture amount min and max [each raindrop has a randomized moisture value], fall speed etc.) via the raindrop spawner in the inspector. Much more handy that way. So I guess what I’m saying is that the main mechanic was stupid simple to do, the rest of the time was just my OCD and wanting an efficient way to modify values xD.
So next on the list is to get the “shrivel” mechanic in, and then it’ll pretty much be ready for UI elements and final art. (If there is such a thing as final art when the programmer is the one making it).