Phew! I did it in time!!

RelicaScreen00.jpg

Relica is 'done'! Missed a few features, but got in more than last time and more than I expected! Again using my custom low level C++ engine!

Check it out here https://ldjam.com/events/ludum-dare/58/relica

Download from Itch (sorry no browser, windows only): https://katastudios.itch.io/relica

Features completed: - collectible relics - moleman characters - basic combat - shopkeepers with some personality - 1 utility item - 1 wearable cloak - 2 weapons - 4 hats - the castle map - shop assets - dungeon map - dungeon generation - nightmare wolf enemy - lil' guys (see title pic) - saving and loading progress - difficulty ramp - hats give beneficial status effects

Features not completed: - I wanted to tweak the wolf more to make it creepier and splay out more - multiplayer is partially implemented - more weapons would be nice - map generation is limited - didn't have time to fully implement the day cycle, ended up reduced to just incrementing the day after you leave the dungeon. - shop items have no rarity, everything is equally likely to show up - needs more bug testing lol

A preview of some merching: RelicaScreen01.jpg

The cursed castle: RelicaScreen02.jpg

Now it's 6AM and I got to get up in a few hours! Good night!