LD29 April 25–28, 2014

This time…

So, having actually finshed and submitted something last time, this time, I will finish and submit something competent.

Im In

Im In For The First Time

I Will Be Using

Unity

Paint

Inudge

 

 

Time to do this again!

Wow.

Last time I participated in Ludum Dare was LD18, where I made a really early version of a game I’m still working on to this day. In case the astonishingly slow rate of development for that game isn’t clear, I’ve been very busy!

But this weekend I have some time, and I’m looking forward to participating again! This is going to get interesting, because I have a somewhat fancy affair to be at on Saturday night, so I’ll probably spend the day programming in a suit. If nothing else, it’ll feel very professional.

I’ll be working with this stuff:

EngineGame Maker Studio with GML. I haven’t used GM since version 7, but I’ve been itching to give my free copy a spin and it’s always been great for quick prototyping!
Graphics: Paint Shop Pro 7, which I brought in a time capsule from the year 2000.
Sounds: BFXR! I’ve used SFXR a lot in the past, but I want to try working with its bigger cousin.
Music: If I have time, PXTone. If I have even more time, REAPER with either the Synth1 VST or VOPM VST. Either way it’s going to be very synth-y.

Good luck to everyone!

The Queen is older than sliced bread (oh, and I’m in)

Tools

To cut a long story short, for this Ludum Dare I shall be using:

  • Unity
  • C#
  • Visual Studio Express 2013 for Desktop (it’s free, and works well with Unity)
  • Paint.NET
  • Audacity
  • bxfr
  • Abundant Music

Why Unity?

I’ve entered Ludum Dare a few times and have for the most part used Java and libgdx. I’m very fond of libgdx, as I’ve seen it grow from a small, well-designed Android toolkit into the cross-platform wonder that it is today. The reason that I like it is that it is a toolkit, not a game engine.

“But, Rod, if you like libgdx so much, why are you using Unity this time?” I can hear you asking. Here’s why…

For several years my wife has been patiently pointing out that there are a lot of Ludum Dare entries that start from a higher position because most people would rather make games in 48 hours rather than spending most of that time reinventing the wheel. And I’ve been equally patiently promising that one day I would develop a toolkit based on libgdx and use it for Ludum Dare.

But at some point after #ld28, when I was up to my eyeballs with a work project, my wife persuaded me to look for alternatives. This culminated in a strange weekend in which we sat down together and wrote a Flappy Bird clone using GameMaker Studio. We finished it, and it was eminently playable. I couldn’t deny that GameMaker Studio handled most of the boilerplate that I would have otherwise reinvented. In fact, I could definitely see the attraction and in a slightly more sleep-deprived moment considered the possibility of writing something similar on top of libgdx.

So, did I decide GameMaker Studio was the greatest thing since sliced bread? No, not quite. Even with such a small project, I found myself bumping up against annoyances, asking questions such as, “Why did they stop there? Why not expose that in an inspector like Unity does?” I hadn’t touched Unity for a few years, but I’d heard good things about the 2D in the latest version and decided to give it a try with the same Flappy Bird clone. The results more than surpassed my expectations, not least because I ended up with something that I could play on my phone. Besides, I got to write some C#, which I hadn’t done for a while.

And that’s why I will be using Unity.

The generation game

My daughter entered #ld28. She says she is entering #ld29 too, although she has to cope with the additional demands of homework and constraints imposed by evil parents who don’t let her stay up all night. I suspect that she’ll be using Scratch and will be taking over my main development PC while I’ll be relegated to a venerable laptop, a pair of headphones and Google Play Music to keep me sane.

 

 

We’ll be having a jam!

Just a quick message to introduce our team for the Jam! I’ve roped together the developers from work (we write a web based case management system) to form a team for the Jam.

There are going to be 4 of us, and well hopefully be using:

– CreateJS

– HTML5

– Inevitably some PHP to do something (even if its just log some statistics!)

– Cubase

– Photoshop

The last time I entered was LD23 and I am very much looking forward to this event!

GingerBeast

Progress

Turtilla

 

 

Got movement. Working on Menu now

 

 

 

Using : Love2d, sfxr,paint.net/gimp.

Will Be using a Camera Class Originally Designed by Michael Ebens A.K.A. BlackBulletIV https://twitter.com/BlackBulletIV

#Will Also be Using the AnAL library, made by the great Bartbes, Sprite Sheet Packer, and Music Maker Script by GreaseMonkey.

 

Stats

Now that Round 4 is released, these are the top twenty themes:

results

Comments

TheColorMan
23. Apr 2014 · 20:54 UTC
Good thing minimalism or something similar to that is on there 😛 (except maybe isolation)
no.One
23. Apr 2014 · 21:17 UTC
I have a good feeling about “Beneath the Surface” 😀

Also “Deep Space” may be interesting…
23. Apr 2014 · 21:28 UTC
“Break the rules”, oh yes.

Necessary Theme Rant

A video in which I talk about ALL 84 possible themes for this Ludum Dare.

Note that this was made before the final round opened.

My final vote

névtelen

I had to do some tough decisions. Even though I upvoted it in Round 1, I have reservations about Break the Rules, for example.

In most cases, I decided to prefer the more interesting (Everything is Connected vs. Control more than One) or suitable (Ruins vs. Glitch) themes while choosing. Most of downvotes have come for preferring other themes, while some of them are just simply bad in my opinion (It never ends, Two Worlds, It’s NOT supposed to do that!, etc.)

I’m helluva excited BTW, can’t wait for Friday! Good luck for every contributors.

– K

 

The theme is awful! Everything is ruined forever!

Is that you, each time you remember what the results of the past voting rounds were?

Why are you doing this to meeeee ;__;

If so, here is a surprise for you: Your attitude is severely limiting your ability to come up with good ideas. It is much easier to have ideas when you are positive, motivated and actually give the theme a shot. If the theme is already hard for you and all you think about is “this is awful, people are stupid for voting on this” you sure aren’t making your life easier.

“But Tobias”, you say, “the theme is too limiting. Everyone will come up with the same game.” Yeah, and you probably said that everyone will do a WarioWare type of game for “10 seconds”. And how many of those did we have again? I played a hundred games and I only remember 2 of those – and a LOT of other really creative, fun and diverse games.

“But the theme is simply AWFUL. Nobody can come up with anything good for this!” Sure, except all the hundreds of people who didn’t chicken out when their favourite theme wasn’t chosen.

This is you, not even trying to jump into the water of new experiences.

So maybe this time, instead of dropping out immediately or thinking half-heartedly about the theme for half an hour to prove to yourself that you can’t come up with anything – try to keep an open mind. Maybe it won’t help, but at least this time you actually tried. And who knows, maybe you’ll come up with your best game idea yet by leaving your comfort zone! Of one thing I am sure though: You’ll become a better game designer in the process.

P.S.: And please, stop making posts complaining that people are stupid for voting in a way you don’t like. You are not a victim, so stop behaving like one.

P.P.S.: Yeah, there are themes I don’t like either. Lots of them. And I am awful at coming up with ideas. But I am trying to improve. How about you?

Tags: animated gif, motivation, rant, tips

Comments

23. Apr 2014 · 21:53 UTC
Though, this “democratic” way of choosing theme is the bets solution. I’m not sure that choosing randomly after slaughtering may be a better solution. :/
Liens
23. Apr 2014 · 23:57 UTC
Many good points here, I agree that it will definitely make you a better game designer. And that’s as good of a reason to participate as any.
25. Apr 2014 · 19:47 UTC
Every theme is awesome. Why? Take your favorite game and turn it into a ‘crappy theme’.
25. Apr 2014 · 20:31 UTC
I’d just like to say I was the 42nd person to heart this. This is important.

UPDATE

I have decided that I will use HTML5 with the Phaser library. I chose this because I had trouble with exporting to Windows in my last Ludum Dare. So hopefully HTML5 will assist me with that issue.

Excited to see what the theme will be but this time I feel more confident and I am ready to go!

I’m in! :)

okie dokie.  I’m gonna give this one a shot.

I’ll be using Unity for the engine.  Houdini and Gimp and prolly Bitmap2Material for the graphics.  Cakewalk Sonar, Fruity Loops, and SFXR for the sound.

I’m in!

Second time doing Ludum Dare.

Using-

Java

Slick2d

Garageband / Audacity

Paint.net  /  Photoshop

 

I’m Probably Going to Have a Go on This!

Think I’ll enter the Jam this time around if I have enough time off work.

BeardbotnikOverlayBlinkAnim

Tools–
Engine: Unity3d
3D Art: Blender
2D Art: Krita, Gimp, Inkscape, FireAlpaca
Sounds: Microphone, Audacity
Music: Musagi, FL Studio and Microphone

Hopefully the theme is super duper 😀

Comments

Joseph Kun
24. Apr 2014 · 10:00 UTC
Which drawing tablet are you using? I’m trying to finda good one. :)

Always when I’m busiest

Well, this will only be my second time doing LD, but both times have come at the end of the semester when I’m busiest.

I’ve been working hard for the last two weeks so that I’ll have time to work really hard this weekend, fortunately the work this weekend will be a lot more fun than writing papers and grading.

Engine: Unity
Art: pixlr.com
Music/Sound: Garageband and audacity

Declaring base code

Okay so there is a decent chance I will re-use my Colorado base code that I used to make “Byte Raider” for LD28.

Here is the latest version: http://192.241.216.120:90/colorado/colorado-6.0.1.zip

I might also use some of the shaders from “Byte Raider”, which are available in the release package somewhere, maybe under rom.zip:

http://192.241.216.120:90/ld28/ld28-byte-raider/byte-raider-3.0.1.zip

All my code is under AGPLv3, so if you release a game with my base code, make sure it’s also AGPLv3 so I can reuse your code.

I’m in, with too many details..

This will be sixth Ludum Dare after having to miss the last one due to scheduling issues. This time I’m back and am continuing the tradition of naming everything that I am using very extensivly.

And my Deskphoto:

WP_20140418_22_35_16_Pro

Hardware:

~ Computers:

* Programming Computer:

– Brand: HP

– Model: Pavilion

– Type: Desktop

– Processor: AMD A6 3620

– Graphics Card: Nope (:

– Hard Disk: 1TB (Who needs SSDs anyways)

– RAM: 8GB

– Keyboard: CM QuickFire, Cherry MX blues

– Key layout: Dvorak

– Mouse: Some cheap HP one

– Monitor: nothing special 1600×900

– Operating System: Linux

– Distribution: Archlinux

– Desktop Environment: XFCE

 

* Graphics/Sound Computer:

– Brand: Homemade

– Name: Atticus

– Type: Desktop

– Processor: Intel i3

– Graphics Card: Nope

– Hard Disk: 80 GB

– RAM: 4GB (I think)

– Keyboard: Some Cheap HP one

– Key layout: Dvorak

– Mouse: Some cheap Dell one

– Monitor: 5 dollar one I got that almost works

– Operating System: Linux

– Distribution: Ubuntu Studio (Only Ubuntu variant that is any good)

– Desktop Environment: XFCE

 

* Research Computer:

– Brand: Intel

– Model: Ultrabook

– Type: Laptop

– Processor: Intel i7

– Graphics Card: Integrated bro

– Hard Disk: 140GB

– RAM: 4GB

– Keyboard: Built In

– Key layout: Querty

– Mouse: Touchscreen instead

– Monitor: also connected to TV

– Operating System: Linux

– Distribution: Archlinux

– Desktop Environment: GNOME 3

 

* Other Computer: (I know I have too many of these)

– Brand: Lenovo

– Model: Thinkpad

– Type: Tablet

– Processor: Intel Atom

– Graphics Card: Even more integrated

– Hard Disk: 32GB

– RAM: 2GB

– Keyboard: None

– Key layout: Nope

– Mouse: Touchscreens are better

– Monitor: built in

– Operating System: Windows ):

– Type: 8.0, too lazy to upgrade to 8.1

 

~ other:

– Bamboo Drawing tablet

– Whiteboard (I’ve found to be very helpful)

– M50 Audio Technica Headphones

 

Software:

~ Code:

– Language: Haxe

– Targeting: Flash

– Text editor: Emacs

– Backup text editor: Geany

~ Graphics: GIMP for life

~ Sound: LMMS and whatever else Ubuntu Studio has for me

– Browser: Opera

– Inspiration: Spotify/Grooweshark

– Timelapse: Glapse

Food: Bacon, Popcorn, Pasta, whatever else I can find, and a monster for the last day

And for anyone who is doing this for the first time, don’t worry, its lots of fun.

 

Tags: deskphoto, extended, im in

I’m in like Flynn

Well, at least I’ll be in the compo. We’ll see about Flynn on Sunday.

Stack will be

HTML5/Phaser
Audacity/SFXR
Paint.net
possibly a few other trinkets

Declaring base code

I commented this on my previous post, but in case anyone missed it and cares to know, I’ll be starting from this previous entry, minus all the assets*: http://illegal-instruction.org/games/test_subject_17_src.tar.gz

*for the mods: is reusing a font texture cheating? It’s not a particularly attractive font, I just want to make sure I can actually display text at all…

Comments

yetatore
23. Apr 2014 · 23:13 UTC
Im not a mod, so… Have fun :)
FalconGames109
23. Apr 2014 · 23:42 UTC
I doubt it. A ton of libraries give access to font systems, so what is the difference if it’s a custom made font?
24. Apr 2014 · 03:57 UTC
From the rules “Fonts, drum loops, drum samples, and sampled instruments are allowed IF you have the legal right to use them.” A “font texture” is just a bitmap font, so should be perfectly fine.

OMG OMG!! IS HERE!!

Hello everyone!! I have an history to tell.

“… This morning I had a vision: Me making a game. OMG – I said-, there is 1 year which I dont do any indi game!!
I take a big breath and said: Is here …”