SUPER SUMMONBALL ARENA IS HERE

It's been a long weekend, but we finally uploaded our entry!
We'd be honored if any of you decide to check it out!
https://ldjam.com/events/ludum-dare/55/$385308


It's been a long weekend, but we finally uploaded our entry!
We'd be honored if any of you decide to check it out!
https://ldjam.com/events/ludum-dare/55/$385308


Its finally over! My brother and I have finished and uploaded our game ready for everyone to play. We have made a game where you play as a Professional Magical Mixologist, your job is to fulfil orders of potions once they come in. The problem is you don’t have any ingredients. Looks like you will have to summon them using some dark magic.
We have put everything into making this game over the last 72 hours and hope you get a chance to play test it!
https://ldjam.com/events/ludum-dare/55/potion-summoner/
Hey hey, I'm playing your LD games on stream right hecking now! Not that there's any rush of course, it's chill. You can send me your game if you want. I'll ask for your game links when I'm ready, just hang around and we'll get there.
https://www.twitch.tv/justcamh


jam link: https://ldjam.com/events/ludum-dare/55/fall-of-the-ritual
itch.io link: https://lucidfrontiers.itch.io/fall-of-the-ritual-ludumdare55
I fixed the WebGL build - it is not perfect but it works. Feel free to check it out :)

For the full experience I still recommend to use the Windows build if possible :)
https://ldjam.com/events/ludum-dare/55/morth-obscurum
Let's make a curated list.
I know it's an odd taste, but I like demakes and less serious games.
Try "summoning" a different kind of "phantom":

Hey there fellow ludum darians (ludum dari's? ludummers? ludarians?)!
Ludum Dare 55 has been quite the rollercoaster, hasn't it? 🎢 Let me tell you, finding our game idea was like trying to solve a Rubik's Cube blindfolded – challenging, nearly impossible, but oh-so-satisfying when it finally clicked! Initially we weren't even so sure whether this was a good idea, but while playing we started to believe in it more and more.
So here's Vocatio!

After a whirlwind of brainstorming, we stumbled upon this idea: shape-drawing spellcasting! ✨ Yep, you heard that right (very original and all that)! I was baffled that so many people came up with that idea, but I love each and everyone of your implementations and ways of using it. The creativity out there is top-notch!
Want to know how to use it to fight in our game? Just whip out your magical crayon and draw away! 🎨💥

So, here's to the late-night coding marathons, the endless cups of coffee/tea/assorted drinks, and the sheer joy of bringing pixels to life! If you want, you can try out our game. We'd love to get your feedback on how to improve.

Cheers


Thanks for these lovely vtubers for testing our game!
SaryahM https://www.youtube.com/watch?v=6ia1aQDZk3Y
Punniz https://www.youtube.com/watch?v=vSZBKKVvbfw
We had fun watching them and they seemed to have fun playing The Culling. You can check out their LD pages at @saryah and @punniz!
One at the start, to see another one you need to win, he-he.

A rum-filled iron-clad dwarf stands in the Demon Lord's way. Her army approaches. MOW THEM DOWN!
https://ldjam.com/events/ludum-dare/55/throw-hands


I don't like summoning classes in RPGs. I was confused at the start of the jam, but then I realized that my game could be about summoning something strange. So, I decided to make a game about summoning an elevator.
https://ldjam.com/events/ludum-dare/55/the-grand-summoner-of-lifts

Look no further - welcome to our pizzeria! Its address is - My profile town on Games street Ludum number 55

Thanks for 20 votes! Glad so many of you seemed to enjoy ruining villager's days!

All in all, I'm pretty happy with how Druid Island turned out. I did not have a strong idea for this theme. Honestly, I wasn't too interested. So I just picked an artstyle and ran with it-- following in the footsteps of my friend lootbndt.
Island generation wasn't all that difficult- I had it up and running in about 30 minutes. Some friends came online and I spent the rest of the night playing halo and trying to think of what to do with it.

Day 2, I made the waves move and the plants sway, added flower gathering and villagers and realized I didn't like it. I'd had to cut down the number of creatures you could spawn for scope, so the plants no longer really felt unique. So after maybe 6 hours total of work I stopped and watched most of Fallout. Pretty good show. Not a masterpiece, but I'd recommend.

Day 3, I decided to juice it to the gills, add archer enemies, and see if it felt any better. It did! Amazing what some screen shake and particle effects will do! So I grabbed a mallet, my mortar and pestle from the kitchen, mixed some sound effects at my desk, cranked out some music and ta-da! That's pretty much it.
So for the (maybe) 12 hours I put into it, I'm quite happy. I think maybe I'll take this artstyle and see what else I can do with it. I quite enjoyed the turn based characters jiggling all over a bitsy grid. Maybe a soulslike?