amarokczukay

Ludum Dare 51

thank you so much

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Hello LD folks

I just wanted to make this post to thank you all so much for playing and rating my game!!!

It has about 100 ratings, and i've never thought it'd be possible. I am just speechless. This was my first participation in a jam, and one of my first "real" game, so all of your comments really encourage and warm me!

I loved participate in LD51, because it's challenging in a good way, people's feedback are very kind, and it is just incredible to play that many great games, and to know that my own game has been played by many people too… It was really a super nice journey, and now i can't wait to be on January 6th to participate in the next one!

So again, thank you!

Ludum Dare 52

Buzzy Business (during and after the jam)

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First of all, i want to thank everyone who played and rated Buzzy Business!

More than 20 people around the world have been biting other people's legs and toes and it makes me smile just to write this sentence.

I've received some heartwarming comments and i'm really grateful for that! I am very touched to see that some of you enjoyed playing it! This was the second time i joined Ludum Dare, and i'll be there on next editions without a doubt.

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So… What is Buzzy Business?

It is a game with one bug: the main character.

In Buzzy Business, you are a mosquito whose goal is to harvest a certain amount of blood by biting people.

Easy? Not so much as you will have to dodge annoyed hands trying to smack you and hungry frogs.

Will you opt for a strategic approach or be a reckless mosquito?

Try it here! (play in browser)

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My impressions on the jam

When the theme was announced… Well i was a bit disappointed.

I voted -1 for this because it felt too specific, even if the word "harvest" in itself can have multiple meanings. It is quite close to "collect" (and myself can't really tell the difference to be honest), and it tends to focus the harvesting on two main ideas: agriculture and the Grim Reaper. As many, my first thought process was: wheat>souls>???. The first night, i was devastated because i was unable to find any good idea besides that. (don't get me wrong: i've played amazing games where you harvest plants or souls, and i don't think a game jam is necessarily a place to revolutionise the world of video games)

I went to bed, let this infuse and when i woke up i decided to go for the mosquito idea i've had hours ago and left out. I think i left it out because originally, i wanted to make an abstract game and i excluded any figurative idea. I think i've made the right choice not to stick to my original idea, because i'm quite happy with the mosquito result.

On the first day, i programmed the main skeleton of the game. Since i have absolutely zero knowledge about code, i use GDevelop, a free app that works with boxes of "if something happens, do that" (kinda). I've done some projects on this app, but i still consider myself as a rookie, so i was honestly surprised and happy to see that i had a pretty decent pace (apart from a 2 hours nightmare where nothing worked as i intended and i was completely losing my concentration)!

The second day was mostly making art and trying to make my draft look nice and adding some gameplay features. The last day, i took care of the sounds (digging sound effects on free sample banks, editing them, making the music) and polishing as much as possible the look and feel of the game. Everything was ready literally 3 minutes before the deadline.

I ended really happy and proud of my game, and something strange happened: usually, when i finish any kind of project, once it's "delivered" i don't want to touch it anymore (i know that you can always add and improve things, and most of the time, i don't go back to a finished project because i know that it'd be a loop of "wait i can do more" and well… we gotta stop at some point haha). But after finishing this game, i really wanted to add some features i had in mind but got no time to implement during the jam.

That's why…

you see it coming

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What's new in the post-jam version?

  • Danger no longer only comes from up and down but also from the sides, with a new enemy to dodge: the bird!
  • People are now equipped with mosquito repellent and can spray speed debuff zones, which are not deadly in themselves, but can lead to a disastrous ending if they land at the wrong moment.
  • I tried to take account of some comments about the difficulty of the game. It has now 3 levels of difficulty: easy (3 lives + blood is harvested faster), medium (3 lives) & hard (1 life)
  • A gamer in its natural habitat tends to become better at games. Now you can know if you are becoming better with the addition of high scores and statistics in game over screens.
  • Some adjustments and bug corrections (don't worry, no mosquito was harmed during this process)

Play it here: Buzzy Business (post-jam version)

For obvious reasons, if you haven't played the original game yet, please do it and rate it before trying the post-jam version.

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Thank you for reading this post, i hope i made you want to try Buzzy Business (both jam and post-jam versions, but at least the jam one) and i am looking forward to get your feedbacks :heart:

i don't know how to say "thank you" in mosquito

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I can't believe that in less than one week, you were more than 50 people to bite legs and toes!

Thank you so much!!

For your support, your kind comments and feedback! It is really warming to know that you've had fun playing it!

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So… What is Buzzy Business?

It is a game for the summer nostalgics…

In Buzzy Business, you are a mosquito whose goal is to harvest a certain amount of blood by biting people.

Easy? Not so much as you will have to dodge annoyed hands trying to smack you and hungry frogs.

Will you opt for a strategic approach or be a reckless mosquito?

TRY IT HERE! (play in browser)

And if you liked playing the game, you can check the post-jam version i've made a few days ago HERE!

It features new enemies, a difficulty system, some stats as well as some improvements here and there, and i'd love to hear your feedback about this version, but please make sure that you've played and rated the original game first!

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Thank you for reading this, i'll stay quiet for now and play/rate some more games!

bzzzbzzzzz bzz bzzzz bzbz bzzbz!

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i'm so happy with my results!

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i know this edition had fewer games and 4x top 100 doesn't mean a lot, but i'm really happy with my scores (my average score is ~0.5 higher than LD51), so for my second jam ever, it's unbelievable!! :heart:

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i really want to thank everyone who has played and liked Buzzy Business!

and don't forget there is the post-jam version with some additions you might like!

Ludum Dare 54

VOYD - my first compo game!

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Phew… What a week end!

For my 4th Ludum Dare, i challenged myself to enter the compo format. Since my first LD i was determined to try this format, but 72h already felt impossible last year so i put this wish aside. But since i was nicely surprised of the outcome of the last GMTK (my first 48h jam), my confidence was boosted and i hoped to reiterate for LD54.

These last two days were a rollercoaster of confidence, and many times i thought i'd have to enter the jam format (and that would have been ok, i know what amount of polish could be done in one day). I had to reduce my scope a little bit (i was planning to add another char and a couple of enemies) but finally, here it is, my first compo game:

◾️◾️◼️◼️ Voyd ◼️◼️◾️◾️

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Oh no! The kid opened a demonic gateway to the Voyd dimension!

• Fight the Voyd and survive as long as possible while facing an increasing number of Voydlings!

• Load up your defensive aura by defeating foes and wait for the right moment to unleash it.

• Watch out for the lethal Voyd Walls as firing at them will make them grow toward you.

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Play and rate: Voyd

Share your best score in comments!

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Ludum Dare 56

JOB OPPORTUNITY!

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• Job title:

SEED COLLECTOR (m/f) APPLY HERE

Give yourself the chance to work in a vibrant alien ecosystem, surrounded by literally otherworldly beauty.

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• Job description:

As part of a gardening mission, the applicant will need to collect endemic seeds of the exoplanet LD-56. Equipment will be provided to the candidate, including 4 (four) specimens of Parabowls.

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• Qualifications:

Spatial awareness, Tossing ability. No diploma required. Experience working with alien species a plus (but not required).

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• Remuneration:

depending on results

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APPLY HERE

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