LD16 December 11–14, 2009

My first Ludum Dare

Hi Everyone,

This will be my first attempt, and I’m not even sure I’ll have enough free time to finish anything substantial, or even interesting.

However… thanks to such a wonderful bunch of motivated folks such as yourselves helping to show the way, I’m in!  I’m going for it!

Good Luck All!

-vizionary

p.s.  When is precise time (EST) of Theme announcement/start?

Comments

vizionary
11. Dec 2009 · 17:26 UTC
midnight, GST….got it 😉
Almost
11. Dec 2009 · 19:37 UTC
Err, whenever the countdown timer reaches zero; which is 9pm EST by my count.
vizionary
11. Dec 2009 · 19:56 UTC
yeah, not sure how i missed that…so 2pm GST 😛

thanks!

Yet Another First Ludum Darer

I am not very good at this but I’ll see if I can make something.

Haven’t really made any real games, just prototypes but I guess that’s good enough!

Uh I’ll be using C++ with SFML and with fancy hand drawn art.

Hello

Hi all, i am first time here. I come from Mother Russia. Want to try LD!

Jumping on the bandwagon…

Well, since everyone’s saying what they’re going to do and that they are participating, and since I have no personality of my own, I’m going to do the same…

Going to use the same framework of last time:

– D3D9 initialization
– 2d graphics system (sprites and camera system)
– Texture manager (for resource cleanup, etc)
– 3d system (FFP based, lights, meshes, camera)
– 3ds reader (in case I want to go 3d this time, since I model much better than I draw)
– Application/Screen document model

And that’s it, I think…

You can download it and use it at will: http://clientes.netvisao.pt/~dandrade/Framework_LD15.rar

Going to use the same tools as always: VC2008, D3D9, sfxr, Photoshop, 3d Studio, Chronolapse for the timelapse video… Still don’t know what I’ll use for the music, but I’ll think of something…

Themes look scary… If it’s Twilight Fandom, I’ll throw the towel right away… :\

Anyway, good luck everyone, have fun and catch you in some hours!

Comments

NyanNyanKoneko
11. Dec 2009 · 17:43 UTC
What does FFP stand for?
TenjouUtena
11. Dec 2009 · 18:04 UTC
Fixed Function Pipeline… This is compared to a shader-driven pipeline, where you have to tell the card what to do at each stage.
Gilvado
11. Dec 2009 · 19:26 UTC
People are posting because technically you’re supposed to post what you’re using, as well as access to any basecode before the compo starts. Lately it’s gotten so big that no one really goes and checks out other people’s code anymore though ^__^.

NyanNyanKoneko Reporting for Duty!

I’m back!

Anyway, I’m in a bit of a bind. I don’t have any place to  host my images or files. I signed up for free hosting but it needs to be “approved” first. I have no idea how long that’s going to take.

I know I can use a site like tinypic to upload screenshots, but I don’t know of any file-hosting service I like. Well, if it’s Sunday and I still don’t have a web site, I’ll just have to figure something out.

Anyway, I look forward to this competition. I’m going to use Game Maker instead of C# and XNA as I did last time. I think I’ll keep it simple, I don’t want to engage in any any all-night programming fests. You see, I don’t even have a desk, so I have to hunch over my laptop which hurts my back. I’ll still make something fun though.

I’m glad to be back in the game-programming spirit. Everyone, do your best, and I can’t wait to see what everyone comes up with!

Comments

11. Dec 2009 · 17:42 UTC
I’ve found that laying on a couch with the laptop on the stomach works pretty well.
NyanNyanKoneko
11. Dec 2009 · 18:03 UTC
No couch either. I’m stuck in something similar to a jail cell, although I’m not in jail or anything. 😉
11. Dec 2009 · 18:03 UTC
Ask and ye shall receive — I’ll host your stuff, provided it’s not *ludicrously* huge.
NyanNyanKoneko
11. Dec 2009 · 18:21 UTC
Thanks doches. :)
11. Dec 2009 · 19:51 UTC
Images can be uploaded directly to the blog. There’s a little icon above the post box and tools for it.

yo

gonna do something probs

first time at this

gonna use GM to bring out the awesome

that is all

framework_LD48_tonic_200912

In the past many have posted basecodes before compo. I also used some sort of basecode, which has usually been just a dump of the very basic stuff from my previous entry (available for anybody already), maybe doing some small changes every time. Sometimes I have done this basecode extraction stuff during the compo and sometimes a little bit beforehand.

Since many have posted their basecodes separately, I decided to make my take on it available for you all in a zip file as well. Once again this is just a slightly modified dump of the base stuff from my last entry. :)

Get a little bit of more info and a link to the zip file here:

http://jet.ro/2009/12/11/little-framework-for-making-prototypes-or-an-ld48-entry/

Uncertain

I’ve had a cold for a while and my brother might want to do something tomorrow, so I’m not sure how much I will be able to participate.  If I do, I’m not sure if I want to try to use the Flex3 compiler for a Flash game (which will require some learning as I had not used it yet) or simply use PyGame (which I am already very familiar with, but not able to make Windows executables as I only have access to Linux.)

Comments

11. Dec 2009 · 18:52 UTC
Just ask in IRC. Several people use py2exe.
11. Dec 2009 · 19:29 UTC
Thanks, I guess I could simply ask if anyone is willing to py2exe my game if I manage to finish something.

powered by slugs

My Lua game engine thing: I call it “slug” [update: hit the slug tag for newer versions]

A bit rough around the edges and messy code, but it seems to work for what it does.  (Here’s a readme.)

Tags: lua, SDL, slug

Shower Now

Comments

11. Dec 2009 · 19:49 UTC
That’s great. 😀
11. Dec 2009 · 21:55 UTC
No, no, no. You’ve got it all wrong! The shower is the best place in the world for brainstorming! That is why I have scheduled a shower for tomorrow morning after I’ve checked the theme. 😉
sf17k
11. Dec 2009 · 22:05 UTC
pekuja’s right, I’m putting off showering until the theme is declared on purpose
11. Dec 2009 · 23:52 UTC
Well, yes. I know I have stated in the past that the shower is a great place to brainstorm. I’ve solved a few problems with soap in my eyes. Don’t under estimate the power of the toilet either.

I return!

Well, I participated in LD 12 (minimalist), and I come back. Probably nobody remembers me, but I made a Flash game, and now I evolved: Pygame. I hope the theme doesn’t require too much graphics ability ^^.

I’m glad to be here another time. This contest is AWESOME.

Good luck!

Comments

11. Dec 2009 · 21:35 UTC
Hallow there Rudy! Good luck 😉

Last Minute Plan Revisions

As is my way, I’m going to sketch out one last set of speculations about my game.

Roguelike’s in the garbage. Not workable in two days. Heck, I’d need at least a week of Ideal Programming Time.

Instead, I’m doing what I’ve always done best: Action!

I’m planning on something fairly fast-paced that increases the challenge gradually. If I have time, it’ll have multiple difficulty modes.

C++ will be my language of choice. SDL, my library. I’ll be porting to Windows myself after I’m finished coding. If I’m ahead of schedule (And I’m saying a little prayer to Hephaestus tonight), then I’ll create a port to allow any Windows users with some spare time to try it.

I’ve been monkeying around with C++ since the last compo, and I think I’ve become much, much more efficient with it. At the very least, I’m going about as fast as I usually do in Python. Should prove to be an asset.

I’m not sure about the genre. It could be anything, except maybe a top-down run and gun. That wasn’t fun to code. At all. Since the themes are largely about the end of the world (Or the time after that), it might be a survival brawler. Against zombies. Or maybe a robot fighting to survive while being attacked by mutant humans.

And if “Twilight Fandom” comes up, you’ll be beating the snot out of angsty vampires.

So…

Here’s hoping.

— Mr., Dude

Spydog is in the (Dog)House!

Greetings everyone. *waves at the crowd*

I am new to Ludum Dare, I make games with Game Maker, and I plan to make something for LD16. I think that this is going to be a lot of fun, and with the guidance of the most incredible Designer of all time, I’m gonna try to design an awesome game.

Now…ahem… Let’s do this thing!

Let’s not be hasty

No ideas = no problem. I got my newest version of Flixel, some cheap beer, and a whole lot of time this weekend to churn something out. This time I will be recording a timelapse thanks to Keeyai’s awesome Chronolapse. And I’ll try to keep people updated on progress.

So it’s good to go tonight. Let’s rock!

Comments

echeese
11. Dec 2009 · 20:30 UTC
Hey, you should practice with the new Flixel. They’ve changed a bunch of things from 1.25. No more FlxArray and they also changed some of the collision functions and how keys are accessed.

Excitement!

Yay! So excited for this weekend. I will be making my entry in Flash.

Screencap TimeLapse is setup and ready to go so I’ll be able to upload a video after the event.

Blog updates will hit www.refrag.com first and I hope to cross-post here.

I’ll also be webcam live broadcasting via Ustream here: http://www.ustream.tv/channel/ludum-dare-16—48hr-game-making

Best of  luck to everyone!

compo rocks

athanazio workspace ld16

This is not my first time, and I hope is not the last 😛

Planning to use on this one the current beta version of  my framework that I started on LD15, that was made in Java, meanwhile I add Lua language to the mix, and support for android …  here is the link for this alpha version http://jaga.athanazio.com/2009/12/alpha-version/

for graphics inkscape and gimp

for the audio  SFXR e audacity

Tags: android, audacity, desktop, GIMP, inkscape, jaga, photo, statement

Getting ready…

This is gonna be my third LD. I’m pretty excited and I hope the theme is not gonna be Twilight Fandom.

Here are the tools that I’m going to use:
Compiler: FreePascal 2.4.0rc
Target platforms: Windows, Linux, Mac OS X (and maybe GP2X if I have too much time)
Editor: Komodo Edit
Graphics: Cinema 4D, Gimp
Music: GarageBand
Sound: cfxr (Mac port of sfxr), maybe Audacity

You can download my basecode here: LD16_Basecode (It uses SDL + OpenGL for graphics, SDL_mixer for audio and has support for Lua scripts)

I also wrote a little command-line tool to help creating timelapses on Mac OS X, download it here (32 bit executable for Snow Leopard and source are included). It basically just uses the “screencapture” utility to create a number of images (quite similar to the AppleScript that has been posted here) which then just need to be converted into a video (using iMovie, Window Movie Maker or similar). It should also work on Linux (if scrot is installed), but I haven’t had time to test it.

Tags: basecode, freepascal, mac os, timelapse

Newbie here!

Yup, it’s my first LudumDare, and I’m participating with Game Maker.
I hope we’ll can see great games!

Good luck! 😉

Comments

11. Dec 2009 · 22:35 UTC
I’m a-likin’ the avatar.

Goin to compete wot?

I am going to attempt to attemp to do this!

I have no real programming experience, so I guess we’ll see how this pans out; I will be using Pygame to code, and setting up timelaps to record my progress (what of it there is). I’ll try to get a webcam going, and even mobile updates (for the time that I am not at my desk). Motivational posters (plural) should be up shortly after I have any idea what the topic will be.

here’s hoping this goes well!

Good luck to everyone else participating!

ExciteWhale(shark)

ld16poster

Framework declaration:

So you guys can keep me honest, I just put the current version of the crappy framework I’ll be using up on BitBucket:  http://bitbucket.org/excitemike/stego/

I’ll be using that, FlashDevelop, Photoshop, Sfxr, and maybe this.

I cannot wait to start!

MrPhil’s Desk Shot

MrPhil's Desk Shot

MrPhil's Desk Shot

Tags: desktop

Comments

scellers
11. Dec 2009 · 21:24 UTC
You’re the cat, aren’t you.

All Set

It’s that time again: LUDUM DARE TIME

I almost completely hosed my computer today too, trying to install Arch linux to dual-boot with my Windows XP partition. Being a GRUB n00b I’d managed to render the machine completely unbootable but thankfully I was able to repair my master boot record and go back to the warm, snuggly, familiar surroundings of XP in time for the competition. In retrospect it wasn’t the best time to start juggling operating systems.

I think GRUB was having a problem with the SATA disks I’ve got configured in as a RAID using NVidia’s software RAID thingy. The disks seemed to change order before and after boot – the RAID disks appearing last in the list at first, then first in the list later – and also depending on whether I tried to boot from CD first or not. GRUB got totally confused about where to load its boot menu from, as far as I could tell.

Anyway, time to put that little problem aside and focus on making the greatest game the world has ever seen. Some of the themes were really interesting this time round. If I was a betting man I’d say the theme this time is going to end up as Exploration, but I’ve learnt to try and not think about it until the theme is actually announced.

My tools are going to be:

I think that’s the lot.

Well, I’m psyched. Are you psyched? I am really rather psyched, myself. Jolly good. Can’t wait!

Tags: grub, linux, psyched, theme, thinking, tools

I haz tilez!

friday_tilemap

After extensive fidoodling around with Flixel, I have managed to make it so it has a .raw image embedded into the SWF which it reads and uses as map data.  Voila!  Now I will be able to edit my map in Paint Shop Pro as is the standard among my people.

gui

My underwelming gui class

gui.rar

Good luck to all!

Seasons Greetings

LD16 will be my first go at Ludum Dare, or anywhere. It’s going to be a fun weekend.

I don’t normally accept dares

But since this dare is latin for “to give” I will make an exception.

This is going to be my first time participating Ludum Dare. I don’t know if I will finish a game or not. I am determined to put some AI into my game whatever that game becomes. I’ll be using python/pygame but otherwise starting from scratch.

Tick, tock! Prepare for the Clock!

It’s almost time….. Make that last grocery store run. Sharpen your pencils. Grab a stack of scratch paper. Plug in your microhone. Take the dog for a walk. Pick out your favorite coding music. Sign into IRC. Start your IDE. And go rent Twilight. You’ll need it.

Tags: ld48_16

count me in

Doing my best

Comments

chronomaster
11. Dec 2009 · 22:33 UTC
That just asking to be surprise negative dare’d.
PsySal
11. Dec 2009 · 22:44 UTC
Just the opposite of mine!
11. Dec 2009 · 22:52 UTC
Funny thing.
11. Dec 2009 · 23:10 UTC
twilight is going to win, dont try and stop it!

Trying a hand of LD

Hopefully I am metaphorically dealt some good cards. This is my first Ludum Dare. I am thinking of using C++ and SDL or Gamemaker.

Participating (a little bit) after all

All right, so, I’ve managed to work out how to participate without a) unboxing and setting up my computer just for the compo, in the middle of a move, or b) leaving little software dev turds all over someone else’s computer, the solution being, use entirely portable (as in USB-stick portable) software for development. In this case, allinoneruby.exe, notepad++, mercurial (the command-line part only), pidgin (for irc), and whatever graphics software is already on this computer (such as MS paint, probably). This is made even more delightfully awkward by the fact that I normally do my work on a Mac desktop, and now I’m on a PC laptop. Should be awesome.

I should also add, in addition to my previously announced use of Ruby and Gosu, I may make use of chipmunk for physics, and I may steal some code out of an earlier project of mine, Operation Lambda. I anticipate using application-level code like menus, user preferences and resource management, not any gameplay code.

All that being said, this is still a busy weekend; nothing like 48 hours will be spent on this project.

Tags: gosu, ruby, tools

My plan…

Here’s my plan!

– I’m going to a hockey game with my dad, so I’ll be a few hours late starting.

– Going to call my wife from the hockey game and she’ll tell me what the theme is. So I can think about it at the game! #1 SON!

– But after that I’ve got the whole weekend blocked off and have extra cans of spray deodorant.

– Pizza pops, mac&cheeze, sidekicks for food, with some mana from heaven (AKA STOVETOP STUFFING) for added class.

– If twilight wins, I’m going to make a game based only on information from the trailer, since that’s all I’ve seen.

– If it doesn’t win, I’m going to make a combo twilight-themed entry with the real theme.

See you suckas on the other side!

Comments

11. Dec 2009 · 23:49 UTC
What hockey game are you going to? I turned down Stars at Sharks because of LD.
PsySal
12. Dec 2009 · 04:58 UTC
I went to see Flames vs. Wild! Home team (Flames) lost… oh well it was still fun!

Game

So, after much contemplation, I finally decided that “What the heck, I’ll do it” is probably the best response.  I’ve followed LD for…3 years now, but never bothered to participate.  My problem is that at 5 tomorrow, I will be leaving to go home…and pretty much unable to code (except possibly to upload onto here).  It is 7 when the competition starts for me, so that gives me 22 hours.  I’m considering staying up all night…but I *am* meeting family after a long time, and I probably want to look presentable.  We’ll see how long it takes me to make the general stuff.  I will be using Game Maker.  I am less proficient in it, but I know it is easier for me to get a game up and running (I am really bad at graphics) than anything else.  I love Java, but, due to school, I know C++ better.  So, I may change at the last moment to C++…if I want to do advanced algorithms…but otherwise its game maker.  I will also use google wave with some of my friends to come up with a hardcore idea 😛

Here is my meal for all 22 hours (plus the 2 hour ride home):

Paper plate

Thats right.  Nothing.  Due to the fact that finals are just over, the school is no longer serving meals….starting today.  I ate at 2, and I don’t want to leave and go somewhere else to eat, so I will be eating at 6…tomorrow.  Its fine.  I’ve done it before.

Anyway, good luck all!

Comments

11. Dec 2009 · 23:23 UTC
That plate looks scrumptious.

So close!

LD16 starts in less than an hour! I can’t wait :) I’m excited this time around, because I think I’m proficient enough in C++/SDL to use that, instead of Python/PyGame like last time. Unfortunately, now that I look over some of the other posts so far… it seems like alot of people are using Python/PyGame for this compo… where were these guys last time? lol

Anyway, I haven’t attempted to convert a C++/SDL game from OSX to Windows yet… which I’ll need to do for the compo, I assume. I’ll just cross my fingers, after all my Luck modifier’s a +3, I think I’ll be alright 😀

Here’s a pic of my (messy) workstation and our newest kitten:

Workstation and Kitty

Workstation and Kitty

Comments

11. Dec 2009 · 23:16 UTC
cat meme detected

Desk Photo and First Food Photos

So, just because I took the pic (And I _was_ doing the clouds warmup)   (Pics and such continue below)

Here’s Thursday Dinner if Chili (and Beer).

TU - Din - Thurs

Then tonight was Fancy Franks.  It’s like Hot Dog Casserole.   You make What is basically cornbread, then you but hot dogs in, fill with cream cheese, cover in mustard, katsup, bacon, and cheese, then bake.   It’s yum!

TU-Din-Fri

And here’s my probable workspace.   I have a real computer in the other room with a ream graphics card in it, but we’ll see what happens.

TUDesk

Tags: desk, deskphoto, food, foodphoto

Requiem for a pie

Going into the 48, I was planning to have a dedicated pizza on hand in case I should get hungry (and I would). My friends work at Papa Johns so I get one on discount, props be to them. However, I am probably the nicest person alive and put myself at the misfortune of leaving the pizza DOWNSTAIRS where my family lives and I don’t.

What follows might be traumatizing to many, and is even banned in a few countries. Please avert your eyes if you have sensitive stomachs.

Pizza begone!

I’m afraid this will be a long, long night.

Tags: foodphoto

Comments

TenjouUtena
11. Dec 2009 · 23:25 UTC
I love how there’s a McD’s bag in the background too….
11. Dec 2009 · 23:26 UTC
bastards!
11. Dec 2009 · 23:29 UTC
Oh man… I’m so hungry at the moment… Way to torture me! 😛
11. Dec 2009 · 23:33 UTC
You might as well throw in the towel now. There’s no hope for you anymore.

Entering the Contest

This is my first Ludum Dare, and hopefully my first succesful one as well. Almost certainly using pygame. My skills aren’t that excellent, but I think I can write a game with enough motivation.

10 minutes to go, totally not prepared.

I’m kinda hoping Castles will win. If it doesn’t, I have no idea what I’m going to make. 😀

I’ve got my chronolapse set up, the livestream is going, and eclipse is set up to a brand new empty workspace. Now all I have to do is wait.

Good luck, everybody! And have fun!

Framework Declaration

I will be entering using C++, Ogre, CEGUI and OgreOggSound if I get around to using sound. I have a framework (well more like a collection of helper classes) based on the needs of my previous LD entries located here (Just the headers and libs). It requires Ogre, CEGUI and OgreOggSound and is a bit rough and messy right now.

Will gamemake!

2nd Time ludum darer here. I will be using Flash Builder (no FlashDevelop anymore… :( ) and most likely Box2dAs3.

Good luck folks! :)

game makeing tutorial

oh no LD haha its crappy game season

i hope the theme is snow because i know wher to get some LOL its in my back yard

i made a tutorial to help people I hope you like it

  1. get an idea. like rolling snow balls
  2. make a clear simple goal from it. “make the biggest snowball” isnt clear because you dont know biggest than what? i will use “roll up all the snow”. other good ones are: get to the exit without dieing, eat all the apples, kill the evil boss. if its not simple the game will be confusing
  3. add obstacles to get in the way. if the snowball is too big it will be too hard to push so thats my obstacle (you can only push it downhill). it will be a puzzle game to rollu p all the snow by finding the right way to roll your balls LOL
  4. make sure its not boring. if your game is about shoting enemys and theres no reason not to shoot them then its a crap game because “should I shoot him?” is a boring choice. good decisions make you give up something because fun is when you make risky decisions in your life. so the risk in my game is that rolling a ball makes it too big and then you lose the puzle
  5. test it by makeing a simple version on your paper so you know its fun. delete all your boring ideas, you mihgt have a lot of them so dont fall in love with your turd game haha. look at my game that i made in like 10 seconds while i typed this (my camera string is not part of it tho):prototype
    i also wrote down the rules which i edited until it was fun to play. can you get all the snow??? you move snowballs up down left or right, except against an arrow, unless they rolled into it. balls dont roll downhill automatically, you have to push them down. also its supposed to say “10 or more” snow. i already started that level it was kinda tricky
  6. now you can add powerups very carefully but dont forget to make them intersting tradeofs and dont add them if they make the game boring. i could add a rule to remove one snow by melting it with pee but I havent played the game enough to know if it would be any more fun also its kinda gross

so now you can make your game. but watch out for these highly important tips:

  • design while youre sleepy at night or just got up because thats when your brain is the best at creativity and art
  • write down your ideas so you dont forget them when youre programming
  • if youre not sure about an idea, do not do it. simpler is better.
  • finish the game in 24 hours, because it always takes twice as long as you expect

good luck making your crap game, everybody! (plz vote this 5 stars if you liked it)

Tags: design, how to, tutorial

Comments

ProPuke
09. Dec 2009 · 23:44 UTC
***** Bestest guide evar
SonnyBone
10. Dec 2009 · 00:15 UTC
OH MAN. IT ALL MAKES SENSE NOW.
Almost
10. Dec 2009 · 01:03 UTC
***** Very helpful
10. Dec 2009 · 03:00 UTC
***** five yellow snowballs
10. Dec 2009 · 04:37 UTC
Fantastic article :) I totally agree on the ‘aim for 24 hours’ thing.
10. Dec 2009 · 07:02 UTC
5 stars! as it was a very good guide :)
mocker
11. Dec 2009 · 23:51 UTC
Unspoken tip: Don’t waste time woryin bout grammrs or spellin

Alright!  Exploration! I’m ready!

Civ clone? could be cool

Fog of War? Yeah maybe!

I’ve found a camera I can use, just a warning,  because of an unmentioned  issue involving a cat,  it only takes pictures with a ‘bloom’ filter on it.  Pics after the split.

Desktop!

Desktop! Don’t mind the mess!

Provisions!

Provisions!

Provisions!

An EXPLORATION in FOOD

Ludum Dare 16 is: GO.

My stomach is: OMG.

Muy bueno roll is: DELICIOUS

See you on the battlefield, suckaz.


High quality close-up:

http://i20.photobucket.com/albums/b246/SonnyBone/Ludum%20Dare%2016/closeup1.jpg

Tags: foodphoto, starbucks, sushi

Here goes… something?

Exploration. I can live with that.

For a while it looked like I might not be able to participate in this iteration of the fabled Ludum Dare competition of old. However! To my own great fortune and, I should think to the good fortune of everyone involved, events have transpired such that free me to contend, even if it’s in a rather truncated capacity. I will be using such valuable tools as C/C++, OpenGL, and SDL, as well as a framework that I made to get things rolling, which can be found here.

Good luck, and have fun!

Tags: journal

This is awesome

I was just thinking earlier today on what might make a neat game, and this theme is a perfect match.

I’ll give you one hint: John Conway’s Game of Life

 

That’s where my idea stems from, but I’m using it only as a supporting gameplay mechanic.

 

By the way, I have a live feed going at http://www.livestream.com/madksludumdare16

Comments

12. Dec 2009 · 00:37 UTC
I’ve always preferred John Carpenter’s Game of Life myself.

So Exploration…

Mmm…my mind is blank. I think i am going to bed and start fresh tomorrow. Because the only thing that comes to my mind is a hidden object like game.

My plan of attack

Objectives
Primary: a well polished entry
Secondary: take time to plan things out
Tertiary: a fun game

Plan
Phase 1 – Ideas

  1. Brainstorm for an hour
  2. Select best idea
  3. Prototype core game-play (try to take less than 3 hours)
  4. Evaluate idea/prototype’s potential to meet Objectives
  5. Repeat until and idea is selected, or it is 5 pm EST on Sat. (select best idea in that case)

Phase 2 – Develop Game-play

  • – work until 10 am Sun
  • – focus on fun and presentation

Phase 3 – Polish

  1. Build a nice Load/Start screen until Noon on Sunday
  2. Create a sound track until 4pm
  3. Create a tutorial mode (or helper pop-ups)
  4. Use any remaining time to improve polish

Sleep as needed lol

Tags: Planning

Well, this is a wreck

Theme turned out to be one of the two I had a theme for (the other being having a game about Fandom of LoZ: Twilight Princess.)  The general idea is that the player will control a submarine, which explores a shipwreck in hopes of coming out with grand treasure.

I plan on using:

Unity with Javascript – Um….. I’ll consider this a crash course.

3D studio max – if these weird graphical errors stop

sfxr – because nothing else can make sounds quite like it

Photoshop – if I by chance decide to make some textures

X2

So my work space

My desk

DSC00500

 

My desk (no computer)

DSC00496

Plans

DSC00497

 

DSC00498 

My electronic keyboard

DSC00499

Tags: deskphoto

What to do

I’ve been using Python with Pygame so far, and I’d like to make an antarctic exploration game for this ludum dare. The only problem is I have no idea how to do perfect pixel collision. Oh well, I guess I’ll have to figure this one out.

I’m in!

I’m up for exploration. I will be using Flixel and having a good time :)

oh yeahhh

samwich
moton doo
bring it on

Food Photo – Friday Dinner

Just putting the idea I have to task in my head before I sit down to sketch.  Good time to eat dinner.

Hot dogs, corn, chips and salsa. The corn water started to invade my hot dog buns, so I had to separate them. It won’t do to have soggy buns.

Tags: foodphoto, ld48_16

Space Exploration .. ready

Drifting in the Stellar Winds

(working title) I’ve decided in a game that is essentially, way too complex for someone who hasn’t made any working games recently. The basics are: -Top Down 2D: Simpleish topdown 2d movement, 4 directions with a giant seamless map loaded in the background –Space Exploration: You are in a smallish space ship powered by solar sails . -Persistent Endless Universe: The ‘map’ is procedurally generated on my server and streamed to the flash client. The universe limits are essentially limitless as any time a player approaches the existing ‘end’ of the map, it will generate new data for that area. -Psuedo Physics: simplified game physics basing ship speed off of ‘solar winds’ and gravitational pulls. Certain solar bodies like different star types, black holes etc will have different and potentially deadly affects on the ship -Planet Exploration: All planets that are generated will have different environmental variables. Once that the player is able to approach will generate their own procedural based data that the player can explore via small landing craft. Exploring will be 2d topdown and streamed as well. -Planet Interaction: ideas for what the player can find on a planet -primitive life forms -resources (fuel, alien artifacts, food, tradeable resources) -civilized non space-faring life forms ( limited interaction available) -environmental hazards -empire building? (at some point allow players to build their own settlements) -AI Civilizations: Randomly generated civilizations with their own ships, planets and space stations. Will react to player differently with various options for trading, missions, diplomacy and aggression, and various technology levels
The game portion will not have an actual objective. The player data can be saved to the server, so it is essentially a single player online game, with the potential of adding mmo support. You can however upgrade your ship and your technology, collect map data (allowing faster access with the ability to bookmark areas), increase reputation with alien civilizations and also collect warp points.
Since this is a 48 hour game competition, I’m aiming for an extremely simplified version of the above. Art assets are going to be tough for me, so maybe just a handful of different classes of planets,stars and other solar bodies. A very small tech tree and ship part list, and maybe two civilizations with variable personalities. Within 24 hours I want playable streaming map support for both space and individual planets

Starting Desktop

TimeLapse Running
I got timelapse running with Chronolapse about an hour before the comp and will capture cam and screenshots all weekend!

Need quick music?

I have a prototype of a music app I am working on, and I’m happy to offer it for you LD’ers to use if you like. The only catch is that you will have to capture the output using an audio tool like Audacity, since it doesn’t save to WAV or MP3.

It’s basically a chip-tune monome. Here’s the linky: http://www.madgarden.net/junkz/codez/pixelblipz.zip

And here’s a screenshot of it in action:

Comments

12. Dec 2009 · 01:10 UTC
Hey, just tried it out then – this is neat. Good idea, assigning different synth patches to different colours.
crackerblocks
12. Dec 2009 · 02:01 UTC
This is great. Will be using it for my game despite probable player ear distress.
15. Dec 2011 · 15:13 UTC
This is really good, too bad there is no export function.
15. Dec 2011 · 15:43 UTC
That’ll be really useful ! Thank you for sharing!
Krisjet
08. Dec 2014 · 12:47 UTC
Would LOVE to see an expanded version of this tool. Used it in this weekends LD, but the lack of export possibilities made it a bit cumbersome. Export + a way to sequence many of these after each other would make this like SFXR for music for future game jams.

In

Something MMOish in the lamest sense possible.

I’ll be using C++ and Allegro along with a couple of custom classes I’ll be posting shortly.

Exciting ideas!

Hey guys, I’m scellers, and this is my first LD. I’m extremely excited – just spent about half and hour with a friend and I think I have a solid idea that I’m genuinely inspired by. Dunno how long I should sit around and think about it, and when I should just sit down and start coding. I’m also a little scared that this is going to need a lot of art. Oh well.

I’ll be working in Pygame, since that’s what I’m comfortable with, and creating art in either or both Corel Painter and Photoshop.

lame title goes here

pew pew pew
Rocket, which moves, and shoots. It’s amazing.
Stars scroll at different speeds. Pretty neat effect.

Now I’m out of ideas. 😐

Also, here’s a low quality shot of my desk.
fear the jpg

Tags: desk, deskphoto, screenshot

Comments

SonnyBone
12. Dec 2009 · 02:43 UTC
Reminds me of the Mario Paint ERASER rocket.

Plan of attack.. and tea.

I haven’t used Flixel since the first beta, so we’ll see what I’m up against. I have a fairly solid plan for the game, with a few details to work out yet. It’s going to be a huge cavern exploration thing.

I don’t think it’s cheating per se, but I might use some algorithms I developed for an iPhone roguelike I’ve been working on. I don’t think it’s cheating because all of that code is in Objective-c and I’d be rewriting it in actionscript just for this compo.

Also, here’s a picture of the French press full of Lapsang Souchong tea that will get me through tonight’s coding:

Lapsang Souchong

Lapsang Souchong

Conceptualizing

In the end I’ll probably be going with a real-time 4X design. I wanted to do a space trading-type game, but supply and demand economics would have taken quite awhile and the asset load would be about the same. I can almost certainly do RT4X better and quicker than trading. Right now I’ve just cooked up a subset of the assets – will be going for lunch and then start on the code.

screenshot1

3:43 am

so far come up with an idea,  by idea i mean rough outline….. still some important factors to iron out like NPC’s

what i’ve done so far:

Basic outline

first Graphic

drank 1 can of relentless

botanic quest – first draft idea

ld16 botanic quest first draft

This is my idea, you control a char that have quests to explore the map and find vegatables hidden in different places, under rocks, from trees, in the soil just click on the place to gather, but your bag can only handle 5 itens.

Each npc will give you a quest as you click on, a ballon with the item image will show and you have to bring the itens to the quest giver, you will equiped with bombs and a knife, during the exploration will face some agressive npcs that will try to kill you, you can use the bomb or the knife to attack then, to buy more bombs use the coins received from the vegetables gathering.

vegetables from the soil will be in the soil :) and fruits from trees.

when you are full of items in the bag you will not able to gather anything else, until you deliver the quest, or click on the item to remove from the bag and destroy it.

any time you will be able to save the current state of the game. now that i finished the idea will allow myself to have sleep :)

Tags: botanic quest, gathering, ld16, plants, soil, vegetables

Progress!

Got a little dude who can walk around on the screen. Considering I’ve never used Lua/Love2D before, I consider this great success. Now to give him something to explore!

oh hi LD

This is my first LD, oh joy!

My plan is to make an Oregon Trail style game in which you are searching for the lost city of El Dorado.

I will be using my trusty ‘ol favorites: C++, HGE, Box2D, Photoshop, beer.

Here is a picture of my design doc

Comments

scionkiller
13. Dec 2009 · 14:50 UTC
I approve your choice of beer provider! Granville Island beer rocks!

Inspirational music

Anyone looking for some good music to get you in the 8-bit mood, be sure to check out Pterodatyl Squad. Most of it is in the Creative Commons too, so if you’re not planning on going commercial with your entry I think it should be ok to use.

My personal favorite album up there is “Ecospheric Escape” by Skip. Oh yeah, pure 8-bit joy :)

Enjoy!

Comments

SonnyBone
12. Dec 2009 · 02:41 UTC
WHOA. Thanks. I won’t use it for my game, but it’s rad to listen to while making my game. I thank you.
erik
12. Dec 2009 · 06:55 UTC
Just a heads up from the rules wiki:

Let there be occasional darkness

screen0

Umm, just testing an explored/not explored concept. everythings black at first, but then as the light moves around the stuff starts to appear.

Yeah, I’m still not really sure what I’m gonna do.

First idea…

The first thing that I came up with was a multi-level game, where you have to explore a dark cave and all you can see is what right next to you 😛

let’s hope it works xD

no pictures yet

Got an idea – Explore the Fridge


The idea is to explore the fridge and find the cheese. You can stack up to, say, 3 levels of grocery in each layer of the fridge.
I’ve got no idea where this will be heading to, but it’s working so far.

I also have very little time, because the kids need me today…

Comments

12. Dec 2009 · 02:44 UTC
Actually what I said was “I like this!” and wishes there was a thumbs up button.

Keeping it simple this time.

Second time in LD48. I like to think I learned a couple things from last event… Like, if noone can run your entry, it won’t be very popular (thanks to peeps who actually did run it). I’m going to try the SFML library and get a Windoze binary out this time.

Using: Debian Linux, C/C++,  SFML (OpenGL). And yea, timelapse and webcam.  *cheese*.

Time to get brainstorming on some game mechanics. Good luck and have fun everyone!

Here to crash the party >=3

Im gonna try my best, its gonna be hard! Hope to have some fun and learn something with this.

First night progress update

I decided to make a Roguelike. That’s exploratory, isn’t it?
Besides, I’ve never finished a roguelike ever, so this is the perfect opportunity!

It’ll run as an applet, and will have basic tiled graphics (basically just a glorified custom font). The perspective is that weird ultima 6 perspective since it tiles really well.

Here’s what I’ve got so far:

screenshot1

Comments

12. Dec 2009 · 02:41 UTC
Awesome progress 😀 Very stylish approach to a roguelike too, and using a font is a good approach!
12. Dec 2009 · 03:57 UTC
Wow, you’re FAST. Nice job!

Night 1 already over for me

I did some planning, got Flixel downloaded and a shell of a game running. Nothing to show yet, but I need to sleep on my idea, do some family stuff tomorrow and then pull an all-nighter.

I’ll be pressed for time, but I can feel it in me.. I shall prevail!

placeholder enemy graphics ahoy!

Did you know that I love placeholder graphics? I also like placing them in a random spot in the game as an easter egg.
So anyways:
rawr
Enemies that can shoot bullets (the red x things), health display, score display (top left corner), and some gold circles which give a random amount of points from 1-13.

Comments

mortar
12. Dec 2009 · 02:54 UTC
huzzah for placeholder graphics!
Almost
12. Dec 2009 · 03:01 UTC
rawr
Blackduck
12. Dec 2009 · 03:01 UTC
This game is missing Boboil, please filled out this missing field!
12. Dec 2009 · 03:13 UTC
Boboil will be in.

Not a damn thing

Three hours in, still nothing working to show for it. I’ve been toiling with an idea, napping, dreaming, then trying to compose what I dreamed into my idea, and hopefully I have a solid direction to go by now.

At first, I had this huge idea of creating a random world each play where you must traverse it in order to find an objective, then escape alive from wherever it is you went, all without draining a constant stamina bar before you finished, so the idea was to explore smartly, and not be lead into traps or detours that would waste your time. Scratched that for the comp, so I narrowed it down to a static overworld and 2D sections, to blend action and my knack for board gaming together. Also too ambitious.

One nap later, ~2 hours off my time. I have something. It should consist only of the 2D section stitched together, with the simplest elements of what I’m trying to get across. Anything else is just butter for now, but I could come back to it later. I didn’t have to make it replayable, after all. I just have to prove a point to myself.

Well, now that I finally have a rock solid point, I’m going to go get some root beer. Here’s hoping that isn’t depleted, either.

This is why I will not finish

Three and a half hours in and I now have the art for a walking animation and am writing my first post. And I have made the foolish decision to try and draw it all by hand.

dude_walk01

dude_walk02

This is going to look terrible animated as my drawing is far to inconsistent. Things change size drastically from image to image. And I realise now that I didn’t finish his pack on the last frame in the first image.

As a not-very-good artist it also takes me far to long to draw things. However, since my idea is adapted from the idea I had for Isolation (a theme I suggested) it thankfully won’t involve any other entities. Though I would like to add more animations for this character. Sadly my idea is probably to large in scope for Ludum Dare. It will likely turn into something I’ll work on after Ludum Dare 16 is over.

Anyways, now on to cleaning up these drawings into somethign I can actually and making a game with them. I figure I’ll be using C++ with SDL.

Comments

Akunate
12. Dec 2009 · 03:45 UTC
It’s better than I can draw… would have taken me the same time just to draw the first frame of the animation.
SonnyBone
12. Dec 2009 · 03:48 UTC
Wow. Looks pretty cool, actually. I look forward to whatever you end up with.

Hi there. This is the first official ludum dare I’m entering. I’m sort of stoked, seeing as I’ve wanted to make a game like this for a while, but didn’t have the inspiration. This is what I’m working on now, a retro-ish space game.

It’s going well.

Comments

SonnyBone
12. Dec 2009 · 03:47 UTC
That looks rad already.
winferno
12. Dec 2009 · 03:59 UTC
That space helmet looks rad!
ianh
12. Dec 2009 · 06:19 UTC
This artwork pleases me.

Write up and mock ups of Deep Field

So this LD I’ve decided I’m going for the smallest scope I can possibly get away with, to try to make an actually complete game. My game is going to be (like many others I assume) a space exploration game. You’ll fly around a small cluster of solar systems, asteroid fields, nebula, etc, collecting resources as you explore. Collecting resources will be accomplished through a series of minigames that run when you encounter each different type of object. I’m using the mock up for my old idea for Mini-LD6, which I never ended up making, for the fuel collecting minigame. To collect fuel, you collect plasma from a star. I haven’t come up with the other minigames yet, but I have to hit the hay. Gonna be up bright and early tomorrow for coding :).

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Plasma collecting minigame Plasma collecting minigame Map Map

Started, making mars :D

Ok, overslept a little but thats ok as I woke up with an idea, I’m going to procedurally generate mars, and put a psychologically disturbed astronaut on it.

mars01ok, so I need to work on the procedural generation bit, I always forget how to set up my triangles right when I do this, but it will come to me sooner or later. and unity does it fast enough it should be able to generate the landscape in realtime, allowing for endless trips to wherever. and because its seeded it will be consistent too.

my plan is to have a story of course, but this will give me a huge expanse to explore with (hopefully) relatively little work. though the compromise is of course mars would be cooler if I made it myself, but the theme is exploration, you need something big to do that right IMO :)

Tags: mars, PCG

My God, it’s full of stars.

screenshot2

The ones above the gameplay plane, unfortunately, break alpha blending with the planet indicators. C’est la vie. If I have time I will split the stars into 2 particle systems to avoid this.

Breakfast

I’m going to sustain myself exclusively on these things during the compo:

klementiner

So, exploration. Not sure what I’m going to do yet, but it’s probably going to be a platformer of some sort. Kinda want to do something ala Monty on the Run or Dizzy, but we’ll see.

Right now though I’ll go fix some bugs in slug: Mode switching corrupts the graphics, and mouse coordinates aren’t scaled right. Might add some new features too, though I suppose I should wait until I actually need them now that the compo has started and all. In fact, I’m not even sure I’m going to use slug at all, might try to go for a Flash game again instead. Time to  make up my mind =]

Oh, and here’s some eggs I had for breakfast:

egg

Tags: breakfast, foodphoto, slug

Cats and Prototype Lifespans

I’ve choosen an idea and did a hands-on prototype.  I’m happy with it and moving to Phase 2 – Develop Gameplay.  I’m keep the idea under wraps for now, but you might be able to devine it from this evidence:

MrPhil's LD16 Prototype

MrPhil's LD16 Prototype

And, I also learned a hard lesson about playing with prototypes on the floor:

MrPhil's learns a hard lesson

O Hia ur prototype wuz tasty

Tags: cats

Magical Pirate Island

So .. I’ve got a screenshot. This is a magical pirate island.

ld16phil1

I had to do some hacking on tinypyC++ to get nested lists working as well as to fix a bit of error handling. But, well, short of that, things are going pretty well. At least, well, I’m not sure that the screenshot is going so well, but hey, the night is young. Or the weekend is young.

I still don’t have a clear idea what my game will be, but I’m pretty sure I want islands to explore.

-Phil

why you should be wary when things are going well…

i spent a little while making a fish shop (as in the selling of tropical fish not the kind where you get chips) and put it into my game (using paint and game maker btw) and it all looked grand until i realised something wasn’t quite right…. the road was fine perfect for a character to wander around the shop however would only have been suitable for a flea :(

in short scale makes me sad

Comments

SpaceManiac
12. Dec 2009 · 04:39 UTC
Aww :(

Fun with Alpha Masks in Flash

I was able to think of a very rough game idea on the walk home so I started sketching some ideas on paper. I knew that I’d need to get Alpha Masking working in Flash to make my idea work. I’d never done Alpha masking in Flash so I started to prove out this tech.

Build 001 took a couple of hours to get working. Note to everyone wanting to do Alpha Masking in Flash… .cacheToBitmap is the trick. Do this on the target Bitmap you want to mask, as well as on the Sprite you are using as the mask object.

Build 001

For Build 002 I decided to try and hack together some of my old tile engine code. This again took longer than anticipated mostly because I was copy and pasting from wrong directories. Doh. Anyway, an hour or so later and I had this working. You are seeing a tile layer being masked by a sprite that has alpha blobs moving through it. The hero object is not affected by the masking because she exists in a separate object.

Build002

I’ll muck around for another hour or so tonight before I rest up for tomorrow.

Tower Quest

Well you can move around the grid-like maze in a grid-like manner, no enemies yet, but I’m working on that right now.

The idea is that you go up the tower, as high as you can, collecting coins and treasure. At certain points you will be able to exit back to the main floor with all your loot. Dying however will send you back to the main floor without anything. at the shop you’ll be able to buy upgrades to help you out, but i’m still unsure of how that will work yet. At the moment i’m just making levels and adding new features when it’s necessary. It’s hard to add timing, dodging, enemy, etc. elements because of your character’s grid based movement:

for example: pressing right will jump your character 96 pixels to the right into the room to the right.

i guess i’ll just go with the flow and see what comes up!

the first floor

the first floor

Tags: ld16, quest, tower

Comments

Blackduck
12. Dec 2009 · 04:49 UTC
Looks/sounds pretty cool. Also, what program/programming language are you using to make this?

Boboil’s Adventure

Well, for my Ludum Dare, I decided to make a sort of Sim Ants type game. Basically you press a button to start the day, and stuff happens! This game is based off a joke from www.Hamumu.com which is a typo of an old game he made featuring a knight called Boboli, which got typo’d as Boboil at some point. I don’t know how it got so popular, and why it’s so funny, but it is.

You will be able to go adventure by clicking on a button to make your day start, giving you random things that happen that day such as:

ex: -You dug but found nothing

-You dug and found 1 Silver

-You trip and drop your wallet, you drop all you got on your trip so far!

With the material you got, you will be able to purchase items to make you day easier. I still have no clue how you will win this game, or if I should even make that you can, but I’ll figure that out later.

I was also thinking of adding fights, kind of like random encounters. If I do so, I might as well make good encounters. So far so good, I will presumably finish this game in time.

Also, in case anybody reading this is wondering, it will be made with Flash CS4 using Actionscript 2.0

Good morning

Just woke up. Exploration eh? Mind drawing blank. It seems like the lowest common denominators popped up to the top. Hmm, how about changing the voting system so that people get as many +/- voting points as they have finished LD entries? Just a thought.

Anyway… exploration. When you hear that word, everyone probably have a picture in their head about what that game is. Now I just have to think how to have a unique spin on it. I guess I’ll start setting up the dev env and maybe something will come up.

A Screenshot!

Yes.  This did actually take me 5 hours.  No, I’m not very proud of it.   But man, I debugged the HELL out of some HLSL.

Screen1

Tags: screenshot

setting up base code… no game, but some ideas…

Got a fairly nice base code set up now.   “bzr clone lp:exploratio” to check it out.  So now I can do:   make build, make clean, make commit, make push, make upload, create .exe .dmg .tar.gz source, and linux also x86 binaries.

No actual game yet though ;)

Ideas wise, I’ve explored the theme a lot and think I have an idea(*drum noises*).  The exploration part will be done in the story… like a choose your own adventure.  With game elements coming in between parts.

In order to win the competition I will include some particles.  PFTW!!!

Well, maybe I’ll just get some particles flying around first and worry about the other stuff later.  Not even a window showing up yet… but At least I have a cool Makefile,

“Explorationesque”

That’s right! Stuff is happening and there’s nothing you can do about it! Anyway, here’s what I have of my game, In The Field, so far:

In The Field #1It’s mysterious, and not all that great looking! But it’s a good start, and it’s fairly Explorationesque. Speaking of which, “explorationesque” is my awesome new word for today. Between the mysterious and awesome nature of my screenshot, and the wonder of my new word, I’m sure you’ll all be flabbergasted. It’s not a big reason for undue concern… yet. :-)

Go Ludum Dare!

Tags: journal

Wow

Already a bunch of screenshots, meanwhile I can even get Java up and running (should have looked that up before the compo). Kinda ridiculous. 😛

Right now I’m looking into using Slick as a game lib. I have the most problems with input right now. Once I get that sorted, I should be able to get something together. :S

But first: breakfast.

Tags: falling behind, java input, Slick

Yawn

Good morning everyone.. Just woke up and the theme of the day.. Exploration. Damn. That was one of the ones that I didn’t have any clear idea what it would be. A bit too abstract to my tastes and it will probably show up other entries as well (as games that are hard to judge upon another). Oh well, will have to take my customary 45 minute shower some time soon to think of an idea =) .

Day 1 End

Title screen

Title screen


Walking around the town of Asploreheim

Walking around the town of Asplorheim


Following the road to the claimed hill

Following the road to the claimed hill.

Comments

mocker
12. Dec 2009 · 05:47 UTC
All I think of when I hear “Asploreheim” is “heh that says ass” . <_<

Something something untitled

desk1.small

So exploration it is. I have an idea for the game which is still yet untitled, but rest assured that starting bright and early tomorrow morning I will get cracking on it. Until then, here is my still relatively untarnished work space ready to go!

I guess I’m in

Damn it, jlnr 😀

I guess I’m in this time as well. Actually didn’t plan to, because I had stuff to do, and tomorrow there’ll be a party, but jlnr managed to hypnotoad me or something, and now I’m too pumped up for programming that I won’t be able to stop. Party with darkened eyes, woohoo!

IMG_0766IMG_0767

First pics and first foodstuffs. Japan is quite convenient with its bentou, though the boxes themselves are a waste of resources. I also wanted to make a timelapse, but the camera of the MacBookPro isn’t working. Hmm. What now…

Jlnr! When I meet you the next time, I’ll get a giant hammer and smash you into 2D! ^^

Have fun, everyone!

Picking and some other stuff done

Here’s how it looks now:

screenshot3

I can now select planets (see the Earthlike planet on the right). No UI yet.

It is looking like there may end up being a lot more Expand, Exploit and Exterminate than Explore in this game. 😛

Golden Curls 1 x 0 LD

This is my first LD, its almost 6 am, I got home like 30 mins ago and I need some sleep.

Exploration gave me a decent idea, I just decided my protagonist would be a grandmother after something goes incredibly wrong and she loses her grandson . Now it will be extremely hard to manage the production of this game given I won’t have all 48 hours to work on it, I don’t like delivering half-assed things but that’s as far as my drawing skills go,  so behold Granny v1: XD

granny

Other than that, I will be using Flixel, which I’ve been using in my latest project.

Goodnight / morning and good luck to all of you!

Comments

12. Dec 2009 · 06:19 UTC
Nice idea. I like the gfx style.