{"author_link":"\/users\/katastudios","author_name":"KataStudios","author_uid":"katastudios","comments":[],"epoch":1744286267,"event":"LD57","format":"md","ldjam_node_id":414543,"likes":4,"metadata":{"p_key":"211179","p_author":"KataStudios","p_authorkey":"1410492","p_urlkey":"450980","p_title":"Bugs, bugs, bugs","p_cat":"LDJam ","p_event":"LD57","p_time":"1744286267","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1410492","us_name":"LDJam user 410492","us_username":"410492","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":410492,"body":"![TheDepthsPromoShot2.jpg](\/\/\/raw\/c73\/46\/z\/6be0b.jpg)\n\nTurns out coding on no sleep results in bugs. Who would have thought?\n\nWell here's what I've fixed so far!\n\n- Sea creatures no longer attempt to path onto land or into the sky\n- Setting the resolution scaling quality no longer breaks the menus and loading screens\n- Last patch broke the intro logo screen, fixes that break\n- Fixes incorrect disabling of Profile select menu option, disables menus for incomplete features (replays, inventory)\n- Grab with both hands should now work correctly\n- Fixes water shader rendering slowdown\n- Fixes fur color select slider not sliding well\n- Fixes sea creatures having wrong mass\n\nWhew! That water shader issue especially was a big framerate killer, and now the game runs so much better!!","comments":0,"created":"2025-04-10T11:54:18Z","files":[],"files-timestamp":0,"id":414543,"love":4,"love-timestamp":"2025-04-10T18:57:17Z","meta":[],"modified":"2025-04-10T18:57:17Z","name":"Bugs, bugs, bugs","node-timestamp":"2025-04-10T11:57:47Z","parent":410493,"parents":[1,5,9,406845,410493],"path":"\/events\/ludum-dare\/57\/ld57-game\/bugs-bugs-bugs","published":"2025-04-10T11:57:47Z","scope":"public","slug":"bugs-bugs-bugs","subsubtype":"","subtype":"","type":"post","version":1308143},"node_metadata":{"n_key":"414543","n_urlkey":"450980","n_parent":"410493","n_path":"\/events\/ludum-dare\/57\/ld57-game\/bugs-bugs-bugs","n_slug":"bugs-bugs-bugs","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"410492","n_created":"1744286058","n_modified":"1744311437","n_version":"1308143","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/ld57-game\/bugs-bugs-bugs","text":"![TheDepthsPromoShot2.jpg](\/\/\/raw\/c73\/46\/z\/6be0b.jpg)\n\nTurns out coding on no sleep results in bugs. Who would have thought?\n\nWell here's what I've fixed so far!\n\n- Sea creatures no longer attempt to path onto land or into the sky\n- Setting the resolution scaling quality no longer breaks the menus and loading screens\n- Last patch broke the intro logo screen, fixes that break\n- Fixes incorrect disabling of Profile select menu option, disables menus for incomplete features (replays, inventory)\n- Grab with both hands should now work correctly\n- Fixes water shader rendering slowdown\n- Fixes fur color select slider not sliding well\n- Fixes sea creatures having wrong mass\n\nWhew! That water shader issue especially was a big framerate killer, and now the game runs so much better!!","title":"Bugs, bugs, bugs","wayback_source":[]}