Wiering

LD17

Water

I’m working on making it look like these are little islands in the sea, still needs some waves.

screen shot 3

Comments

chrisp
25. Apr 2010 · 11:06 UTC
Looks more like mist than water, with the gradient. Nothing that can’t be fixed with a harder edge and some waviness! :)

Waves

I added a few layers with waves, now it looks more like water.

screen shot 4

I really need to start working on some game play. But the weather is really nice, so I’ll go for a walk first, and perhaps record some sounds.

Comments

Almost
25. Apr 2010 · 12:01 UTC
It looks really nice, but where is the player?

Sound samples

I just spent an hour recording all kinds of sound samples inside (musical instruments) and outside (birds, things falling into water, etc). I hope I’ll have time to do something with them. I want to make a MOD file with music. Next time I should do this in the beginning when I’m still thinking about the theme.

PICT4468

I still need to make a main character.

Monkey Islands

I finally added a main character to my game. It can’t do much, except walk around and jump (BTW: the jump sound is a glissando on my cello). The game isn’t finished unfortunately, you can’t complete it.

screen shot 5

I also made some background music, using the sound samples I recorded earlier.

Tags: final

Comments

Diet Chugg
26. Apr 2010 · 01:20 UTC
awww…. it’s not working for me… All I’m getting is a black screen. :( I was looking forward to trying it out.

LD18

Intending to participate

I’m planning to do the normal LD. However, I’ll be away for most of Saturday (again, playing in an orchestra), maybe on Sunday evening I’ll decide to go for the jam instead.

Anyway, I’ll probably make a Flash game, here is what I’m planning to use:

  • Code: FlashDevelop and either Haxe/SWFMill with my own base code, or Flex with Flixel.
  • Graphics: Tile Studio, PhotoImpact, InkScape
  • Music: MilkyTracker, NoteWorthy Composer
  • Sounds: Nero Wave Editor, Audacity
  • Timelapse: ETL.exe and VirtualDub

I’ll take my sound recorder along on Saturday so I can start recording sound samples (lots of instruments there). And I recently bought a smartphone, so I’ll be able to follow how things are going when I’m away, and perhaps post.

My previous attempts

Here are my previous attempts at Ludum Dare, most of them never finished:

lds

Tags: montage

Comments

19. Aug 2010 · 22:33 UTC
Man, that montage is better looking than the entire portfolios of some studios. Really nice work.

My desk

Here is a picture of my desk. Now I should sleep a little before it all starts.

deskphoto

No progress yet

Today, I’m away all day. I did check the theme this morning and I’ve been thinking about what to make, but haven’t decided what to do yet.

Anyway, here are a few pics I made:

2010-08-21 14.26.07

2010-08-21 16.43.57  2010-08-21 16.47.17

Starting now

Last night I played a concert with a symphony orchestra at a “street festival” in Wageningen. There was a wind orchestra that played after us who didn’t have any basses, so we played along with them as well. I was home at 1.30 am and was very tired. Now I’ve slept well and I’m ready to start working!

2010-08-21 21.29.36

Going for the jam

Things aren’t going as fast as I had hoped and it doesn’t look like I can finish my game in the next hours, so I’m going for the jam! (Should have made that decision earlier, then I wouldn’t have had to code that basic platform stuff again…)

screenshot1

Some progress

I’m glad with the JAM, I might even get something playable done this time!

screenshot2

Comments

Jhelle
23. Aug 2010 · 17:53 UTC
This screenshot and your name , .. did you create Charlie the Duck by any chance?

I love this pastel colored look.
23. Aug 2010 · 18:59 UTC
Yes, but I wonder how you recognized that from this screenshot…

Random Art Evolver

Here is a little program I’ve been playing around with (inspired by the theme Evolution, which didn’t make it again):

Random Art Evolver

This program generates random images based on a code (which is shown at the bottom) and mutates them. When you click on one of the images, you’ll see it in full size at the right and all images will start to evolve from that point on. If none of those get any better, you can restart the same code by clicking on the large image.

Once you have found an image you want to use for something, you could capture the screen and save it somewhere as a bitmap, but the idea is to simply save the code and use a function to generate the image at any time.

The library is for haXe, it generates a BitmapData from a given String. It shouldn’t be too hard to port it to as3 as well.

Enjoy!

Tags: artwork, evolution, evolving, flash, graphics, haXe, random, tool

Comments

14. Sep 2010 · 18:53 UTC
It goes a bit too fast, so I can’t grab the images I want at first. Then it begins to lag, presumably due to memory usage. Eventually, it locks up my browser… :(
15. Sep 2010 · 22:08 UTC
Sorry about that, I accidentally used the standard player for testing instead of the debug player, I’ve fixed some things now so it should be a bit more stable.

Change of plans

I was planning to make my first Android game for the October challenge, but I need more time for that.

So instead I’m now porting another old game to Flash: Zwarte Piet. So far, I’ve got the first level coming along nicely. It shouldn’t be too hard to finish this game, submit it to Mochiads and still make at least $1.00 before the end of October!

piet

Zwarte Piet finished

I finished my game last night and submitted it to MochiAds. Unfortunately, I’m still waiting for it to get approved (I hadn’t thought about this being a weekend, so far my experience was that games get approved within a couple of hours). So I probably won’t make the $1 before the end of October…

ss2

Anyway, you can play the game here: Zwarte Piet (flash)

LD19

Crystal Cave Miner

I’m not really doing the mini-LD, but I am working on a new version of one of my LD games, Cave Miner from LD 15 (Caverns). I’ve already spent several weeks working on it and here is what it looks like now:

ss1

Most notably, I’ve added a lighting/shadow system. I also changed the gold into crystals and added some statistics at the top. It also has some sounds now (using sfxr).

There is still a lot to do: power ups, enemies, level exit, health system, light battery system, doors, keys, switches, teleport, elevators, more decoration and probably something with little bombs and destroyable blocks. And then of course a lot more levels, music, a title screen, menus, high scores, etc.

Comments

28. Nov 2010 · 01:47 UTC
Looks fantastic!
TheLolrus
28. Nov 2010 · 02:18 UTC
This is the game I’ll be looking forward too… Good luck! :)

Not much time

This weekend I have three concerts, one tomorrow and two on Sunday. I have to travel a long time through the snow to get there, I think I’ll have only about 10 – 12 hours to work on LD. I might decide to go with the jam like last time, but I’d really prefer to get something playable done during the normal LD.

Anyway, this is my desk:

I’m probably making something for Flash with Haxe, using my Haxe Base Code (new version 1.6), but maybe I’ll use Flixel instead or perhaps do something with a physics or 3D library.

If I can think of something very simple, I might try to make in in html5 (also using Haxe, but with jeash).

My tools:

  • Coding: FlashDevelop, Haxe (or perhaps Blitz3D, BlitzMax, Delphi, Visual Studio)
  • Graphics: Tile Studio, ULead PhotoImpact, Inkscape, Photoshop
  • Sound: Nero Wave Studio, audacity
  • Music: MilkyTracker, NoteWorthy Composer
  • Timelapse: ETL and VirtualDub
  • Internet: Firefox with ChatZilla

Good luck everyone!

Tags: basecode, deskphoto, haXe

Nothing!

I wasn’t home much during the weekend due to concerts, and the time I was at home I didn’t manage to do anything for LD, other than thinking about what to make. I wasn’t happy with the theme at all, it’s way too broad (like most of the themes recently). In fact, half of my previous LD entries could fit the theme discovery in some way.

LD20

Hoping to participate…

I hope to be able to make something for LD #20. This Saturday, it’s Queens Day, and I have two birthdays to attend. On Sunday I’ll have an orchestra rehearsal day, so I’ll have to work at night (or go for the Jam).

Anyway, I’ll probably use (some of) the following tools:

  • programming: either haXe (with my own code base), AS3 (with Flixel) or Monkey (recently bought it, but haven’t used it yet, should be interesting!)
  • graphics: Tile Studio, ULead PhotoImpact, Inkscape, Photoshop Elements, GIMP (and perhaps my Random Art Evolver?)
  • sound editing: Nero Wave Studio, bladeenc, Audacity
  • music: MilkyTracker, NoteWorthy Composer
  • instruments: keyboard, cello, double bass, guitar
  • recording sound samples:  ZOOM H2 audio recorder
  • time lapse video: ETL.exe and Virtualdub
  • time logging: ManicTime
  • chatting: FireFox with ChatZilla

Nothing yet!

Today it is Queens Day (Koninginnedag) in Holland, which is traditionally celebrated by everyone selling their old stuff in huge flea markets. I spent most of the morning walking around in this huge park, where it seemed like half of the city’s population was present.

Then I went to Amsterdam, where my cousins had their birthday party.

Now I’m back home and I’ve had dinner, it’s time to start working for LD!

 

LD21

I’m in!

This time I’ll be gone for most of Saturday, but there still should be enough time to make something.

My tools:

  • programming: either haXe (with my own code base), AS3 (with Flixel) or perhaps Monkey
  • graphics: Tile Studio, PhotoImpact, Inkscape, project dogwaffle, Photoshop Elements, GIMP (and perhaps my Random Art Evolver?)
  • sound editing: Nero Wave Studio, bladeenc, Audacity
  • music: MilkyTracker, NoteWorthy Composer
  • instruments: electric piano (Yamaha Clavinova), cello, double bass, guitar
  • recording sound samples:  ZOOM H2 audio recorder
  • time lapse video: ETL and Virtualdub
  • time logging: ManicTime
  • chat: FireFox with ChatZilla