
Relica is 'done'! Missed a few features, but got in more than last time and more than I expected! Again using my custom low level C++ engine!
Check it out here
https://ldjam.com/events/ludum-dare/58/relica
Download from Itch (sorry no browser, windows only):
https://katastudios.itch.io/relica
Features completed:
- collectible relics
- moleman characters
- basic combat
- shopkeepers with some personality
- 1 utility item
- 1 wearable cloak
- 2 weapons
- 4 hats
- the castle map
- shop assets
- dungeon map
- dungeon generation
- nightmare wolf enemy
- lil' guys (see title pic)
- saving and loading progress
- difficulty ramp
- hats give beneficial status effects
Features not completed:
- I wanted to tweak the wolf more to make it creepier and splay out more
- multiplayer is partially implemented
- more weapons would be nice
- map generation is limited
- didn't have time to fully implement the day cycle, ended up reduced to just incrementing the day after you leave the dungeon.
- shop items have no rarity, everything is equally likely to show up
- needs more bug testing lol
A preview of some merching:

The cursed castle:

Now it's 6AM and I got to get up in a few hours! Good night!