LD10 December 14–17, 2007

Marble Bomb Final

Final screenshot 1.

Screenshot

Wow, I’m pooped. XNA was like really weird. Please, enjoy! You might need a decent system to run this. It uses version 2.0 vertex and pixel shaders. Meow =^.^=

Download Windows Binary 6.8MB
Download Source 22.7MB

EDIT: You need the latest DirectX and XNA redistributable installed, even on Vista, or else it will crash!  You can get DirectX here and XNA here.

Tags: final

Paramecium Final

Paramecium is a monocellular love story, in which the protagonist (you) must collect food vacuoles in order to replicate. You play on a team versus an a.i. opponent, and the first to collect enough vacuoles to replicate 25 times wins the round. Some of the game’s parameters are randomized at the start of each round, so it’s quite replayable.

Features artsy graphics, intuitive mouse control, and a looping ambient soundtrack.

Screenshots:

Title

Gameplay

Score

Download Paramecium Game and Source

Tags: alphablending, C++, directx, final, midwinter, monocellular, msvs, paramecium, proceduraltextures

This “morning’s” breakfast

Lucky me, I had waffles! Of course this wasn’t really morning, as I woke up around 2pm… But it was a nice way to start off the last day at least.

waffles

Tags: foodphoto, waffles

Reflex Battle, incomplete

It’s incomplete, but I’m uploading it anyway. It’s playable. Here’s a screenshot.

Reflex Battle Screenshot

Please check the README.txt before playing.

Phew. I’m not very happy with my results on this LD48, but at least I uploaded something. Maybe next time I’ll do better…

http://www.divshare.com/download/3138890-95b

I will post a py2exe’d version soon.

Edit:

Windows Version: http://www.divshare.com/download/3139192-073

Edit: Try this one (Windows version) instead, with a README.txt that was missing: http://www.mediafire.com/?c9ma0gsxju4

Tags: final

GlobCombat: Final Entry (incomplete)

Here’s my final entry for LudumDare 10:

GlobCombat-0.1.0 for Linux

This was my first LudumDare and I’m disappointed that I did not finish, but on the other hand I guess I’m also kinda surprised I got as far as I did. Most of the game logic and art is finished, but I didn’t have enough time left to add gameplay and polish stuff like a menu and highscore list. It is possible to run the game to see the artwork and play with the logic a bit (see doc/README for details).

My biggest mistake was spending 9 hours on trying to get A* graph search working (especially with about 2 years gone since the last time I touched that kind of stuff). Should have given up on that path and re-designed after 3 hours instead of 9 – then I might have had a playable entry.

I did learn a lot (and I am going to learn a lot in the coming weeks as I work to finish this game and to improve my library to make things easier for next time). It was fun in spite of the setback.

Here’s a screenshot from just before I started packaging it up for release:

GlobCombat

Tags: final, incomplete

Space Chaos Final entry

Space Chaos is a fairly standard space shooter, but with extra explosions, featuring 3 types of enemies and two deadly weapons.

Download – binaries for windows and linux + source.

Timelapse

Screen6

Screen5

Screen4

Tags: final, timelapse

Comments

Häxic
17. Dec 2007 · 13:12 UTC
imba game ^^ quite fun actually! level 7 is hard! gg :>
Mandie
17. Dec 2007 · 14:07 UTC
Mandie owns häxic thats forsure :) imba game nice done sam!
salah
20. Dec 2007 · 03:59 UTC
great job sam, although it dosent take long to figure out how to beat those pesky spaceships, all one needs to do is to fly backwards and voila 😛

Catalyst

I’m done. Final post here.

The game’s name is Catalyst, as the game revolves around triggering a nuclear war. There’s not much to it. Its very basic – just a 2-player human vs human mode. Not to mention the fact that the gameplay is very broken – its easy to get into stupid stalemate scenarios and so on and most of the time feels pointless. BUT the nuke explosions are pretty! Wahey!

The chain reaction part of the game is the way that missile attacks trigger off counter-attacks against other nations who then attack other nations etc etc.

Tools used:

  • Eclipse IDE (I use it for writing java, C++ and php – it’s great!)
  • Graphics Gale (Excellent for animating sprites)
  • The GIMP (For other graphics)
  • DrPetter’s awesome SFXR tool (For generating sound effects)
  • Goldwave (For some sound effect tweaking)

Here’s my final screenshot:

screen41.jpg

And here’s a link to download the game, complete with source:

 catalyst.zip

Tags: final

Zanmato final

screenshot

Executable here and source here… wordpress didn’t like my .zip files. Not very complete, or fun, but you can kill enemies or lose. And you have a chain, which grows longer, and enemies react to it ^_^. Maybe I’ll have something good next time.

Edit: I used SFML, mainly for timing, random numbers and the OpenGL rendering window. All the graphics are drawn with opengl lines.

Tags: final

Comments

PoV
16. Dec 2007 · 23:57 UTC
Hi there. Could you upload your screenshot to the site, and edit it in to your post? Images don’t show up in the image grid unless they’re uploaded to the site. Thanks.
Tivi
17. Dec 2007 · 00:01 UTC
Fixed it, thanks.

Rapid Polymerization of Free Radicals

aka FreeRad

Whew gotta get this in!

3 level rushed release =/ more levels later!

found some free file hosting in the last minute, here’s the file:
http://www.mediafire.com/?20tipylt149

(Thanks Jach for offering ftp space)

more to come later, probably my next free day: Wednesday.

freerad screenshot

Edit: If the game gives an error message like “This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.”, you may need to install the Microsoft Visual C++ 2008 redistributable package, which can be downloaded from:
here

Tags: final, screenshot

Comments

PoV
17. Dec 2007 · 00:18 UTC
If you could you upload a screenshot to the site and add it to your post, that’d be fantastic. They don’t show up in the image grid on the final entries page if you don’t. Thanks.
17. Dec 2007 · 00:45 UTC
thanks PoV =] done!
saluk
17. Dec 2007 · 17:11 UTC
Aw, what a great concept, a shame that it ends with the tutorial. Keep working on it :)

Final entry, unfinished

Unfortunately, I didn’t have as much time as I had hoped today, so I wasn’t able to finish the game. However, it is partly playable, so I’m sending it in anyway.

ld10-6.png

Link (exe and source): Duck.zip

(The source uses a modified version of TileMap.bmx, which I made last year and published on the Blitz site as a tutorial).

Tags: final

M3 – Molesting the Match-3 Market – Final

Inspiration for this game was this blog post, which somewhat explains the name.

The idea in the game is that you’re a casual games’ level designer and it’s your job to create levels for the game, in which the players can get the maximum score without really doing anything. Because the truth is that’s what most commercially successful casual games are like. Big rewards with minimum input from the player.

Download

M3_ludumfinal.zip (2.3 Mb) (Windows binaries)
M3_source.zip (0.5 Mb) (Source code)

m3 screenshot #1

m3 title screen

Instructions

Drag the pieces around and click start. The colors will be destroyed as they touch each other. Try to go for the big multiple chains.

[space] – swaps between the editor and game.
[m] – toggles sounds.

Read more from game’s “homepage”

Tags: final

Comments

PoV
17. Dec 2007 · 00:17 UTC
If you could you upload a screenshot to the site and add it to your post, that’d be fantastic. They don’t show up in the image grid on the final entries page if you don’t. Thanks.
gummikana
17. Dec 2007 · 00:33 UTC
Done, thanks.

Finally Finished

chain13.PNG

It’s done and you can get it here. It may not work if you don’t have visual studio 2005 installed. If thats the case I’ll try and upload a working one asap.

Tags: final

Comments

Hello_Kitty
17. Dec 2007 · 04:09 UTC
Wow your game is teh win. The others are pretty good too. Especially that one. But the labs are in and yours has a fail rating of only 7,003,256 ppm. That’s HALF the next best competitor. Good work.
Endurion
17. Dec 2007 · 14:00 UTC
Your exe has dependencies to the DEBUG visual studio runtime dlls. Could you change that?

Final Entry – Moonbase

First Ludum Dare entry! Whew… tiring.

moonbase.png

Move using the arrow keys, X drops bombs, Z fires your gun. Avoid the aliens. Killing one will set of a chain reaction of bodily explosions!

Download (Windows only):

http://phuce.com/uploads/moonbase.zip

I wasn’t able to fully finish the game in time. I finally got an idea I liked on Saturday, after scrapping 3 others. Unfortunately, I spent too much time messing with graphics and AI and such and not actual gameplay. Case in point:

Before

After

That took… a long, long time.

Anyway, at about 2 hours until deadline, I finally got the gameplay implemented, tested it… and it wasn’t fun.

So I bit the bullet and threw all the gameplay out except for these gluttons, which seemed to be the one thing that had potential. I managed to get health and a basic hud in during the last 10 minutes, but didn’t get scoring or menus or anything.

This is actually the first game I’ve ever released, and I’d never used Ruby or Gosu before for development, so I’m pretty happy with how it turned out even so.

Tags: final

Basecamp Chain Reaction v1 FINAL

The game is finally done, and just in time.  I made some basic instructions when starting the game.  I am sure everyone can figure out what each crate is and where to land for fuel xD.  I dont know if this game will be fitting the theme very well, but I never programed in python and this is my first time using a physics library.  Considering everything, I think the game is not bad.  Hope whoever plays it has fun.

The game requires python 2.5, pygame, pyopengl, pyode.  I will make a binary later on, but for now this is my final entry.

my final ld10 entry

DOWNLOAD THE GAME 700KB

Tags: final

Vector Chain Attack

My humble entry: Vector Chain Attack! (pygame source 191kb)

Chain Attack screenshot

I think only pygame is needed to play the game. Will try to make a py2exe executable too. Samiljan made one for me, can be found here (6.9mb).

Move about with ASWD, and shoot with the mouse. Hit the blue chain bits to start a chain reaction, or the red bits to whittle down the chain little by little.

Lots for me to learn this time, as I did not have much experience with Python or pygame before the competition.

I spent quite a few hours making my first music track too, so I hope you enjoy the SNES style music (the full 13 seconds of it!). Had lots of fun making it with DrPetters Musagi tracker. Before you go mad, press M to make it stop.

Tags: final

Comments

saluk
17. Dec 2007 · 17:35 UTC
Very fun! The graphics in-game are worse than the screenshot… The jpg artifact actually helps lol. Maybe if you could add a glow filter or something to the art.
Snarius
19. Dec 2007 · 15:24 UTC
Fails on load for me. running ubuntu feisty, thinkpad t30 (x86)
wicked
27. Dec 2007 · 22:16 UTC
I have no idea what the problem is there. :-(

py2exe’d version of Reflex Battle (incomplete)

I know this post is after the deadline, but here’s the Windows version of my game. I hope it’s ok. See my other post for the Python source (the one with the final tag). Decided to post a new one instead of editing the other post to not risk losing any timestamps there…

http://www.divshare.com/download/3139192-073

Towers of Skye “tech demo”

Well, I ran out of time. =) This is not even the gameplay that I intended and it is not playable (unless you like to lose). I spent too much bloody time on collisions and missile trajectories, etc.. The “daleks” that you see in the screenshot were going to be gun turrets which you use to shoot down incoming missiles. If enough missiles hit the ground, the ground is destroyed and your tower plummets. I had other buildings and a point to the whole thing, but those were plans that had to be thrown out. 😉 I think with another hour to two hours, this could actually be playable, though not polished. My greatest regret is that I did not get a chance to rotate the missiles so that they point in their direction of travel.

Final pic

Here is the zip. Download and run at your own boredom.

python source (64K) Needs pygame and pyopengl.

Edit: Uploaded new version with a .bat file that uses CRLF terminators.

Edit 2: Uploaded a non-zero length archive (for ‘archival’ purposes now that judging and whatnot is over). Not really sure how that happened in the first place.

Tags: final, opengl, python, tech demo

Comments

saluk
17. Dec 2007 · 18:11 UTC
The batch file has the wrong line end for windows, so doesn’t do anything. Also the paths seemed not to work right. I got the game to run by moving the data into the source directory and running main.py, after adding these two lines to the top:
19. Dec 2007 · 00:26 UTC
Yeah, that batch script was just thrown in there as an afterthought, hoping it would work correctly right off the bat even though I haven’t written a batch script in about 8 years. 😉

ftp — help?

Hmnn.. my ftp server is down ): Anyone keep to upload it somewhere for me? jwwhite at gmail dot com.

Comments

PoV
17. Dec 2007 · 00:43 UTC
Sure. E-mail it to mike at sykhronics dot com, and I’ll put it up for you. In the mean time, create a post, upload a screenshot to the site, and leave me a note (“download goes here”), and I’ll insert the link for you.
lexaloffle
17. Dec 2007 · 01:10 UTC
Cheers fellas — mrfun has got my back.
PoV
17. Dec 2007 · 01:18 UTC
If you’re still having troubles, I mailed you an FTP account you should be able to upload to. (hopefully)

Mr. Splode (Final)

Mr. Splode and the Fireworks Factory:

download with dlls

ssmr5.gif

Tags: final

Comments

17. Dec 2007 · 01:41 UTC
Could you add the dll files to the zip?
lexaloffle
17. Dec 2007 · 01:43 UTC
oops.. yes. Coming right up.
lexaloffle
17. Dec 2007 · 01:59 UTC
There you go.
17. Dec 2007 · 03:45 UTC
archive doesn’t seem to be working for me. :( anyone else able to open it?
17. Dec 2007 · 03:45 UTC
Thanks, but there seems to be a problem with the new zip file (invalid according to Vista).
lexaloffle
17. Dec 2007 · 04:30 UTC
Arg. ok — it’s fixed now.
Xenthar
16. Jan 2008 · 15:44 UTC
great game! plz expand on it!
kendall
15. Feb 2009 · 12:38 UTC
It doesn’t work on a Mac!
vicious
18. Oct 2009 · 00:06 UTC
lexaloffle, change

char *fn = “s?.wav”

to

char fn[] = “s?.wav”

the first is a pointer to a constant, the second will copy the constant to the char array. Making this change I managed to compile it on Debian (gcc -Os -lSDL -lSDL_mixer -I /usr/include/SDL – the first two “l” are Ls and the second “I” is an i. stupid font.), but I still haven’t managed to get the sound to work.
Papachabre
18. Oct 2009 · 01:04 UTC
Awesome but a bit short. Maybe players will figure out how to make their own levels and we’ll see some player packs emerge…
Kana
24. Oct 2009 · 11:27 UTC
^^ The game is fun but I would have liked a save function. I keep dying on level 3 (XD) and have to keep starting over.