Arthur Souza

LD 41

Medi&wave

Check the game I made, full of A E S T H E T I C S, puzzles and medieval ambiance. https://ldjam.com/events/ludum-dare/41/mediwavehttps://ldjam.com/events/ludum-dare/41/mediwave

Medi&waveem2018-04-24/em01-36-12.png

LD 42

Conectivity update

Hello everyone. After we finished the game, we realized it was horible to play it. We ended up implementing a lobby to make it easier for players to join the game and for the host to start the game.

Making a LAN game was not a easy task like we thought it would be. Even with 3 programmers, we still had a struggle in making everything work like we wanted.

Check our game, play with your friends and tell us about it.

https://ldjam.com/events/ludum-dare/42/heal-royale

Android.jpg

Ludum Dare 54

Post Jam fixes

As I made the last build and checked with my colleagues, I thought I had a good "release version". The tiredness of the long weekend blurred my vision and my judjment. The next days we saw more and more problems and bugs where we didn't saw before (or chose not to see).

With that in mind, I wanted people to see our project by how it was supposed to be. I took a few hours to improve what I could and uploaded a "fixed" version to my own itch.io (improved version here!). And here on the Jam website, you can find the original version (original version here!). These changes makes the game more balanced and easier to understand.

Smaller.png

And you? What would you change in your game?

The full changelog is bellow:

  • Fixed bug where time would not be accounted
  • Fixed bug where there was no extra reward for filling box more than you should
  • Fixed box placement bug
  • Fixed animation glitch with delivery box
  • Added mouse support for menus
  • Added icons for truck status
  • Added tutorial
  • Added game status UI
  • Changed grid size to 6x6
  • Improved UI for packing station
  • Improved packing cursor movement
  • Better camera position
  • Improved performance