LDJam user 387005

Ludum Dare 55

Exitement from Germany

Well, It might be just a regular post for most people. But for us (a small group of friends) its the first game Jam ever! Even if we (for personal reasons) just have 1/2 of the time and the theme is published at 2am, we want to make something great~~lets see how great it really will be (probably not so, its our first time)

Ludum Dare 56

Second LD (●'◡'●)

Welp, here we go again!

We (the small friendgroup of ours) are exited to participate in our second ludum dare, and we're defenetly here to give a game! This time around we'll have a lot more time and concentration than when we made our first game (Spicy hot chocolate) in april, which had its 𝙜𝙤𝙤𝙙𝙨, like: -having sound(/music?) 🎵 -having a game loop 🔁 -being fun to beat? ✨ -implementing at least one interesting feature (Wave function collapse) ⛰ 𝙖𝙣𝙙 its bads, like: -being less than 5mins of gameplay 💩 -only support for windows if you're lucky (needed JVM) 🦧♨ -being left to wonder, where the spicy hot chocolate was ☕ -inconsistent art style

Our goal this year is to improve, so we'll try to! Its defenetly gonna be a 2D game (due to...webGL😉), but we'll try our best this time to make it more fun to play! Not as if this one will be any easier, since we'll use an custom in-house build compiler to WebAssembly for a self-made programming language. (yeah, 𝔯𝔢𝔳𝔢𝔯𝔰𝔢 𝔭𝔬𝔩𝔦𝔰𝔥)

Anyway, I'll excuse myself to prepare (by making some base-libs using WebGL and playing ᵀʰᵉ ᶠⁱⁿᵃˡˢ)

Gutes gelingen allerseits!

Ludum Dare 57

Hallo Welt!

"...Starts Saturday at 3:00 AM MESZ" :v:

But anyway, I'm exited to participate in my 3th LD with a team. This time, I was a bit conflicted about wether I should do programming using LWJGL (which gives me the potential to create really cool stuff) or webAssembly (which will make the game actually be played).
Considering that my first one was LWJGL; the second one WASM, I guess I'll have to continue the pattern then :shrug:
But lets see what the theme actually will be ~~~

After thinking a bit about what to do once the time starts, I thought about thinking of the game as follows:

Controlls -> Gameplay -> Audio/Visuals

My hypothesis is that, by perfecting each one of those three aspects, your game would be somewhat good.
Also, I'll theorize that all of them are weighed about the same. So lets see if that statement could be correct.
(obviously the final rating will be based on the LD rating categories)

Lastly, some general notes:
{
Things I like using:
-Eclipse IDE (yes I know) + LWJGL with premade graphics lib
-Musescore
-Audacity
-MS-paint/the newly depricated new "MS-paint-succeeder" Paint3D/Gimp/Krita
-discord (team communication is important!)

Things I'll probably do:
-2D (The user's screen is 2D, so why should anything that doesn't need to be anything else not be 2D?)
(-one input method to make games playable in mobile based web browsers)

Things I'll probably won't do:
-sleep enough
-localisation* (games without words can also be good, eg. UNO)

Things I'll probably have to do:
-UI (haven't had any time to prepare a simple lib*)
-figuring out how to make a propper build system

Things I'll probably shouldn't do:
-spent too much time on small details like UI*
-add cheats
}

*Basic text-rendering using vulkan would munch up at least 1+1/2 days to implement, and then creating a propper UI-lib with it would take weeks :shrug:
thats why its only going to be shapes and be..-spicy hot chocolate 😁

Ludum Dare 59