This is late, but…

I’m in, doing a team jam entry, again, same as the last two rounds, and with the same person.

However, like LD35 and LD36, I AM bringing my game library with me, again, sorta…

I am working as an artist-programmer this time. I will render most/all graphics in isometric, using a currently experimental (and presently uncommitted addition to my game library: an isometric 3d rendering engine, or the start of one. It’s currently missing MANY features)

After fiddling with it a bit (and being confounded by a bug related to for loops), I have this to show, a preview of the first art asset, a tree. I might still change a few of the parameters on the cones- I mean, pyramids* that make-up each layer.

A_Tree

I also have multiple schedule conflicts that really are going to impact my ability to perform this round, but I will give it my best!

Now, this post is being written after 1 AM, and I’d greatly prefer to get some sleep soon. 1 is my preferred time, and I’ve ended-up staying awake till 4 and 5 a lot lately… REALLY need to stop doing.

*technically, they ARE pyramids, according to my 3d generation code: GfxISO.prototype.genPyramid = function(sides,radius,height)

In the context of 3D computer graphics, curved edges don’t really exist, so these are pyramids, pyramids with 20 sides, but pyramids, none the less.

Anyways, that’s all.

Posting to the old site, cuz I can’t post yet on ldjam, due to not actually being signed-up for the event yet.