LD16 December 11–14, 2009

LD Calendar Time!!

Hey,

So the calendar pictures are DUE!  Here’s the deal, we need 12 people to make the calendar, so I want everyone going to join to post here.  You should probably get your initial pictures taken ASAP.  Once we have 12 people committed, we’ll work out the final details of photo editing so we can wrap this up!

Cheers!
-Phil

This entry was posted on Wednesday, November 11th, 2009 at 5:19 pm and is filed under MiniLD #14. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Ludum Dare #16 Date Survey Results

Well the results are in. We polled 150 people, and well… I think “wow” about sums up the results. Lets have a look!

Availability wise, we're split down the middle.

Availability wise, we're split down the middle.

Well, you can’t really ask for much more of an even split here. No matter which weekend we choose, 72% of those surveyed are available to enter. Yikes!

On to the next chart.

Preferences are... also the same

Preferences are... also the same

As far as preferences go, the 18th slips by the 11th by a mere single vote. Double yikes!

So what do these charts tell us? Well, they say we can pretty much choose either weekend for Ludum Dare #16.

As for the for the voting.

A majority want 3 weeks

A majority want 3 weeks

Well if we do the 11th, 59% want more voting time (3 weeks+). If we do the 18th, only 47% do. Personally I’m still leaning towards 3 weeks myself, but it’s good to know.

So when will Ludum Dare #16 happen? We’ll get back to you. The charts are split down the middle, so us moderators will have to debate OTHER reasons to pick one weekend over the other.

We’ll let you know our decision in the next couple days.

– Mike Kasprzak (PoV)

Mini LD #14 – Have you got a date yet?

This month’s Mini LD is this weekend and the theme will announced this Friday. If you haven’t seen the post yet, it’s a team competition – to take part, you’ll need to find someone to collaborate with.

If you want to participate and haven’t found a partner yet, leave a personal ad in the comments! Let people know what you can do, and how much time you’ve got free this weekend :)

Comments

DrPetter
11. Nov 2009 · 21:26 UTC
I’m considering it, but I don’t want to code. Leaning towards just doing audio for someone’s game, but I suppose I might be able to do some graphics as well. My plan is to inquire on IRC once the compo gets rolling, since there’s bound to be a bunch of people in the right mindset about.
11. Nov 2009 · 23:24 UTC
I’ve got two people who are willing to help a little bit (some sprites and a song), but I’ll still be doing most of it. I hope that’s good enough? I’d be happy to let more folks join us if anybody is desperate to find a partner.
12. Nov 2009 · 14:22 UTC
Ludum Dare,
12. Nov 2009 · 15:57 UTC
Help wanted Artist/Designer/Programmer to team with programmer must work weekends for FREE…
13. Nov 2009 · 13:10 UTC
Looking for a teammate to make something in Flash and/or Flex. I can take comedy or tragedy, you take the other.

Mini LD #14, Go!

Bah – it’s basically Friday, isn’t it?

Like the last TIGSource contest, this contest has a dual theme. You and you teammates can choose to use either theme, or both.

The themes are Comedy and Tragedy.

Unlike other Ludum Dares, this time you are required to collaborate! (If you haven’t found a partner yet, see the post below this one.) If your team decides to use both themes, each member should take creative responsibility of one theme each and ensure it finds a place in the game.

You can make the game at any stage this weekend that suits you. And don’t worry if you can’t start for a few days or if the project goes a little beyond the usual 48 hours – I have a very loose definition of weekends that includes Wednesdays.

Whenever you’re ready, you can submit your game here!

Comments

13. Nov 2009 · 00:16 UTC
Ooh, nice themes Terry. And I like your definition of “weekend” 😉
test84
13. Nov 2009 · 00:36 UTC
I’m stuck at a collision detection bug. Do you guys all use Game Maker and stuff? since implementing an enemy system takes me like 2 weeks.
13. Nov 2009 · 01:30 UTC
Thanks Zod you announced this early. It looks like it’ll take us 24 hours to decide on the kind of game to make before we even start working on it.
13. Nov 2009 · 01:40 UTC
Something familiar, something peculiar…
Tût-tûûût
13. Nov 2009 · 07:27 UTC
I love your vision of weekends too ! And your idea of requiring a partner has nice effects, like adding new people to the community. I was “hired” by Tenoch especially for this mini LD ^^
ippa
13. Nov 2009 · 09:17 UTC
.. Hard theme 😛
dertom
13. Nov 2009 · 10:47 UTC
…would it count as two if I’m a schizophrenic? One mind is doing the graphics and the other’s doing the programming! 😀 Ok,..just kidding!
14. Nov 2009 · 00:04 UTC
This non-restrictive theme was totally designed to make teammates fight.
Broxter
15. Nov 2009 · 17:24 UTC
So will you be accepting entries ’til Wednesday?
15. Nov 2009 · 23:29 UTC
Is there any kind of “official” time to get the games in by? If not, it could lead to a compo that drags on indefinitely (“have other people submitted their game yet? No? Then I’m sure going to keep working on mine!”)
jminor
16. Nov 2009 · 06:49 UTC
Boy this is fun. I just wish my job knew about this whole Wednesday weekend thing :) Hopefully I’ll have something playable before I have to go back to work.
cactus
16. Nov 2009 · 13:09 UTC
Game done, hell yeah!
Broxter
16. Nov 2009 · 14:18 UTC
I haven’t spoken to the guy I’m collaborating with in nearly 2 days. >_<
16. Nov 2009 · 14:56 UTC
We’ve only had three entries so far, so I’m in no hurry to call an end to this :) And I’m serious about the Wednesday thing; the games are far more important than any silly arbitrary deadline!
16. Nov 2009 · 16:59 UTC
Our game-making weekend turned into an awesome weekend of Mario 3 multiplayer and Super Smash Bros. It was good times but we didn’t accomplish much in terms of making a game :(
17. Nov 2009 · 03:21 UTC
I’ve got some time still, so if this thing’s really open to Wednesday, I’ll probably work on it until Wednesday :)
18. Nov 2009 · 04:57 UTC
Sorry if this is a dumb question, but is there anywhere to comment on individual entries?
Tenoch
18. Nov 2009 · 09:58 UTC
Also, PoV, entering non ASCII characters in the submit form is FAIL. Some utf8 is lost on the way. It makes my name look ugly. Poor, poor non English speaking countries…
Tût-tûûût
18. Nov 2009 · 14:39 UTC
Excuse me Tenoch (partneeer ! <3) but I find that my nickname looks far more ugly than your name :p
Broxter
18. Nov 2009 · 19:40 UTC
Wooh. Finished my entry.
19. Nov 2009 · 18:28 UTC
Question: what are the rules or procedures for updating a submitted game? I mean, I’m not totally sure how this mini LD works: will there potentially be voting? Or no? If there isn’t voting, can/should we update our game by simply replacing the current linked download? If so, is there an appropriate place to note changes being made, bugs being fixed? Or should the linked download not be changed after a game is submitted? Should I get my own website for development journaling on a game I’ve submitted? Thanks for the clarifications.
DrPetter
21. Nov 2009 · 08:30 UTC
Jordan: For development journal I think it’s common practice to just make blog posts here on the site. Check out other entries to see how they did it (like what tags to use, you might need to put in minild14). The search/link function seems broken though, trying to use the incorrect tag “minild-14”. I’ll talk to the adminators.
22. Nov 2009 · 00:09 UTC
Thanks DrPetter! And yeah, I know the ladders are weird… it was really an available time issue, as ladders are far easier to program for npc’s than proper jumping algorithms between platforms.

First Mini LD#14 c0dez

So..

First screenshot:  http://ippa.se/ghost.PNG

Rubyc0de @ http://github.com/ippa/ghost

You just died, floating above your cross… such a tragedy..

Alright I have to make a game

I need to collaborate, so the potential quality of my work could (Maybe it won’t, but with younger siblings helping…) go down, but, I should be able to get more done, making a better overall game. Now to get collaborating and brainstorming, maybe my Mom or my siblings or friends can help.

MiniLD doesn’t mean we should forget good habits

Comments

14. Nov 2009 · 23:44 UTC
Man, is that a stick of butter?
15. Nov 2009 · 02:22 UTC
And is that some kind of dagger?
15. Nov 2009 · 15:13 UTC
This meal encapsulates death itself! Death by blade, and death by cholesterol!
Tenoch
15. Nov 2009 · 15:25 UTC
XD

Yes, butter. The dagger is the spoon handle. Saddly I’m not awesome enough to eat with a dagger.
ippa
16. Nov 2009 · 12:41 UTC
a WIKING dagger!

A double feature from Dochburger

Hello game developers!

My new friend Doches and I are teaming up to bring you some Greek drama. A double feature of it, in fact!

Doches has been most kind in sharing his encyclopedic knowledge of the classic dramatic form with me, and we’ve also talked a bit of game design. An epic email thread, currently 20 communications in length, sits even now in my gmail repository, where it shall remain for eternity (or until Google gets shut down by the DOJ, whichever comes first).

Our plan is to bring you two games that play in parallel, one by Doches and one by me. Two very different games, developed in separate vacuum chambers, which toward the end of the weekend shall be suddenly smacked together into an amalgamation of some kind. Our primary goal (or mine, at least) is to end up with something jarring and weird.

We have a really exciting plan for connecting the two games, and have spelled out in detail the exact set of 6 functions that each game must expose. I believe this is what real programmers call an INTERFACE! This is some serious OOP we’re doing here, my friends. Bjarne would be proud. As I put it, somewhere deep within our epic thread:

It’ll be like painting a beautiful work of art, then duct taping a light socket to one end and screwing it into somebody else’s painting. It’ll be like overlaying a corporate management structure onto an artistic endeavor. It’ll be like making the most of a bento box.

We look forward to it.

Yours sincerely,

Doches + Hamburger == Dochburger

Slapstick

Hello! Is anybody here? We’ve got something real good for you here!

It’s called Slapstick!

Slapstick_vLDFinal

Play it in your browser here, or download a Windows executable here. Make sure you click in the game window after it loads up, otherwise it won’t receive any of your keystrokes.

Doches and I had a great time making this. This game is our take on Greek theater. You will be playing two games at the same time. The hero’s on top, the chorus is on the bottom. I made the hero, and Doches made the chorus. These are two separate games, guys. Two Ludum Dares in one pot.

WSAD = control the top game. Arrows = control the bottom game. Both games have a progression, and you win the whole conglomeration if you win either game. You cannot lose, but you will find yourself in trouble if you neglect either of the games.

This was a crazy experience for us. Lots of fun. Okay, it’s buggy and it’s rough! But that was part of the plan! These two games didn’t meet each other until a couple of short hours ago, and they are still getting to know each other!

I hope this variety of blindfolded parallel game development can be expanded into some larger events in the future, because it’s been a pleasure. We hope you will have as much fun trying to wrap your head around it as we did wrapping our arms around it.

Doches + Hamburger == Dochburger

Tags: comedy, dochburger, final, greek theater, parallel games, slapstick, tragedy

Comments

16. Nov 2009 · 07:04 UTC
Wow, this is pretty fascinating! I love the atmosphere and the way the music breaks up when you miss it. The double handed controls were pretty difficult for me at 9am on a monday without the aid of coffee, but the overall vibe had me enthralled. What a great way to collaborate too! :)
16. Nov 2009 · 07:05 UTC
I can’t figure out how to play this…
samel
16. Nov 2009 · 10:23 UTC
This rock! I like the double game at once, it make me going crazy 8p
Tût-tûûût
18. Nov 2009 · 14:42 UTC
I’m becoming crazy too. Though I keep loosing, I love the concept and the design.

Hungry at 2:40 AM

Hello,

Here in France, it is 2:40 AM. I’m hungry and so does my partner Tenoch (or at least so did he. Now, he’s eating bread with pieces of butter. I guess. Given that he’s in Finland I can only imagine). We have almost finished our game (well, he has almost finished, since I’m writing weird things to post on the blog), whom name is quite easy to remember : SMOTSBOTJOACDG. Nice, isn’t it ?

Ok, actually we just call it SMOTS. This name comes from a messy story of jealous girls… Jealous muses, exactly. It takes place on a greek drama stage, and there is an incredible love story . But you’ll also find a coat stand, a cactus, cerberus and a whale. And several very cute girls. Tenoch-approved.

Well, I don’t want to spoil the whole thing.

Just wanted to say this was my first LD. Anyway it was very impressive ! I lost my partner on satudray night (he took the longest break of his life), so I coded alone from saturday to sunday 2:00 PM in a language I discovered on… friday. About 6 PM, I think. Finally it was OK, Tenoch is a nice geek and his code is well documented :)

Well, that was nice. And fun. Next time I may play the game in solo ! But first I’ll have to finish my presentation for tomorrow 8:00 AM, and eat, and… ah, maybe sleep a little. Just a little. Or not. Wait and see.

I hope you’ll enjoy smotsing.

Comments

Tenoch
17. Nov 2009 · 23:53 UTC
Partneeeeer! <3

Maybe at some point we should release the game :S
Tût-tûûût
18. Nov 2009 · 00:27 UTC
Yeaaaaahhh ! We should !

Striking Mess On The Stage (Because Of The Jealousy Of A Cute Divine Girl)

Striking mess on the stage indeed...

Striking mess on the stage indeed...

A MiniLD #14 entry by Tût-tûûût  & Tenoch

(a.k.a. smots)

Get it here. (Available for GNU/Linux, Mac OS X and Windows)

Sources are inside the .love file, which is a renamed zip. You can also find there the music/graphic files, if you want to listen/watch them out of the game.

Might follow a postmortem post, once we both get some sleep to compensate the week-end. And yay for including wednesdays in week-ends.

Here is a copy of the README file, which contains instructions for the game:


An divine love story

Hello, I’m Dionysos. I hope you’ll be able to help me.

You see, I think that two women are in love with me. This wouldn’t be a big problem if only these two women were not… goddesses. Yes: they are Thalia, the Muse of comedy, and Melpomene, the Muse of tragedy…

Out of jealousy, they try to destruct the art of each other: while a tragedy is being played somewhere on the world, Thalia messes up the mind of the actors and makes them play a comedy! So does Melpomene in comedies, of course.

I can’t make a choice between them: they are equally important for the human kind. And, as you will see, they are equally… cute.

I borrowed a few thunderbolts from Zeus and I strike the one that shouldn’t be on the stage. I hope this will calm down their anger…

The game

You’ll be randomly Thalia or Melpomene (you don’t need to know their names in fact). As a consequece, you’ll be either Comedy or Tragedy, represented respectively by pink and blue.

You must turn all the actors from your rival into actors of your Art. Easy game, isn’t it?

However, there are not only actors on stage: there is scenery, too! You’ll win when all the props on the stage are in your color. There is a bar on the left to let you know the repartition of the objects. You can’t interact with props. Only actors can. But you can inspire them…

Oh, and there is the other Muse on the stage, too. Otherwise it would be much more boring, you see. She can do the same things as you: turn your actors to her side.

Control

Move your Muse with the arrows of your keyboard.

“Switch” an actor with the spacebar.

Push escape to… escape.


Licensing

Source code is copyright Agnès Haasser & Noé Falzon, released under the
GNU GPL v3.

All music is copyright Noé Falzon, released under cc-by-nc-sa.

All graphical assets are copyright Agnès Haasser, released under
cc-by-nc-sa.

Tags: screenshot

Quixote

Here’s my entry for Mini LD #14.  It’s a game about Don Quixote.  This is my first entry to LD and my first time using Flixel.  Let me know what you think.

http://pixelverse.org/portfolio/quixote/

Quixote Screenshot

Quixote Screenshot

Comments

jminor
18. Nov 2009 · 17:33 UTC
Thanks. I didn’t test the web page in any browser except Safari. I think I fixed it so you can click to play now. It should open in a new window (although the window size is not right… ugh).

Click The Clown: The Ultimate Collection: Director’s Cut Edition


The Helix Community unveils its long awaited submission to the series of Miniature Ludum Dare Competitions. Built upon many of the classic staples of modern and old-school gaming, while bringing a new and unique twist, Click The Clown: The Ultimate Collection: Director’s Cut Edition is certain to please gamers of all creeds.

As you’d expect, being a collaboration between all of the top minds behind your favourite video games, CTC:TUC:DCE stands at the top of its field as a rare example of the perfect game. Get ready for a non-stop action-packed rollercoaster ride of intense gameplay, beautiful graphics, and epic storytelling, backed by one of the most masterfully composed soundtracks in recent memory… and that’s just on the menu screen. CTC:TUC:DCE will keep you glued to your computer from start to finish and leave you begging for more when it’s over.

To miss this is to make the biggest mistake of your life.

“This is, perhaps, the deepest game I’ve played in my whole career as a gamer. A truly astonishing experience.” ~ LFF, co-creator of CTC:TUC:DCE
“I agree.” ~ chuchino, producer of CTC:TUC:DCE
“Stunning… simply stunning. Easily the best indie game released this year.” ~ theindiegamereviewers.com
“Play CTC, and you’ll never want to go to any other game ever again. It worked with me several times.” ~ Acium Radd, age 13
” 一度幸せな星に “は来た; CLOWN 望まれただれ世界を変えたか彼は生命および愛を持って来たそして全体的なしかし中心のチッカーのまわりの子供へ笑うことはカチカチ音をたてることを止めた 彼のとして”を受け取った; CLICK そして悲しさは消えた. 10/10/10/10” ~ Famitsu
“I heard it has clowns. Can’t go wrong with clowns.” ~ quakster, creator of Megaman sprite comic B.O.L.D.
“Awesomely cool…” ~ Roger Ebert

Download now!

Comments

Perspective

So, here’s my first ever finished entry into any game development competition.

It’s a two-player co-op game, where the two players see the world from wildly different perspectives. One funny (the two players are clowns in a world made of gift-boxes, throwing pies at walking piñatas), the other tragic (you play as soldiers mindlessly killing innocent civilians).

The compo version (about 48 hours) can be found here (Windows) and here (Linux/source).

An updated version (added health packs/candy, a score meter, changed the screen-size, added a full-screen option, and made the game a bit more difficult, to keep the players together) can be found here (Windows) and here (Linux/source).

Towlr Mints!

I recommend against eating them. Wholly unmodified photography by myself and hamumu. Really! Maybe!

Towlr Mints

Tags: mints, towlr

Comments

19. Nov 2009 · 04:48 UTC
OMFG+!
19. Nov 2009 · 13:39 UTC
The thing is, if you eat one the wrong way, you black out and have to try again.

PoV and the rest of 2009

Hi everybody,

I just wanted to let you guys know I’m going to be a little busy over the next few weeks. I’ll be around to make sure the compo starts and all that great stuff, but you may or may not see me much in IRC. Crunch time about sums up what’s going on.

You’ll be able to follow along on my blog, as I’m keeping semi-regular updates going there (though expect a delay on the next one), but it’s nose to the grindstone time for me. My schedule for Smiles PC puts me shooting for a release candidate by the middle of December. Distribution plans to follow.

Following that, there’s something else I want to sneak in between now and GDC (March 9th-13th). That’s a little more than 3 months from now. And no, it’s not Towlr for iPhone (though that’d be awesome). So, time is tight.

As always, if there’s a site maintenance emergency, and if Phil’s not around, fire me an e-mail. mike at sykhronics dot com. Alternatively, you can message me on twitter, mikekasprzak. Both will get my attention relatively quickly.

Thanks, and I look forward to showing you what’s up.

Mike Kasprzak (PoV)

Sewers

Here is the game Andy Wolff and I made.
It’s a game about a small boy in a large sewer. It’s your job to get him to interact with his surroundings in the hope to find the five different endings. I’d like to think of this as a complicated love story with the raw emotions of humans really showing. It brings up the complexity of how people deal with relationships and ultimately what they do to keep them alive. It’s very deep.

download (windows)

Tags: MiniLD #14

Comments

25. Nov 2009 · 03:35 UTC
I really liked the style and wanted to see more, but when a gator gets you you go all the way back to the beginning and I kind of got sick of the first few screens.

bunnies vs. bunnies

Hi all! My name’s Jordan, I currently live in Korea, and like Vede, this is my first ever LD entry. If you’d like to know a bit more about me, I’ve got a little bio over at my website. I’ve been out of game creation for a long time, but am excited to be back into it, and I had a lot of fun with this mini LD. I collaborated with a friend in the States via Skype, who contributed  ideas, and created the graphics. We kind of mucked about most of Saturday trying to fix on an idea, but then spent Sunday through Wednesday working hard. We completed and posted the game yesterday, just making it in under the “Wednesday weekend” radar, but I was too tired to post anything else at the time :).

title_screen

Anyway, the game is sort of a platform rts, kind of, with rabbits. You can get it from the LD entry page, or via direct download link (Windows exe).

Tools: Game Maker 7, Photoshop.

If you’d like to know a bit more about the game and the creation process, and how the heck it fits with the theme, just hit the break (you may want to try playing the game first, as it’s a bit spoilery):

So basically, we decided to go pretty literal with the tragedy theme, and try to make a game about exploitation, racism, and genocide. Wow, that’s a mouthful. We also wanted to try to work in the humor angle somehow (crazy, I know), which is one of the reasons we went with cute bunnies exploding. There’s nothing about the game that’s “haha” funny, but there is kind of a black humor there, I think.

The idea was to make a game that started out looking like a basic resource management/rts kind of thing (and cute, to boot), but then gradually became more and more sinister, ending with the player complicit in genocide. I’ve wanted to do something like this for a long time because genocide, racism, oppression of minorities are very real problems in places I’ve lived, and I want to see games that speak to issues like these. I’ve also always thought that something like this would work well as a game, because so many games are actually already about genocide, but the games are abstracted enough that players don’t really consider that what they’re being asked to do is wipe out another race of people, or robots, or whatever. So in a way, the game is a critique of gaming, and game playing. No so much saying that games like StarCraft or Total Annihilation are bad (two of my favorite games of all time, actually), but just asking people to think. I also wanted to get away from the classic idea of “balancing the sides,” by pitting the player against a game where the sides were clearly unbalanced. I think a two player game where one player played the aggressor and the other played the victim would be great.

Anyway, this is all mostly theoretical mumbo jumbo, and I’m certainly not claiming to have accomplished any grand goals with the game we managed to produce in five days.

About that. Here’s a little timeline:

2009-11-20_043657

2009-11-20_044603

2009-11-20_044953

2009-11-20_045138

2009-11-20_053551

As the game stands right now, a lot of necessary coding work is in place to make something decent, I think, but a lot needs to be polished up, and balanced out, etc. etc. We had very little time, at the end of the process to make the actual levels for the game, which would have ideally had more time set aside for them. There’s a lot to be done! But I would love to get any feedback anyone is willing to give.

I think that’s about all I have to say at the moment. It’s been fun, and I am looking forward to playing the other entries!

http://necessarygames.com/bunnies_vs_bunnies40.exe

Comments

Almost
19. Nov 2009 · 20:52 UTC
I like the art. It seemed to be lagging on the large level where shooting bunnies was introduced, perhaps some optimization could be done for stuff that is offscreen? Also, a minimap would be very helpful, a quick glimpse of where most of blue is, where to find the resources I want and so on.
20. Nov 2009 · 02:51 UTC
Thanks Almost, for the feedback. I was considering a minimap, so I’ll get on that right away. As soon as I do some more speed optimizations that is :). Would you mind telling me how much processor/RAM you played it on? The game runs Okay on my 2.2GHz Core 2 Duo laptop, with 2GB ram, so I thought it was maybe fast enough, but I guess not.
Almost
20. Nov 2009 · 21:30 UTC
Hmm, I tried running at again and it seems to run sort of smoothly now; I probably just misinterpreted the relatively low framerate of the rabbit animations as being indicative of lag before.. Although it is difficult to tell what framerate I’m getting. Either way, it’s still completely playable; it just seemed to be slower)

Mini Ld #14, STOP

Ok, I think that weekend’s over :)

Congrats to everyone who took part! It looks like we had 13 participating teams, which is a lot more than I expected given the complications with the rules this time – you can view all the entries here. Let’s have a playing party in irc sometime this weekend :)

Next month is THE REAL Ludum Dare, with proper deadlines and everything! Find out more here.

Thanks again to everyone who took part, and congratulations!

Comments

Tenoch
20. Nov 2009 · 05:55 UTC
PoV said there would be voting at ~20 entries. Sadly we’re at two thirds only.

Any chance that ~20 entries will be turned into ~20 contestants, in which case voting will occur?
ippa
20. Nov 2009 · 10:44 UTC
A vote would be cool =) .. maybe with less categories though.
21. Nov 2009 · 05:33 UTC
Unfortunately, one thing we can’t currently do is let your teammates help out in the vote. I’d like to, but that’s a limit of our voting system right now. But if you guys still want to vote under these conditions, we could. With so few games, we’re going to need a majority of you to play everything to make the results meaningful.
simon123
21. Nov 2009 · 11:08 UTC
I’d like to vote and will play everything.
jminor
21. Nov 2009 · 14:02 UTC
I’d vote and play them all.
vede
21. Nov 2009 · 18:16 UTC
I’ll play them all and vote!
chuchino
21. Nov 2009 · 21:08 UTC
I’ll do the playing and voting thing.
22. Nov 2009 · 05:16 UTC
Sure, I’d like to vote and will play everything.
22. Nov 2009 · 05:17 UTC
And just to be clear, the games should NOT be updated, from when we submitted them, right? I mean, if we do updates, bug fixes, etc., we should make a separate post and link, right?
22. Nov 2009 · 05:20 UTC
(So we’re voting on the games as they were originally submitted, rather than with later additions, right?)
Tenoch
22. Nov 2009 · 08:29 UTC
“I’d like to vote and will play everything”

Sounds like swearing an oath 😛
22. Nov 2009 · 08:29 UTC
To be fair, yes. It’s a MiniLD, so the deadline itself was already a little lax as is. Use your best judgment.

Black and White and Red All Over

(Don’t vote for this one.  We totally know that we’re past the deadline.  We actually finished 95% in 48 hrs, but had trouble publishing… mostly just want feedback on our first group effort).

Here is our entry for Mini Ludum Dare 14
minild14-1

You play the role of the mustachioed newspaper editor who is trying to maintain a balanced coverage of world events.

When the game loads, press any key to begin and then use the up/down arrow keys to catch incoming headlines.

Some are tragic… some are comic… your balance-o-meter will tell you fair and balanced you are being in your headline gobbling.

Headline sources include realtime Google News Feeds and Onion. Comedy? Tragedy? I dunno.