LDJam user 300422

Ludum Dare 51

Accidents happen, i guess

omg, im so stupid… apparently, on one of the page updates, i accidentally opted out of all ratings. :seenoevil:

Being my fist jam on here i just assumed i couldn’t see how many ratings i received (thought it made it more neutral/mysterious) thats why i didn’t wonder. In 2022 some assumptions are just too risky, it seems.

Thank all of you who played and critiqued it anyways and everyone on here for cool games and nice conversations, was lots of fun. Next time i/we try to actually take part in the rankings :sweat_smile: :joy:

brace yourselves :smiling_imp:

Ludum Dare 52

Here we go

Alright, im back and this time you can even rate my/our game :v: (last jam i kinda messed up the settings)

I'm not gonna lie, i was initially disappointed by the "narrow" theme as it likely results in quite similar games. We first thought to make a game with social harvesting, where the way you treat the other characters impacts the way you progress, but thought that might be a bit too ambitious for 72h (with NPCs, stories, side quests and a scenario to explore). So instead we narrowed the scope down to a card game (logically :joy:).

Its an interactive card game where you directly affect the other players by either helping, attacking or stealing from them. The NPCs all have different behaviors and cards/playstyles they like/dislike.

Is it possible to make a fun, interactive, single player card game like this, without real people for the social part? You tell me! :joy:

Well the game works as planned. The only real thing missing are voiced dialogue lines for the NPCs to say, but my partner in crime was/is obscured by Covid, so no dialogue!

Check it out at: https://ldjam.com/events/ludum-dare/52/reap-what-they-sow

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Why do people not host their game on this site?

So, I've been playing some games here and must say I'm quite surprised at how many people go out of their way to share their game over a different platform. It's the same for HTML embedded and downloads. Lot's of people put the game on itch so you can download the files there or play it in the browser. And i've seen some sharing it on other servers, downloads from github, aws etc. I understand sharing additional links like that, but why do so many people use it as their main method of distributing their game?

It just seems weird not to use the features this side offers (Downloads and HTML embeds)

Or am i completely of the rails and play the minority of games that aren't hosted here? :joy: