LD10 December 14–17, 2007

breakfast

ld10-sg-200712161348.JPG

no meat? where’s the meat?

Tags: food

Log entry: last stretch

A few things have been implemented since last entry; most notably the springy goals. Well, only the back of the goals actually. They add nothing gameplay-wise, but they’re kinda fun to watch when a ball is hammered into them. Barrier advertisement textures have also been made, i’m not crazy about them but they’ll do for now.

What I really need to get started on are the controls. The gamepad controls are perfect, but the majority of people here does not have such a peripheral so keyboard/mouse support is essential. Keyboard is currently supported, but man, it feels quite crappy. I think pure mouse control would be better.

ld10_0_days_9_hours_10_minutes_left.png

time running short

Ok, slept about 7 hours then coded for about as long. Still far from finished. I spent some time looking into OpenGL shaders, then decided against using them and instead fiddled with some slow software solution.  Now there’s about 9 hours left, but I can’t stay up until 4am so it will be much less. Hopefully I can make some small levels so there will be about 10 levels.

lunte

Log entry – Shutting down

Sunday 19:07
I don’t think I got around to writing it down but I earlier considered the case with static vs. non-static planets and sun. Thing is that sun and planets wouldn’t really move if I used a realistic time scale, but on the other hand, it could be much more interesting that way. At the time, I decided to stay with static, but I’m think I will experiment with non-static (as that would push more important but more bothersome into the future).

Sunday 20:04
Has eaten supper. Can also report that non-static planets are tricky, because of how easy it is to not get stable orbits. However, with some math and physics, I got stable paths. Or path. With just one planet it worked anyway. With many they interfere with each other. I could make sure they’re longer from each other I guess. Oh, and there’s the ship too.

Sunday 21:21
Been a bit social.

Sunday 22:31
Been battling with multi-planet system stability and haven’t really reached a good solution, but I’ve reached ‘stable enough’ for up to three planets. It’s kind of big distance between them then, and the third planets aren’t even on screen most of the time. So, that’s a lot of wasted time. Yay etc. I don’t think this will work out, because I can’t really work that much during the night. I’m pondering whether I should just turn it in as it is as a non-entry, or just add something gameplayish, but if gameplay is just a boring hack then what’s the point of the gameplay?

Sunday 23:54
Been away a little while. It’s really like 4 hours until deadline but I’m going to try shut down now. There won’t be an entry. There will be a non-entry that you can play around with for a few minutes if you want to. I’ll just get the final stuffs together for it.

Tags: log

Final

All done, 5 levels. All dll’s included now (release build)

LD10 Final

Tags: final

New gear

No screenies this time, but I finally got all the logic together. This means you can now complete a level, it keeps score of your best time, you can switch between unlocked levels and so on. So I’m switching to level editing and polishing now. Of course I’m still missing audio completely, so meybe sfxr and some fractal music generator will find a home on my HDD later as well. Happy happy =).

sprite!

I has a sprite. He’s kind of inspired by megaman.

hero sprite

Chain Reaction: Detonator, not final!

So this looks like my final game. My wife’s got that look so i doubt i’ll work on it anymore 😉

Link removed. The final can be found in my latest blog entry.

It’s not the most innovative but it has been fun. It sports 14 levels, sounds due to DrPetters awesome sound effect tool and ugly pixel art by myself truly.

Position bombs and use the chain reaction of exploding bombs to fulfill your goals:

Either bomb open all diamond devices or push all target balls (with an X) onto any goal area (or both).

Do not forget, that you can go back and reposition bombs for another attempt. And another. And another.

An editor is included, which lets you build your own nasty contraptions.

There source comes with a Visual Studio 2003 solution file. It’s not the cleanest code, esp. the resource loading is an ugly hack.

The game itself requires any Windows since Windows 95, DirectX 8.1 and shouldn’t need any other DLLs beside the one i included.

You want a screenshot? Ok:

Tags: chain reaction, Detonator, Endurion, LD #10 - Chain Reaction - 2007, preview

Nearing final

I think the code, graphics and souds are just about final, few tweaks left maybe if I’ll bother. Added a particle effects for fun, just one. I just have to do a bunch of levels more and it should be ok. About 10 more should do it.

screen.png

mainly finalized

The game is mainly finalized. The name is “The Crawly Crab”. Now I will make the sounds.

ld6.jpg

ld7.jpg

Evening Journey – LD10 non-entry

Right. Didn’t get any game done this time, but I give you a fabulous non-entry called Evening Journey.

shot5-nonentryfinal.jpg

Download Evening Journey. It’s for Windows and comes with source.

How to ‘play’
Get ship (red beacon) to the jump gate (strip of green/yellow dots). You can add a thrust with right mouse button. There’s a time line at the bottom where you can select what state to do an action in (only action is the thrust). There’s infinite random levels.

What would have existed
A challenge.
Pickups.
More kinds of actions.
Actions limited by pickups.
Increasing difficulty on levels.
Levels connected so you can go back to previous level and get different pickups.

Stay tuned for post mortem tomorrow.

Tags: 2D, GLFW, gravity, non-entry, opengl, screenshot, time, Windows

Doesn’t look good

screenshot-ludum-dare-10-1.png

This is what i got so far. One movable circle (red) and a bunch of black circle’s randomly generated and flying across the screen. I would still need to do collision detection and explosions until i have an ugly and sucky game. I don’t think i will finish, but it was an effort. My second ludum ending as porly as my first one. Oh well, three time is a charm.

making good progress

Wow I am wicked tired right now, but I want to finish the game really bad.  I haven’t slept in 25 hours so far.  With 8 hours to go, i think I will make it.  I changed my mind about the game-play.

There is a base camp on the moon that needs supplies, and if you don’t deliver the correct packages on time the base camp instability will go down.  I guess ill have to finish it to see how it plays out.

8hoursleft.jpg

Fairy’s Light Final

Well, I’ve doodled, and I’ve tinkered, and I’d say I’m as done as I’ll get. So here’s the final version.
finalshot.png

 http://www.sendspace.com/file/8plytj

It’s written in C++, using Allegro. Go nuts.

Tags: chain reaction, Fairy, final, sfxr

Post-Completion Lunch

lunch day 3

My lunch is actually the red cup (apple juice again, remember the empty fridge?), and the thai peanut plastic tray.  The rest is breakfast mess and wife’s salad-based lunch bits.  And assorted other junk that’s sitting around the kitchen island.

Tags: foodphoto, mess

Log entry: squeeze the lemon and stuff comes out

Added support for various control schemes, and prettied up the display:

A couple sounds are in also! Thanks DrPetter! (sfxr)

ld10_0_days_7_hours_21_minutes_left.png

Rice pudding

Rice pudding

Mmmm

Tags: foodphoto

Chain Reaction: Detonator, the final?

As usual after a bit of playtesting i happened upon one crash bug. Yelp.

Fixed the bug and added yet another level. So it’s 15 now.

The new version is uploaded; i’ll remove the final tag from the older entry.

Click here to get it.

 Tools used:

  • DrPetters über-awesome sfxr tool
  • my own crappy paint app
  • Visual Studio 2003

Tags: chain reaction, Detonator, Endurion, final, LD #10 - Chain Reaction - 2007

Comments

PoV
17. Dec 2007 · 00:04 UTC
Hi there. Could you upload your screenshot to the site, and edit it in to your post? Images don’t show up in the image grid unless they’re uploaded to the site. Thanks.

THE CAVES OF INSANITY!!

Hey – here’s my final entry for LD10. THE CAVES OF INSANITY!! I had a fun time making this game, the highlight being colorinig all those fun backgrounds. Be sure to check ’em out :) Enjoy the game, it’s pretty short-n-sweet. Download it HERE (win32). Or svn://www.imitationpickles.org/ld10/trunk or HERE (tgz source).

Here’s my wife, our hero, in this game:

philhassey-final-title.png

And here’s a shot from the final level of the game .. it’s a tricker, but this time I did test all the levels and they can all be beaten :) Good luck!

philhassey-final-play.png

Tags: coloring, drawing, explosions, final, gunpowder, pug, pygame, sfxr

Final-ly

I hope its the final

I have finally got something playable, I just hope its fun, the GFX are pretty nice except for the bike, and you don’t always lose a life when hitting the laser.

How does it meet the theme? The bicycle chain reacts to the laser making it go all acid, i just wish i had more time to really implement the theme more.
http://www.mediafire.com/?5tdzmtwmmen
Same file promise!

Tags: final

Comments

PoV
17. Dec 2007 · 00:03 UTC
If you could you upload a screenshot to the site and add it to your post, that’d be fantastic. They don’t show up in the image grid on the final entries page if you don’t. Thanks.
Endurion
17. Dec 2007 · 02:42 UTC
Hi john,
john
17. Dec 2007 · 04:34 UTC
Oh sorry about that, doh, I forgot that you can’t access our address, I’ll switch it to IP.
saluk
18. Dec 2007 · 15:26 UTC
I can’t download from the ip either. Upload it to mediafire or somewhere else please :)
john
20. Dec 2007 · 12:25 UTC
Fine then