LD17 April 23–26, 2010

Days by the Ocean

In the steamy, sensual rivercave of my mind
I stumble, I stagger, I stammer
Like some crazy South Korean circus clown
Lost, lonely, lifeless, laconically lazy
Marooned, marooned
I’m on a lagoon
I am an island
I am an isthmus
I come from Bermuda
I don’t believe in christmas
Look out! oh sinister holy man
Look out! oh righteous Bolshevik
I care no longer for your petty problems
I make my own decisions now
Today I laugh, I joke, I chitter chatter chitter
But tomorrow, tomorrow I go to Phillip Island

Let’s do this thing!

Greetings. I thought this was my fourth LD, but after looking back it must be my third. Apparently I can’t count. I don’t even know who I am anymore.

Assuming this is my third time, that leaves the score so far at 1-1: I finished LD11 with a half-decent entry, and bombed out on LD12 due to too much time spent trying to make my unfamiliar dev environment work (for the record, Flex can go die in a fire).

Back with a vengeance, and this time I’m planning to eschew Flash in favour of trusty old C++. Madness? Or… genius?

See, C++ has a few advantages.

  • Every library on the planet (that I care about) works with it out of the box. (Unlike D, and everything Flash.)
  • The tool support, in the form of Visual Studio, is unparalleled. Unless you count .NET, but there’s no way I’m learning C# as part of Ludum Dare. I made that mistake already with Flex.
  • I’m using it at work now – to make games, no less! w00t! – so I’m a lot more familiar with it than in previous LDs.
  • The compiler has strict error-checking. I used to hate this, but after further experience with Python I’ve seen the light. I like having my mistakes caught early!

Will probably use Irrlicht or SDL as my main platform, depending, and I have all the usual suspects for content generation in mind: GIMP, Inkscape, sfxr, Audacity, maybe Blender if I get ambitious (hate the old interface – might try the beta).

Wait, Islands? Really? Bah humbug. First priority: Take a walk and brainstorm.

Comments

hdon
24. Apr 2010 · 00:21 UTC
me too

Islands? Are you kidding me?

There where soooooo many good ideas this time around. Islands? Really? I mean, at least it isn’t forest, although I think Id win that by default. Islands? Well, queue 50 pirate themed platformer’s, one awesome nautical sim, about 75 terrible asteroid games set on a boat (maybe 20 of them will have the boat shoot sideways, and 10 of those will let you choose what side…)

Allright, all moaning aside, I just don’t have a clue what to do with this theme.

Comments

nitram_cero
24. Apr 2010 · 00:22 UTC
Heheheh, I’m with you, pal.
24. Apr 2010 · 00:29 UTC
I voted in the final round, and I didn’t even realize “Islands” was one of the choices. That’s how excited I am about this.
24. Apr 2010 · 00:34 UTC
My best games always seem to come from the themes I like the least initially…
zez
24. Apr 2010 · 00:48 UTC
Lol, yeah, its cool tho, it’ll just force me to come up with something I never would have thought of. Im still not happy bout it tho, I had the best idea ever for a pretentious art game called Murder Simulator, starring the art critic “Auto DANGER Mattox”… oh well. I might still make that someday.
xhunterko
24. Apr 2010 · 01:07 UTC
Oh come on. Just Do a copy of that tv show where people can get voted off the island and your set. See? Easy.

my desk

ludum dare 17 my desk

now start thinking about islands before going to sleep :)

Tags: desk, deskphoto

My Programming Enclave

Okay folks.  Here are a couple of pictures of my work area:

Enclave Closeup

Enclave

Now it’s off to ponder what to do with islands…..

Game: Pirates of the Procedurally Generated Isles

I am making a Pirates-like game, but using procedurally generated islands. Just a fun trader sim/tycoon.

Motivation

I figured I should do a motivational poster this time; I couldn’t find a picture, and I couldn’t think of anything motivating, so here goes:

automotivator

Tags: motivation

Islands!

Islands!

So, we have a theme! Now, I don’t know about you guys, but I usually like to start off brainstorming in MS Paint. Haven’t thought of anything wonderful yet, but it’s a pretty good theme.

Good luck, everyone!

Islands inspirations??

Comments

snowyowl
24. Apr 2010 · 03:41 UTC
Win.

Be the island.

Ok, so here’s my idea. You are the island — your island can float around, you put guns on it, it shoots other islands. You collect the land from the islands you destroy, which allows you to expand the size of your island. Also there might be a designer mode where you design your island. Or it might be random. Dunno yet.

terribleexample

Comments

zez
24. Apr 2010 · 00:45 UTC
Way the hell better then anything I got, Although I was thinking of doing something based on that comic villain island man….

No mans an island, well, except for that one.

desk photo, everyone

Well some crazy wacky thing happened and now I feel like entering.
Desk photo’s first.

If you’re wondering:

Tags: deskphoto

Log

Going to work…(earlier this evening…)
Signs are up on door….
back home, finishing dinner
then dishes, seeing what theme is, start clothes maybe to brainstorm…
oh good, hasn’t been picked yet!
I’ll be looking forward to see results, after doggy eats so she doesn’t go demon on me…
well, I got another 13 minutes before start…
guess I can quit this and start laundry…:)
WOOT!!! Island is the theme!!!
Lets get started!!!!
Time to start laundry for brainstorming….
Might as well post starter blog…

Sooo…. islands…

I actually just took a (very rainy) walk, and I have an idea… since I failed to finish last time and I thought that one turned out fun (Tron-style FPS with colorful grids and whatnot), I’ll probably reuse that concept, but re-imagined with islands (obviously..). I’m not terribly happy with something so similar to what I did last time, but it beats anything else I can think of right now… and I know it’s fairly unique, even if I’ve personally done it before…

Well… that wasnt verry helpfull.

Okay. I did some research. Facts!

1. There was a comic book villain called island man or something like that, I think it was X-men, but I know it was one of the X’s (force, factor, Excalibur, neXt? They kinda all run together….) and umm… they where looking for him, cuz there was a huge mutant power blip on there finding powerful mutants robot, and they couldnt find him, and then the discovered he WAS the island. It would have been a great plot twist if the cover hadnt given it away. I remember feeling jipped.

2.”To escape to an island in a dream may mean the peace of solitude is needed by the dreamer. A further
meaning is that the dreamer is afraid of the surrounding waters of her unconscious and wishes to
remain isolated from her inner feelings.”

3.(from a veterinary text…)

“A cluster of cells or an isolated piece of tissue.

* blood i’s — aggregations of mesenchymal cells in the angioblast of the embryo, developing into

vascular endothelium and blood cells.
* i. of Calleja — discrete group of very small nerve cells in the olfactory tubercle of the

forebrain.
* i’s of Langerhans — see islet of Langerhans.
* i. outbreak — outbreak limited to a specific population, usually a herd, caused often by a

localized lack of immunity in a closed herd.”

This could actually be awesome, I dunno what to do with it.

4. Those concrete things in parking lots and streets, sometimes the ones in streets have grass or plants, depending on where you are (traffic islands… yeah… Im reaching.)

5.”John Donne –
No man is an island entire of itself; every man
is a piece of the continent, a part of the main;
if a clod be washed away by the sea, Europe
is the less, as well as if a promontory were, as
well as any manner of thy friends or of thine
own were; any man’s death diminishes me,
because I am involved in mankind.
And therefore never send to know for whom
the bell tolls; it tolls for thee.”

That last one might actually be useful. This is apparently how my brain works. Maybe Ill just make a game about pirates, they can collect treasure. God that sounds boring.

Comments

zez
24. Apr 2010 · 00:57 UTC
On second thought #2 is amazing. I think I have an idea.

Pixel Hawaii

Anyone doing a strategy game or need a world map? Satellite photos of Hawaii make a great source for lo-fi pixel graphics:

Satellite Hawaii

Pixel Hawaii

Islands…

Darn, if I hadn’t already made Pangaea it would have been a perfect fit for this theme.

Pixel Ludum Dare logo

I’m using this for the splash screen:

Pixel Ludum Dare

Game Idea

I’m probably going to try for a trading game.  Most likely something similar to Port Royale 2 or Patrician, though that might change after I’ve had some time to think about it more.  The idea sounds a bit overly ambitious for 48 hours.

LD17 design: The Pirate Isles

In one sentence: “Island puzzles, like Lolo with more destructibility.”

Specific feature ideas:

  • Cute PC character (somehow this has to fit into a 20×20 tile without animation)
  • Turn-based, on-the-grid movement. High technology is to be avoided for LD.
  • Bombs that can be picked up and thrown, but need an external trigger
  • A projectile pickup(should it be a rock, a bow+arrow, or a pistol? hmm….) the player can choose when to fire
  • Projectiles that, instead of instantly hitting, move at two tiles per turn
  • Walls of various kinds, some of which are destructable – but part of the puzzle is to figure out which ones
  • Cannons and cannonballs as an alternative to the projectile pickup
  • Pirate enemies of various kinds that fire their own projectiles or swing swords when the player is in range! I’ll need to think about simple “AI” patterns that work into a puzzle design.
  • Player goal: Make it from one end of the island to the other in each level (docks at either end)
  • Stretch feature: Fire that spreads. Don’t know how this would work into a puzzle.

Schedule estimates:

  • Basic player movement and collision – 1h
  • Create and integrate a tileset in Pro Motion – 3h
  • Level layout data files and keys to skip through levels, level exits – 1h
  • Implement projectile pickups – 1h
  • Implement cannons, bombs and destructability – 1h
  • Pirate AI #1 – 1h
  • Pirate AI #2 – 1h
  • HUD and title screen – 2h
  • Create and integrate sound – 5h
  • Level design – 5h
  • Sleep – ~10h(Running a small deficit is OK, but it’s not worth it to try to power through.)
  • Breaks – 6h

Estimate: 37h

I’ll set a tentative milestone for 8:00 on the 24th (PST) to have a one-level demo going.

Then the rest of the time can be spent on fit+finish.

After 1 hour

Welp it’s been an hour of work already, and things are going rather smoothly. Have a screenshot:

OH MAN THE ISLAND

OH MAN THE ISLAND

So anyways the idea is a sort of island-village Sim thing. basically here’s how things work so far:

Right clicking places a ground block, a ground block with nothing on top has grass grow on it, a ground block completely surrounded becomes a darker block! i’m currently working on the HUD (seen on top) and adding different types of blocks!