LD33 August 21–24, 2015

Day 2

It’s both inspiring and terrifying to see what other people have done so far! I will have to throw as much as possible into “non-essential” and focus on the best bits. Hopefully have time to squeeze in some sounds and music, not sure how animation can/will be done.

Anyway, I made a gameplay gif:
gameplay gif

Animations and special attack are IN!

ROAR!

This took forever, but finally got the animation and special attacks working. Now on to audio and let’s hope I’ll have some chance to fix the 2D art 😀

Bye!

Gotta go, since im 11 I cant be on pc for that long :/ good luck to everyone this was my first ludum dare. IT WAS AMAZING

Making good progress

Good progress

Also I think it looks a bit funny.

Sprites and map all done

Wow, doing the graphics took so much longer than I thought it would. But at least tomorrow will be all coding :)

map_collision

Tags: Tiled

I hunger for playtesters!

I came out from my cave, and now I’m hungry!!!
Feed me with playtesters :-)

Cave Sweet Cave - Eating A Playtester

The game is about hunting and coping with hunger. You have to kill everybody, in this sample level there are 2 victims…
More levels and in-game hints are on the way!
Music in WebGL is somewhat broken, sorry for inconvenience…

Play WebGL
Play Windows

Comments

23. Aug 2015 · 16:02 UTC
It took me a little while to figure out how to eat those kids, but I’m glad I finally did!
RougeRogue
23. Aug 2015 · 16:28 UTC
Alright not sure if I’m doing this right, but do I have to lure the children into some solid object so I can catch up and eat them? If so, I have succeeded in doing that.
Rongon
23. Aug 2015 · 16:44 UTC
Add screaming sound when you get them.

Does cave have some functionality? I went in, but nothing happened :p

Piecing it together

Background nearly finished!

Screen Shot 2015-08-23 at 6.22.17 PM

 

Programming going smoothly (pfft who am I kidding), but we’ll post a gif when we have the time.

Put your back into it people, only a couple of hours left!!

Help screen

I added a simple help screen to my game.

LD33-HelpScreen

I’m out

The mouse input is too inaccurate and fixing it would require writing a complete gui system and a workaround would break at every little change. I don’t habe enough time for rewrite and content so I’m out.

I still consider it a success because I learned a lot and it has never been much promising with new programming language and unknown render engine.

Comments

23. Aug 2015 · 16:02 UTC
Hey, had major problems last LDs too, I encourage you to still submit it, and finish what you can till the deadline.

We’re In!

Finally, we have finished our first LD#33 jam entry! (Me, and two friends) Have fun playing it once it has been uploaded!


 

GameMaker: Studio

Aseprite

Bfxr.net


 

Working on it

I am psyched.  I have all the pieces, and a little graphics update.   Today need to stitch them together.  under 9 hours… eek. :)

 

Here is screen shot of Sparks ‘N the Knight

Screen_001

 

MOBILE DEVICE CONTROLLER SUPPORT!!!!!!!

I dunno why I’m so happy about this, but it’s so cool

Using monect connect, I can allow mobile controller support.

The controls are a bit awkward, I just promised myself I’d try some controller variations in this game for those who prefer more of a variety- other controller options are WASD/SPACE/etc. keyboard layout and the Z/X/LEFT/RIGHT NES emulator keyboard layout.

Here’s a screeny of the controller options UI (phone version). Does the website displayed on the phone look familiar? 😉

screenshot5

Kitten Killer – Playable!

I can now declare Kitten Killer fully playable, and I’ve now added a (very basic) congratulations screen after you complete a game.

Screen Shot 2015-08-23 at 17.07.35

I’ve also added some ambient music, there are 3 different tracks which will be picked at random at the start of the game.

Now I’m going to do a bit more refinement and fix a few collision bugs, and hopefully upload another video!

 

 

8 Hours Left HYPE!!!

So with 8 hours left on the clock and a viable game is no where insight.

I better get to work.

Comments

RougeRogue
23. Aug 2015 · 16:21 UTC
RougeRogue feels you.

Finished ! Phew.

Hi everyone,
I’ve just finished my entry : Frankenbunny
This was my first Ludum Dare and it was a really inspirational experience. Making a game in 2 days forces you to think quick and find new, effective ways to tackle problems.
I’ll try to enter the next LDs ! Looking forward to play and rate other games.
cpt1

Submitting what I have so far!

It’s 4:26am and I need some sleep.

I’ve submitted what I have so far in case I sleep right through the deadline: Here

If I do wake up in time, I’m planning on making some more levels, and maybe even trying to add some music :)

I've seen things you wouldn't believe. Attack ships on fire off the shoulder of the litter tray.

 

Update 2!

Yesterday

Yesterday…

Today

Today!

 

 

 

 

 

 

It’s coming along! Just a few things left to do:

Audio!! (I’ve been dreading this)

Title Screen / How To Play Screen

If there’s time I’d like to do a story panel, not sure if I have the time.

BACK TO WORK!

I’m in!

So, some people on IRC convinced me to do this, despite never making a real game ever…

 

 

I’m stupid :p

Fake screenshot for pokemen

pokemen fake screenshot

pokemen

Skyfish checking in. I only have 28 more minutes to do move animations and I have none yet! (time slotting) So I will make this brief. Here is a fake screenshots. the colours mess up because it’s png, so IDK what you can do. It works in the game anyway. Pokemen is coming along nicely, it’s playable and I found no bugs. Now we need to implement the menu and put the assets in the actual game. I will make a making of post sometime after i think. I only have today to finish everything since I work tomorrow. Oh dear! bye bye Ludum see you soon.

Tags: art, fake screenshot, pixel art, pokemon

Comments

BooleanByte
24. Aug 2015 · 18:26 UTC
Looks awesom, looking forwad to trying it. I like the style of it, and the background is cool in it special way, but it not so detailed that it takes the focus from the rest of the scene. I could not attend at gamejam at Bitraf this time as I’m to far away from Olso at the time :(. Well well, managed to make a game whit a frient of mine annyway. Good luck with the game, looking forward to see and play it :)

Kitten Killer – Refinements

Collisions are now all perfect!

Screen Shot 2015-08-23 at 17.21.40

 

Killing kittens causes a bit of mess as well.Screen Shot 2015-08-23 at 17.25.47

 

Sometimes it can even leave a mark.

Screen Shot 2015-08-23 at 17.45.27

Concentration troubles

xday

 

Now 1 am in Japan… everything is starting to get fuzzy. I am late on my initial plan and I am so tired that I can’t even think about priority order. As you can see on this picture, I’m starting to sleep around.

 

But I’m having SO MUCH FUN !!!

Finished!

 

Run until night!

here

ld33-night

Oh the joys of gamejams

The best thing about game jams is that you don’t have to care if the code you write is good as long as it works.

I deleted elements in a vector in a way which caused a buch of weird issues and didn’t feel like comming up with the propper way of doing it. Instead I wrote this beautiful snippet of code…

http://pastebin.com/CGQJMjcM

Comments

RougeRogue
23. Aug 2015 · 16:53 UTC
Yes. Just yes.

Playtests

Hi,

Can I ask other people to playtest my game for the COMPO ?

Comments

RougeRogue
23. Aug 2015 · 16:53 UTC
I’m down.
Mantlair
23. Aug 2015 · 16:56 UTC
I can do it. Though you should reach out to me on IRC or something i dont check this place all the time B/. Name is mantlair on there too.
23. Aug 2015 · 17:38 UTC
Sure man. link?

Can I make a game in 8 hours? We will See!

I’ve been busy all weekend and I haven’t had a chance to work on LD at all. I really want to make the compo, so we’ll see what I can pull out!

Comments

SetArray
25. Aug 2015 · 02:02 UTC
The answer was no.

Playable level!

The first level’s playable! The longer you take to kill the enemy, the fewer donations you get. The more civilians you kill, the fewer donations you get. If you kill too many civilians, you lose and become a “monster”. Now to add a store and more levels. Then, I can work on graphics. You can click the picture to see the gif.

.LudumDare33 Wip1

Comments

Bamzooki1
23. Aug 2015 · 17:00 UTC
Looks cool.

FinGIMPshed!

Finally finished programming in GIMP – now gonna draw in C!

…or something along these lines

monsterwip3

monsterwip5

You are the Doctor

 

 

 

 

Ever wanted to be a corrupt doctor that takes pleasure in the suffering of innocent patients?

 

I know I have, and that’s why I’m making “You are the Doctor”(title WIP). Where you get to be the monstrous doctor.

screenshot1

No game.

8 hours left. But I still don’t have a game. Probably I will give up…

Screen Shot 2015-08-23 at 20.01.30

Comments

Mantlair
23. Aug 2015 · 17:06 UTC
Idea looks neat! Keep going please!

Don’t judge :P

Please do not judge the art and graphics in my game too harshly since im only 15 and im terrible at art like by year 9 of school i was still only a 4b (if that has any relevance to any of you).

 

Thank youbackground3

Comments

23. Aug 2015 · 17:31 UTC
Every part will be judged fully and fairly since, after all, we are all monsters. And fyi, I was a 3b at best.

The Fifth Apartment

Trelkovsky: These days, relationships with neighbors can be… quite complicated. You know, little things that get blown up out of all proportion? You know what I mean?

Stella’s Friend: No, no I don’t. I mind my own business.”

The Tenant, 1976

thefifthapartment

This is the first image we can release.

Stay tuned for more news!

Getting there

Screen Shot 2015-08-23 at 18.12.26

Gameplay is actually mostly done. Now I just need some graphics!

last minute question

Before i go off and make some really bad music are we allowed to use royalty free, open source music?

Comments

Xanderzoo
23. Aug 2015 · 17:15 UTC
This is how I understand it. I might be wrong, but I think this is how it works:

Culturebosh’s Project Eat This

Oh God, my eyes. I don’t know how much more screen-burn they can take.

Progress continues very nicely on our trash spitting simulator. Just balancing, music and sounds to do. Sob. Having lots of fun though!

Eat This

Working on the boss:

enemyBoss

Programmer art at its finest!

And I don't even have a proper walking animation yet.

Picasso is nothing compared to this.

Comments

23. Aug 2015 · 17:34 UTC
2nd coming of picasso. r u god

I did a game with Blender (compo)

Hello everyone!

I made a game with Blender, it’s called Ladybirds massacre. I did it in 12 hours.

It’s about a plant that you can feed with ladybirds.

Will you dare? Monster!

ladybirds_screenshot

Last preview before submission

Ok, so HUD done, room handling also done and some tutorial. TODO list before submission includes:

  • Levels
  • Finish tutorials
  • Better “you win” screen with stats

Time to work!

ld33_almost_final

7 hour challenge

Firing up unity now…

If i had time…

If I had enough time i would have detailed all of the rooms…background4

One more day! Faito!

Our game is thwomp crushing mario kind of game; It’s our first time with my partner artist of doing isometric 2D. It’s a complete mess! But hopefully this remaining day will allow us to polish it.

Goodluck to others! :)

test2

Scary Steve

Alright, time for my first post! My game is called „Scary Steve” and I decided to take the theme very literally, mainly because I had a neat idea and also because I really like Pixar’s „Monsters, Inc.“.

The Game

You play Steve, a ghost that hides in the closets of child bedrooms. Your goal is to reach the bed and scare the hell out of the child using just your arrow keys. While you’re trying to do that, you have three obstacles to overcome:

  • Time is running against you!
  • Various objects on the floor (toys, etc.) will make noise!
  • You can’t see very well, so you’ll only get to know what’s in the room as you walk through it. The cool kids call it “fog of war”.

If the time runs out or you make too much noise, you lose one life. Complete as many levels as you can before you hit the “Game Over”-Screen! To give you an impression, here’s a video:

As you can see, I was trying to capture the spirit of NES style arcade games like Pacman. Actually, the game is optimized for the original 256×240 resolution of the NES and Stefan is working with the NES color palette. The whole game loop is already implemented and the only missing things are the actual winning condition and more obstacles. For now, there is only one floor obstacle to test things.

So what’s next?

First of all, I decided to switch from compo to jam, because I procrastinate too much and due to the fact that I am not working alone anymore! My dear friend Roman will provide some audio, while Stefan will take care of the beautiful pixels. You can see and hear the first results in the video above. Shout out to you two! You rock!

It’s currently 7 PM in Germany and I will spend the rest of the evening including all the resources that appear in my Dropbox. Tomorrow will be about balancing and enhancing everything I have. I don’t know if I will be able to implement various levels or if there will be only one level as a proof of concept. We’ll see! Comments are appreciated!

Progress Update 3

So… what exactly are you looking at in the .gif below? A monster, running towards a man and a car – otherwise known as the extent of my entry so far, and only 8 hours to go!! I’ve added cars & health, energy, and rampage bars since last time, but only energy works. I still need military men, tanks, shooting, and a few more monsters.Progress

Comments

23. Aug 2015 · 17:37 UTC
Make the game quicker.. Maybe add planes?
JaytleBee
23. Aug 2015 · 17:37 UTC
You can always take one additional day and submit to the jam

Second Crime Scene

Episode 2 GIFComing to the end of the another day we’ve almost completed the second crime scene. Whilst the sharp-eyed may spot that we still need to change the backdrop, work on the storyline is finished and we’re turning to other elements of the game… (how mysterious!).

Check it out and watch us struggle on into the night at:

http://twitch.tv/LiteralGames

Summary

So we’re going to close down for today, and quite frankly, we probably will not work on things tommorrow.

I learned quite a bit about Laravel, which was the point of my doing my Laravel bit.

Leblane has learned, as he says, “what javascript platform NOT to use.”

Also, to be sure that the tools that are chosen are up for the task BEFORE the jam.

 

Still, it’s all gone well.  I’m mainly saying we should stop now because I have laundry to do and because I’ve lost some motivation as I haven’t really been able to contribute much for a while, other than graphics… which aren’t bad (I have a rather nice ‘room’ setup that we needed for the buildings.)

It hasn’t gone FANTASTIC, though (:  And we’ll prepare for the next one, or similar.

Almost there…

My game is almost done… just a couple more graphical improvements, title and ending screen, and I’m all set! This has turned out very well! I can’t wait to see what people think of it!

 

wakeup2

Passengers

Passengers is a game where you play a smuggler of migrants in Europe. It’s made in Pico-8.

Migrants are all other the news. They’re treated as a group of people, not as individuals. We wanted to go beyond that, to show some of their individuality and how powerless it is in front of the acting monster, you.

I made it with Arnaud De Bock (so it will be a jam entry)

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=31242

PICO-8_0

 

 

Almost ready

Only things I have yet to make are sound effects and end screen. I participe in jam so there is a lot of time for me still, definetely gonna go for compo in december, since now I know it’s humanly possible and You are not cyborgs. 😉

Tags: 2D, jam, progress

A Different Point of View

Have you ever wondered what the monsters in Roguelikes talked about? Do they get paid? What’s their favorite movie, sports team, or alcoholic beverage?

Prepare to find out!

In Daniel X Moore Presents: Dungeon Treasure Quest 2 LEGENDS: 2 Monster 2 Furious [Working Title]

Here’s what I’ve got so far:

Screenshot from 2015-08-23 10:49:23

Going to add a lot more dialog and triggered events for the final.

WARNING: This game is rated PG13 for strong language, Die Hard references, and sad dad themes.

Yeay, blood

Enemies that you kill now explode into blood splatter. I have no idea how well it will work performance wise though…

First screenshots…

I highly advise you to check the previous post for more info!

 

scr1s

This is the screen you will see the most in the game
(Well, you will see only that aside from the story like dialogue etc.)
(Oh and also it won’t be that small of course, don’t want to spoil too much 😛 )
That, and 2 PDFs containing the machine’s documentation and your assignment.

I said my game is nerd only.

Also, i need feedback! Whatcha think, guys and gals?

7 Hours Remaining – Finally some noteworthy progress!

Yesterday evening was largely a bust, but I’ve been making a decent bit of progress today.  Hooray!  I’ve got random dungeon generation up and running now, and MY SPECIAL SECRET IDEA THING!  Let’s see if anyone can tell what it is from a pair of screenshots.

First, just the random dungeon as one would expect to see in a Wolfenstein-esque raycasting FPS:

Screenshot2

Next, same dungeon, same position and everything… but now with my crazy idea enabled:

Screenshot3

Any guesses as to what’s going on?  Any idea what my game is?  Tune in to my next post for the answers!

Tags: awesome, FPS, javascript, LD33, mystery, random levels, ray-casting

Comments

23. Aug 2015 · 18:06 UTC
Looking good! I saw your previous post that you made showing what you were using as a data reference. Really interesting to see it in practice, assuming its still related.
23. Aug 2015 · 18:11 UTC
It looks like you are applying a wider field of view in the second shot, so I’m guessing that’s from the monster’s POV? Looks interesting.
BoaHeck_ArtGent
23. Aug 2015 · 18:27 UTC
increased FOV + fish eye lens effect to simulate the way a monster might see?
AnaglyphCoding
23. Aug 2015 · 18:37 UTC
nise grafix bro

New Game Logic

So now that I made it so the meteor can hit I wanted to try to change the way players might play against or for the meteor–

Before I add in all the good spells and heroic anti-meteor people  enjoy this latest version:

meteor-logo

YOU ARE THE METEOR!

Framework // Hosting being brought to us by Meteor: youarethe.meteor.com !

Gather Spell Power and be the strongest Wizard- but cast your spells and you could face the wrath of the meteor! –But that is what you wanted right?

Phew.. I’m spent and done

Two days of coding, drawing, racking my brain behind me.

The outcome is Forest Monster! An action game that you can play on a mobile device as well (as long as it is somewhat recent).

I hope you can get some fun out of it, there’s a lot I’d love to fix and change, but such is the time limit (and pretty much the limit of my brain too :D).

I hope you’ll give it a go and let me know how you like it!
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=41000

You can play it on the submission page, but I recommend clicking the link, just so you’ll get a “bigger” game.

Cheers, it was fun once again :)

Player sprite

monster

 

With and without monster costume.

Practically Playable/Hardly Fun Yet

We just need to get the item spawns a bit more random and the bouncing a little better.

In the game “Your Favorite Things” you will play as a bunny who hates everyone, so he hops on and destroys their favorite things.  Programmer art at it’s finest.  I’m particularly proud of the puppy, or hippie pig it’s all up to you.

.Capture

Spear Gif

Going to get nowhere near as far as I wanted. Was hoping to move through the ages, starting with enemies with primitive weapons, progressing up to future ages. I’ll see how far I can get, but I’ve still got more than I’d like to do. Just want to get some decent win(if any)/lose conditions in now.

test-3

Is this even a game!? :/

Real life work is f*cking everything here right now. Just got started with some basic platforming on CF2.5.

Most of the controls are done. Will focus on graphics and storytelling right now.

Thankfully, CF2.5 is really easy and straight forward to use. I wouldn’t be able to do this by hand as I wanted originally. :/

Let’s see what will come out of this. Probablt just a rough sketch, but I can see how I can improve on this idea later on. :3

ohnoes

 

Will we make it on time?

witchcry

Comments

RockhopperGames
23. Aug 2015 · 18:20 UTC
Eek, what a cute witch! Good luck!

Day 2 Progress Update

Most of today has been spent alternating between playing video games and working on my Ludum Dare entry. While it still looks extremely ugly, I believe I have the main gameplay mechanics for Patient Zero all fully functional!

LD33 Screenshot 2

In a step up from yesterday’s work, the player (and subsequent zombies) are now able to infect humans by touching them, and police officers can shoot at the zombies in order to kill them. I also reworked my code for humans running away from zombies (the first version simply had the human select a room at random to run to and head there as quickly as possible, which unfortunately quite often involved running straight past an oncoming zombie), at which point I encountered my first major hurdle – namely, that while Unity’s pathfinding is straightforward and easy to use for static levels, when attempting to maneuver past other NPCs the algorithm simply attempts to push past them rather than find an alternate route around. Several hours of searching revealed no built-in way of handling this problem in Unity’s pathfinding, so I ultimately devised a roundabout solution – when a human sees a zombie, they attempt to find a point as far away as possible with as small an angular difference to directly opposite as possible and head there, regularly updating the target until the zombie can no longer be seen (at which point they then try to use a phone or head to the police station). This resulted in a far more natural-looking effect in which the humans will actively run away from the zombie and take the side corridors if they are empty.

LD33 Screenshot 3

Out of curiosity I decided to spawn a few zombies in the center of the map and see how they fared without any player assistance. While a single zombie is quickly located and destroyed by the police officers, a small group produced some very interesting behaviours – while the humans are much faster than the zombies, on multiple occasions they would end up trapped by two individuals or groups which had targeted them from each end of a corridor. On the other hand, while a police officer can take out a single zombie before it reaches him, two or more grouped together can easily overwhelm him.

There’s still a few minor tweaks to make (such as adjusting the sprint values for the player, and possibly adding a few more selectable levels to play on), but on the whole I think the game is shaping up quite nicely! Whether it’ll actually be fun for anyone but me to play, however, is another story entirely 😛

Comments

23. Aug 2015 · 18:56 UTC
Good progress! We also found solution like yours for find farest point from danger using NavMesh.

Update 1

Added some of the rainbow dude and spider animations!

ldjam-2

Highly Advanced Walking

I suppose this could charitably be called an "animation".

I suppose this could charitably be called an “animation”.

Shady smokers

First update and probably my only till finish. The games theme sets you in a prison running some errands to earn enough cash to be able to escape. My twist on the theme was that prisoners are in some sense “monsters” themselves depending on how you look at it. (this isnt a generalisation though). Earn enough cash/escape to be able to finally come to terms with the man who did this all to you (bland but easy to make yay!). Of course a prison isnt complete without your stereotypical chain smoking group. fags

Some “combat” action!

goo

 

It’s a shame that you cannot listen to the background death voices, but, here some hand on action scene.

I’ll just leave some CHAOS here!

I made it!

I posted my first Compo and third LD game!

Drawing sprites was fun. In fact, I’m a programmer and my graphic skills have always been somewhere between: “I can resize this photo” and “I can make a programm that draws this better than me”. But it ended up much better than it could be.

My monster is now yours.

Monster

If you want to check out the process, you can watch the videos from my channel:   DemyHallar

If you’d like to, you can play the game here

a-a-and don’t forget to rate it!

screengame01

 

 

pendulumDestroyed

 

Tags: chaos, ludumdare33, monster

Monster Hype :D

Screenshot 2015-08-23 20.27.51Frog’o’Bat’oBear

Comments

Evergreen Games
23. Aug 2015 · 18:31 UTC
Looks like FNAF

My first LD

This is my first LudumDare, I’m using Java to make my game. I started with 22h remaining in the compo. My main PC is too old to handle opengl >2.0, and it needs a new wireless adapter so no paint.net or midi libraries. Basically I’m trying to make the game with purely generated textures and music and sounds, with no librarys (other than JMusic because i’ve had it for a while). I’m not really expecting to win, I just wanna compete in my first LD.

Comments

23. Aug 2015 · 18:50 UTC
Good luck!

Zombies and Guns

The happens if a zombie has to much fun firing the gun and spinning in a circle:

BulletCasings

 

(Click for a better quality)

Once again, I’m in…

The aim was a meagre one – to try and make a better game than I did last time in LD32. Did I achieve this? No.

But I have enjoyed LD33 nonetheless!

Some Progress!

It’s been a little slow starting this time round, but we’ve been making some fairly significant progress with the sidescrolling walking parts of the game. Time to get this bit polished up and then some more work on the investigation parts!

 

Progress Screenshot

Time

Time is running out! At least the more technical parts are mostly done. The ships have an acceptable AI, they have rechargeable shields and they can now even be killed. Currently the game is far too easy, but it’s starting to look a little cooler at least.

lifenshields

Dare I to dream?

Six hours left, and I had a simple idea that I might actually be able to achieve in this timeframe. Dare I to dream?

screenshot1

Comments

EmanP
23. Aug 2015 · 18:46 UTC
If you believe it you can do it! (… with a reasonable amount of time, 6 hours might be enough)

Game is ready!

Yeah! Check it! It’s kinda done. I might make some stupid music to make game shittier on the rest of time. And maybe animate some stuff. I don’t know I wanna stop though.

Menu:

LD33ss4

 

Dr. Fishermen:

LD33ss1

 

Innocent people waiting to die:

LD33ss3