LD26 April 26–29, 2013

I’m In (As a first timer)

I guess I should blah blah blah

I’ll be working with iiechapman in the LD Jam doing music and sound.

 

Tools: Garageband/Logic Pro and a whole slew of random instruments

I’ll be working as my solo music Project, Distance the Earth has Traveled, so stay tuned to learn about where you can hear my work !!

I’m in

Time for the compo, programming with Java using libgdx. SFXR, Hiero, Photoshop and Audacity for media.

Baconizers join the brawl!

This is going to be our first game jam. Our team the Baconizers consists of four members: Merlinovisch, MrvanderPants, Elusive and Voemi.

Engine: Unity
Language: C#
Editors: Visual Studio, notepad++
Artwork: Photoshop, Illustrator, pickle, GM sprite editor
Audio: Reaper, Audicity

Follow us on Twitch
Merlinovitsch
MRvanderPants

I’m very much in.

I’m in too. @zoombapup on twitter. Using Unity this time around. Dunno what for art and the rest. Might just hum into my mic for sound/music. Going full-on low-fi for everything hopefully. Hope the theme doesn’t suck. Livestreaming at some point too, will maybe make a timelapse of that if I’m not too lazy during the compo :)

 

 

I’m in for this one

Waiting for the Theme

Comments

TheColorMan
24. Apr 2013 · 17:50 UTC
Potatoes?

Huzzah!

Didn’t finish my last (and first) LD, so I’ll try and try again!

Engine/Framework: Cocos2d-html5;

Editor: Sublime Text 2;

Art: Pixen and/or Pixelmator;

Music/SFX: Probably Milkytracker, cfxr and Audacity;

 

We’re in for the Ludum Dare Jam!

It will be our first Ludum Dare !

Our game will be played in the Console window (that DOS command prompt… but with colors !)

Code: We’re going to use C#, using Visual studio Express (2010 or 2012), and maybe MonoDevelop for a Linux port (If my library works on Linux).

Library: We’re going to use a library that I wrote, called ConsoleEngine (download if you want), which make it easier for us to draw the graphics to the Console screen.

Graphics: Console ><  (Probably going to use some random websites for ASCII art)

Music & Sounds: We’re still thinking about it. If we won’t find a better program, we’ll use iNudge.net.

Timelapse: Maybe (I will record but we’ll see how it goes,  and if it will be worth uploading)

Gonna be interesting !

Good Luck everyone !!!

 

Ludum Dare, I am in you!

I’ll try to do something, too.

My weapons:
Code: I’ll use GameMaker: Studio
Graphics: As I’m no graphician and depending on the theme I’ll use opengameart.org, or draw something myself with Paint.net
Audio: Music will be “done” with autotracker, FX is created with bfxr

 

Comments

24. Apr 2013 · 15:55 UTC
Glad to hear that you’re in! Just remember that if you’re participating in the competition that, officially, you need to make the content yourself during the weekend (so you can’t just pull something off of opengameart). On the other hand, if you are just doing the jam, the rules are more lenient.

I’m in (First Time)

 

 

 

 

Well i’m in for the firs time. I don’t know if i will use C++ and SDL or just Python with pygame, and about the graphics i’ll try to do all by myself.

I wish you good luck and here is a potato i drew.

potato

Comments

24. Apr 2013 · 17:06 UTC
sweet potato man
sefe02
26. Apr 2013 · 15:58 UTC
I’m in for the first time too.

I’m (tentatively) in (for a potential third run)

I want to try programming games using a mixture of client side JavaScript scripting and the Apache web server. Having recently started a job which involves using Linux a everyday, I’m starting to gain competence. My reservations are that I only have a laptop for development and I don’t have access to the internet for the entire 48 hours (that and there’s always the possibility I will hit something painful that bites me for too much time during the competition).

Still, provided I can get some more Apache learnt in the next couple of days there shouldn’t really be a reason I couldn’t give it all a try! And the idea of launching a website as my entry is very appealing :D!

Anyway, good luck to all participating.

another first timer signing in

I am also here for my first LD.

I will probably use following tools:

  • Unity3D, C#
  • paint.net
  • Audacity, sfxr etc
  • blender
  • potatoes

Yet another entry post

This will be my second attempt at doing the Ludum Dare challenge.  Hopefully this time around I’ll finish.  I’ll most likely use Unity, though if a strong 2D idea hits me I’ll switch over to GameMaker Studio.

 

*sigh* This just had to happen on the Neverwinter launch weekend.

Another Newbie in the Fold

Well, I’m in and I’m in it to win it.  I have no idea what I’ll be doing or how I’ll be doing it (besides Unity) and I couldnt be more excited.  Too many ideas for games that just sit and stagnate in my ideas book,  its time to go out there and get it DONE! …………………. potato

Comments

24. Apr 2013 · 17:23 UTC
welcome and good luck!

I’m in and bringing chums

I’m participating in this, my second ludum dare, and bringing two chums into the mix too!

Last time I focused on theme and looks, but this time I want to do something interesting more than anything else. Easier said that done, of course.

I’ll be coding for love2d and probably using bfxr and/or goofy microphone recordings. Graphics are most likely to be procedural!

Looking forward to an interesting theme. I saw Magical Girl in the slaughter but it doesn’t look like it made it through; would have been interesting to see what people came up with for that 😛

Java Applet Hosting Question

Hi!

Let’s just say for the future if I were to share my Java Applet / Game for you to play

How would I do this so people can access it on the internet? (I’ve tried looking up tutorials but non of them have worked so far! So I thought why not ask some experts! )

Is there a site that can host applet’s so that people don’t have to download the files?

Or would it be easier and work better to just let them run the html file locally?

I have seen Java Games be hosted before online I just don’t know how to do it!

Also could you also use libraries like slick2D or LWJGL or JBox2D in your applet and they could still play it?

Please help me if you have any answers!

I’d like to use Java for the next LD because of the cross Platform accessibility!

Comment if you have an answer!

Thanks for your future help!

CablePlays

Comments

Toastation
24. Apr 2013 · 17:21 UTC
Personally I use the public folder of DropBox
kreddor
24. Apr 2013 · 17:53 UTC
I was going to say the same thing. Public folders of dropbox is as easy as it gets.
24. Apr 2013 · 18:19 UTC
But there can be some problems with dropbox. Some of older entries are removed from dropbox because of big usage by other users. You can buy a cheap server hosting.
Hayawi
24. Apr 2013 · 18:37 UTC
I use my own sit, but I’m just going to dispense some advice on the topic.

1. Gamejolt seems good if you can make it work (which I cant for some odd reason)

2. use 1.6 as its more accessible

3. Compress Compress Compress

4. make sure to have a way to stop process leaks

5. libraries work
24. Apr 2013 · 19:02 UTC
Amazon S3 Static Web Hosting
cableplays
24. Apr 2013 · 19:28 UTC
Awesome thanks for all your help! I think I may stick to dropbox! Which files would I need to put in the public folder? The Html file and the jar file exported with the libraries included in the jar file? Also would I need to put a way to determine the OS in a class and the meta inf? thanks!
cableplays
24. Apr 2013 · 23:51 UTC
Okay Cool! Thanks Kevin, Can I use it to host a game outside of LD? I’m not making a java applet for this LD I’m using Gamemaker pro for this weekend 😀 I’ll check out your site!

Seconding In :P

Alright, I’m doing both the Jam and the Compo. BRING IT ON!

The compo will be using Ren’Py, and the Jam will be using LOVE. I’ll see you all there.

First time, Lots of fun and stress?

Hello LD people,

I’ll be joining the fun weekend for the first time. I’m going to do this solo so I need to announce my libs. I’m going to make use of LWJGL 2.8.3 and of my own written wrapper for OpenGL which is available on my Furry-Ninja repository (I’ll only use the render package). I’ll probably use one of the audio tools listed in the Tools sections if I have some spare time to figure it out :)

I’m hoping to enjoy my first Ludum Dare and probably feel the stress of the time limit on the end of the weekend as I don’t really expect to get something majorly done, but I’m in it for fun so lets do this! As I also love to cast I’ll probably stream quite some of my weekend :)

Greetings Johnnei!