LD 39 July 28–31, 2017

Day 1 Update

LD39 Prototype 1.png

What the heck is this? Killer Tic-Tacs?

Nope, it's my end of day 1 prototype. I think I have the basic physics and movement working at this point. Next up (tomorrow) will be collisions, more game play, and improved models. I decided to use 3D objects instead of 2D images, even though the game is basically front view... I hope this does not turn out to be a mistake later on. :smile:

Joining

Hello everybody

just got my morning coffee which means i'm ready to jam

i'm joining the combo and i will be using these

Engine: Unity Art: Inkscape Sound: bfxr.net

Good luck jamming and remember to get some sleep

After finally waking up, I'm in!

Being from England-land I have only just woken up, fresh and early for a day of Daring! This will be my 7th dare, so I'm looking forward to it!

Tools: 《 Engine: 》Unity3D 2017.1 《 Art: 》Blender, Photoshop 《 Music: 》Milkytracker with my keyboard (if I get round to it!) 《 Soundeffects: 》Sfxr, Audacity

"Running out of Power" isn't a theme I'd brainstormed, but luckily I was able to narrow it down to two choices:

• you're a solar sailor, and are chasing the sun to keep going along the surface of the planet - hyper fast 3D racer • you're an electrical engineer on a ship, but your damn bosses refuse to pay for enough cables to connect everything to the power! So you must spend your day making sure the core systems are all up and running, by constantly re-cabling between them.

I like the first idea more, but the second is probably easier to implement. I'll be going with the first unless anything changes though!

Happy Dareing!

Day One:

I had a very productive first day. I've decided to follow the theme in a very unique direction, and create a game about the situation in which I feel most powerless: When a dog wants me to pet it, but I don't really want to, but the dog is extremely desperate. Get ready to feel like you've lost all power in:

GIVE A DOG A BONE: Dog Petting Simulator InkZsZ.gif (Graphics obviously not final)

I have a very unfortunate schedule for the jam weekend, littered with awkward 4am shifts. Luckily work is very slow and I will still be able to work on my game there. Sleep is my only worry. I'm going to try not to let the jam affect my sleep, but it is always a struggle to get enough when I work this early. Wish me luck!

Starting Prototype!

prototype1.png

The concept is hopefully simple, although far from unique. Get to the bottom of the level, avoid the obstacles, and collect the gem. Planning on having a few levels and maybe a backstory that fits with the theme.

So far I have the player character that can move back and forth, stationary obstacles, moving obstacles, walls that merely block your movement, and a gem to collect.

Next up is a simple level select screen I think, and maybe starting on some simple art.

https://www.youtube.com/watch?v=TX1KE-U9xBg

Just woke up

Just got out of bed and the theme looks interesting, I'm in!

Little over 5 hours in, got an idea

So, no text based adventure this time. Maybe next LD

I don't really want to give anything out (and my idea is still quite VIP), but my game will definitely have some gains. :muscle: :triumph:

Twitch channel

I'm streaming live from here right now https://www.twitch.tv/psychopsam

Multiplayer chat running

Jumping in :)

Just completed setup of a basic multiplayer server and client for my game jam game.

This one is a Mac only game.

Work in progress beta: http://jasonmerchant.com/macapps/MeditativeChatDemo.zip

Jason

Better late than never.

Yeah I'm in. 17th time, 16th in a row. Using Unity, photoshop, bfxr and autotracker.

I got my idea and I've prototyped it already. Need to add some extra spice to it and of course better graphics but I think its coming along just fine.

Prototype1.png

I'm in !

8 am in France, time to get started !

Unity, Audacity, Paint.NET and whatever I find for music.

If we're running out of power, I guess someone gonna have to run things manually…

Good Luck everyone !

Making good progress

Feel like I am making decent progress so far for my first ludum dare, working on getting some art assets done before I get some sleep

Screen Shot 2017-07-29 at 12.03.38 AM.png

Temp

Guys My Early 2008 Mac Started Crashing Yesterday. :( Now I Have To Manually Control The Fans Screen Shot 2017-07-29 at 07.18.15.png

Text Script Done!

Screenshot_157.png Here's a GIF I made showing all of the functions (not the "random" one though since I made this video three hours ago!) Test Implemented.gif This is what I like to call: "Lots of work, that no one will ever see!"

We are in!

My wife and me are in again. It is our 2nd LD. Just woke up, ideas got to be flowing in the next hours :)

Good luck and have fun everyone!

Meet goopy

http://imgur.com/D1kqaiV.gif

I have no idea how to put up a gif directly, so you'll have to click on the link.

Also yes, it will be physics based.

Space Fairing

SpaceShip.png

Design is a little curvy to go with the eyeball aliens and I've probably spent to long drawing it, so its going to have to do

39E1: At last I can start. First task plan the time line.

The LD game jam start nicely at 9am in my time zone. However I have some personal stuff to attend and wasted 5 hours. Have to recover the time and try not to waste more.

Ok. Let's start. I will now try to use the blog post as a documentation of my progress and my work process. This is my first game jam so I will try to prioritize completing the game first and show my progress second. I was thinking of making video of my progress but let see how things goes. I will at least record my progress in the blog post and see how it work out.


First. Planning the timeline (Ideal case. Subject to changes.):

Day 1: Time:
24hr - 5hr(wasted) - 8hr(sleep) = 11hrs

Day 1: Tasks: 1. Plan 2. Interpret the theme 3. Brain storm.

4. Prototype.

Day 2: Time: 24hr - 8hr(sleep) = 16hr.

Day 2: Tasks: 1. Gather all references to make asset 2. Size up the final product. Basically decide how big the game will be. 3. List down all require asset. Or make quick placeholder then count them.

4. Start Production if possible.

Day 3: Time: 24hr - ?hr(sleep) = ?.

Day 3: Tasks: 1. Production Time! Crunch Time! Hope not to fall alseep Time.


Working Title - Last Days

The premise I'll be toying with is effectively the last defense of a once prosperous nation. In the bunker with only a radio, the player will be stepping into the shoes of the leader and commands the defending army to survive and weaken the enemy squads as they push their way in. Theme factors in with the player starting with a fairly well sized army, but loses squads and units as the game goes on. Surviving as long as possible in this decline is the player's main goal.

Due to limited time and skills, I'll probably be running it as a turn based-ish system where you issue commands to your groups and each turn time-skips 4 hours in world to show the results, as the player can't see the field, only a paper map and tokens. This is mostly to work around limitations of art assets and implementation in the weekend time limit.

That's mostly a high view concept of the idea. Tonight I've roughly planned out the potential core of the game and will probably begin rapid prototyping tomorrow morning. The scope isn't very large, so it should be just enough to cry in the fetal position and still get something functional. Tools are Unity3D for engine, Krita+GIMP for art, and realistically, probably not much in the audio department.

Did I mention everyone is magical critters? That may factor in how I handle some stuff.

Running Out of (Political) Power - Live Demo of Current Progress

http://forgettable.altervista.org/LD39/main.html

Early Demo Screenshot.png

Live Demo of the progress so far. Instructions if you wanna try Running Out Of Power - Live Demo
Instructions: You are an empire with a number of satellite nations under your control
Click on a nation and complete the mini game to remind it who is boss.
Two mini games so far: click the highest number, and press the red button.
This will (hopefully) make more thematic sense once I get some real graphics down

Things

crt4.gif

run.gif

:blush:

Streaming development of Low Power

https://www.twitch.tv/empty5013

Solo devving an RTS. screenies: http://i.imgur.com/PA95ie1.png

Working Title - "Junk Pals"

Since I only have until tomorrow night (EST), I'm only going to be making something quick.

My game is about a little mutant (if I had more time I'd add multiplayer) that goes and picks up junk that he then tosses into a junk generator. Doing so will generate power, while playing this power will be running out fill out its orders to stay alive.

Good luck everyone else, and have a good jam!!

~Amidaes

Some progress today

Using the Sokoban Kenney assets for now, later will be replaced with my own crappy programmer art, I hope...

firstday.PNG

How much would I get hounded for this?

I haven't really got much done tonight, but I did have a hilarious idea for a game, although it is fairly controversial. In this idea, you are a grandfather who just woke up from a 100 year nap to realize his worst fear imaginable: men no longer have power over women and the genders are now equals! Your goal, of course, is to reestablish the patriarchy by berating women, empowering men, and getting our great president to sign a bill to reestablish the patriarchy.

I'm not going through with this idea (although I'm almost certain I'd net a bunch of points for humor), but I figured I would share my idea so you can tell me just how badly I'd get hounded for it.

Hit the road running

My partner and I picked an idea and he's been doing the basic programming so far. I was waiting to see if our idea changed, so now that I know it's solid I'm going to start on music. I'm super psyched since this is only my second LD. Good luck everyone- may the creativity flow!

Late But I’m in ( Looking for artist )

Too late but I’m in and I’m looking for teammates to make it!

I am programmer and music producer, Using Unity and Fl Studio.

Looking for anyone to help and make a team especially graphic artist

Scene Complete!

The first scene is almost complete! Just need to add a background to it and it's done! It contains the Donut, M&M and Candy Corn(you). The Donut is trying to wake you up and the M&M will wake up every M&M, while the Donut will wake up the Lollipops and you will wake up the Candy Corns because the enemy is right on your base! This is a sentance no one would ever thing to put together, I'm sure of it!

I just woke up!

It's time to get to work. When I saw the theme, a few ideas popped up...

Late But I’m in ( Looking for artist )

Too late but I’m in and I’m looking for teammates to make it!

I am programmer and music producer, Using Unity and Fl Studio.

Looking for anyone to help and make a team especially graphic artist

Gonna try streaming!

Let's do this!

Just decided yesterday I would participate in this game jam, and since I'm doing this, well, why not stream it? First time I try to do this (streaming, not creating games), so it's probably gonna suck, but we'll see :) Join me here (start in 10 minutes probably): https://www.twitch.tv/grhyll The game itself will be about guiding a spaceship for the end of a long journey through hyperspace!

4 hours of dev !

I'm working on my game since 4 hours now (a bit less because i've taked some breaks). Aaaaaaand... I think I've done 33% of the prototype with many comportement invisible in this gif but that are real. Proud of me for that !!

You can see a gif here : https://twitter.com/Hishicorne/status/891188540842942464

First hour

ld39_1.gif Something I did within an hour.

If I keep this speed I might actually be able to finish this before the compo ends!

Night 1 progress : Flashlights

Came up with the idea to make a game about a hand cranked flashlight. Will be pretty limited in scope (as are my skills) but should be pretty interesting. I copied some boilerplate code from another project to get the game loop running and my goal tonight was to get the effect of a flashlight on a wall turning on and off. What you can't tell from the gif is that after the flashlight turns off, you have to furiously tap the spacebar to generate more light.

progress.gif

I'm in!

This is my second Ludum Dare, and I had an idea for a game since the last LD.

Maybe I can force things just a bit and make my idea fit the theme... Is it cheating?

Good luck everyone!

Powerlifter

unknown[1].png

well, alteast I have something now

Got 2 hours done

I managed to get roughly 2 hours in before my kids woke up and needed attention. Thankfully now my wife has taken them on her deliveries so I can get back to work.

Really wish I could watch some of the live streams (especially @quill18) but it's just too distracting when I'm working on my own title.

screenshot.png

~~Still can't figure out how to share pics :slight_frown:~~

Progress + Awesome Placeholder Sprite

WebM Preview

It's looking to be a 2D platformer where you have to reach the end of the level before the power outage (and the large monster that dwells in the darkness of the power outage) catches up to you. So far, this has been a blast!

Planning!

Beautiful weather outside and I have simple plan what to do!

http://i.imgur.com/6GZSveG.gifv

How to add gif from link, so it shows as an GIF on website?

I'm in!

I recently made a Pico-8 game on toasty's great miniLD back at the old site. I wasn't going to make one now, but I have a perfect idea for it and couldn't think of anything else. It will be a blaster master kind of game but way more simple where you need to find batteries for your mech.

Development on Pico-8 feels so fast and natural, so I should get a lot done. But I haven't made anything this complex with it before... Progress so far: PICO-8_0.png

I'm tentatively in

OK, I've got an idea, it shouldn't be too demanding, so I'm gonna try and do this while also not leaving my three week old son all to my wife.

We'll see how it goes ;)

I'm pumped!

Worked for 6 hours straight! I've created my character (+animations), movement system, and some modular level tiles all from scratch. Can't wait to get up tomorrow and do some more :D

bot.PNG

Oh no!

My train came in late. But whatever, I'm well past that. But when I came to the place where I wanted to jam, I found out that the electricity and WiFi wasn't working. Some asshole cut the wires and stripped them for copper. Oh well. I did what I could on the remaining half of my battery and I managed to do the grid movement system for my game.

image.gif

Now I'm at Starbucks, sipping away at coffee to calm myself down. Seriously, what else is going to go wrong today?!

Push START to begin!

I just woke up. (timezones) Time to start brainstorming!

39E2: The Initial Game Idea

Normally at the start of the game design is brain storm and trying to understand the goal (in this case of a game jam, the theme). However this is a game jam, time is short and easily get struck for whatever reasons.

Therefore I think it will be good to quickly establish an "Initial Game Idea" before thinking much about the Theme or Brain Storming. This is because if I can't think a good idea (or over think and jam up my brain) by the planned time, I have something to fall back on to proceed.

The "Initial Game Idea" may not be practical, good, it may also have lot of problem. But that is what the Prototyping is suppose to fix. Some time the initial idea may be the best idea because it is generated without thinking of restriction and it is something that I want to do before I thought of other things stop me from doing it.

Ok so here my Initial Game Idea:

  1. The player woke up in a space station and found everybody else are gone.
  2. The space station solar panels is block? not facing the sun? Malfunction?
  3. The space station is either: a) Losing power. If power ran out so will be the life support. b) has lost all power. Player is in a space suit running on battery and won't last long.
  4. The Player will have to save himself by saving the power and solve the power problem and get help.
  5. Some gameplay ideas are: a) Talk to the computer to gain control of space station and find ways to conserve power and solve problem.
    b) Find battery to run suit, tools and machines in order to survive. c) Operate a mech to destroy a rouge robot that is trying to crash the station onto Earth. Mech need battery to move and fight.

So, that it. Up to now, 1.5hr have past. Next lets see how the Theme can be interpreted. This is the interesting part (or boring to some). Do you know Power is Force times Velocity? Power is also Voltage times Current!

NOW Scene 1 is complete

Yea, I decided to add some extra lines, extra dialoge and such. Now the scene is complete! (without the background, I'll add that later)

I'm in

Maybe it's because I've just got back from a mainly off-grid holiday in Spain, where power was a constant issue, but I'm liking the theme. Lots of ideas. Now to trim them down into something realistic, make some strong coffee and get working on them.

I'm in

Very spontaniously decided to join, never did something like this before, expecting the worst.

I'm using GDevelop, Asprite and maybe GarageBand (if I haven't given up at that point) for some music.

LudumDareCherry:Pop()

I recently started poking at the LÖVE framework but didn't have a real idea for what to make in it... and then I noticed that this weekend was LD. So why the hell not, I'll give this a go.

I decided to do a sort of hot/cold game where you are a cat trying to find where your human left food for you. As you move between rooms, your catpower is spent. There may be future powerups and debuffs, like "nap on warm box" +2 catpower or "try to kill red dot" -1 catpower.

Poor little robot

My idea is basically a Metroidvania with a twist.

idle.gif

You are a little robot who doesn't have much power.

walk.gif

You are going to walk through the world and try to pick up powerups that will help the little robots that come after you get further. Plus, the ones who come after you can use your corpse as a platform or other nifty powerups.

level.gif

Basic framework is done. Maps are importing, triggers are being created. I've got a plan for level layout. Ideas for powerups. Robot animation is started. I am progressing nicely and the jam is just getting started!

Late onboarding!

Team of three here! An artist, a programmer and a programmer doing as artist instead. We'll see what happens. We've just woken up and starting to brainstorm, so this is kind of a better-late-than-never presentation post :3

Panda-Tron

Here we go!!! I'm competing in the Compo. I lost 4 hours so far just getting to my workstation... Still amped and hope to get this done! It'll be a game of a Panda bot attempting to rebuild its battery charger as its power is running out... More to come!!! :D ..That includes story description as I'm making this all on the fly :P FirstPanda_SS.jpg

This is late, but…

I’m in, doing a team jam entry, again, same as the last two rounds, and with the same person.

However, like LD35 and LD36, I AM bringing my game library with me, again, sorta…

I am working as an artist-programmer this time. I will render most/all graphics in isometric, using a currently experimental (and presently uncommitted addition to my game library: an isometric 3d rendering engine, or the start of one. It’s currently missing MANY features)

After fiddling with it a bit (and being confounded by a bug related to for loops), I have this to show, a preview of the first art asset, a tree. I might still change a few of the parameters on the cones- I mean, pyramids* that make-up each layer.

A_Tree

I also have multiple schedule conflicts that really are going to impact my ability to perform this round, but I will give it my best!

Now, this post is being written after 1 AM, and I’d greatly prefer to get some sleep soon. 1 is my preferred time, and I’ve ended-up staying awake till 4 and 5 a lot lately… REALLY need to stop doing.

*technically, they ARE pyramids, according to my 3d generation code: GfxISO.prototype.genPyramid = function(sides,radius,height)

In the context of 3D computer graphics, curved edges don’t really exist, so these are pyramids, pyramids with 20 sides, but pyramids, none the less.

Anyways, that’s all.

Posting to the old site, cuz I can’t post yet on ldjam, due to not actually being signed-up for the event yet.

 

Obligatory 'I'm in' post!

Was too sick to finish my last Ludum Dare entry. So I guess this is will be my first!

I really don't know how to start

It's been three hours I get up and I still don't know what kind of game I want to make. I'm struggling with the theme. Seriously. That theme doesn't help at all.

Joining in from Germany

Hi guys, TomGrill joining the LD#39, my first game jam at all. I will try to reach the 48h goal.

I gonna create a platformer roguelike game with libGDX.

I gonna stream the whole process: https://www.twitch.tv/tomgrill

Progress of Day 1

This is Hackerman, A game about being a hacker/burglar

Unfortunately, on your current heist, you forgot your power cords, and your battery is draining fast. So you must complete your evil schemes and get out before you run out of powers

I have set up some of the core mechanics. This took much longer than I have anticipated. This is due to the fact that I am not very experienced with game dev. Also, people's current progress on twitter and here is very overwhelming compared to mine :/

Nonetheless, I am satisfied with my current code. - I have interactive switches that can unlock doors and close lights. - Note that the light opens by itself. - If you step on the light, a guard can see you, and he will chase you until he looses you out of sight. - The guards can freely roam my world. - *I also have doors that actually works :^) *

Here is a GIF of my current game (There are no sprites done for this game. Tomorrow I will start spriting) hackerman.gif

If you would like to see more of my development for this game. You can watch my live stream of the entire thing. The live stream is on for the entire event right here

I must not go to bed for it is 3:30am here.

Starting up solo

In my previous post I wasn't sure if I was going to work solo or with a co-worker (would be jamming for the first time). Turns out he didn't had time so I'm on my own.

Since I'm in Europe, LD starts at 3am. I was up till 2am but decided to get some sleep instead of waiting.

When my alarm went off (at 7:30) I looked at the theme and went back to sleep LOL. I did came up with some ideas during that time but all faded away since I was still in half sleep mode.

Got out of bed finally (around 9:00), took a shower and came up with a briliant idea which I'm not going to share yet. I'm also not going to look at any other posts till I've finalized and scoped out my game just to be sure my idea gets influenced by other (most probably) similar concepts :sweat_smile:

Good luck to all and have fun!

I'm in from South Africa

I woke up a couple hours ago, I've had my coffee, my friend and I have come up with an idea, and we're ready to join the Jam.

All I know is that I will be using Phaser to build the game.

Warrior Devlog-ish #1

Warrior is a man who kills needlessly for WIFI after the City's power goes down. He searches for power but encounters lots of foes in the way. Hopefully some homeless guys and the CIA

A small start for first time jam

models.PNG

New to unity programming, a few hours in blender coming along though. No sleep yet. Today is going to be setting some player movement and raycasting and some UI stuff later.

Janky sprite sheet complete

tileset_full.png

Your self-driving personal habitat ends up in a bad galaxy after a freak magnetic storm. Cruise around on your hoverpod collecting crystals to power your habitat and escape to the next planet before the highly volatile one your on explodes or your habitat runs out of power. Or something like that.

I'm In !

I'm in the jam! Already nearly 4 hours of sleep and 2 hours of code spent >D I hope to push the submission button anyway this time, maybe throwing me into the waters with this "I'm In!" mandatory post will help a little bit to fight the recurring "my game sucks so much" syndrome of shame ... GM, sfxr / bfxr, reaper, ProMotion as comfort zone (the word comfort is relative) Aim: to have fnu, keep the scope small and realistic, iterate often, try to control task list, plan with trello, have a good repo. Do not waste myself too much, breathe in the air from the outside, get feedback from friends and publish before the deadline. I'll try to make some kind of * classic * shoot'em up as it seems relatively possible and I never pushed the thing until the end. I hope you all will have fun, good luck! :v:

Progress Update!

A lot of good progress has been made ladies and gents! We almost have a game.

screen1.png

If you'd like to follow more closely check out my BLOG.

Here is an excerpt describing the idea:

"The game will basically be a Master of Orion clone for toddlers, at least in comparison. You will start off located around a “home star” and everything is great! Except your civilization is quickly running out of power and you NEED to do something about it. So what do you do? You send ships to other near-by stars and strip them of all of the power, leaving them a bleak and empty husk before returning home to deliver all of that tasty power to the masses!

But it’s not that simple. Sending ships out into deep space costs power and the further away the destination star the more power that is needed. Eventually, like the vermin you are, your civilization will have devoured every last morsel of energy in your surrounding neighborhood and it will be time to pull up camp and set off for a new home star. This will cost a lot of power to transport your entire civilization 100s of lightyears, so again you must be careful. You can also have multiple home stars. More home stars mean larger energy reserves but also mean quicker energy depletion."

So there's the concept. Now to get 'er done!

Hope everyone else's projects are going smoothly! Good luck!

I'm in for the 4th time.

I'm probably a tad late here, but I'll join anyway. I was busy before with work (LD starts at 9AM according to the local time here, and I work on Saturdays).

For something different, I decided to go with a text-based game using HTML, CSS & JS. I've had a decent experience Web programming, just not as games. I don't put much expectation on this, but I'll give it a try regardless.

EDIT: Oh, and I'm going to enter the Jam rather than the Compo.

I am soooo bad at graphics!

This took me way too long to make. At least i won't have to worry about graphics later! Still a lot of sprites to do!delete1.PNG

So the idea...

...is that you are robot that must explore the planet and recover energy artifact thing from it's depths to save the humanity. Walking and jumping and double jumping and getting hit takes your energy so you must use what you have wisely.

Will see what I can do with that.

6 hours and i am almost done with thinking!

Hi my awfellas! :D

(sorry for harsh words but we are enemies for now! :D)

It is six hours from start! I woke up 5 hours ago :D And I working on a game last hour. Well, working in my way = scribbling random words and circling good ones :D

And after some time, I am 90 % done!

It will be probably story driven game about old house, Tesla, machine,!and portal to hell. Now I open up pyxel, blender and try to play with different styles of graphics and gameplay. I think it is called prototyping :D Most fun part of game development!!!

IMGem20170729/em093243.jpg

Joining from Paris :)

Hi everyone, this is our third ldjam and we find the theme quite inspiring ! We'll be using Atom, Aseprite, Milkytracker, Phaser and Chrome :)

Space the Final Asset

red planet.png

My journey to make all my basic visual assets is complete, time to place it in unity and see if a game can be made.

Art Progress!

Also first level

https://www.youtube.com/watch?v=M5jgb6CjX8Y

I'm not really a level designer, so so far I'm just spamming obstacles and then playing to make sure it's beatable. Wonky ghosts are ghosts because birds and bats are hard to draw. Thinking I'm gonna make the bottom lava just reset you instead of acting like a normal "lose a heart" obstacle.

Need to start contemplating sleep...but with work all this weekend, I'm not gonna have much time unless I give up a little sleep.

I am in

I will be using the Ren'Py visual novel engine this time around. The theme is interesting and inspiring and I'm looking forward to see what everyone is going to come up with. Good luck.

First ludum dare :D

So i had a pretty good idea that is already quite advanced in the development. Basically, you are a pirate captain and your crew is losing his trust in you. You loose your power as a captain by losing your crew, so you must keep your power on your crew by looting island and by attacking and looting other boat. idk if it really is respecting theme, but i like it so i will keep it. If your crew trust get to 0, the player lost. :)

Model

I Would say that This Blender Model Is Pretty Good For A 11 Year Old Kid Like Me Who Has Used Blender For about 4 Months Now. Although High-Poly Modeling Is something I Am Trying To AchieveScreen Shot 2017-07-29 at 08.56.36.png

IT'S ALIIIIVVVVEEEE!!!!

LD39 movement!.gif

I now have basic movement in place. Not quite as advanced as my last LD game but this time I want to make a more complex game in general. (The space on the top is for the HUD)

I'm going for the quite simple premise of power being your ammo, your health and petty much your everything.

Day One

I've had a very productive Day One. When I heard the theme name, I got ideas pretty quickly, and I started developing something on a space station. Okay, it's going to be extremely primitive, and that's OKAY! So far I have a map designed, I have movement controls working (including SHIFT to RUN), and big plans for tomorrow.my game day one.gif

Starting point

I'm going to write an interactive story using Twine. I think I got a starting point for that story. I'll post the beginning once I have something to show :)

I have an idea.

I can't start actively making my game until later due to a long day at work but that will allow me to work through what I want to do fairly thoroughly so I will hopefully have most of it planned out before I start building it.

You will be a guard in an military research lab that experimented with energy based weapons/robotics, possibly underground. Something caused the scientists to lose control and the facility to start losing power. You must work your way though, preventing the experiments from escaping and trying to restore power and the security systems.

  • You will have a singular rechargeable, portable power source. this will power your weapons and equipment and will effectively be your life
  • You will start with an energy based weapon.
  • Possible other weapons/upgrades etc.
  • Power source will power doors/computers.
  • A chance to recharge at the end of a level
  • The game ends when you restore power.

I'm going to keep working through this as the day goes on, I just hope I'm able to actually build this.

Good luck everyone.

devLog-10:01 - Where's my project now?

I make this litle description game that gave you a taste of a game. description_game.png

concept of the game : concept_art.png

And here the hero i made: ld_show.png what i have done : - color panel - create hero sprite - create a solid tile for future test - create gamestate

what i will do now : - manage gamestate - Test collision tile

github

40h 50min

1.gif

Jetpack with a solid trail.
It's in PETSCII spirit.

Prototype

My prototype is working! I only need graphics, sound, and a good ui. :) pt1.PNG

Design doc finished!

Just finished the design doc for the game, it'll be a mad max inspired resource driven survival turn-based rpg! (that's a mouthful for sure).

The graphics will be super simple this time around, aiming for a 160x120 base that I will scale up x4 to get a retro feel.

I'm aiming to make it a 10 level game with a defined start and finish, but right now anything can happen. I'll start by making super simple placeholder graphics so that I can start with implementing the basic mechanics, and then take it from there!

I'll try to be a bit more active on the blog this time around. And here's an image of the legendary design doc

ld39-02-small.jpg

Cheerz!

First pass of gameplay mechanics

Hi All,

Here is a sneak preview of my game. Think of enviro-bear with limited power for each control. Art is still super WIP and enviroment will be replaced!

Untitled-1.jpg

More GIFS: https://twitter.com/KamikaziUk

Thanks.

Let's do dis!

Ok for this compo, I'm thinking about a sort of horror game. Sort of. The idea is: -The player start at the entrance of a cave of some sort. -You can only go further in. -As you go through the cave your torch start to run out of battery. -You can charge the torch with another battery, but there's a limited number of them, and changing battery makes you have no source of light. -Which is sad, because there's some... Things in there. And while the good things doesn't seems to mind about the torch, the bad things kinda does. Will you find a way to get out? Or will the bottom be empty? -Also random generation. Kinda. -Probably a length of three levels, with a duration of 4 screen by level. I hope I'll be able to make this.

Just starting

just starting now and already have a rough idea of what im doing though with a potato for a pc I doubt ill get very far as something I have been woirking on for about a week now is starting to slow down

SAP: Day 1 Progress

I'm too lazy to post screenshots, so here is a video recapping my progress for today, which was focused mostly on getting a working prototype.

https://www.youtube.com/watch?v=iKnlx8wckfE

Crawler

crawl.gif

First Ludum Dare

So this is my first Ludum Dare, and I'm super excited. I love the theme. Decided to do a power grid management game that becomes harder and harder to meet the requirements until eventually it becomes impossible and the country loses power. Originally thought about doing a pipes game, but literally first thing i saw was someone else doing the same thing.

So far I have gotten the general structure done. Currently you can only build wind turbines and only in a single plot. The goal is to be able to build 5 types of power plants, in 5-6 defined building plots. Players will also have to purchase quota and will make a certain amount per GW of their quota that they meet. Failure to meet quota will result in a penalty, as well as any amount over the quota will either be paid at a significantly lower price or perhaps not at all, not really sure on this one yet.

Anyways lots of work tomorrow, but its now 1:32 am and I've had a migrain for the last like 5 hours, so going to go ahead and call it quits for the night.

I'm in

Against my better judgement, I'm in!

Day 1 progress

Well , since it's the shorten day (and since i've started with 2 hours late) I didn't make lot of progress but well , quite good for the little ammount of time i had

Finished doing the base of the gameplay , defined Rule for moving and action availible to character Also had fun with make Cool Camera folowing player

Here is without camera script (camera attached to player) LD39 early advancement.gif

Here with camera script (folowing player) LD39 new camera.gif

realy love the dynamism it add to the gameplay :D