Dash is Complete!
Well, after 51 hours or so, I’ve completed Dash.
It has sounds, a splash with the Black Marble logo (If you haven’t downloaded an earlier version, that’s the name of my one-man game making effort), a title screen, scoring, and sounds.
Anyone who wants to play it can pick up a copy here.
Edit: pansapiens has provided me with a Windows build, which can be found here.
Post-mortem after the break.
Dash – Post-Mortem
What went well:
- Art style works well
- Sounds work fairly well with the graphics
- Level generator works reasonably well, and creates some interesting challenges
- Scoring works fairly well, rewarding player progress and giving bigger rewards for completing levels
What went badly:
- Some level segment types (Such as caves and tunnels) couldn’t be made to work without major world structure refactoring, and thus weren’t included
- Scoring system isn’t as sophisticated as I’d have liked
- Larger and more complex levels can cause some slowdown
This is the first complete game I’ve produced in a while! It feels really good to have made this game, and minimalism seems to be a natural way for me to operate.
The game came out pretty fun, and can get absorbing at times. Still, it is more of a time killer than anything, but that’s okay with me. There is a consistent aesthetic that carries through in the graphics, the sound, and the gameplay.
I kinda wish I was able to implement other types of terrain, though.
I’d have needed to rip up the world structure and the collision detection to make it work, but it would have been a good idea, I think.
All in all, I think it came out well. It feels good to get something done for a change, too. 😀




















































































The reason it crashed is because if you try to go left at the start, because your score decreases when you move left (And increases when you move right), your score becomes negative, and the display tries to display that negative number, but can’t.
The version I’m releasing tonight (Well, the Python source, at least. The Windows version will be released when pansapiens has the time to build it for me)