Ludum Dare 47 October 2–5, 2020

Merry Christmas everyone, here is a little gift for you guys!

Hey guys, so I posted on my Twitter account games from Brazil the whole month of October… that I think people should know! We have a lot of good games that people doesn’t know at all!

The list is divided in 3 videos, and I hope you guys like it!

If you want to support this channel, give a like, share and remember to subscribe!

https://youtu.be/fyyMZFVkM8k

Here is my social media account and my itch.io page:

https://twitter.com/gabrieldevbr

https://gabrieldevbr.itch.io/

Here is the a list of the games:

Lenin: The Lion - https://store.steampowered.com/app/83… Horizon Chase Turbo - https://store.steampowered.com/app/38… Chroma Squad - https://store.steampowered.com/app/25… Tropicalia - https://store.steampowered.com/app/13… Fantasy Farming: Orange Season - https://store.steampowered.com/app/41… Knights of Pen and Paper - https://store.steampowered.com/app/23… *The Big Space Mess - https://store.steampowered.com/app/44… FOBIA - https://store.steampowered.com/app/12… *Aritana and the Harpy’s Feather - https://store.steampowered.com/app/31… Luke Inn - https://gabrieldevbr.itch.io/luke-inn

Merry Christmas to everyone! :D

We revamped and re-released our LD47 game, Office Dating Simulator 2020!

https://www.youtube.com/watch?v=_QEZfO9pgTI

Hey there! We originally submitted Office Dating Simulator 2020 back in October for Ludum Dare 47, and were so surprised to recieve 4th place in 'Humor' and a top 100 score in 'Fun'. After submitting our initial version of the game and recieving so much nice feedback, we knew we wanted to spend a bit more time with it. There were some extra ideas we had in mind, and we really wanted to polish the game's veneer to the level of eye-blinding shine we knew it deserved. So without further ado, we've revamped and re-released Office Dating Sim with a ton of brand new additions!

To make a long story short, we've worked with a fantastic group of voice actors to bring full voice-acting to the game, animated all of the game's character portraits, added a bunch of new art and sound assets, and polished up the game a ton overall! This new version, dubbed "Gold Edition," is up on itch.io right now to download. We'd love it if you checked it out and let us know what you think - we're really happy with it overall. We've also posted full patch notes detailing everything that's gone into the new edition!

We hope you enjoy!

Game download: https://brainloaf.itch.io/office-dating-simulator-2020

Full patch notes: https://brainloaf.itch.io/office-dating-simulator-2020/devlog/208973/gold-edition-patch-notes

Crescendo - Rhythm and Stealth

It's been a long while since Ludum Dare 41, when I originally created Crescendo. Combining two incompatible genres, rhythm and stealth, resulted in the puzzling objective of navigating a facility with a sound-based security system. I've been improving it since, and finally have a cool trailer to show! If you haven't played since LD41 I implore you to try out the current demo!

Grab the demo at https://natelargo.itch.io/crescendo

Crescendo is still in development, and will be released on Steam and Itch.io!
Sign up to be notified of its release at https://forms.gle/tkdrwyodYzSEPrYCA

https://www.youtube.com/watch?v=GPV2_guFTBg

The Journey Continues | December 2020 Out the Door Devlog

The process continues on my LD47 game remake/redux you're supposed to call it. Currently working towards making it playable with more content, but managed to get the guts of the game working in a way that I like and extensible. With the tech out of the way, I am going to focus on content, content, and then more content.

YouTube video below, but just in case you don't have the time...

TL;DR;..or watch

  • Been stuck on designing the "larger" game loop for the game, but managed to simplify and find something that feels true to the original design.
  • Removed web-based support and focusing on Windows/Linux support for the near future.
  • Added dynamic media displays that can be specified in ink script.

https://www.youtube.com/watch?v=P3RQYr4Gmtw

C# cool tools Article

Hi there! I made a C# article about useful cool tools that will make your program more efficient. You definitely should go and check it out!

https://giladbarilan1.medium.com/c-tricks-features-9940b5e7b4ed

Where is the line drawn?

The rules state:

You’re free to use any tools or libraries to create your game. You’re free to start with any base-code you may have.

You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game.

I saw this asset (NGSS 2) on the Unity Asset Store that adds softer shadows to one's game. Since the next jam is around the corner, it got me thinking...

If you use an asset like that one in your jam game, should that require an opt-out of graphics? The asset itself contains no artwork, but it does enhance the visual appearance of the game.

You could argue it's a library since it's just a bunch of code, but that doesn't seem quite right in my opinion since it's not really used like a library.

So here I'm asking, what's your opinion on this? Would you opt out of Graphics in such a case or say that it's just a library/base-code and thus separate from being considered 3rd party Artwork? Really curious as to what the general community thinks since I could see it going either way.

Another Ludum Dare game turned commercial project!

Hi jammers,

Me and my brother participated in 10 Ludum Dares (https://dietzribi.itch.io/), and we're working on a full version of our LDJAM41 entry, Toodee and Topdee!

The plan is to release this year, here's the Steam store page:

https://store.steampowered.com/app/1303950/ToodeeandTopdee/

And here's a trailer:

https://www.youtube.com/watch?v=EodWWKbK6Ng

We would very appriciate it if you check out the Steam demo, and add the game to your wishlist.

Every wishlist helps A LOT!

More dev vids / gifs and stuff on my Twitter:

https://twitter.com/dietzribi

Be kind to players

We have updated the game. It is not as hard before. Please enjoy the experience.Cover.png

https://davidpeterworks.itch.io/keepitalive

Wanna make a game in a team?

If you know how to code, use unity, make 2d games, make music, sound effects or whatever more and you would like to make a game in a team, then you can join mine. There's already 4 people and it would be cool if there were more.

Just join the discord and try contacting me.

Did you keep the progress of your games?

So guys, I don't know if you do this but...

I started Luke Inn in Ludum Dare 45, when the theme was: Start with nothing. Luke Inn is a story about a boy that lost everything in his life and his parents died, so he receives a letter to come back home and realize his parents last wish: Transform the old house of the family in a beautiful inn!

This was the first thing I did for the game, and I am proud to see how much it improved since the first time! https://www.youtube.com/watch?v=Qfsji2EW4dk

Character Design

I made an attempt at 3d character design! Any thoughts on it? :)

SketchFab link: https://skfb.ly/6Yx7F

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Lessons learned from 10 Game Jams

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Together with my wife i made 10 games during game jams, 9 of which were ludum dare (the other one being GMTK2020). This was so much fun and it helped us immensely! I wrote a little blog post that explains my most important, non-obvious learnings that i wanted to share with you.

These are the points, shortened 85% (check out the link to see it in full, with images). Short disclaimer: For the sake of brevity, i omit the "there are always exceptions"-part. There are, of course, and nothing is always A and never B.

Your game is too hard

You'll probably loose all grasp of how the game will feel like for a new player and thus will probably make it too difficult.

ROT (Rule of Thumb): Balance your game so you can just about win. Then half the difficulty.

Teach through play, not text

Very few people will read the explanations for your game given your game page on ldjam.com. Frontloaded ingame explanations will also be most likely skipped or forgotten immediately.

ROT: Ask yourself: Can players understand what to do, if they didn't read anything?

Be picky with who you work with

Involving more people than yourself always introduces an overhead. Sometimes this can mean you spend more time "managing" than you save through their contributions. Of course working with others can be much more fun than working alone, so it's not a pure cost-benefit calculation.

ROT: Give people a chance, don't ignore red flags, be aware of and manage the risk of them not "delivering".

Pragmatism is key

Boils down to: * Keep it simple: Is this the simplest way to do it, even if it is stupid? * Choosing the right things to work on: Is this really the most important thing for the game, right now, in this stage of development? * Consider alternatives: Could you do this completely different and save time and effort? Would it work to omit this thing completely?

Game Jam Preparation

Apart from the usual things, don't forget to setup your (skeleton) project beforehand. Push it into version control already, and make sure everyone on the team has access and understands the VCS. Make sure you can export your project as HTML, so people can play in the browser.

As i write there - what really interests me is this:

* What (non-obvious thing) did you learn during game jams?*

*What do you think other game makers should adhere to or think about, to make great games? *

Where do you disagree with me?

Please let me know! :D

I forgot the most important part of my game

I've been so occupied with improving my game architecture that I managed to forget the most important part of my game.

TL; DR;

The original plan was to get a playable demo out by the end of the month. I planned it all out, implemented a bunch of features, and squashed a bunch of bugs...but forgot the most important part: The gameplay.

The release I prepared for January is a really nice tech demo...but doesn't provide a reason to really play. It's a ego boost (which is fine) but not a good release to the players. What is most frustrating is that it's been four months since LD46 ended, and at this point I have less of a game than I did after the weekend.

Lessons learned this time around don't overthink it and everything needs gameplay. There is a time and place to focus on the tech, but that time isn't in the beginning of your project.

I have a plan to get back to the gameplay and develop an ACTUAL game, but it's going to take some time. Here's hoping that by the time you hear from me next time, I have something to show. :smiley_cat:

UPDATE: Forgot to include the link in the proper format

https://www.youtube.com/watch?v=oX1DcwJfRrE

Cold Heart (From Ludum Dare 46) is coming to STEAM!

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I'm very happy to make a continuation to this project! Since Ludum Dare 46 I've not stopped. And now, after launched at Google Play Store, I'm launching in Steam!!

Cold Heart is an action game whose objective is to protect the cold heart from fire creatures.

It is a difficult game to categorize as it is very different from any game.

It has: - RPG progression - Skills to evolve - Tower defense system - Battle Minions - Daily Missions - Skins - Hack n 'Slash

LINKS Steam (Please, add to Wishlist): https://store.steampowered.com/app/1509750/Cold_Heart/ GameJolt: https://gamejolt.com/games/coldHeart/566530

Google Play: https://play.google.com/store/apps/details?id=com.Guarunaut.ColdHeartAndroid YouTube: https://www.youtube.com/channel/UCYxQbWSfQU1AoPkXtrAzZOQ/videos

Thank you very much :D

Hide and Seek v2

Hey all. I know we're in the middle of our inter-LD downtime right now, but I'd like to share an updated version of our LD47 horror game, "Hide and Seek". Now featuring new character sprites, additional/rewritten dialogue, and other improvements as well.

Trailer below:

https://www.youtube.com/watch?v=LA7FeYsqEpc

More info at https://ldjam.com/events/ludum-dare/47/hide-and-seek

My Theme suggestions

Rocket make everything better!

Bear cavalry with Uzi!

The Sun is going to explode!