8BitPimp

LD26

Alread said I was in but got my framework done…

I spent a wee while knocking up a little framework. Its rough and ready, but takes away the pain of drawing text and playing sounds and that sort of thing. Nothing amazing, but better then having
to start from scratch during LD. Uses SDL for drawing and inputs, and BASS for audio.

https://github.com/8BitPimp/Framework

8BitPimps Work in progress

A quick image of my work in progress ninja free running game. You can slash, jump, use a grappling hook, slide and skid. Each level is infinite and procedurally generated and in theory gets harder the farther you run through the game. Hmm… no enemies yet however :(

 

8bitpimp wip

Whhhew.. just finished..

Well it was all a bit worrying just how last minute the enemies were put into the game but they came out quite nicely, and the animations are smooth. I also had the realization that my delta timer I was using was all screwed up, so at the last moment I had to shift to fixed frame time updating for the entire game, so every animation and movement constant had to be tweaked to get it back to looking and feeling right again. Well this is my first game using all my own pixel art so this is something that I am extra proud of. Its also my first ludum dare, and I can safely say that, I loved it.

 

screen2

Video of ‘Ninja Flare’

Thanks for all the feedback I received from everyone. Its really amazing to get such constructive crits as well as great praise. I captured a little demo of it being played how I envision it should be played. Check it out:

 

Ninja Flare patched to run on Windows XP

Someone commented that they could not play my entry into this LD due to an error stating “Not A Valid Win32 Application.” or something like that. I recompiled a version that should run on Windows XP machines as well as windows vista +.

I hope this solves the problem, and thanks everyone for your nice comments and constructive feedback :)

https://www.dropbox.com/s/yip3kh3ydgnqr47/LD_26_winxp.zip

 

I’ll post a pic too because it is more obvious what my game was then just the name so you can see if you were effected by this.

screen2

Ninja Flare in continued development

So I received lots of great feedback for my entry into this Ludum Dare #26 which inspired me to keep a blog documenting the continuing development of Ninja Flare. Builds of the game, and source will all be available from there, as well as some of my other projects. Hopefully it may be of interest to some of you, and it would be nice to keep receiving feedback as development proceeds. the blog can be found here:

http://the8bitpimp.wordpress.com/

Here is a little spam of the new sloped tile animations.

NinjaRun

LD27

Lode Storm Beta – Out now!

Hello everyone,

I just put up a playable beta of Lode Storm, my entry for the 7RTS.  I hope you all enjoy it, and please let me know what you would like to see changed and improved.  I wont make working right up to the deadline unfortunately since my hands are cramping up and it to painful to type any more.

See my entry details for a complete description of how to play.  I am worried that it wont be too intuitive.

http://www.ludumdare.com/compo/minild-44/?action=preview&uid=20953

LD36

Update on project ‘Surge’

So I have been hard at work today, slaving away on my galagalike.  Its soon going to be time for me to call it a night, which makes this a good time to post an update.

This is my 4th ludum dare, and its shaping up to be one of my favourite so far.  I have learned from previous jams that my weakness is that I tend to leave the
game mechanics to last, so I force myself to implement them first, and then tackle art in the second day.  Hopefully that will explain the ‘boxes’ visible in my work in
progress video below.

Tommorow I plan to implementing sound, bosses, more powerups and most importantly pixel art and procedural enemy designs.  Lets see how that gets on…

For those wondering, the connection to ‘Ancient Technology’ is a thin idea that your trying to fight yourway threw an alien hord, trying to reach… the ‘beacon’…
an ancient device who long ago push the scurge back from whence they came.

 

I’m also posting regular updates to https://twitter.com/Aidan_Dodds

Hope everyone else is having fun too!!

Surge, now with music and art!

Everything has been going to plan so far!
There is now 6 hours left, and so far I have added all of the Pixel Art, and even had time to make some oldschool tracker music!

Still to do:

  • Sound Effects
  • Font rendering
  • Title screen

If I find time, i’d love to add:

  • Another boss/enemy type
  • More power-ups

 

Comments

28. Aug 2016 · 20:23 UTC
Really nice! What did you use for the music?

Surge is done!

Link to my entry:
Surge

All in all the development seems to have gone really smoothly!
I did just have a terrifying moment though, with 1 hour left I was packaging up the game and building it in release mode when I noticed half of then enemies would randomly not spawn!
Turned out to be an uninitialized variable, but it could have been a show stopper!

I cant wait to play everyones games tommorow after I get some sleep!
Well done everyone!!