LD36 August 26–29, 2016

Ludum Dare #35 Progress so far for Second Hand Frankie’s Revenge

Hi all awesome devs,

I would like to show you the progress we have done since April with our submitted game called Second Hand: Frankie’s Revenge, we have prepared a gameplay trailer for a competition that we were chosen to compete for the Indie Pitch next Monday-Tuesday in Bucharest, Romania. Without further delay I present you our work:

View post on imgur.com

Tags: LD35, ldjam, second hand frankies revenge

Highlights I Played (LD 36)

Here are some games that I happened to come across this jam that I think are worth a play!

sOS

A clever and amusing “hacking” simulator.  Reasonably short, and features a number of fun custom puzzles.

sOS Screenshot

Stone Age Clicker

This is a terribly addicting rate-management sim with glorious pixel art.  If you’re anything like me you won’t stop playing it until you win, and maybe not even then (I played for 3 hours).

Stone Age Clicker screenshot

Contraband Crate

This is a clever and very satisfying quick-play highscore game where you have to pack wildly-shaped artifacts into boxes as quickly and efficiently as possible.  The gameplay is smooth and the art’s not bad, either.

Contraband Crate screenshot

The Last Blacksmith

A play-til-you-die game that looks good and is just a solid experience all around.  Moment-to-moment gameplay is just satisfying.

The Last Blacksmith screenshot

 

Of course, I also think you should play our game, I am the Destroyer, if you’re a fan of those humorous old-school point-and-click adventures.  But I’m biased.

I am the Destroyer screenshot

Tags: LD36, recommendations

Feeling ready for MiniLD70!

Greetings, stranger!

My first LD entry was not so good (really, I don’t like it at all), but I’ve got a lot of feedback from people, saying something like “Hey, that’s cool! Just keep doin’ the thing” (thank you, guys! There’s nothing more motivating in the world, than your feedback). So I’ve decided to use every little chance to get better in making games. That’s why I’m in for MiniLD70!

The last LD theme wasn’t inspiring for me at all. I just spent the first day frustrated and trying to get something great from “Ancient Technology”. Now I feel different: MiniLD theme looks interesting. I’ve got an idea to make just a clone of a tabletop game for two persons (yes, multiplayer again), that is absolutely not random-driven (like Go or Chess). But it will not look like a tabletop game. Let’s see how cool can I do!

Wish you enthusiasm and inspiration!

Tags: dump of mind, imin, MiniLD70, postmortem

Post ludum dare version

We have dedicated a few hours improving and fixing bugs in our “catwesome” game :).

Now you can really enjoy it!!!! :) :) :).

PD: Post ludum-dare version is just for fun. We keep original version for contest :).

Grow Now on the Web

Starting last weekend and spilling over into this week I successfully  ported my Ludum Dare entry onto html5! At first I wasn’t sure what to expect, I knew there would be many problems to solve, but I thought it would take a lot more work to figure it out than it actually did. Also unexpected was that most of the problems I encountered were specific to each website I ported to (Itch.io and Newgrounds). Overall it was an easy experience thanks to Gamemaker and Humble Bundle. If you’re familiar with Gamemaker, but haven’t coughed up the dough to buy those expensive modules, now is a great time! Alternatively, if you’re new or newer to game dev, Gamemaker is a great place to start. Especially for people like me who hate most programming languages. You can get Gamemaker Pro, plus modules(HTML5, IOS, Android,Windows UWP), plus several games w/source code for only $15! If you are even only mildly interested in Gamemaker as your main engine, I suggest you take this deal! This is seriously a great act of generosity from YoYo games and Humble Bundle. In addition, Shaun Spalding has created a list of very good 3rd party tutorials for Gamemaker to help all the new people. I recommend the one by Tom Francis to start if you’re new to programming.

Take advantage of it HERE

https://www.humblebundle.com/gamemaker-bundle

Edit: Bundle is Over. When I first wrote this the bundle still had like 4 days left. Not sure if this is normal but it took almost 7 days for my post to get published. As for the other part of my post, game is still running HTML

Anybody looking for some music?

My name is Cody Mitchell. I make music at home and was looking here to see if anyone was looking for music for anything. Completely free. Not looking to charge for anything as I would like to build a portfolio. Feel free to comment or send me an e-mail at songsandsounds@outlook.com if anyone is interested and I can get you a download link. Thank you!!!!  Here is the link to my Soundcloud where I post all my music.

Tags: music, video game music

Check out my game too you guys

I’m kind of sad that it didn’t get much attention. I myself couldn’t play others’ games because of exams though.

My game is not the perfect one out there, but it’s certainly good as in it deserves some attention, so here it goes. :-)


 

The Egyptian Revelation


Egyptians have coaxed you to come to this pyramid… what awaits?

Egypt Pyramid 2016-08-29 23-38-06-75Egypt Pyramid 2016-08-29 23-41-19-87Egypt Pyramid 2016-08-29 23-38-43-34

(Link)

All views are welcome! If you get stuck somewhere (you most certainly will, the game is not easy!), watch this walkthrough.

Thanks!

 

Alien Construction Skills VR – Post Compo Version

I’ve finished a Post-Compo version of my LD36 game. Check it out if you have a Vive, and tell your friends. It’s free (or rather pay-what you-want, tips are appreciated), but I’m mostly after getting as many people as I can to play it. I’m working on another VR game right now and I’m hoping to learn from this one about marketing, discovery and what works for players. If I get enough downloads, I’ll add some more levels. (If you have any ideas for good levels, let me know).

Help me spread the trailer far and wide!

Thanks again! This game wouldn’t have existed without LudumDare!

Get it here:

Alien Construction Skills on itch.io

acs_screen5

THE WITCH OF ERAST

Witch

It is finally here!!! THE WITCH OF ERAST

With this mobile game (well meant to be – still struggling with YoYo Games)  you as the witch of Erast collect light orbs to save your land.

Play the PC version now and let me know what you think about it.

Game Maker Player: https://player.yoyogames.com/games/4518/the-witch-of-erast

Itch.io: https://gv1351.itch.io/the-witch-of-erast

Joined Mini LD70 in the last days

Comments

WERT Studio
28. Sep 2016 · 12:45 UTC
looks like human resorce machine ! neat

Me and Lviv IT Arena

Hello everybody, I really need YOUR help. I’ve made this video as a submission, to get a ticket for Lviv IT arena. I normally don’t ask people to like my videos, but these are desperate times. I hope I’m not breaking any rules and if I did, sorry. I love changing this world for a better and you help will be much appreciated. <3 You all

well…whatever

I probably won’t be getting mini LD 70 done.

 

in fact, i probably won’t be finishing or touching any of my games or projects ever again

That’s all I can be bothered to say. No one would listen if I told them, anyways. No one ever does. I am always wrong and everyone else is right.

 

So, I leave you with the knowledge that any plans for my current projects or even plans to start one, or concepts, etc… are almost certainly vaporware at this point.

Comments

29. Sep 2016 · 20:44 UTC
Come on now, cheer up!
jmm0
30. Sep 2016 · 15:22 UTC
(DISCLAIMER: I am an engineer, not a psychologist.)

Check out this hierarchy of needs:
29. Sep 2016 · 20:45 UTC
We are always listening. I hope you are inspired to try working on your games again soon!
30. Sep 2016 · 11:47 UTC
I don’t know how old you are, but if you are an adult then ask yourself why you care so much what family members say or think.
QualityCatGames
30. Sep 2016 · 22:33 UTC
right…so i’ll reply to all these, like….waaay later
QualityCatGames
02. Oct 2016 · 22:03 UTC
due to last-minute irl things, i must forfeit, as not enough time anymore

What’s the plan?

Hello, fellow developers!

I’m looking forward to participate the next LD, but I’m also a bit worried.

This time we got 1910 entries, 1910 amasing games! But at the previous LD we had 2711.

It means we had ~30% less entries this time. It is a significant amount.

I’m not going to say that the decision to disable ratings was good or bad, but it definitely significantly decreased our audience (or maybe it was because PoV said that there will be no LD?).

PoV said that he takes the break for one LD only. The last one. I assume now we he’s going to return and ratings will be back, right?

Now I just want to be sure that the next will go properly. Properly = with ratings, at least with some kind of them.

IMO the audience decrease that we got this time clearly shows that the ratings are important. Maybe we could change the system to make it less abusable or something.

If PoV or someone from the LD team is reading this, I just want to say that it would be very nice if you’d tell us what’s the plan for the next LD.

Comments

30. Sep 2016 · 14:54 UTC
Sorry, no time for a longer answer, but PoV’s plan for this LD was to completely skip it, not just removing the ratings. Due to community effort we got an LD, with 1910 entries, instead of no LD with 0 entries!
g12345
30. Sep 2016 · 17:02 UTC
I’d suggest that it’s much, much less than 30%.
30. Sep 2016 · 23:29 UTC
> or maybe it was because PoV said that there will be no LD?

Atomic Reconstruction is now a full game! check it out!

So, my game for LD36 recieved quite a bit of refining and tons of new maps to play, I try to get it on steam now but it is also already available on itch.io.

Atomic Reconstruction is a chemistry based puzzle game where you have to use fusíon and fission to create specific atoms out of other atoms. The maps limit your possibilities to combine and split so you have to think ahead. The game now also features a online highscore, so the fewer steps you need to solve the maps, the better!

Desert Strife Post-Jam AI (with more code examples!)

GIF!

Intro

Took a while (too many projects at the moment; loving it!), but here it is: Part 2. The basis of the system is still a reactive AI using heuristics. It doesn’t plan ahead at all, which is good enough even if it does show every once in a while.

The full AI code can be found here, if you care for that sort of thing!

Heatmaps

Heatmap, the main technique utilized, simply stores values in an extra tilemap (int array!) for spatial information evaluation. In this case the heatmap stores threat and support values used in choosing the AI attack target and movement path.

Pic2Small

Heatmap visualization

The recursive heatmap function is called for each enemy and ally on the map

Threat evaluation

Calculating the threat (and support) values is a cinch: Add up the probable averages of all usable weapon types of your allies and enemies. There is a bit of quess work involved if the enemy ammo counts are not known already.

 

 Nothing out of ordinary here I’d hope

Panic!

New feature alert! Taken that we already have threat values for each group and location data about safe areas, we might as well have a bit of fun with them! Every time a group gets into a fight its support value is compared to the threat level around it. A high enough difference will send the group in panic, running away from enemies and finally fleeing if reaching the level border. Now you can bully your enemies to submission!

PanicCalculation_

Panic also ensues if the total enemy force is overwhelming, but that is checked elsewhere

Conclusions

Simple and seems to work alright. In the next project I’ll be using Monte Carlo Tree Search, no doubt about that. It is much less work with potentially more intelligent results. Working on a generic version at the moment.

Play it here!

PS:

seththefirst suggested taking a look into AI utility functions in part 1 . The threat level comparison turned out to be sufficient so I didn’t implement anything like it, but maybe you (yes, you!) will find it useful.

Tags: 2D, AI, animated gif, code, gif, Net C#, post-jam, unity

MiniLD Postmortem – Foregunners: The Genesis Saga

If the above looks interesting, you can have 30 seconds more (maybe a minute if you read slowly and really savor it) of the same by following this link!

In the past year, my experiences with GameDev and programming in general have been:
1. Intending to enter October Challenge ’15 and failing miserably due to being in maybe one of the darkest periods of my life. Like, didn’t have the electricity or internet to enter, even if I had the motivation.
2. Writing a two-page design brief on how I’d rework the balance and mechanics for my (uncompleted) July ’13 7dRTS earlier this year.
2. Writing a small text-based user survey form in Python for a volunteer organization just this August.

However, at the same time, I’ve been working on my career “five-year plan”, if you wanna call it, as well as stitching together the various stories and plot hooks I’ve dreamed up over the years into one overarching story.

So on Sept. 25… I moseyed over to /compo/ and saw that a MiniLD was closing soon. Armed with the memory of that two-page design document and just enough old code fragments to be dangerous, I got to it, intending to make a short combat demo demonstrating the visceral – but tactical, groundbreaking – but familiar combat I envisioned in my head. Yeah, that happened.
Sept. 25 – Entire day spent installing VS2015 and MonoGame (a slight departure from my old standby of XNA).
Sept. 26 – Implemented loading and rendering of multi-level tile maps.
Sept. 27 – Implemented dynamic perspectives and layered 3d rendering of 2d tile textures.
Sept. 28 – Attempted to port old collision detection code; partially successful.
Sept. 29 – Finished implementing collision detection.
Sept. 30 – Wrote story outline and fleshed out first section.
Oct. 1 – Implemented a mediocre state and dialogue system.
Oct. 2 – Scrapped above system and entirely re-wrote; unable to implement branching choices or flesh out the rest of the story in time. Submitted.

As usual, I set my goals very high, as in too high. I’m pleased with what I managed to accomplish despite this. True, it’s very simple and short, but with only about a week, working full time, and very little recent practice, I feel good.

I was also able to obtain a high level of polish; both the camera and dialogue elements move smoothly. I could have had more to the level if I had let the camera draw at improper aspect ratios, or more dialogue if I had let the text overlap and just appear on-screen without any transition effects, but taking the time to get those right will help in the future and makes the finished product feel much tighter.

My collision detection woes on the 28-29 were largely due to transferring code in 2D using Rectangles, to 3D using BoundingBoxes, and differences in how MS handles ints vs. floats and the specific methods of these structs. In the end, the fix is rather janky, but it works and I know why.


The cause of the problems mentioned above.

I enjoyed the theme and was really excited to run with it. Foregunners is a pretty expansive setting that I’ve been thinking about for a couple years now; March of the Mushrooms, my very first LD entry, is part of it. I intended to write a lot of dialogue discussing the philosophy of Determinism. I’m no scholar, but it’s of great interest to me, and relevant to the storyline I had in mind. Random generation is fairly important to the game, but mainly for procedural generation of skirmish maps. To try and imagine a version lacking this was exciting and challenging.


Old drawing from when I was still working on the game variously titled “Super Mushroom RPG” and “Legend of the Furnace People”.

I’m going to build off what I’ve made and enter the October Challenge. My ambitions here are very high; almost certainly too high, but how else am I supposed to push myself? Uh, that’s a serious question. Already it is October 5th and I haven’t gotten much further than I was on Sunday. The idea is to work on my design document during downtime and work and code on the evenings and weekends. So stay tuned. If I don’t have another update by the end of the weekend, you’ll know things aren’t going so well. Thanks for reading, and drop a comment if you play the game!

Tags: Foregunners, jam, MOBA, twin stick

Stencyl Jam 2016 – October 7-16 Theme Spooky! [ The Jam has begun ! ]

Quote From Stencyl Forums  Stencyl jam

Hey everyone,

It’s Stencyl Jam time again!

Game jolt link to the jam http://jams.gamejolt.io/stencylJam

Theme Spooky!

This year we are going for a 10 day Jam that will be hosted on Gamejolt. There will also be a theme which will be announced the day before the jam starts. Ill give more details on how to submit your game closer to the start of the jam.

Prizes will be,

1st Place $300 + Stencyl Studio license
2nd Place $150 + Stencyl Studio license
3rd Place $50 + Stencyl Studio license

Winners picked by a Jury.

FAQ  –> http://community.stencyl.com/index.php/topic,49248.0.html

Tags: game jam, game jams, stencyl, Stencyl game jam

Comments

Donni11
07. Oct 2016 · 19:54 UTC
The Jam Has Begun!!

Vintage Game Shop [October Challenge]

Hi everyone! Here is my entry for the October Challenge : Vintage Game Shop

Vintage Game Shop

Description

Vintage Game Shop is a game about using your knowledge of retro or classic video games to make profit!

Everyday, people will come to your shop to sell you vintage games and consoles. Your goal is buying them as cheaply as possible, so you can earn some money when you’ll resell them to another client!

Your profit will enable you to buy rarer and more expensive items, so you can complete your personal game collection.

Will you earn enough money to buy all of the most iconic games in history?

About

As you can see, this is a “documentary game” about the history of video games, and it was heavily influenced by the “Pawn Stars” TV show!

This game is an “hobby” project I made during nights and evenings after my day job. As an avid retro gamer and game history enthusiast, I wanted to create a game about history of video games for quite a long time. So, I finally made the jump!

To be fair, I started working on it long before October Challenge. Ideas and concept aside, the development work started in March 2016. In previous years, I wanted to take part October Challenge but I always lacked the confidence (and time) to expand my jam games into more polished projects. This year, I’m happy to finally be able to submit a “finished” game!

Oh, and this project is the reason I skipped LD35 and LD36 (too much work, so few time), so I hope you’ll enjoy it! :)

Play the Game [Browser – ArmorGames]

Play the Game [Android – Google Play Store]

OCCHIO IS 60% OFF! $1.99

Hey guys, you might remember that 2 months ago, my game OCCHIO released on Steam.

Well, for those who cannot afford the $4.99 normal price it has, you can now get it for $1.99, since it is 60% off. FUCK YEAH SALES ARE AWESOME!

http://store.steampowered.com/app/513140/

bye