LD34 December 11–14, 2015

Love this game! Btw I’m new here.

Ludum Dare 34 Favorites & Reviews by Tilde

Hello Ludum Datores, I’m Tilde from Backslash Network, I’m a new Youtuber to the Ludum Dare, this is my first year. I love helping indie devs out and showcasing their games while making people happy with my energetic videos. In my descriptions I always put a ‘letsplayability’ rating along two other witty review points.

Meowtastic Present Panic

This is one of my favorites; I love cats, it’s fast paced and it has scores (I’m very competitive). It’s called Meowtastic Present Panic. It’s very fun with cute art. This game should have an online high score option, that would be awesome.

 

From the Sea, Freedom

From the Sea, Freedom is a slow exploration, swimming simulator. You get to learn something about the ocean and you get to laugh at the references. There’s also a lighthouse, so this must be an epic game. With good music and a lot of potential, I recommend you play this game too.

Other #LDJAM 34 game videos:

I hope I’ve brought attention to some underrated games and I hope you enjoy my videos. You can still suggest I play (your) games here at my Twitter, or send me a message through Youtube. Merry late Christmas everyone. :)

Devs covered:

Tags: gameplay, ld34, Let's Play, Ludum Dare, review, video, youtube

Novascape – A Gameboy ROM in 48 hours.

Yeah, Ludum Dare was great fun this time around, and 2 weeks later I’m still rating the odd game that pops up so why not write about my experiences writing a themed gameboy game in 2 days?

It’s 2:20am, that’s a good reason as to why I shouldn’t but heyyyy, time is time.

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Somehow the game came together in a natural way this time around, I did a fair bit of play testing and the game evolved from a simple vertical thrust and one button to fire at things into more of a challenge against the odds.

Those odds being both coding for the Gameboy and making the most out of two button controls to achieve more complex gameplay than just thrust infinitely, avoiding all enemies, which at one point the game looked like it was going to end up being. Until…

That one thing that jetpacks infamously run out of…FUEL! Having enemies drop fuel cans, means the player has to hang around a bit to collect them to progress.

Which is fine, but, even with the added auto firing and gun-recoil for horizontal movement, how in the hell is the player going to get the damned things….

Have them home in onto the player of course, DUHH!

Honestly, those decisions I made on Day 2 are what really made the game work better. I could talk about how much of a thing it is to get the Gameboy to use sprite data, limitations of 40 8×8 sprites per screen and 8 per scanline and the finickiness of writing to sound registers for a long time, but, see it took just less than a paragraph. (Seriously, though, those sound registers and optimisation for a 4Mhz machine, gahh!)

Quickie Post-Mortem:

Pros: It was fun, challenging to make and a lot happened on the fly, there’s sound effects everywhere! I learnt more about GBDK, C++ and feel refreshed to tackle my other Gameboy games I have in development.

Cons: I still can’t compose music for toffee. No, really, offer me a toffee to compose music for you, I won’t take the toffee, I promise. Gameboy music. even tougher.

Go check out Novascape? Because you need to escape…the planet Novatron 7…Before you get consumed by hot, boiling lava rising up from underneath you!

Play the game, be frustrated at the old skool difficulty, enjoy it anyway hopefully?

 

Switchies !

Hi everyone, today we are making our first post to present to you our game!

We are proud to publish this trailer of “Switchies” !

We have to warn you this may be a difficult and frustrating game so please preserve your computer from your own wrath,

and check out our game (don’t forget to give us some feedbacks!)

For more addons we update new versions of the game on our website: http://switchies.xyz/
I would like to add that we all are students, it’s our first year and more our first game! (that explains our poor english level as you can see)

 

Good luck to everyone !!

Comments

Nnnnneeeedddd
29. Dec 2015 · 09:24 UTC
Trailer looks awesome!!!!!

LDJamerator Updated!

LDJamerator screenshot 2

Today I made some improvements to LDJamerator:

  • Filter out parentheses unless they’re part of an emote, because they’re otherwise unlikely to appear as matched pairs without a lot of extra logic.
  • Filter out double quotes for the same reason as parentheses.
  • Make it so that the next word after a colon or emote is not generated from the Markov chain, but instead pulled randomly from the entire corpus.
  • Prevent generated tweets from accidentally being verbatim copies of one of the 1500 source tweets. I use hashing to quickly determine whether a generated tweet is an exact copy, so anything less than an exact copy will not be caught right now.

I wanted to regenerate the corpus but it looks like the Twitter API won’t let me get old tweets, and most of the current #ldjam tweets are bot-trash or self promo, so it doesn’t result in good jamerations at all. I’ll have to wait until the next LD to generate a new corpus, but this should still provide lots of fun in the meantime.

Comments

29. Dec 2015 · 02:12 UTC
I think it’s fine as a joke, but do we really need more Twitter spam? I think you have the skills with the Twitter API to make something that would be useful to the Ludum Dare community. I’ve always wanted something that would notify me when someone leaves a comment on my game or comments on one of my posts.

Arc – Multiplayer Survival Mode Complete

multiplayer_survival_preview2

Got the Multiplayer Survival Mode (With Sudden Death) for my entry: Arc. Just got one more mode left on work on and then I’ll post a link to the Post Compo version on the entry.

In this mode the arc you are currently in slowly closes and when you leave it, it just stays the same it doesn’t close. So last man standing wins. And eventually there’s Sudden Death! (Shown above) Don’t touch the red! c:

(Sorry for the low quality gif)

Hi everyone!

At first I would like to thanks for every review/comments of my first Ludum Dare project.

I successed the first update of my project.  Let me share my first experiences with Ludum Dare

1. I tought, I develop fast my game, and the last 3 Hours I make models with Blender. I didn’t use Blender before. It was a horrible idea, because nobody can’t learn how to use Blender in 3 Hours 😀

2. I tought, my game will be awesome. Of course, my first game, that I develop less then 72 Hours, it will be awesome :)

3. I tought, I don’t have to send Post mortem. Yes! Because my game is perfect. I get review comments, and I realized my game is not perfect :(

4. I have to send Post mortem, but what time? I tought, I fix all the bugs, and make many updates before the end of Judging. Yes! I make many animations, I update the gameplay in three weeks, and I am working 8-9 Hours in weekdays. I don’t known… It is hard.

5. I tought, finally I finished my game. Yes, because my game was perfect in all time 😀 What is next step? I want to be better, so i try to make this game better. I try to manage this time, so I have a plan, and I write what is in the scope. More details are in my entry.

6. I tought, the balance of my game is good. Unfortunatelly, I didn’t fix the balance, the normal mode is very hard :( Try my post mortem (itch.io), or try my Jam version (Kongregate).
csoportgif http://ragnta.itch.io/ludumdare34 http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64481 Best regards, Szabolcs

Jet Team: Lazy Post-Mortem

This was my first LD (and 4th GameJam, actually), I made a game named Jet Team in two days of pretty lazy coding/drawing/e.t.c. Basically, themes of LD were not very suitable for me, I thought, so I lacked both a good game idea and a will to finish something big.
So I came with pretty simple concept: lazy side-scroller arcade where your goal is to fight incoming enemies with your squad of tiny spaceships and eventually assemble squad of 10 ships (so, here comes “Growing” theme). At first, I wanted to make “W” and “S” buttons to control the vertical position of squad. It did not seem very comfortable and also required to make different callbacks for different situations (these buttons also must be the ones which you press to start/restart/skip intro/e.t.c.). So a truly simple solution – use mouse position to define desired vertical position of squad. It was easy to implement, and also it went more natural than actual button controls. I made squad ships shoot on left mouse button press, but grew tired of constant clicking pretty soon. I decided ships should be smart enough to shoot enemy automatically as they approach on close Y-positions. And lo! this is how I got this concept for “Zero-button arcade”, the game where it’s pretty much enough to move your mouse up and down, and nothing more.
Remaining time I had spend on creation of different AI types, to make some challenge for player (actually, I went too far with game’s difficulty). Here’s my LD:Compo entry:
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=59837
In my honest opinion, it went surprisingly well for such amount of work. People liked this mechanic and  (suddenly!) my weird pixel art. So, after two weeks of judging, I decided to make some adjustments. So I present you Jet Team: Deluxe Edition. Some graphics improvements, difficulty changes and bugfixes were made, and game became much more playable. I hope you’ll enjoy this:
http://firellon.ru/jetteam_deluxe
Have fun!

Conga Master will be bigger and better

Hi Conga Master fans!

We can’t be happier! We are getting so many of good comments and reviews from you, that we’ve decided to make Conga Master, bigger and better!

Conga Master

We will let you choose from ALL the characters in the game, there will be more of them! and they’ll be different! some will run faster, some will get the attention of other dancers more than others… and more!

Stay tuned! And Thank You for all your good reviews!!

Tags: 2D, Conga, dance, game, ld34, Master, pixelart, unity

Added Leaderboard

hi

I’ve added a leaderboard to the post-compo version of my ld34 minigame.
You can try it here :)

Life: The Game – a crazy week

This week was really crazy for our game – quite a large number of Lets Play videos (including jacksepticeye and Draegast) appeared out of nowhere and our game pretty much blew up, attracting around 50’000 players in the last couple of days.

This was our first game jam and the first game that we (Tilen and Maja) actually finished as a team. The feedback was so overwhelmingly positive and encouraging  that it gave us much needed inspiration to start making bigger and better games.

Playlist of all Lets Play videos

We sincerely want to thank all of you for the support and encouragement!

Play Life: The Game

Comments

Geckoo1337
30. Dec 2015 · 05:15 UTC
50’000 players?

Not a bad game, but I can’t understand all this enthusiasm around this project. The gameplay is so basic. However the aesthetic is fun. Pretty mood. Good ++

Garden Grow Post-Jam Update 1.2

Hohoho! Merry Christmas, Ludum Dare!

That's totally snow, and not clouds

That’s totally snow, and not clouds

It’s that time of year when we get together and- Wait, Christmas is over? How long ago?

Well, damn.

Anyway, with the holidays out of the way, I managed to get some work done and updated the game! Unfortunately, no Christmas-themed art. The changelog can be found here, at my game page. Basically, new NPCs were added, which allow you to trade flowers, birds and magic for bonuses! If you think their prices are unbalanced, or you don’t like how the economy works or something, do let me know.

From left to right: Bird Feeder, Hunter, Wizard.

From left to right: Bird Feeder, Hunter, Wizard.

Buying gardens at 10,000 flowers hasn’t been implemented yet, there’ll be an NPC for that. I’m considering adding mini-games as well, something to do on the side if hopping on clouds somehow becomes too much. They’ll mostly be to farm magic and birds quickly, but at a price. Right now it’s just an idea, but we’ll see.

As for releasing it on mobile… I’m still fumbling my way in the dark on that one. Nothing a few Google searches can’t fix, I bet!

Anyway, thanks so much for all your support, I couldn’t (and wouldn’t) have done it without you guys. If you haven’t tried the game yet, go ahead and play the original version here, and the updated version here. Any bugs or suggestions, do let me know! Have a very happy New Year, Ludum Dare!

…I’m not too late to wish you guys a happy New Year, right?

Needing a game idea for new year party?

Hey!

If you still don’t know what you are going to do with your friends tomorrow night, you may consider playing Blobitronica! :p

You can still play it solo as well if you don’t know what to do before tomorrow 😉

Blobitronica_avoidTraps

blobitronica_2p

Click Here to play!

 

Have fun !

Memory Jump trailer, and happy new year!

Hi everyone!

I’ve made a trailer of Memory Jump

Thank you so much for playing my game, and if you have no played it yet, play it whenever you like! :)

Play Memory Jump

Thank you again, and HAPPY NEW YEAR!! ^_^

Jolly Jail Jumper [JJJ] – Playthrough on YouTube

lvl3_screenshot

There are some poeple who have beaten our game, but it also seems to be way too hard for others.

So for those of you who don’t have the time (or the mad skillz) to finish the game, but still would like to see the whole thing, we uploaded a full playtrhough of it to YouTube. Unfortunately due to “technical difficulties” the quality is not that high.

click if you dare:

https://www.youtube.com/watch?v=sJdhxutiy-E&feature=youtu.be

If you do have the time (and the mad skillz) you can play and rate (come on….DO IT!) our game here:

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46957

We Will Review Your Games EVERY Month!

Unfortunately Ludum Dare will soon be over and we will have to wait a long 3 months for the next one. But a lot of us develop games all the time. Where will will share our creations while we wait? Can’t there be somewhere to show off games at anytime? We decided to solve that. For now on you can get GameGrape Gaming Reviews EVERY month! So now instead of just seeing us on Ludum Dare you can now head over to our page and fill out the information for any game you would like and we will review it. You can also submit a different game every month if you’d like. We will even do a let’s play, game review, and a written review for your game. You send the game and leave the rest to us!

If you would like us to make monthly reviews, let’s play videos, and or written reviews or even just have us make a game review for your Ludum Dare game head over to: gamegrapestudios.com/gamegrapegaming.

GameGrape Gaming

HAPPY LUDUM DARING! 😀

 


GameGrape Gaming – Game On!

http://www.gamegrapegaming.wordpress.com

Comments

30. Dec 2015 · 22:15 UTC
The “head over to” link needs http:// to work correctly, as is it opens on ludumdare to a 404. Sounds like a neat service, I’ll be checking it out and hopefully you’ll be seeing games from me!