LDJam user 276593

Ludum Dare 50

8 hours, let's goooo!

This is our (me and @HexyVexy - ArcaneRituals) first game jam, and we are very excited.

We've made a few small things, but we are mostly still learning the ropes. We are both technology professionals though, so we are good at bluffing our way through complex stuff!

Our goal is to have something to present by Monday, no lofty goals for our first go-around.

Personally, I am hoping for Folklore. We are both Scottish so there is a ton of great mythology we could plunder from our history.

My stack:

Engine: Unity
IDE: JetBrain's Rider
Audio: REAPER

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First Ludum Dare finished! And really, our first real game!

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We haven't really slept in 3 days, but we are proud, excited, and maybe even a little bit emotional to say that our first Ludum Dare submission is now published!

Our goal for this jam was to learn how to scope things properly, and to actually make it to the finish line!

Our game (Scuttling Is Painless) is a short (and maybe a bit difficult) metroid/castlevania inspired narrative platformer where you control a "sad wee robot" who has to fix issues on an interstellar colony ship whose AI has gone a little rogue, collecting upgrades and morbid jokes along the way.

1

https://www.youtube.com/watch?v=v6VinUF42os

We lean heavily on open source software when we make stuff, and even though the code is a little naff (it started off elegant, I promise 馃槶) we've made the project files freely available on GitHub. You don't get to see my desparing commit messages though...

Tools used:

  • Engine: Unity
  • Sound: FamiTracker/Reaper/Audacity/JSFXR
  • IDE: Visual Studio 2022
  • Graphics: Asperite/Paint.NET/GIMP
  • Trailer: Davinci Resolve

I think I speak for @HexyVexy and myself when I say that this has been an amazingly creatively fulfilling weekend, and that we'll see you all in October!

Can't wait to play everyone elses submission!

Arcane Rituals

Text Based Games

Hi,

Does anyone have any examples of text-based games submitted for LD jams?

This could be games that run in a terminal, Twine, even full-on engines. As long as the main way the game presents things to the player is text.

A good example is this game for LD50, Akashica: https://ldjam.com/events/ludum-dare/50/akashica

Ludum Dare 51

Ludum Dare 52

We made it!

Right up to the wire, as usual!

This image of our Git commit history sums up our jam:

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We made a game about mutant vegetables coming to get your wheat.

https://ldjam.com/events/ludum-dare/52/beanstalkers

Beanstalkers, our twin stick shooter about grumpy corn made the top 100!

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Can't believe we pulled this off!

Still can't decide if we are getting better at making games, or if we are just lucky idiots. Maybe both!?

This was our third jam. Our Overall score has progressed from 1200 -> 151 -> 98.

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Going to be riding high on this one for weeks 馃槀

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Ludum Dare 53

Need 5 ratings to get over the line! Will give feedback to anyone who comments!

Our game is a sidescrolling shooter where you must deliver inernal memos to ambiguously evil corpos - in the midst of an extremely hostile takeover.

There are guns, elevators, on-the-nose (in-the-nose?) social commentary, and a Metal Gear Solid 3 meme.

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Will reciprocate with detailed feedback.

Ludum Dare 54

Did anyone else make narrative or text-based games this jam?

If you did, post 'em below and I'll give them a rating + comment.

Ludum Dare 56

Live on Twitch, playing & rating your games!

https://www.twitch.tv/arcanerituals

Submit a game here: https://docs.google.com/spreadsheets/d/1bieDY063coQpdTLPGkU0ItQ7yGw-LevH2SX5A6LTsLc/edit?gid=0#gid=0