http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=18671
Hooray! I think it turned out pretty well. This wasn’t actually my first idea, though. Originally I came up with the idea of a game that takes place inside the inner faces of a cube(or some other geometric object), and you could unfold and refold the cube to rearrange the level and progress. While I think it would’ve been really strong on the theme and perfectly simple for LD, it required too much 3D in order to execute it well, and I don’t know anything about 3D. So instead I came up with the of a platformer where there’s water and you could change the water level, and things acted differently whether they were underwater or not. While I think it ended up being a really cool concept for a platformer, I don’t think my entry ended up being as strong on theme as I originally imagined.
Some stuff I learned:
– Level design is really difficult and time-consuming. I pretty much had this whole final day for coming up with levels, and I ended up getting really stuck after the first 5. Maybe it was a result of not having enough mechanics to play with, but I think there were definitely more possibilities than what I ended up with.
– Tools are awesome! I had learned the basics of using Spriter and Tiled before this, but this was the first time I actually put them to work on a real project, and they certainly went a long way in making the game turn out as good as it did. Spriter let me have some animations and a decent resolution instead of tiny static sprites like my previous LD entries, and without Tiled it would’ve been impossible to make the levels quickly enough to get this done on time.
Anyway, that’s pretty much it. If I ever feel like revisiting a project this is definitely the first one I will go to, since I feel like there is a ton of room for expansion and improvement. Thanks for reading/playing!