LD 38 April 21–24, 2017

Really Close to Rating Requirement!!

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Seems to be the norm right about now but my game One Small Step is REALLY close to getting the 20 ratings required for a score and I would appreciate the help! You rate my game, drop a comment, and I'll rate yours!

Check mine out here: https://ldjam.com/events/ludum-dare/38/one-small-step-1

STACK: Need ratings? Post your game here!

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Hey guys!

Thank you for all of your feedback! My first LD game, STACK, almost has enough ratings now.

Feel free to post your games in the comments and I will try them before tomorrow. And while you're at it, why not try STACK?! It's a first-person game about stealing your neighbor's furniture so you can build a tower!

STACK submission: https://ldjam.com/events/ludum-dare/38/stack

Giant Getting A New Update Soon!!!

My game Giant will soon be getting its newest update that will tell you the controls! It will be very helpful ANd easier to play!!Blurr.PNG

My GAme!

https://ldjam.com/events/ludum-dare/38/giant-1

TimeWars: Twitch Edition!

I have completed a post-contest version of TimeWars where the solders are spawned in from messages in the chats to allow for the viewers to create their own battles and face off against each others! https://www.twitch.tv/chupachugames Happy fighting!

Note: the level restarts every 20 minutes to ensure that any errors are reset so that my game isn't broken all night if some kind of act of God happens with my code.

P.S. My game is 10 ratings away from getting a final score, can anyone help out with that? https://ldjam.com/events/ludum-dare/38/timewars

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Quick reminder: Play Noizy and please put your game in the comments!

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I'm thinking of making Noizy as a full game. But in order to do that I need YOUR FEEDBACK. So please roast this game! I appreciate any piece of feedback, thoughts or ideas. And don't forget to leave a link to YOUR GAME here, so I can play and rate it <3

Game LD Site https://ldjam.com/events/ludum-dare/38/noizy
Itch.io https://yvesmasullo.itch.io/noizy

You can also reach me out on https://twitter.com/yvesmasullo or discord yveslol#5723

You are still reading this? Aww thanks :)

The baddest ad for the baddest game

Hey! You! Yes, You! It would be appreciated if you could try out this game! 9/10 doctors agree that this game is ~~please help me he is holding my family hostage~~ fun for the whole family! Thanks for playing!

The Green Download is the Game, Whilst the Blue Download is the Source Code: https://drive.google.com/drive/u/0/folders/0BxaWbHiSs7YockdfQ21Wc0ZnY28

Link To LD Site: https://ldjam.com/events/ludum-dare/38/a-sassy-platformer

P.S. Margaret, I want the $200 in a closed envelope in the alley by 2:00 tomorrow if you ever want to see Daniel again.

P.P.S Bring cookies.

Don't Cross Pluto!

Can you handle Earth's Missiles and Neptune's paddle freeze? Or how about Mercury's crazy speed and Jupiter's giant size? See how Saturn's rings affect its bouncing, and how much Uranus likes to go sideways! And who will come ahead when all nine planets enter the field! Give my webGL breakout/pong hybrid, Small World Collider, a try!

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StopWatch Post-Jam Evaluation

What do you call it when you are going to continue the game? A post-mortem?

Anywho...

StopWatch is the game we developed for this LD. StopWatch Thumb Jam.gif Notice the typo? :wink: StopWatch Screen Jam.gif

I personally think it went pretty well. Long story short, it's a hybrid turn-based real-time game where your enemy moves for as long as you did. It originated as an idea I had the day or so before LD while brainstorming on the final themes. The mechanic didn't quite fit "A Small World", but that's what's so great about focusing on a mechanic: a story is easy to add on.

What went wrong:

  • Someone who might have been in charge of music did all the audio at 4 AM after writing a paper for school...
  • The random generation was a bit chaotic. I basically just placed things randomly around the little island.
  • The enemy AI randomly cycled through "states", so they would run at you, or retreat, or circle you. This ended up being to unpredictable and annoying.
  • Because of how I built the level generation, I had to fade out the audio every time the level was regenerated.

What went right:

  • The art has been commented on quite a bit, or maybe that's just LD comments...
  • The mechanic itself. I think it's amazing, but maybe I'm biased.
  • We implemented a cool effect where the audio has two "undertones" of sorts that fade in and out depending on whose turn it is.
  • We also managed to keep the game pretty small, and didn't lose the scope.
  • We now have a game that we can continue and hopefully complete.
  • You guys have been giving super positive feedback! Granted, that's in no way my choice, but it's technically something that went "right".

Speaking of continuing... SketchesB.png

In closing, feel free to come and check out what we've got, and tell us what you think we could do better or add! https://ldjam.com/events/ludum-dare/38/stopwatch

G A M E F E E L

I've had comments saying that my game has good feedback or "feel". I've played some games that are great but don't feel that great. Good game feel isn't that difficult. I like to refer to this talk by JW from valmbeer. Everything you need to know to take a simple game to a chuncky dilicious game is there. https://www.youtube.com/watch?v=AJdEqssNZ-U Oh, yeah, you can play my game here

Most Successful Stream So Far: See you cats tomorrow!

This past day's stream was probably my best so far, LOTS of interaction with all the other developers in the chat rooms, some really amazing games. Check it out below: https://www.youtube.com/watch?v=3zCqO_O0iIo

Highlights: Learned about the Economies of 14th Century England and France. Did not win the Best Voice Acting Award (It went to "Someone Else"). Learned my fiancee is even more of a music nerd than I ever imagined.

I'll be doing another stream tomorrow, around the same time (4pm eastern). If you'd like to submit your game to the list, go to this link and fill out the info. I'll post a similar message around 3pm Eastern-ish to remind folks it's going up. That link is here: https://goo.gl/forms/cDYNNUA6kZ6JKPjz1

I'll be updating all the game pages tonight with my reviews and thoughts, maybe do an "After Hours" session if folks have an interest in a late night stream of something not-LD related (Maybe a horror game?). Who knows.

Hit me up on Twitter @OccultSoftworks And Check out ATLANTIS: https://ldjam.com/events/ludum-dare/38/atlantis

Observations on Judging

So, it seems that a vote count for games is now active. And wow, it's thrown me into a tizzy.

Typically, 20 votes are needed for a game to get ratings, which is reasonable. I had assumed, based on comments, that I had enough. But now that the vote count is visible, it seems that was incorrect.

In previous LDs, I'd got around 50 votes with around 10 comments. So, about 20% of voters left a comment. For this LD, I've gotten 15 comments and 15 votes (cough save our ratings cough). So it seems that new new system of encouraging comments is working well. But this mislead me into thinking my efforts were enough.

Another question is how coolness is calculated now. Since it's not displayed, it's hard to figure out how much effort is needed to get a game to the top. I feel that I've rated a similar number to previous years, but have gotten way fewer votes. I'm not certain how having a team factors into this, but my team members haven't been rating at all.

Anyone else notice anything similar?

Sling Ship

Just wanted to say thank you to everyone who has provided Feedback! Being my first Ludum Dare, I wasn't sure what to expect, but really enjoyed the experience of focusing on a project within 48 hours and 'completing' it.

I've loved the post-weekend experience too of playing other people's games, giving feedback, getting feedback, and rating; There's a certain comradery and respect that exists as a result of us all going through the same experience.

It's also interesting that your game becomes a snapshot in time, and a reflection of those 48-72 hours, even though I imagine many of us (myself included) are working at incorporating all the feedback we're being given. So many comments were so simple, or obvious, but just overlooked on my part when developing. Or, I misjudged my audience at times (made the game way too hard). Regardless, knowing other's have played your game is a great reward within itself. I'll certainly be back for Ludum Dare 39.

Cheers!

For anyone not yet tried, rated, or reviewed Sling Ship:

https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world

Quick Hello!

Hi Everyone! Thanks to those who have reviewed our little game! Our team has been reviewing quite a few games but, it seems like ours has gone to a halt :( So, just wanted to give a quick hello and hope this may get more people to try our little creation.

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https://ldjam.com/events/ludum-dare/38/moped-mayhem

Am I supposed to be able to see my @mentions somewhere?

Sorry for posting this here, but I'm not really sure where else to go.

I've been using the Feedback Friends site to keep up with my @UserName call outs just in case someone needs something, but is there an operational feature to do that somewhere in this new site? I feel like I'm missing something obvious here.

Speaking of emergency @mentions, one of our LD brethren just wiped out his votes by accidentally opting out. Give him a hand over at https://ldjam.com/events/ludum-dare/38/small-world-sim , would ya? I don't know him personally, but we've all been there. Curse you, fat fingers!

Art improvements and bug fixed! (16+)

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Hello for everybody! I brought you a new art that includes several new cheerful faces and other changes. Believe me, you will like it!

What’s new: * art improvements; * added new funny faces; * game logic fixed; * bug fixed.

Play on web: https://www.openprocessing.org/sketch/422870

Link: https://ldjam.com/events/ludum-dare/38/the-whole-truth-about-nature-selection

Enjoy!

Ludum Dare 38 Post Mortem : Astromike

Ready, set, GO!

https://www.youtube.com/watch?v=b30id6bcWQk

I was awake at 3 am to know the theme for Ludum Dare 38. I still hadn't made my mind if I was going to participate, it would depend on the theme and if I could come up with something. The theme was released, 'A Small World', and I immediately went to bed. There's nothing like a good night sleep, and letting my brain think about the theme.

So in the morning, I started researching the theme, I had micro-organisms in mind, micro and macro ecosystems but nothing really that would stand out. I thought about how Small World could lead to having a simple set of rules in a small constrained world, and with the micro-organisms idea, I shifted towards a space exploration game, heavily inspired by Hitman GO and Lara Croft GO games.

Initially, the idea would be to have your main character cleanup each level from organisms there but quickly shifted to a puzzle-solver sci-fi game. Having Hitman GO in mind, I prototyped a level and started to create what would become the node-based navigation system. A collection of nodes that the main character and enemies could travel to, based on their distances.

1.png At this point, I had a friend of mine, Marco Vale, asking if I needed an artist, so we teamed-up and he started to create assets for the game's environment, as well as a character, gun, jetpack and a crashed ship, while I was developing game mechanics. Soon after that, I had a node-based navigation working, and something a lot prettier than cubes to show.

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At the end of day 1, we had a placeholder character moving around a map, an exit to finish the level, an enemy that would follow and kill the player, items to pick up, a simple inventory system, and trigger objects that would fire events, either to open or close passages and activate traps.

On day 2, Marco started with the main character, gun, and jetpack. Meanwhile, I was working on creating more levels, introducing new components to the game and building up from the previous levels. For instance, on level 2 you grab the gun, therefore level 3 has enemies that you're now able to shoot at in order to solve the puzzle and go on. The jetpack is unlocked further and will allow the player to jump across gaps.

At this point, I was still implementing a Hitman GO movement style, because I thought that we wouldn't have time to make animations. Ultimately we had, so we threw that away, and gladly because it looks and feels much better. https://twitter.com/MichaelAdaixo/status/856193366006038530

The last couple of hours before the compo deadline, I swapped all placeholders for the gun and jetpack, integrated the animations for the main character, made some quick particle effects, created a teleport mechanic and added sound.

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On day 3, we focused on making it look better and fixing a few issues that were making the game difficult to play. We also added the crash site with the spaceship, decorations, particle effects and camera post processing. https://twitter.com/MichaelAdaixo/status/856553416260280321

I started the Ludum Dare alone, with a faint idea of what to do, and with Marco's amazing help, we were able to make something really nice, and learn a lot in the process. I think this is the most fun I've had making games in quite a while, and definitely my best LD entry so far. 72h later, I'm proud of the game we've created. Feel free to try it out, and leave a comment if you like.

See you next Ludum Dare.

If you've read this far, thanks! Ask us all your questions :smile: And if you haven't already, play our game. Let us know what you think, and we might make more levels in a future update. If you want us to play your games, please leave them in a comment bellow!

Landshift: post-jam updates; large visual overhaul!

Hey guys! If you haven't heard of Landshift, it's a small puzzler about connecting roads and rivers. I've been working hard on a post-jam version, and I recently decided to redo the visual design of the game.

Here's what it looked like: Capture2.PNG

And then I changed it to this: Capture.PNG

Here's what it looks like NOW preview.gif

And finally, if you haven't played it: Check it out here!

Cathode Way - A Jam Postmortem

Hey everybody! You might remember us from past LD entries such as Going Down, Get Off My Land or Cervidae.

Our little team has grown over the past couple of years. It started out with myself (code) and Paul (2D art) and grew to include Carl (sound design, code, 3D modelling) and Shaun (music). This was our third jam as a four-person team.

Cathode Way is by far our most ambitious game to-date; where we usually manage to wrap our games up with neat little bows as end-to-end playable experiences, Cathode is more of a "vertical slice" of what could be a pretty cool full game.

I'd had the idea behind the game kicking about for a while: a tiny 2D platformer that exists inside a 3D open world as interconnected but physically separate television screens, each of which shows a small portion of the overall 2D world. It wasn't until we got started that I realised how this simple mechanic could make for some really interesting puzzles.

Usually in a post-mortem, I'd break down how each day went - but I'd rather talk about some elements of the game that made everything come together so well.

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Interplay between 2D and 3D worlds: To begin with, while I was experimenting with laying out the overworld (I've never done traditional 3D level design before), Paul went ahead and designed a whole 60-odd screen 2D platform level. It was really good, and the idea was for me to distribute the screens in the overworld to suit the 2D design. However, by the end of day two it became apparent that this wasn't going to work and that we needed to design the layout of both worlds together to create moments where the 2D and 3D elements intertwined instead of feeling totally disparate.

You flick a lever in the 2D world, and a door opens in the 3D world. Go up in the elevator in 2D and you're also going up in 3D too. Get to a "hub" in the 3D world (the fountain courtyard), and the 2D room on that screen is also a hub with 4 possible directions. Racks of screens in the overworld represent a series of connected screens in the 2D world.

Designing the overworld and 2D world in parallel was the key to making Cathode Way work.

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Sound design: The first audio in the game was the music. Shaun created a fantastically melancholic theme for the overworld, and an upbeat, exciting track for the platforming sections. But the beauty was that the two tracks are essentially the same piece of music overlaid and crossfaded when you enter and exit screens. It works perfectly, and getting that crossfade in was the first "oh shit!" moment of the jam.

The "ping" sound that Carl designed for when the avatar transitions between screens was also a defining touch. Making sure that the sounds for 2D doors and 3D doors opening/closing were uniquely identifiable. Manipulating the 3D spatial sounds so that you can hear a door opening from far away and still get a general sense of the direction the sound came from.

Then came the Musak-style elevator track that I casually suggested (kinda jokingly) to Shaun about four hours before the Jam ended. He came through with the track just before submission - which is why it didn't appear in the video below which was recorded while I was still frantically bugfixing and polishing. The track makes for a lighthearted moment toward the end of the game.

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Those little touches: Implementing the blue beam that represents your avatar transferring between screens while the camera pans to follow was probably the most exciting moment for me. It was the first moment where the separate screens felt like they were connected. The first time it happens, it has an air of mystery about it until you discover what it means.

Putting down grass and trees, fences and paving slabs. Carl came through with the little environmental models that allowed me to start laying out areas that at least feel a little bit natural. It's no The Witness, but I enjoyed laying out the areas.

Colouring all the doors and gates the same. See a red door, and learn that it will open with a lever in the 2D world. This motif would have extended (in my dream "finished" version of Cathode Way) to any object in the 3D world that can be activated.

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BUUUUUUUUUUUUUGS: Ugh. This was my first time doing "traditional" 3D world design in Unity. Most of my big Unity projects so far have involved runtime generation of levels, and custom physics. It appears that capsules get stuck in meshcolliders a lot. That's the most common bug here with the first screen in the game - the player gets stuck in the rock that the TV is resting on. Lesson learned - use boxes and spheres in future.

In the video below, you can see how hilariously broken the lift was until I learnt that parenting the character to the lift was probably the way to go. This is fixed in the final build.

One thing that isn't fixed is the most hilariously facepalmingly stupid bug of all; camera culling. While I was setting up the three cameras that are used for projecting the 2D worlds onto the rendertargets for the screens, I forgot to set up culling. I even thought about it while I was doing it - "I must turn on culling for these cameras!". Forgot. That's why the WebGL build runs like ass - the entire world is being rendered either three or four times depending on where you are in the game. I'd fix it, but I didn't realise until well into judging so that's that. You live and learn :)

We hope you enjoy playing Cathode Way - thanks for reading!

https://www.youtube.com/watch?v=JOnT8aKnz-o

Bonus playthrough by Youtuber Blootrix:

https://www.youtube.com/watch?v=TNrTtNmVFxs

How did that happen?

Thank you all so much for all the great feedback! Apparently, we have gotten a whole lot of it already:

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So rather than playing our game some more, go play other games that really need your feedback and ratings! @avavt made this awesome tool that allows you to find games that are close to getting their 20 votes:

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Go out and play those!


~~Play Murder Mitosis: https://ldjam.com/events/ludum-dare/38/murder-mitosis~~ :wink:

Follow us on Twitter and on YouTube

So Close to 20!!

Hey all, thanks for the great feedback and videos of Booster's Day Out so far! I'm super close to 20 ratings across the board, so I'd really appreciate your reviews if you haven't checked it out yet.

  • #### Play Booster's Day Out in your browser! https://paulstraw.itch.io/boostersdayout
  • #### Learn more and rate! https://ldjam.com/events/ludum-dare/38/boosters-day-out

Also, don't forget to read the in-depth postmortem!

Crash landing Home safe

We did it! Thank you!

Thanks to all of your wonderful feedback you have got my balance to ZERO!

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I knew we could do it. That's what happens when you get a bunch of motivated people together and you work as a team! Great work team!

So the question arises...can you get a negative balance??? :grinning:

Streaming Again Today: Give ATLANTIS A Try while I work!

I'll be streaming again today, yesterday went incredibly well and I'm hoping today will go just as smoothly. Want me to check your game out? Fill out this form here: https://goo.gl/forms/daQ96CAtq9GMtKQi2

I've now reviewed 250 Games as of last night's stream!

Our team is eagerly watching the Vote counter for our own game and it would mean a lot if folks could come give it a shot. Check us out here: https://ldjam.com/events/ludum-dare/38/atlantis

If we can get to 100 Views, I'll probably post something fun you guys can laugh at, like me playing a horror game or something.

Hit me up on Twitter @OccultSoftworks

Or on Youtube: https://www.youtube.com/channel/UCPY6adDEbEbx4CoxiVsAb1w

Try out Pilgrim!

Без имени-23.png Pilgrim is getting so close to 20 and desperatly waiting for your attention! Check out my story-driven platformer with some other surprises * Pilgrim *, I appreciate any feedback. Feel free to leave links for your games in the comments for me to rate.

Link

https://ldjam.com/events/ludum-dare/38/pilgrim

Commercial Break

Good afternoon. We made a trailer to try to entice you into playing our game. Give it a watch and see how enticed you feel after.

https://youtu.be/nGrdeTp-3l0

Hey! Give a chance to The Microns!

Some people had trouble with gamejolt, so I added a windows build in Google Drive

https://www.youtube.com/watch?v=M9mYWh9Qgb8

Most people don't know how their microwave works... If you are one of them, now you can know, check it out! https://ldjam.com/events/ludum-dare/38/the-microns

I want to play your HTML games!

I have about 4 hours to check out some games. Please post a link to your HTML game and I will play/rate/comment on it!

If you have the time please play/rate/comment on my HTML5 game Not So Small

Looking forward playing your game! Thanks.

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Humanity Simulator -Thanks for the feedback! (+Future plans)

Thanks for the feedback given so far! We got much better response than I imagined. In this post I'd like to give some information about what was happening behind the scenes, give a response for some of the feedback given and talk about our future plans. Written in the perspective of RabbitTortoise.

Feedback

General lack of polish. Many comments said there was something that was clunky or felt weird.

  • Camera. Yes, I knew that is wasn't the greatest but I did not have time to make it better as I'm kinda new to animating/controlling cameras in Unity.

  • Not enough feedback when doing stuff. We were planning to make more sound effects, but there were some critical stuff that needed to be implemented so we kinda run out of time with sounds.

  • More things to do. I think the things we had would have been just nearly enough, but we spent too little time balancing them.

Positive things that got mentioned frequently: * The take on the theme is interesting * The concept is good * The fun elements that we slipped in * Polluting the world is fun (Well, hopefully they are lying)

Own thoughts about development

This was my first time I participated in LD seriously and I'm really happy about the results. After few hours in, we got the rough idea for the game. The idea developed continuously and we only got the final idea and theme late in the second day. I tried a little more "free" way of coding, I normally think how I write the final code carefully but this time I just went for speed. It had its upsides and downsides but I learned a lot from it. At the third day I had school so I wasn't coding for half of that day.

I made the planet generation and the mechanics behind spawning things on it. And I'm responsible for that camera, its still better than nothing. Tunes9 made the player, all the 3D-models and the menu system. We worked closely together when designing and programming the other things. So I mostly worked on the underlying mechanics for the planet and Tunes9 worked on UI and gameplay features. Fun fact: The planet generation allows for any sized planets, we just stuck on 10x10x10 to be in line with the theme.

Future plans

We will continue with this game in the future. Tunes9 is (I think he is) working on post-jam version but I don't have time to code before the summer break. We need to rewrite many underlying mechanics because they are badly written or not too well optimized (thanks to my fast coding :D). We have many ideas how to continue the game, we just have to pick the best ones and keep the feature creep low.

Game's page

Huge thanks to everyone for the feedback!

RabbitTortoise

Where did all the wordclouds go? :O

Don't worry, I've got you covered! Here's a wordcloud made from the comments of "Leucos"! wordcloud.png

As it seems, "Leucos" is really a game :P

If you haven't checked "Leucos" already, you can do so here: https://ldjam.com/events/ludum-dare/38/leucos Help me make my wordcloud even bigger! :D

TimeWars: A Few More Ratings To Go!

https://ldjam.com/events/ludum-dare/38/timewars Thank you for all of the positive suggesions and ratings. We are getting very close to getting a final score, and we only need a few more people to rate the game. Please be sure to give the game a try and leave a rating. Thank you!timeWars.PNG

To the finish line

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Only a few more votes to get to the finish line:

https://ldjam.com/events/ludum-dare/38/koffer

Thanks to Streamers!!!

i want to thank jupiter hadley and occult softworks for playing my game! (https://ldjam.com/events/ludum-dare/38/ragdoll-wars) check out all these lovely peoples work!!! Jupi(https://www.youtube.com/channel/UC6A61A0RUz94hbgreCMO3cw) & Occult(https://www.youtube.com/channel/UCPY6adDEbEbx4CoxiVsAb1w)

Rate my game, please? :)

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I'm rougly 3 votes away from 20 in some categories.

Rate my game, please? :)

https://ldjam.com/events/ludum-dare/38/protoware-planet

Please Rate my Game

Please rate my game https://ldjam.com/events/ludum-dare/38/save-the-little-world

My game needs a few more ratings til 20.

https://ldjam.com/events/ludum-dare/38/small-obstacles

I am 19 on almost all the category but you need 20 to get a score at the end.

Edit: wow that was quick thank you everyone.

Few more days to go...

Hey, I realised that i worked more on promotion of our game before there was voting system in place. :/ That was probably the reason for little attention... All in all feel free to try it and review it, I hope you will like our semi-hard little puzzle adventure game :D Screen Shot 2017-02-20 at 10.25.31 AM.png Thanks in advance! May the best win!

Our game: AETHER CRYSTAL

Since we're talking tiny, let's talk pollens!

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Hey folks! I'm here to introduce to The Underventure of Polin!

This is the second LD game for my team, yay! We decided to use the "Small World" concept to explore what would a journey of a little pollen if he fell from his flower to an abyssal underworld of terrible monsters be.

You have to explore this dark underground while avoiding spikes and giant monsters to bring Poling back to his flower - but watch out for hearts that make Polin healthy and happy again! #bringpolinback

We have Windows and OSX builds, and have only been rated once so far, so come on over!

Our game page: https://ldjam.com/events/ludum-dare/38/the-underventure-of-polin

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Captura de Tela 2017-05-12 às 11.28.25.png

We were unable to rate other games because of college exams, so right now that we're free from that, release the playtesting! Play ours and put your links on the comments so we can help each other <3

MISSING CHILD!!

Have you seen this child?

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He got lost like 2 weeks ago. He is yellow, has a pretty face and the expression of a conqueror.

The last time we saw him was here: https://ldjam.com/events/ludum-dare/38/from-zer0-to-hero

Thank you very much :D

Keep on sharing guys!

Yesterday when I made this tool to help out games close to 20 votes, there was more than 500 games lacking vote for ranked. And guess what, just now I checked again and

Screenshot 2017-05-12 22.12.11.png

That's more than 100 games reaching the requirement in less than 24 hours!

Keep on playing guys, it's helping! :muscle:

Here's what you're missing...

https://www.youtube.com/watch?v=agIstnb4FnU

Go give it a play and let us know what you think!! Had some nice feedback so far...

Check out my stupid game.

15a4.jpg Its not much. I think it is kind of terrible. But hey. I made it. So I gotta love it. https://ldjam.com/events/ludum-dare/38/outer-reach

Not Enough Games Submitted to Stream Yet: Submit Yours!

I only have 4 Games on my streaming list so far for today. If folks want me to play, make sure to submit your game here: https://goo.gl/forms/daQ96CAtq9GMtKQi2

While I'm at it, go give my game a shot here: https://ldjam.com/events/ludum-dare/38/atlantis

Hit me up on Twitter @OccultSoftworks

Or on Youtube: youtube.com/channel/UCPY6adDEbEbx4CoxiVsAb1w

Just 9 more

Guys, this is my first ludem dare and I really want those 20 scored. I'm at 11 and starting to panic! Help a guy out!

Leave your games in comments and I'll play and rate yours when I get home from work!

https://ldjam.com/events/ludum-dare/38/meteor-mania

If for some reason you like being stuck in a small room....

NotEnoughRoomMenu.png

Not Enough Room is a game where you are stuck in a room. And hopefully not die.

Try it out here: https://ldjam.com/events/ludum-dare/38/not-enough-room

Controls: - Move: AD/↔ - Jump: Space - Jump Height: WS/↕

Post your game below and I try it out~ ;)

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NES ROM Arlington Apple in an Interplanetary Pickle - now playable on line

We've updated our Ludum Dare entry with a completely online link so if you fancy checking out something built for an old school console, but don't want to hassle of downloading anything, check out Team Disposable's third Ludum Dare entry here:

https://ldjam.com/events/ludum-dare/38/a-small-world-nes-rom

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Arlington Apple in an Interplanetary Pickle is a NES platformer, built to run on a real NES. Stuck on a small asteroid, prepare to frantically scramble over every available surface searching for the three crystals to power up your car and get off this rock.

Thanks to everyone who has played it already and all the feedback received so far!

TinyPlanets post mortem

You can play the game here: https://ldjam.com/events/ludum-dare/38/tinyplanets (Please rate, a few ratings left to 20!)

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The game idea came to existence after searching in Google Images for "Tiny Worlds", all these fisheye views inspired me and decided to make a space RTS in worlds that look like these images.

I decided to use SFML and C++, as I'm starting to get experienced with both, and want to keep learning!

Built the "framework" from scratch, started from the renderer for some reason, which required a partial rebuild a little bit later on development. Sadly once I started writing game code, everything became a mess. 3100 of the ~4000 lines of code the game is made of are on a single file o_O Warning: Spaguetti code. This is the result of not planning a project!

I implemented ImGui early on, and fell in love with it, even the default skin looks pretty good! Having such a powerful GUI library made my life pretty easy.

That was pretty much the first day.

Next day I started working on the editor and the music, both came along pretty nicely! The editor was very easy to build as my code was prepared for it, just required some hacks to get my math to work on moving planets. Unlike on my previous games I used not-chiptune instruments for my music, feedback please ;)

I also implemented the basics of "Empires", which you and the AI control. The way I implemented it is a bit weird, could have used OO but didn't!

By the end of the second day you could control an empire, build stuff, but nothing more. The third day was, by difference, the most intense.

The first priority was getting AI working. I decided to build a state machine which updated daily (and changed states every month or when something extraordinary happened). It was able to survive and expand fairly good, in some cases, better than humans...

I expent the rest of the day implementing a few buildings and a not-planned and not-polished combat element. Sadly it's UI driven...

That was pretty much it, I could release the game, and here we are now ;)

Post-compo of Zen Demiurgy

Hey there! I just wanted to remind people that I've made a small post-compo update on Zen Demiurgy PC0.png Most notable changes are: - improved scout pathfinding (they are still bad, and they're supposed to be) - doesn't pause in background - you can play with mouse only

The download link is at the bottom of the itch.io game page if you want to check it out.

I also have plans on expanding the game and working on multiplayer right now!

Ceding To A Better System

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Well, for the past couple days I've been promoting games that haven't gotten enough ratings to place in the upcoming Wednesday Results. Soon after, @avavt joined the 'crusade,' and created this tool for finding games that need some more attention. This, being a better system that individually promoting games that were brought to me, will now take over the Share The Love Drive. I'll still be making posts showing specific games I pull off of that list, but really, just take a look.
Also, I'd like to clarify the goal of this drive.

I am not trying to get you to rate games in categories that you don't feel deserve ratings!

I'm only trying to give them exposure, in addition to the coolness system, in this final week so that as many people as possible can rank.
Please only vote your true opinion on these games, and thanks!

PSA: WHERE IS THIS PERSON ?!?!?!?!?!

Who is this mysterious G? The one who has topped the leaderboard of my game?

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They (or anyone else who manages the top score in W.R.L.D: World Reconnaissance eLite Defense) can win this beautiful trophy!

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From the description: ``` It is the year 2060. Your world has faced all manner of threats. Climate change, plagues, and meteor strikes have left it desperate.

Now, another threat looms.

ALIENS.

They have placed your world in a giant metal cube, as ALIENS do.

The ALIENS may outnumber you ∞/1, but you feel confident in your ability to fend them off! ```

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Play Here!

Please Play My Game

Please play my game, I haven't got any reviews (except for 1)

On The Air!

So in talks with a couple folks from the stream yesterday, I was asked if I could move the timeframe up by a few hours to make it easier for the European folks to catch. Catch it here as I start work on the list of games you guys submitted this go around: https://www.youtube.com/channel/UCPY6adDEbEbx4CoxiVsAb1w/live

Shoot me a Subscribe if you want to be informed every time I do these: https://www.youtube.com/channel/UCPY6adDEbEbx4CoxiVsAb1w Hit the like button if you liked the video!

I'm on Twitter: @OccultSoftworks And I'm pretty active in chat as folks yesterday saw.

If you're feeling generous, check out my game here: https://ldjam.com/events/ludum-dare/38/atlantis We're getting close to hitting 100 Votes and could use the help getting there!

Lovely feedback

Amazing to see how well received this has been. Probably will turn Ragdoll Wars into the party game you all have been asking for! Screenshot (39).png Screenshot (42).png Screenshot (41).png Screenshot (44).png Screenshot (43).png play Ragdoll wars for yourself here! (https://ldjam.com/events/ludum-dare/38/ragdoll-wars)

YAAAAAAAY!!!!!!!!!

I COULD BUILD TO WEBGL!!!! :smile:

https://ldjam.com/events/ludum-dare/38/the-fleas-in-my-head

Like insects?

Not many people like insects, but if you don't mind them (on a screen at least), you can give a go one of the many ant games out there, Ant Forts (WebGL build included!).

screen2.jpg screenshot is from a post-compo update if you want to try that one afterwards

I'm also going to plug a game I've played the most (after I've rated it): Zen Demiurgy

Nucleu -- Post-Mortem

Quick analysis of my entry, Nucleu: https://ldjam.com/events/ludum-dare/38/nucleu

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The Good:

  • I finally managed to complete a game in under 24 hours! I just missed it the last time I tried to do it, but this time I made it in 23 hours 58 minutes, with just 2 minutes left.
  • The procedural music came out good, and the quick script I wrote to handle all of the tracks worked as intended. There are still little things I'd probably tweak, but that'd just be fussing with it really.
  • I think I nailed the particle effects. The electrons sparkle just enough to get your attention, the nebulous background does a gradual change in color, and the effect on the end screen also felt convincing. The electron trails also came out perfect. Any success with graphics is a victory in my book, since I find it's usually my weakest area.
  • As an artistic piece, it flowed very well; it definitely came out as the most artsy of my LD entries.

The Bad:

  • That bug I missed initially that made the game unbeatable in some cases. I started noticing people couldn't figure out if there was an ending, and then upon replaying I was able to spot an easy-to-trigger bug (it doesn't trigger if you do everything flawlessly, which I was doing in testing without realizing it). It was literally just a 2 where I should have put a 1; easy to fix, but I wish I had caught it sooner.
  • The controls seemed to be slightly confusing, and by that I mean it was easy for people to forget that you can right click as well. There are three ways I could have fixed this. First method, I could have made it so that the player automatically moves towards the mouse, and left clicking fires the electrons instead. Second method, I could have added some kind of visual effect when you right click without electrons, just to let the player know that it's supposed to do something that you can't do yet (which would prompt them to try it later). Third method, I could have had the electrons transfer just by touching the other atoms, instead of firing them (this actually makes more sense chemically, I would think).
  • To reduce confusion, I should have had the small atoms disappear when you moved on to stage 3 of the game (since they were no longer necessary for the win condition). If there was time, I was also going to add a third atom size that required 4 electrons (it was in the atom scripting already to support this), but didn't end up adding it.
  • The atoms themselves probably deserved to look a little better than just a circle. At least a little shading might have helped.

House Escape

in_unity.png I didn't want to post the same pictures again, so here is how the game looks from "my side".

I'd really like to get some more feedback, so if you feel like playing a short point-click game, click here:

Game

Larry Does Ludum 38 - Ep 7 - Freedumb, Little Blast Planet, & To Do List

https://www.youtube.com/watch?v=shr5iGdQs3M

All that juicy freedom to share with the world.

Game Links

Freedumb http://bit.ly/FreedumbLD

Little Blast Planet http://bit.ly/LittleBlastPlanetLD

To Do List http://bit.ly/ToDoListLD

If you’d like to submit your game you can submit it to this handy dandy form! Also let me know if you have any feedback for the series or if you have some type of request!

Larry Does Ludum Game Submission Form

Come Save This Small World!

We are getting close to a 20 rating in almost all of our categories, but we need some more reviews!

Please come check out Super Natural Defense. Defend the small world from a horde of migrating aliens. If they land, they will destroy your world's life essence. Do not let them land!

Trees provide more resources. Volcanos help you defend.

Please leave a comment, and I'll check out your game, too!

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A Thank You

This ludum dare was my first ludum dare ever. It was my very first actual game ever and I loved the entire experience of it. At first I was afraid to try ludum dare, even the jam. Before ever trying to make games I made minecraft mods. Often the community that played my mods would request that I build the mods to fit their personal desires, often completely disregarding the concepts I intended to create. I was afraid that I would have a similar experience here. Regardless I participated and made an ok game with my partner @ToonTeamJ. Initially I feared that peopel would complain about the p[oorly made music or ad hoc physics system. But I only found kind encouragement. I did have comments that said that the physics weren't the best they could be and that the music was different. But none were harsh or mean without purpose. Nearly everyone who commented on my game thus far have either been very kind or very helpful. I think that ludum dare has a wonderful community and for that I will continue to return to the dare again and again. The community makes the dare feel like home. Thak you all for that. And most importantly thank you to everyone who makes ludum dare a reality.

Best of luck to all who participated :joystick:.

Guys, can you help us with playing our game?...

So.. hello there! Please help our game make it to the ratings! ;(

Now we have only 7 rating out of 20. We were pretty busy last weeks with our graduation at university, so please - give our game a try and play it by this link - https://ldjam.com/events/ludum-dare/38/still-waters

Some screenshots of it: scr1.png scr2.png

We are really appreciating your responses! And we will play all the games wich creators will rate us

With all the love and vodka from Russia, Dodo team <3

StopWatch game music

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This is the link to my soundcloud that contains the soundtrack of our game.

https://soundcloud.com/user-29780453

Feel free to experience it along with graphics and gameplay here!

https://ldjam.com/events/ludum-dare/38/stopwatch

Too small for us

In my adventure game, you can explore a 6 planet solar system, while colonizing some planets! You can download it Here.

Some screenshots:

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Playing people's games for a bit

I'll be playing through submitted games for bit on https://www.twitch.tv/atmospherium

Submit your games here: https://drive.google.com/open?id=1a2F29QXt9ZcZpm-Nvp3lAGaoBPZnAisqIMOHZj6p9i4

Question about Ludum Dare site

Remember in the old LD site when you voted for a game, you would be taken to a page filled with games you already voted on? Where is that page in the new LD site? I can't possibly remember what games I've already played.

The weekend!

The last weekend before the results post, too! I've finally got some time to sit down and play/rate some more entries. If you'd like me to play/review your game, post it here and I'd love to take a look.

Also, since I'm very low on votes, I'd really appreciate some help getting up to 20. This is my first go at Ludum Dare so I'd love as much honest feedback as possible.

My Entry: https://ldjam.com/events/ludum-dare/38/virulence

Happy Friday!

Almost to 20 votes in each category.

Overall: 18 Fun: 18 Innovation: 18 Theme: 18 Graphics: 18 Audio: 17 Humor: 15 Mood:16

Please play my game at https://ldjam.com/events/ludum-dare/38/block-destroyer . Also, put your game in the comments below and I might play those games! :)

Finally Finished My Post Mortem!

If you want you can read it here. That's all! (p.s. if you made a browser game leave it in the comments :wink:)

Collect Your Medals on Newgrounds

Whew, lads! Took a daily 3rd place and front page feature on Newgrounds. Be sure to login to your account to collect the medals from the game!

Play it in your browser here http://www.newgrounds.com/portal/view/692369 LudumDarePrev1.png

Time Loop / Have Fun

You should try to escape the time loop. Pixel art

https://www.youtube.com/watch?v=DxUCRaUA0VQ

https://ldjam.com/events/ludum-dare/38/time-loop

Her name - an emotional adventure graphic

Warning!! If you play you can end up crying. Her name is a story about alzheimer and how the world of people who suffer from it is getting smaller.

Please, we need more rating, let us a feedback and I'll play and rate your game :)

LINK

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Ludum Dare 38 Wrap-up; A Mino’s Pond Post-Mortem

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Originally published (with better formatting) here.

The Jam

On the weekend of April 22nd, I participated in my second game jam. I wrote about my first one here. Me and my friend had 72 hours to make a game. Spoiler alert, here's the final product: Mino's Pond.

This one was a bit different because I was collaborating with my friend in a different time zone, so we had to make some accommodations. We made sure our sharing tools and comms were up and running before the start time.

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The Theme:

Engine start, the theme was: A Small Room

To be honest, I was a little disappointed with the theme. I think it was the second place theme of the last jam, and has been used before in another ludum dare. I also felt it was a bit generic / over done. Either way, that wore off pretty quickly and we got into it.

A stipulation my partner and I agreed upon before was that we wanted to avoid making a platformer. Everyone, including myself, tends to make platformers. We wanted to do something else. As I did last jam, I dedicated the very first hour to brainstorming. To keep our ideas independent and innovative, we shut down comms for the first 30 minutes and then discussed our ideas with the rest of the hour.

I think the best way to go about this process is to just literally write down everything that comes into your head. This time around, I tried to keep it a little more organized by separating thoughts into concepts and mechanics, but those categories were quickly muddled.

So we took at look at some of our ideas/influences:

A perfectly round world, controlled from a third person / godlike perspective. Dwarf fortress management sort of thing. God Sim. A micro world inside of something else (like a car battery). Stick-RPG-esque floating city. The Disney-land ride. A giant person on a tiny planet. Pikmin type management. Tower management. Start from nothing and build pieces of the world outwards. Orbital gameplay. Simulated world (i.e. The Truman Show). You play as a bird who lives and dies in a cage. Those were the main topics we came up with. We kept coming back to management games so we went along with that. Being overly ambitious, we also liked the idea of the Stick-RPG city to train your character in. This is where a producer would step in and say "Hey you, stop that!" Somewhere along the way, we decided to use Earthbound as the main artistic reference.

So our basic concept was there: a mysterious meteorite lands in some kid's bedroom and he has to essentially keep this world alive. We wanted to play more with the concept of bringing everyday objects into this world (i.e. a water bottle would fill a giant lake in the tiny world), but that mechanic fell a little flat due to time constraints.

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The Development:

I'm the most experienced in the editor we were using (Construct 2), so I was the main coder. My partner did 99.5% of the art as well as the sound effects and music. The key mechanic that drove the management gameplay was our Regions. We had 6 regions that contained their own type of Mino (the race that occupied the meteorite).

The type of Mino and corresponding regions were:

City - Science Minos ScienceM1.png Mountian - Rock Minos RockM1.png Forest - Wood Minos WoodM1.png Desert - Electric Minos ElectricM1.png Plains - Food Minos FoodM1.png Ocean - Water Minos WaterM1.png

Dramatically simplified, this is how the coding went:

In the editor, I built block outs of each region, then created a functioning UI system. After that, I implemented the Minos with a placeholder AI. Next was resource collection, the building system, the food and water systems, filling in the Mino AI, and building/resource upgrades. During the bug fixing and polishing stages we hooked up the overworld system which my partner built in a different editor. Contruct 2 isn't the best tool for collaborating so this was a bit of a pain.

60% of that was done in the final 24 hours, in which neither of us slept. You could call this poor planning, or just making the most we could out of 72 hours. A process I enjoyed to take my mind off some of the AI bugs was building the Mino word. Here's a cool gif of that process:

World Gif.gif

While I was trying to give these little creatures life, my friend toiled away at the art for their base upgrades. Here are some of my favorites:

Energy.gif Food.gif Energy.gif Rock.gif Science.gif Water.gif

The Result:

Some things went pretty well: overall I think the Minos are really charming and the world they create is child-like and imaginative. Their appearance and sounds (created in bfxr) give them a lot of personality. Their AI ended up working pretty well it's incredibly satisfying to see hundreds of them autonomously living out their lives.

A few things didn't quite turn out as we wanted. The overworld was pretty half-baked due to time constraints. We did intentionally push it to be the final thing we added and were prepared to scrap it if we needed to. We ended going through with it, though maybe our time should have been spent polishing the Mino world. The school component is barely a mechanic, and the store was essentially used as a way to give the players free resources because we didn't have enough time to balance the building/upgrade requirements. In a fuller version of this, I would love to make more interactions between the two worlds.

The Takeaway:

This was definitely another insightful and worthwhile endeavor. For the next Ludum dare, I think I'd like to try the constraints of the compo (48 hours with no team) and try to go in with a very, very simple idea. Next time I want to focus on a very simple mechanic, and using 90% of the time for polish.

I haven't been able to play a lot of entries yet due to the site issues, but of the ones I played so far, these two were some of my favorites, check them out: Carefulzilla, Flurpies. Also, I'll be happy to play your game if you mention me on twitter!

Weird games. They're always a hard sell.

So... I don't make games; I make genres.

Yeah, it is a bit hyperbolic, but I think I'll stick with that as an opening line :wink:

It has always surprised me how tough it is to get someone to try something new these days. Gamers didn't used to be such sticks-in-the-mud. That's why I love Ludum Dare. You guys are the best! Always willing to take a chance on the crazy little oddball projects that the dreary ol' "Hardcore McGamer" crowd would turn their nose up at. Sure, they don't always work. Heck, some of them have probably already gotten too much dev time, but, man, is it great to see someone try something just balls-out wacky and borderline indescribable!

Here's to you, wacky game makers! Link me in the comments to your Sim Farm Shooter or Gopher Life RTS!

Oh, and if you're interested in my own latest twist on 'something different', I spliced a shooter with a tower-less defense game about ants. You can check it out here: https://ldjam.com/events/ludum-dare/38/antagonistic-hamburger-hill

Oh, and leave some Hearts for those brave/foolish enough to have already given it a try. They deserve it!

Need help

Guys i need to at least get a score, please rate my game https://ldjam.com/events/ludum-dare/38/save-the-little-world 12c6.png12c7.png

I just need two more votes in humor!

Please play my game and vote in the humor category! Link: https://ldjam.com/events/ludum-dare/38/block-destroyer

Need so many ratings...

Guys I hate to beg...but I've only got 3-6 ratings in each category. I've never not an gotten a rating in the past, so I'm going to dedicate the weekend to playing as many games as possible to hopefully make up some ground. If you have a few minutes, why not play my game? (there's a windows, mac, and web version!)

https://ldjam.com/events/ludum-dare/38/five-minute-fire-fight

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Guys we need rating please

Guys we need to at least get a score for first entire in ludum dare, please check up our game

https://ldjam.com/events/ludum-dare/38/bebroom-fishing

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Ok, I need your help xD

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Hi developers, I'm inviting you to play and review my game

https://ldjam.com/events/ludum-dare/38/little-wild-invasion

Thank you!

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I'll play and rate your games. Comment the links to your game :)

I'm not feeling well today to work on my game. I've planned to spend the rest of the day playing some games. So if you need any feedback for your game, feel free to comment the links & I'll review it in few hours from now.

Here's the link to my game, feel free to check it. :) RoboLand

Depth walk through.

sprite57.png I seemed that some people could not find all five hidden keys! So I made a short walk through of the game. Or if you want to take a crack at it without hints here is the link: https://ldjam.com/events/ludum-dare/38/depth Please try it out and rate it while there is still time! Only a few more ratings left to go and I would greatly appreciate it :thumbsup:

https://www.youtube.com/watch?v=OuvAyEQjlA0&feature=youtu.be

Looking for games to play (MAC or WEB)

I'm looking for games to play! Feel like your game hasn't been rated enough? Looking to hit that magic "20" value? Just want to see what I think? Let me know and I'll take a look! A strong preference will be given to games that have either Mac or Web builds available, to play a Windows-only game I need to borrow someone else's PC.

Also, if anyone has the link to that tool that automatically finds all games that have been rated fewer than 20 times, can they please post it in a comment? You'll have my eternal gratitude (in the form of a heart on your comment).

Help those getting close to 20 votes!

Found this site via a tweet by @pov

http://vatcss.info/ld38votes/

This site essentially highlight games that are close to getting 20 votes. You need 20 votes in order to get a score at the end. Props to the team that made this (@avavt, @darknesszx, @mitus and @huynq)!

If you want your game reviewed, be sure to leave it in the comments section down below, alternatively feel free to check out our game as well (we're always looking for more constructive feedback!):

https://ldjam.com/events/ludum-dare/38/retro-rabbit

Planetary Garden HTML5 version

PlanetaryGardenBannerImage.jpg

I've uploaded a HTML5 build of Planetary Garden, go check it out.

No changes from the end-of-jam build, just upgraded from UE 4.15 to UE 4.16p3 and exported to HTML5.

PG_LoopingGif.gif

Need some votes :)

https://ldjam.com/events/ludum-dare/38/destructo-island Splash.png

Retrospective ...and our game is finally classified correctly as an HTML5 game

ezgif.com-optimize.gif Our entry: https://ldjam.com/events/ludum-dare/38/planets-of-zoltcon

Retrospective

We got the orbital mechanics working...and I put in the magic "HTML5" keyword in the description so it is now correctly classified.

We learned that having an orbital mechanics AND individual levels is a ...bit to much for a 72 hour game. We should have just stuck with an orbital mechanics game...which was hard enough. So, scope was a problem. No surprise there. Also the tutorial which I placed in the latest version really should have been part of the astronauts first journey to a planet. However I have a lot going on in my life right now so we settled for a slide show. In the future that needs to be given more priority with less given to doing more levels.

Also the web version is working better than the windows exe. The windows exe seems to have problems with the player's spawn point not scaling all the time when the planet shrinks, so you end up spawning outside the planet. Need to get that worked on.

Abaddon

Abaddon02.png

Abaddon is my entry for the 38th LudumDare session. If you haven’t rated my project, please take a look at it, then leave a comment - undoubtedly I will rate yours, especially if you have less than 20 ratings. Have a nice day - my fellows. Bye ++

https://ldjam.com/events/ludum-dare/38/abaddon

My game needs ratings :)

Hi, I made this game for LD38 : https://ldjam.com/events/ludum-dare/38/defending-my-small-world I need ratings to get a score ! And don't hesitate to leave a feedback. Usually I play each comments user's game. Thanks !

Play and Rate - Chroma

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Chroma is my teams Ludum Dare 38 entry, in this game you break out of a futuristic prison and escape to the moon called Juovis and defeat 'The Guardian'.

*You can play it here: * https://ldjam.com/events/ludum-dare/38/chroma

no ratings :(

hi i dont have any ratings so far so if you get a chance plz try my game

link: https://frostbyte4k.itch.io/whats-left

I need some ratings on my second Ludum Dare game.

Would love to see some more rating on my second LD game so I can get a score at the end, and feedback would be appreciated too :P .

Link: https://ldjam.com/events/ludum-dare/38/earth-quest

My mum make a playthrough on YouTube!

Hey guys!

My mother is probably our biggest fan and makes with her 55 years Let's plays. Also from our game. I have the last few days bothered to provide the video with English subtitles.

https://www.youtube.com/watch?v=bNqajszPqy0

Have a look at it so that the effort has paid off. (I can tell you it was a lot of work :wink: ) And be kind to my mum.

You can also play and rate our game. :heart:

https://ldjam.com/events/ludum-dare/38/where-is-mommy


Warm greetings from Germany

Katharina | Rahtainka