DifferentMike

LD13

Nessie TD – Final


Hi, first Ludum Dare here.

This game is a TD, a.k.a. Tower Defense, which means that a whole lot of enemies (i.e. peasants – evil, evil peasants!) move along a fixed path, and you have to stop them from getting to the end of that path (the ominous top-right corner of the screen) using whatever means possible. The method I recommend is building sea monsters along the coast, as that’s all the game lets you do. Poison towers slow enemies, ultimate towers live up to their name. Happy peasant hunting!

Python 2.6 + pyGame: download.

Comments appreciated!

Tags: final

Comments

09. Feb 2009 · 01:49 UTC
yeah.. i won! :) enjoyed the little ‘nessie’ towers. the rainbow one looked really cool. the simple art style is charming nonetheless. wish there was more feedback on tower range and/or bullet motions as the towers make their attacks. do towers not next to land still work? I used a bunch of water spaces further from land because I wasn’t sure either way.
cap
09. Feb 2009 · 02:52 UTC
Argh, no python2.6 for me. Any chance of an exe? I’d be happy to send over my py2exe script if that’d help :)
phren
09. Feb 2009 · 09:01 UTC
Yeah I have 2.5 and wasn’t able to run it. :( I’d love to try it though if you managed to put together an exe.
09. Feb 2009 · 20:23 UTC
I won! That was really a double victory for me as I finally got pygame installed and working right. Same comments as HybridMind really. Limiting your color palette worked out well.
DifferentMike
09. Feb 2009 · 23:43 UTC
Thanks for the nice comments Hybrid and mrfun. And congratulations on your victories! 😀

LD14

TrigoNOOOO!metry

Who knew drawing circles of circles in a circle could be so difficult?

I’m working on a puzzle game. In bold defiance of the “of Doom” fiat, I’m using the cheeriest colors I can think of. ^_^ Got a little behind because I had to take advantage of the amazing weather here and ride my bike, but now I think I’m on track.

Comments

18. Apr 2009 · 18:18 UTC
Add brown and you have the album cover of Hot Chip – Made in th Dark :)

FAIL

Looks like i’ve been using Lua’s tables feature incorrectly, so much of the code i’d written for the past few hours is wrong. One word – oops.

I’d love to sleep on this and figure out a better way to do it in the morning, but i don’t think i have the time, so it looks like i’m dropping out for this round.

I decided to use Lua because i wanted try out the (admittedly excellent) Love framework, but it looks like i didnt do enough research to really master the language. And, ok, Lua could seriously use a few more features…

Anyway, i had a lot of fun, and best of luck to everyone still blazing new, amazing trails through the game-making universe! See ya next LD!