
We haven't really slept in 3 days, but we are proud, excited, and maybe even a little bit emotional to say that our first Ludum Dare submission is now published!
Our goal for this jam was to learn how to scope things properly, and to actually make it to the finish line!
Our game (Scuttling Is Painless) is a short (and maybe a bit difficult) metroid/castlevania inspired narrative platformer where you control a "sad wee robot" who has to fix issues on an interstellar colony ship whose AI has gone a little rogue, collecting upgrades and morbid jokes along the way.

https://www.youtube.com/watch?v=v6VinUF42os
We lean heavily on open source software when we make stuff, and even though the code is a little naff (it started off elegant, I promise 馃槶) we've made the project files freely available on GitHub. You don't get to see my desparing commit messages though...
Tools used:
- Engine: Unity
- Sound: FamiTracker/Reaper/Audacity/JSFXR
- IDE: Visual Studio 2022
- Graphics: Asperite/Paint.NET/GIMP
- Trailer: Davinci Resolve
I think I speak for @HexyVexy and myself when I say that this has been an amazingly creatively fulfilling weekend, and that we'll see you all in October!
Can't wait to play everyone elses submission!
Arcane Rituals