Steve’s antics are “weird but funny”, which suits me perfectly fine!
As a first time ludumer I really was surprised by a lot of things. From the friendly Ludum enthusiasts, how well the honor system functions, the energy it takes to push on without a break, to the value of just pushing on when you start to doubt your original concept. Just having a finished game is such a great feeling.

Things that worked for me:
- Finished ideas, storyline and assets first probably saved me a lot of stressing. Clear goals are great!
- Coding a warmup game saved me a lot of api documentation browsing.
- Embracing the theme in a way that works for me made it fun and interesting. I think the game still honors the theme in it’s own way.
- Preparing a timelapse for posterity sake. Setting up Chronolapse only took a couple of minutes and the video looks great (Blogging it later, check my review page for a preview).

Things I wish I knew before I started:
- Post-Ludum, you’re not done! Keep your energy up for the day after to promote your release (screenshots), rate games, blogging, etc.
- The submission hour. Would’ve saved me some stressing at the end.
I hope you guys enjoyed yourselves as much as I did.
If you have a moment, Give ‘Steve Can’t Zen’ a try!
Daan
Tags: Steve Can't Zen





















