Bugs, bugs, bugs

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Turns out coding on no sleep results in bugs. Who would have thought?

Well here's what I've fixed so far!

  • Sea creatures no longer attempt to path onto land or into the sky
  • Setting the resolution scaling quality no longer breaks the menus and loading screens
  • Last patch broke the intro logo screen, fixes that break
  • Fixes incorrect disabling of Profile select menu option, disables menus for incomplete features (replays, inventory)
  • Grab with both hands should now work correctly
  • Fixes water shader rendering slowdown
  • Fixes fur color select slider not sliding well
  • Fixes sea creatures having wrong mass

Whew! That water shader issue especially was a big framerate killer, and now the game runs so much better!!