Stray Whisker Timelapse!
Timelapse!!!
Screens were taken every 10 seconds. Playback at 14 FPS. Made using Chronolapse.
Play/Rate my game here:
http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=3289
Timelapse!!!
Screens were taken every 10 seconds. Playback at 14 FPS. Made using Chronolapse.
Play/Rate my game here:
http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=3289

When the theme was announced I was lucky to get an idea pretty quickly. Since kittens had been another candidate I had already been thinking about games with cats and so I decided to create a game where a kitten was left alone to fend for itself until the player was able to find others. I started making the game with no idea of how it would actually play in the end. I just concentrated on making the game as fun as possible to just move around and be a cat. I didn’t consider any goals for the player, and even in the finished game I don’t really think there’s really a “goal”. There is an ending. I just wanted to make a game where you could play as a cat. And in essence, that’s what my game is about. It’s about pretending you’re a cat, jumping around like a cat and being a cat. If people find enjoyment in simply moving and interacting with the objects in the world, then I think that the game achieves this aim. In a way, it’s like being a little kid playing with a toy figure outside, except instead of a toy figure, you have a virtual one. You can “win” the game in a very very short amount of time, but I would expect (“hope”) that people would spend time exploring the world and jumping around.
If you haven’t played the game yet you can Play And Rate The Game Here: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=3289
It would be good to play it first since the following may contain spoilers.
With these things in mind, here is my short post-mortem:
Things that went well
Things that could have gone better
)
If I had another chance I don’t think I would have done anything differently (process/time-wise). I would have changed the above problems in my game, but overall I am quite proud of what I made and I think it’s an entertaining little game for 48 hours.
I hope that this post will help others in developing their games next LD!
Please checkout my game if you haven’t already done so: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=3289
I’m going to be using Multimedia Fusion 2 for development as usual. It allows me to work super quick. I’ll be using Lab Chirp and or a/sfxr for sound. And I’ll probably go with pixel art within MMF2’s editor for simplicity.
I might try and livestream the whole thing as well using Livestream.com. I did that for molyjam and it was quite fun, and it also kept a nice record of it. I usually use chronolapse.
Looking forward to it!
I’ve got to do a few things before it all starts:
I’m so excited 
Top themes are:
Tiny World, Exploration, Evolution, Survival, Minmalism, and I intend to combine them all!
But seriously I have a good idea that can use all of these elements 
Time to get started.
Livestream here: http://www.livestream.com/jigxor Hope it doesn’t lag.

I don’t know why I spent hours on the camera. It was one of those things that was really bugging me. And I don’t think it’s perfect yet still. Gah! I need to do other stuff though, like work on more levels. I also tweaked the controls and movement a lot in response to feedback I received on the IRC channel. Thank you to everyone for your feedback so far! Let me know if there is anything else you think needs tweaking.

ANT SURF HERO
Latest version now up of ANT SURF HERO! Make sure to clear cache / force refresh!
Play at: http://www.jigxor.com/ld23/
Level 2 + Ending soon!
Play: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3289
7AM! Time for bed 😛

I’ve got a lot more free time now than I did last Ludum Dare. I’m going to play and rate as many games as I can! I invite everyone else to see if they can get 100% cool as well.
Who’s up for the challenge?
(Probably better to play it before watching the timelapse – which may contain spoilers).
It took ages to upload this video! I’m glad it’s finally up now. I used Chronolapse to take the screenshots, followed by XVid and Virtualdub for compression.
Post mortem coming next!
Things that went well:
Things that could have gone better
If I did this game again, I don’t think I would change the way I made it. I used my time quite well and I think I made a fun little game that is entertaining for a short coffee break. I am interested in taking the idea a little further, perhaps taking the main character and putting him in another setting.
I had HEAPS of fun during this Ludum Dare. The IRC channel and Twitter were especially exciting, I felt there was a constant buzz happening and I talked with a lot of cool people about their games. It was a really fun experience.
I hope this Post Mortem helps other players in developing their next game!
Tags: post-mortem
It wasn’t obvious in the original version, but you can press down to make the ant run faster. I’ve built an Enhanced Windows version which makes this clear, has better performance and has fullscreen support:
If there’s demand I can make a Mac OSX build and a Linux one too (though the fullscreen support might be lacking or undesirably smooth the pixel art!).
I’ve played and rated 100 Ludum Dare entries so far, and along the way I’ve found a fair few games that are really a lot of fun which I’d like to share with you all. What follows, in no particular order, are my favourite games from Ludum Dare #23
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Actually, this one probably is my favourite. I love the bite-sized levels, slow difficulty increase, and of course the general gameplay. It’s really very satisfying to simply shoot and move around, and beating each level feels great!
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8353
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Beautiful to look at, though challenging.
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12041
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Stunning graphics, a cool core mechanic and a lot of fun.
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7674
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A unique and innovative take on music games. It’s good to see a music game in Ludum Dare. Extremely well polished.
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5611
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A feel good game. Cute graphics and an original bespoked music track which make you want to play all the way through to the end.
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7902
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Challenging at times, but very rewarding. Unique gameplay mechanic which is sort of an automatic twist on VVVVVV’s gravity system, allowing circular orbiting movements.
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12635
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Amazing pixel art and educational fun! Learn to type like a pro while destroying aliens!
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12165
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One of the most compelling games in the competition. Powerups and new weapons can keep you blowing up rocks all day!
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=528
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Hilarious game with entertaining dialogue. Nice black and white visuals as well.
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12796
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The premise is simple: Navigate to the center of the screen. The real question is, where are you? Very innovative.
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12119
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And, I may as well shamelessly plug my own game too!
http://www.ludumdare.com/compo/ludum-dare-23/?action=rate&uid=3289
Thank you to everyone who has submitted awesome games. I’ve had a lot of fun playing them so far, and I can’t wait to play some more! I hope you all do the same.
Tags: best games, favourites
This will be my 4th Ludum Dare that I’ve participated in (not including some mini-LDs!).
I’m not sure if I’ll be doing the Jam or Solo this time around. I’ve never done the Jam before, but I’ll be heading to a friend’s house with a few other devs, so I might end up doing the Jam which would be a nice change.
I’ll most likely be using Multimedia Fusion 2 for the main part of my development as it’s the tool I’m most familiar with. It’s great for fast development.
For sound I’ll be using LabChirp and Audacity for editing.
For music (if I do solo) I’ll probably use FL Studio.
Art will be probably be pixels for their speed!
Chronolapse for forming a timelapse later.
Recently I’ve been making a lot of good progress on my main project, Dungeon Dashers, so I hope I don’t break the flow on that by taking a couple of days off for LD.
Also, don’t forget that all the cool kids do the Kitten Challenge.

I literally woke up 1 minute before the theme was announced, and I hadn’t put my alarm on. Good signs!
I think I should take a powernap to think about the theme and then I’m heading to my friend’s house to Jam..
I’m working on an Arcade MMO with a few other developers. It’s ambitious but we’ll finish it.
Here’s a WIP screenshot with some badly resized tiles. The game is going to be a platformer where you’ll be competeting to gain skills, evolve and kill other players.
Also it’s in space.

I wanna play that 
We tested the online game that we’re making for the Jam. There were around 20+ people playing throughout the session.
Here’s a screenshot of a few of us running around:
I’m hosting the game from my computer in Australia and it seemed to handle itself pretty well. At the peak there was about 30kb/s being sent.
Time to package it up and submit!
So I’ve been going since the competition started and now I’m at the stage where it seems to be coming together somewhat.
I started by trying out some stuff in Flashpunk for a couple of hours, however I’ve never made a full game in Flashpunk and I also wanted Box2D physics. So after following some tutorials and getting some basic stuff up and running, I decided I should take a look at Multimedia Fusion 2’s support for Box2D in Flash. I want to make my game primarily in Flash this time around so that it’s got a wider audience (as compared to a EXE binary). I think the idea I’ve got is pretty neat and I want to share the experience with as many people as I can.
I’m making a physics based game which is meant to convey certain feelings and emotions, to do with being trapped.
I’ve got the basics in Multimedia Fusion 2 working and I’ll keep working on it today. I should probably eat lunch at some point.
For most of the LD games I make they have a decent amount of content, however for this game, and perhaps due to the theme as well, it seems like I’m going to finish the game much quicker than normally.
And I’m making a different sort of game this time around, so I think the extra time will help me do some fine tuning as well as some external playtesting, which I rarely get to do.
I’ll get to think about how this game impacts people a lot more than I normally do.
Still don’t really want to say what the game is about just yet. I’m not sure if I should state it explicitly through narrative text in the game, or lead people to draw their own conclusions and figure it out on their own.
In one sense, I want to tell a story, and share an experience of my own. And that’s easier done through a bit of text to help communicate what it is you’re doing in the game. But on the other hand, it might create more interest in the player’s mind if they’re trying to understand exactly what it is I’m trying to show them. Though if the game doesn’t make any sense, then a lot of players also won’t bother to play through it. There might be a good mix between too much text and enough to keep them curious.
In either case it makes me feel a little bit vulnerable. That’s definitely not something I think about when making games normally. And it’s just a few squiggles on a blank screen!

Ludum Dare 26