Water
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I added a few layers with waves, now it looks more like water.
I really need to start working on some game play. But the weather is really nice, so I’ll go for a walk first, and perhaps record some sounds.
I just spent an hour recording all kinds of sound samples inside (musical instruments) and outside (birds, things falling into water, etc). I hope I’ll have time to do something with them. I want to make a MOD file with music. Next time I should do this in the beginning when I’m still thinking about the theme.
I still need to make a main character.
I finally added a main character to my game. It can’t do much, except walk around and jump (BTW: the jump sound is a glissando on my cello). The game isn’t finished unfortunately, you can’t complete it.
I also made some background music, using the sound samples I recorded earlier.
Tags: final
I was looking forward to trying it out.I’m planning to do the normal LD. However, I’ll be away for most of Saturday (again, playing in an orchestra), maybe on Sunday evening I’ll decide to go for the jam instead.
Anyway, I’ll probably make a Flash game, here is what I’m planning to use:
I’ll take my sound recorder along on Saturday so I can start recording sound samples (lots of instruments there). And I recently bought a smartphone, so I’ll be able to follow how things are going when I’m away, and perhaps post.
Here is a picture of my desk. Now I should sleep a little before it all starts.

Today, I’m away all day. I did check the theme this morning and I’ve been thinking about what to make, but haven’t decided what to do yet.
Anyway, here are a few pics I made:


Last night I played a concert with a symphony orchestra at a “street festival” in Wageningen. There was a wind orchestra that played after us who didn’t have any basses, so we played along with them as well. I was home at 1.30 am and was very tired. Now I’ve slept well and I’m ready to start working!

Things aren’t going as fast as I had hoped and it doesn’t look like I can finish my game in the next hours, so I’m going for the jam! (Should have made that decision earlier, then I wouldn’t have had to code that basic platform stuff again…)

I’m glad with the JAM, I might even get something playable done this time!

Here is a little program I’ve been playing around with (inspired by the theme Evolution, which didn’t make it again):
This program generates random images based on a code (which is shown at the bottom) and mutates them. When you click on one of the images, you’ll see it in full size at the right and all images will start to evolve from that point on. If none of those get any better, you can restart the same code by clicking on the large image.
Once you have found an image you want to use for something, you could capture the screen and save it somewhere as a bitmap, but the idea is to simply save the code and use a function to generate the image at any time.
The library is for haXe, it generates a BitmapData from a given String. It shouldn’t be too hard to port it to as3 as well.
Enjoy!
Tags: artwork, evolution, evolving, flash, graphics, haXe, random, tool

I was planning to make my first Android game for the October challenge, but I need more time for that.
So instead I’m now porting another old game to Flash: Zwarte Piet. So far, I’ve got the first level coming along nicely. It shouldn’t be too hard to finish this game, submit it to Mochiads and still make at least $1.00 before the end of October!
I finished my game last night and submitted it to MochiAds. Unfortunately, I’m still waiting for it to get approved (I hadn’t thought about this being a weekend, so far my experience was that games get approved within a couple of hours). So I probably won’t make the $1 before the end of October…
Anyway, you can play the game here: Zwarte Piet (flash)
I’m not really doing the mini-LD, but I am working on a new version of one of my LD games, Cave Miner from LD 15 (Caverns). I’ve already spent several weeks working on it and here is what it looks like now:
Most notably, I’ve added a lighting/shadow system. I also changed the gold into crystals and added some statistics at the top. It also has some sounds now (using sfxr).
There is still a lot to do: power ups, enemies, level exit, health system, light battery system, doors, keys, switches, teleport, elevators, more decoration and probably something with little bombs and destroyable blocks. And then of course a lot more levels, music, a title screen, menus, high scores, etc.

This weekend I have three concerts, one tomorrow and two on Sunday. I have to travel a long time through the snow to get there, I think I’ll have only about 10 – 12 hours to work on LD. I might decide to go with the jam like last time, but I’d really prefer to get something playable done during the normal LD.
Anyway, this is my desk:
I’m probably making something for Flash with Haxe, using my Haxe Base Code (new version 1.6), but maybe I’ll use Flixel instead or perhaps do something with a physics or 3D library.
If I can think of something very simple, I might try to make in in html5 (also using Haxe, but with jeash).
My tools:
Good luck everyone!
I wasn’t home much during the weekend due to concerts, and the time I was at home I didn’t manage to do anything for LD, other than thinking about what to make. I wasn’t happy with the theme at all, it’s way too broad (like most of the themes recently). In fact, half of my previous LD entries could fit the theme discovery in some way.
I hope to be able to make something for LD #20. This Saturday, it’s Queens Day, and I have two birthdays to attend. On Sunday I’ll have an orchestra rehearsal day, so I’ll have to work at night (or go for the Jam).
Anyway, I’ll probably use (some of) the following tools:
Today it is Queens Day (Koninginnedag) in Holland, which is traditionally celebrated by everyone selling their old stuff in huge flea markets. I spent most of the morning walking around in this huge park, where it seemed like half of the city’s population was present.
Then I went to Amsterdam, where my cousins had their birthday party.
Now I’m back home and I’ve had dinner, it’s time to start working for LD!
This time I’ll be gone for most of Saturday, but there still should be enough time to make something.
My tools: