LD36 August 26–29, 2016

2016 October Challenge! (Late Entry But I’m Doing It Anyway)

Well well well…

I’ve had a fair few failed attempts at the Ludum Dare for the past couple of years due to timings or being forgetful or having no ideas or whatever but I say no more!

This year, despite it being a late entry, I intend on participating in the LD October Challenge 2016 in order to give me the proper motivation to start off my proper game development career/method of earning a bit of cash doing something I love xD

I’ll be posting updates up to the 1st of November of my game and how it’s looking/working.

 

Tools I’ll Be Using:

  • Unity 5
  • Paint.Net/GIMP
  • Logic Pro X
  • Audacity

 

From now I have 17 days to complete a playable and enjoyable build of this game…

Wish me luck 😀

 

Lights! Camera! Physics! (October Challenge Update 02)

Hello everyone! I’ve been very busy this month, but in the past couple of days I finally managed to implement ramps into my 3d physics engine. This took me far too long, but it’s very important for the map flow. Below is a screenshot of the demo level – the light gray represents a bridge/road; the gray is the ground; the blue, a river; and the the tan, dirt paths running up from the river banks to the road.

map_overview_colorcoded_ramps

Yeah, yeah, it’s ugly! Graphics are on the list, right after weapons. What’s important is that units can now pass over and under that bridge, along with having some nice, smooth, only-slightly-buggy ramps to get them up to it (GIFs after the jump!):

ramp_demo_1
Over and under the bridge

ramp_demo_2
Off the bridge and up the ramp

So, that’s basically it! Next on the checklist is: Adding weapons and combat, particle effects, a state manager for menu/game transitions, AI and scripting, dynamic lighting, and, possibly, online play. Easy!

On a more personal note, life has been kind of difficult for me lately. There’s lots of reasons for this, but I want the community’s feedback on one thing in particular, which is – ironically – how do you maintain your communities and connections? Ludum Dare is a great example; even though I’ve been participating since, at the end of the month, 2011 – that’s five years – I wouldn’t say I have strong roots here. In those five years, I’ve had a lot of other interests (where I have also successfully not develop community connections), and life has cropped up in many ugly ways. So, community members, I guess my question is, what makes you belong? And how do I be like you?

Tags: Foregunners

Artifact Hunter is FREE!

So… After 2 days and no purchases, even with a 70% off sale, I decided to make the game free for a week. 😀

Hopefully that will help me get more money later. Because I’m nowhere near my $48 goal for the October Challenge.

Itch.io Page: https://cmlsc.itch.io/artifact-hunter

Ludum Dare Page: http://ludumdare.com/compo/october-challenge-2016/?action=preview&uid=86097

Please leave a comment though. Because I haven’t had any feedback yet. D:

Just scroll down a few posts to see some GIFs of the game, because there has only been 1 post in the last 30 hours or something.

 

Pixel artist needed to do backgrounds on project

We’re looking for a Pixel artist for Backgrounds for an old school Sierra style point n click game.
ref
ref 2
We already have a animations artist, and a writer, and a programmer at the moment, but are looking to cut the art amongst 2 people. The project will be rev share, but will likely not make a lot so applicants should join for their passion for working on a project, not for money.
If interested you can e-mail me at sbtanker@gmail.com
or reply here, and we can tell you more about it.
-Catwheel

Comments

ManlyStump
18. Oct 2016 · 13:10 UTC
“Sierra style point n click game”
21. Oct 2016 · 14:10 UTC
Judging by screenshots, you don’t necessarily need pixel artist – the style can be applied on background afterwards with effects/filters. Anyway, i’d recommend posting more details on your project (e.g. mood, setting, generic info on story, etc) to interest people.

October Challenge: Graveyard Shift is on Steam!

Cover

As Aslan Game Studio, we have been working on this FPS with Galavalomka Games for about 13 months. Today, we released Graveyard Shift to Steam! Available for PC and Mac. And it fits into the Halloween spirit of October.

Graveyard Shift is a FPS with unique game mechanics and a mise-en-scène that mixes both toonish and horror elements together! Yes, we did it. It’s made with Galavalomka Games.

You are fighting against restless ghosts and liches. They revolt, because too many graves are dug in the graveyard, whose keeper is you. Your purpose is to re-kill the undead! Your only friends are mushrooms, those you use to make mushroom bombs.

Your ammo is elemental mushrooms, there are 5 different elements of mushrooms those you collect from the ground. You create bombs with those elemental mushrooms (2 Fire, 1 Water, for example) using number keys 1 to 5. Your enemies also have elements; enemy’s element and the elements of your mushroom-bomb determine the damage you deal. For example, you deal more damage to a Fire ghost if you prepare a bomb with Water mushrooms.

There are 2 types of enemies: Normal ghosts and liches. Normal ghosts are melee attackers, they use claws. Whereas, liches throw you stones and they are much stronger than normal ghosts.

We have 2 game modes: Waved and Survival. You fight against 10 waves of enemies in the first. Survival lasts as long as you are alive.

STEAM
LUDUM DARE ENTRY

Help with multiplayer game

Hey. So I want to make a multiplayer. But I suck at Networking side of it. Does anyone know of anything that makes this simple?

Comments

ZpeedTube
23. Oct 2016 · 20:36 UTC
Hi,
Broken Matrix
23. Oct 2016 · 23:14 UTC
What are you having problems with? Multiplayer networking actually isnt that hard

Issues with coding… ahhh I love these things

So progress with my october challenge entry is going pretty well to be fair. I’ve created my main mechanic which shall be cell division for this project and come up with a whole bunch of graphics and stuff to create a simplistic but comforting art style and considering I started like a day ago that isn’t too bad.

But of course I’ve encountered some coding glitches…

Cells that divide tend to enjoy doing so by which I mean they tend not to want to stop and so within 30 seconds of clicking black circles, the screen becomes full of black circles…

Oh lord give me strength… Only a week left to finish

Comments

ZpeedTube
23. Oct 2016 · 20:42 UTC
Sounds interesting, good luck! ^^

There’s a man…

There’s a man
Who will tell you a lot of things
But it might be hard to understand
“which man”, you may ask
/usr/bin/man

Sketcher D Teaser

Sketcher D is not only my first Android release, but its my first time working with another company to make a game (Snobox studios).

I loved working with them, I did the programming and they did the design and art and all of that stuff :) The experience was great, I learned a lot. I’ve never actually used a design doc before (I’m fairly new to Game development). The game will be released october 28th (tomorrow). So be on the lookout for it! Thank you, and good luck on your game development projects :)

Vector Fighter Has Been Released

I guess that this is my October challenge entry. I’m unlikely to make a lot of money but oh well, this is my first game that I’ve finished to an alright standard.

Cover

You can get Vector Fighter for android on the play store.

Comments

29. Oct 2016 · 04:15 UTC
I downloaded it, will give my thoughts when I have a chance to play! Props for finishing the challenge regardless.

Ludum Dare 36 Coverage

I played hundreds of Ludum Dare 36 games on my YouTube channel!

I also wrote an article on my favorites and awarded those developers trophies. You can find the article here.

Ludum Dare 36 Coverage

I played hundreds of Ludum Dare 36 games on my YouTube channel!

I also wrote an article on my favorites and awarded those developers trophies. You can find the article here.

How do I submit an iOS game for the October Challenge?

My game, “Flibitz”, is now live on the App Store, but on the submission page for the October Challenge I don’t see a box to enter a url for iOS. Should I just put the app store link in one of the other boxes?

I plan to support other platforms in the next month or so, but for right now iOS is the only one that’s published.

In the meantime, while I’m getting this sorted out, if anyone wants to check it out, here are the links:

App Store: https://itunes.apple.com/us/app/flibitz/id1158554631?ls=1&mt=8

Landing Page: https://lavamonkeygames.com/Flibitz/

Thanks.

Comments

29. Oct 2016 · 15:45 UTC
In the submission page, you can edit the title of each “link” box, so simply rename the first one to “iOS – App Store” and put the link there.
29. Oct 2016 · 18:01 UTC
Thanks. Not sure how I missed that.

How do I submit an iOS game for the October Challenge?

My game, “Flibitz”, is now live on the App Store, but on the submission page for the October Challenge I don’t see a box to enter a url for iOS. Should I just put the app store link in one of the other boxes?

I plan to support other platforms in the next month or so, but for right now iOS is the only one that’s published.

In the meantime, while I’m getting this sorted out, if anyone wants to check it out, here are the links:

App Store: https://itunes.apple.com/us/app/flibitz/id1158554631?ls=1&mt=8

Landing Page: https://lavamonkeygames.com/Flibitz/

Thanks.

Comments

29. Oct 2016 · 15:45 UTC
In the submission page, you can edit the title of each “link” box, so simply rename the first one to “iOS – App Store” and put the link there.
29. Oct 2016 · 18:01 UTC
Thanks. Not sure how I missed that.

Bad formdata when submitting to October Challenge

I apologize if I’m missing something simple again. I’ve done probably three or four LDJam’s and never run into this error.

Screen Shot 2016-10-29 at 2.56.06 PM

Here is a screenshot of what I submitted. All of the .png files are within the specified size range. Is there an admin that can maybe look at a log file to see why this error happened? Thanks for your help.

Screen Shot 2016-10-29 at 3.03.45 PM

Comments

29. Oct 2016 · 20:06 UTC
Try unchecking anonymous feedback, it could be disabled on this october challenge.
29. Oct 2016 · 22:59 UTC
Thanks for the suggestion. I just tried that but still got the same result.
30. Oct 2016 · 15:20 UTC
Pov gave me the solution to this on Twitter. I submitted the game with only one pic and then added more in an edit. For some reason on of my .png files still would not upload, so I’m guessing that one was the culprit.