Entity Management

So I’ve been making small changes and additions to what was my Ludum Dare basecode, and its getting to the point where I think it might actually be useful for other people. This begs the question: What do people actually need/want in an entity/component management system? Anything you can think of, please post in the comments, or tweet to me @nico_m__

 

Note that my system is for HaxeFlixel, and is already available on github, the point of this post is just as a general question though, whether you use flixel or not, what would you want/need in an entity/component management system?

 

Thanks:),

Nico

Tags: component, Entity, Entity-Framework, Flixel, haXe, HaXeFlixel

Comments

Agreon
13. May 2014 · 06:40 UTC
Hey!

Thanks for your article!

I think i am now ready to implement an entitymanager myself :)