Bugs, bugs, bugs

Turns out coding on no sleep results in bugs. Who would have thought?
Well here's what I've fixed so far!
- Sea creatures no longer attempt to path onto land or into the sky
- Setting the resolution scaling quality no longer breaks the menus and loading screens
- Last patch broke the intro logo screen, fixes that break
- Fixes incorrect disabling of Profile select menu option, disables menus for incomplete features (replays, inventory)
- Grab with both hands should now work correctly
- Fixes water shader rendering slowdown
- Fixes fur color select slider not sliding well
- Fixes sea creatures having wrong mass
Whew! That water shader issue especially was a big framerate killer, and now the game runs so much better!!