NicoM

LD28

Spam

Hey, so I’m new here, and thinking of joining the next ludum dare (ive been playing the games and reading posts for a while now, without an account), and I was just wondering why there are so many strange spam posts, and if there has been anything attempted to fix it (all the stuff that makes no sense about north-face jackets and such), thanks, and i don’t mean to just barge in and say the site isn’t good, I love reading peoples devlogs and tips, i just wondered,

thanks,

Nico

Comments

02. Jan 2014 · 21:33 UTC
Yeah, I have wordpress plugins running that are supposed to stop robots from registering (plugins were just updated today). Regrettably though, not all spammers are robots (at least not the logging and registering part):
laaph
03. Jan 2014 · 05:17 UTC
While I’m certain it’s insane to give everyone delete privileges, I must admit that I logged in to see if I could delete them or mark them in any way. Are you the only one who gets to kill them by hand or do you have a team of moderators?

LD29

I’m (maybe In

So I’ve never joined before, but I’ve been following ludum dare for a while, and I think I might be ready to actually make something this time. I’m not sure if I’ll be busy during the compo so I can’t confirm I’ll be in, but I’d really like to…

If I do join, this is likely what I will be using:

Language: haXe

Framework: haxeflixel + some component and gameobject management code originally intended for my own engine (I’ll post it before the compo)

(I wish I could be using my own engine, but I’ve run into serious performance troubles, and collision glitches, hopefully someday I’ll be able to come back to it and fix it up, but I’m not ready for that yet)

Editor: flashdevelop

Graphics: Gimp or Aseprite

Sound: probably bfxr

GameObject and component management

here is the basecode I will be using for LD48, you can pretty much do whatever you want with it, if anyone actually uses it (or even looks through it), I’d love to hear about it:). You can get in touch with me on twitter if you have any questions, hope everyone has fun:)….bye

-edit: forgot to mention that this runs on top of haxeflixel

Timelapse Delay

I’m looking into timelapsing my attempt at ludum dare, and I’ve found this: https://code.google.com/p/chronolapse/ but I was wondering what most people use as the delay between frames when they timelapse, something like 10 seconds?

anyway,

thanks,

Nico

Comments

20. Apr 2014 · 07:30 UTC
I personally use 3 seconds but really it depends how long you’ll be coding for, and how long you want the timelapse to be when you’re done.
Laguna
20. Apr 2014 · 07:37 UTC
Hi there,

It depends. For Coding 10 to 15 seconds are just fine. For Art or Music creation, some smaller times (down to 2 seconds) can be nice.

Planning tools/techniques

So this is going to be my first ld, and I’m fairly nervous, because I always have a really hard time coming up with ideas. I was wondering if anyone knows of any good tools(mind mappers, etc.) or specific techniques, for getting/planning out ideas,

thanks,

Nico

Comments

Pixtopher
21. Apr 2014 · 23:07 UTC
Storm like 3 or 4 ideas at the start. Spend longer thinking about every mechanic involved and how long it will take to implement. For short time frame jams the best ideas are typically the ones that are fastest to code. This leaves more time for a well polished simple mechanic then a half implemented complex one.
Guennor
22. Apr 2014 · 02:15 UTC
For real?

Grab a piece of paper, a pen and some beverage of your choice.

Think about the theme and start scribblin’ and making sketches and things like that while enjoying your favorite beverage!

Protip: Try to make something that you would like. Something that you want to play. Even if it’s something simple.
22. Apr 2014 · 22:47 UTC
thanks for the responses:), I figure your right, best ways probably to just try and think of a bunch quickly and then narrow it down based on fun/ability

Progress

Well this is my first ludum dare, and its going well, but relatively slowly. The first night (friday) I started work on a top-down alien planet exploration and cataloging game…It went nowhere fast. This morning, I decided to scrap everything and start fresh. I had no ideas (still don’t) so I went as bland as possible and started work on an underground platformer. Its going pretty well, although I have a hard time keeping motivated. I’ve also realized that I’m not very big on level design…. Heres some gifs, and for more progress you can follow me on twitter (https://twitter.com/nico_m__):

http://t.co/w80k16g3Uk

http://t.co/aLoYJsQVad

http://t.co/XkLH3EZmh1

Tags: haXe, HaXeFlixel, openfl

The Winning Stretch

I’m getting pretty close:), I wasn’t sure I’d be able to finish it, but after deciding to just make it a one-level, simple game, its been going great:). I’ve also tracked down some horrible bugs in my basecode, and will be fixing them after the compo. Its as far from original as it gets, but it’s (IMHO) starting to be actually fun to play:), here’s a recent screenshot:

Adobe Flash Player 11_2014-04-27_11-03-19

Good luck everyone:),

Nico

Submitted!!!

Well I just submitted my game:) Its pretty basic, has no sound, is only one level…..but hey it was my first time and I at least think its fun:)

anyway, try it out and let me know what you think:)

 

Adobe Flash Player 11_2014-04-27_11-03-19

good luck everyone:),

Nico

 

Entity Management

So I’ve been making small changes and additions to what was my Ludum Dare basecode, and its getting to the point where I think it might actually be useful for other people. This begs the question: What do people actually need/want in an entity/component management system? Anything you can think of, please post in the comments, or tweet to me @nico_m__

 

Note that my system is for HaxeFlixel, and is already available on github, the point of this post is just as a general question though, whether you use flixel or not, what would you want/need in an entity/component management system?

 

Thanks:),

Nico

Tags: component, Entity, Entity-Framework, Flixel, haXe, HaXeFlixel

Comments

Agreon
13. May 2014 · 06:40 UTC
Hey!

Thanks for your article!

I think i am now ready to implement an entitymanager myself :)

IceEntity (haxeflixel entity-framework)

Since last ludum dare, I’ve been working on what was my basecode, expanding it, and making it generally more useful. Some cool features it now supports are:

-Parsing in entities and components from XML

IceEntity Demo

-Live-Scripting of game-logic during play

Live-Scripting Demo

Note that this is a work in progress, it may be buggy, and often some things stop working correctly, which is exactly why I would love more people to check it out, and give me some feedback, be it bug reports, feature requests, or just your general thoughts, thanks:)

 

You can find IceEntity here: https://github.com/NicoM1/IceEntity

 

If anyone wishes to contribute, I would love that as well, just submit a pull request, or tweet me @nico_m__

 

Thanks for reading, make cool games;)

 

Tags: basecode, Entity-Framework, haXe, HaXeFlixel