ArcticMattekar

LD 38

Murder Mitosis

Just woke up and realized, that we published the game but forgot to tell anyone :rofl:

So let me tell you about our 72 hour JAM project Murder Mitosis:

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It is a 1-4 player arena game in which you compete to control microscopic blob creatures in a petri dish. These things are out to kill you. Your only weapon is to convert them to your color and make them kill your enemies instead, but every time you do they multiply.

While the game is best played with friends, we also invested way too much time into AI players...

This is our first "released" game and we would love for you to play it and tell us what you think:

Project Page: Murder Mitosis

Murder Mitosis: Gameplay Footage

We hastily assembled a YouTube channel so we can show you some gameplay footage of our ludum dare game Murder Mitosis. It is a game for up to 4 players, but we have invested way too much Jam time into developing AI players. So go play, even if you're on your own. :nerd:

https://www.youtube.com/watch?v=Xv7xLFa_K0s

As brand new YouTubers we also have to call on you to like and subscribe, I guess. :wink:

Play the game:

https://ldjam.com/events/ludum-dare/38/murder-mitosis

Murder Mitosis

We now have a Linux build and have migrated Murder Mitosis to itch.io. We're also still looking for more feedback. So give it a try :hugging:

itch.io: https://hastilyassembled.itch.io/murder-mitosis

Project Page: https://ldjam.com/events/ludum-dare/38/murder-mitosis

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My first Ludum Dare

If you have some spare time, give Murder Mitosis a try. I would really appreciate it :heart_eyes:.

It's my first Ludum Dare and my first game.

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Project Page: https://ldjam.com/events/ludum-dare/38/murder-mitosis

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Many faces

I recently noticed, that a lot of players are unaware that they can change the look of their player character in Murder Mitosis. Why wouldn't you want to have a monocle?!

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(Just press your left or right movement keys)

Side note: Have you noticed how the music changes whenever a player dies?


Project Page: https://ldjam.com/events/ludum-dare/38/murder-mitosis

Follow us on Twitter and on YouTube

Shameless plug.

I noticed that people began to care less about making up excuses to tell everyone to play their game. I personally would never do anything of that sort... :blush:

Oh, and go play and rate Murder Mitosis now!

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Project Page: https://ldjam.com/events/ludum-dare/38/murder-mitosis

Follow us on Twitter and on YouTube

Three games I enjoyed

Since yesterday I stumbled upon three games that I thought were pretty good and I had fun with. All off them had very little feedback. So I thought I'd share them:

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If you have time, also check out our own game Murder Mitosis. We were lucky to get a lot of great feedback, but we are always happy about more :wink:


Project Page: https://ldjam.com/events/ludum-dare/38/murder-mitosis

Follow us on Twitter and on YouTube

Multiplayer Game

If you have some friends over give our 1-4 multiplayer arena game Murder Mitosis a try :)

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Project Page: https://ldjam.com/events/ludum-dare/38/murder-mitosis

Follow us on Twitter and on YouTube

This was fun!

310 games played and rated, 72 hours jammed, 1 game built (Murder Mitosis).

This was amazing! :heart_eyes:

Our game was played 640 times and we have received 120 comments. Our sincerest thanks go out to all those who have given their feedback:

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(I bet you forgot how annoying word clouds were) :wink:


Project Page: https://ldjam.com/events/ludum-dare/38/murder-mitosis

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Did we start ranking at 12 ratings?

Thanks to @sgstair and @avavt for making all this cool data accessible! I'm a statistician, so this is super interesting to me. :heart_eyes::nerd:

I just noticed there are a bunch of ranked games that didn't hit their required 20 ratings mark on this list. The website has them ranked (but also marked red) and still says that a minimum score of about 20 is required. Plus, the "Danger"-Filter had us all play games that were close to 20.

Was the low 20 ratings mark lowered even further to around 12 at some point? Or is this just a display error?

LD 40

Rattletrap VR: A Room-Scale Shooter

https://www.youtube.com/watch?v=Yp1BlSnUG6s

Rattletrap VR is a room-scale virtual reality shooter for both HTC Vive and Oculus Rift + Touch. You can explore the entire ship without artificial walking, if you have a play area of at least 2.5m x 2.5m (8.25' x 8.25'). If you want to play in standing mode you can use smooth- or snap-locomotion.

Play RattletrapVR now!

Defend your high-maintenance clunker from swarms of Leechbots that try to eat your ship's systems. Keep them off your hull and maintain your machinery. But beware, the more Leechbots you get stuck to your hull, the faster your ship's systems will fail.

We hope you will enjoy it and we would love to hear your feedback!


Project Page: https://ldjam.com/events/ludum-dare/40/rattletrap-vr

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Any other VR games out there?

Hi, we made a virtual reality game for this ludum dare and found that it is really hard to get feedback, as there are still only a handful of us who use VR headsets.

If you have submitted a VR game yourself---or know of a good one---please let us know, because we'll try to play and rate as many as we can over the weekend. We have both a Vive and a Rift+Touch, both with a play-space of about 3mx3m.

We're looking forward to playing your VR games! :heart_eyes:

Also if you happen to have a headset we'd be happy for feedback on our own game as well.

https://www.youtube.com/watch?v=Yp1BlSnUG6s


Play our LD40 VR game Rattletrap VR for HTC Vive, Oculus Rift + Touch (Windows)

Follow us on Twitter on YouTube or on Facebook

Getting Nervous...

When we decided to do a VR game, I knew that many people wouldn't be able to play and that we wouldn't get as much feedback as with a regular game. But I had hoped that it would be more than 8... :cry:

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So if you happen to have a headset we'd be happy for feedback on our game Rattletrap VR, because we're actually really happy with how it turned out.

https://www.youtube.com/watch?v=Yp1BlSnUG6s


Play our LD40 VR game Rattletrap VR for HTC Vive, Oculus Rift + Touch (Windows)

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We just released the remake of our LD43 game on Steam

We just released the remake of our original Ludum Dare 43 game on Steam: It's the zombie apocalypse, but you can't miss a work day!

🖨️ Replace toner cartridges

🔫 Scavenge for guns

☎️ Call Janice from accounting

🧟‍ Don't get eaten by your coworkers

Check it out if you have some time: Zombie Admin

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It also works on Linux and the Steam Deck 🥳:

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and it can be played in couch co-op:

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Zombie Admin: From LD43 to Release

Unfortunately, this surprise Ludum Dare collided with the Stream release of our game. We couldn't participate this time, but our game is a remake of our original Ludum Dare 43 game.

It's called Zombie Admin now, and it's out on Steam:

https://store.steampowered.com/app/1143860/Zombie_Admin/

It's under $4 and it even works on Linux, so you don't have any excuses not to get it now!


https://www.youtube.com/watch?v=Nr73120DTIk


It's the zombie apocalypse, but you can't miss a work day!

🖨️ Replace toner cartridges

🔫 Scavenge for guns

☎️ Call Janice from accounting

🧟‍ Don't get eaten by your coworkers


You can play it solo, or with a friend, or even on the go on the Steam Deck 🥳

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LD 43

Graphics Breakdown

Since there were a few questions on how we achieved the graphics for Deadline of the Dead, here's a brief breakdown of how everything is put together.

The level is actually made up of very few different components. The entire map is a maze of 1m high walls, which we quickly mapped out using ProBuilder in Unity. There's a single giant texture mapped over the entire level, and we just painted all of the floor texture and ambient shading on there.

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We roughly sketched out as many different pieces of furniture as we could think of, with a few variations. In the editor, all the furniture is actually just these sprites on top of black boxes of varying heights: boxes are at .3m, desks at .5m, shelves at .9m, etc. We then furnished the entire office using the above sprites -- which could have been a lot of work, but luckily Unity now supportes nested prefabs!

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The colored boxes in the above image are AI hotspots. The zombie AI is fairly simple: Zombies spawn at the green hotspots (whenever they are not in view of the player) and will randomly pick any of the blue (work) hotspots, walk over there and stay there for a few seconds pretending to work. Whenever the player comes near them, they will follow and attack. That's all really.

We attached a dynamic point light to the player to create a dynamic shadow/line of sight effect. Plus some simple color grading and post processing on top to make everything look good. Here's a look at the editor view:

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The dynamic blood stains were a last minute idea as well. Originally Zombies had a blood spray particle effect, but would not leave any stains on the floor. We put a big dynamic RenderTexture on the floor, covering the entire level. There's also a static orthographic camera that sees the entire level, which renders only the blood particles. This camera renders its image into the rendertexture, but never clears the buffer. So the blood stains on the floor are not actually the points at which the blood hits the floor, but an accumulation of the blood particles flying through the air. It turned out to be a really cool effect that took only a few minutes to set up, and is very light on performance, no matter how bloody the level gets.

You can play the final result here:

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Play our LD43 game Deadline of the Dead

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