Ready to go!
Got my custom game engine all polished up and ready to go! Going to be using OpenGL and 2D. Hopefully by the next Game Jam my Vulkan 3D renderer will be ready to go!
Best of luck everyone and have fun!
Got my custom game engine all polished up and ready to go! Going to be using OpenGL and 2D. Hopefully by the next Game Jam my Vulkan 3D renderer will be ready to go!
Best of luck everyone and have fun!
Doing ludum dare for the 11th? 12? something? time? This time is with a new team, and only a day and a half instead of the whole weekend. We shall see how it goes!
Also: obligatory wall paper (could have done more but on a time crunch)

Been sick as a dog the past week, but also I've been really looking forward to this, so here's hoping I can cobble something together.
Happy Friday Everyone ! Only 18h left until Ludum Datre 55 !
Hi Everybody!
Had a failed attempt some years back, so for this year the goal is to just finish soemthing!
Will be particitpating in the Jam by myself, trying to folow compo rules as much as possible, using Unity.
Unfortunately I'll only be able to start Saturday morning, with the 2AM start in the UK, but should be plenty of time.
Good luck to everyone, and have fun!
Hi everyone,
I'm in, and it's my first time /
This will also be my first game after 3 tutorials about godot 4 :v:
My main goal is to have fun :laughing: , but wish me luck, I have a feeling I'm going to need it :joy:
Have fun!
Can't do the whole weekend, and I'm gonna try Godot for the first time, so it'll probably be a disaster. Hopefully a glorious disaster though.
Going in for my 8th consecutive LD.
Ready to roll!
Have never actually finished a project, that I have worked on. Always just doing things for fun but never going the full way and I chose LD55 to be the first time I do this. I have messed around with Unity a few years back but now looking into Godot. Hopefully I will be able to finish it even if it is a trash game. We will see how it goes. Wish me luck <3
Hey everyone, it's been a while since I last joined the LDJam. I felt it would be nice to participate again. This time I will be using Godot rather than Pixel Vision 8. I have had some practice using Godot, so hopefully I will create a better game this time around. Good luck to everyone and have a fun jam!
This will be my first game jam. I have never actually finished a game that I was working on. Always hit a bump in the road and gave up or forgot about it. I have been playing around with Unity a few years back and now took a liking to Godot so will be using that for this jam. Kinda nervous about the time crunch so just hope to make sure the game is playable and Ill be happy if I finish it! Definitely not competing with others. Just myself for this one
Well I better be! It's been too long.

This is my first Ludum Dare ! We are a team of three maybe four. Good luck and have fun everyone !
Here are my ideas for each theme, in case any of them seem interesting and you haven't got many ideas, or are just curious of what other people are planning:
--Summoning--
Summon enemies to fight for you, and all you can do is summon said enemies, like an advanced TABS game. However, killed enemies drop mana points, so it is your goal to try to collect them to summon more allies while also trying not to get caught in the fight. The only thing damage dealt to you does is reduce your mana, but if you reach 0 you die, so it is best to keep a bit of mana with you at all times to avoid death.
You can also control the AI of your summoned minions.
--It Spreads--
Platformer which enforces speed in order to try to escape the corruption.
--Recycle--
Weapons have durability. However, when they get destroyed, they can still be used to craft better weapons.
--Tunnels--
Rage game where you race through tunnels with hard controls. Probably only mouse or spacebar.
--Strange Machines--
Fighting/Puzzle platformer where you fight and solve puzzles with strange machines. Your machines get increasingly more conditional, and it is up to you to be able to complete the game by using your machines to your advantage.
--Single Use--
Fighting games with single use attacks, all of them do different things, and are interesting to use. (I dont really give much of an explanation here but its probably my favorite idea)
--Strength In Numbers--
Same thing as the summoning game but less revolved around single units and more around using tons of units to defeat one large one.
--Fishing--
Fishing game, where you have to throw your hook as far down as possible, and the lower you get the better fish you can find.
Survival raft-like game but 2d.
--Push Your Luck--
A fighting game which rewards risky behavior, probably giving you abilities when your low on health or making preexisting ones more powerful (I hate games which involve actual luck in any way).
--Digging--
Mining game with fighting where you are also a mage who can use the gems to fight. Also you don't mine with a pickaxe you mine with a staff. You can use your environment to your advantage, there will be gravel, lava, explosive minerals, which can all be used to destroy your enemies. Your final goal is to reach the bottom of the cave. Where you will fight against a final bossfight. I might just make a cool liero like game instead though, idk.
--Cartography--
Dungeon crawler with cartography, when you start the game a map is chosen randomly based on a seed. Your goal is to map out whatever you can then learn.
--Pick Your Poison--
Dungeon crawler but each room you choose an additional defect but also a bonus. You fight your way through more and more rooms with general buffs but also more and more very specific defects.
--Decay--
Someone has cursed you and as long as he is alive you will decay, you must defeat him while you are still strong in order to win the game.
--Collapse--
Parkour with a collapsing building.
--Mutation--
Gain random perks and use them to fight
It would be interesting to see some feedback on these
15h to go and a lot of nice themes. Getting the godot template ready.
This is my first time doing the Ludum Dare Game Jam. I've done other game jams in the past, but I was wondering if anyone had any advice? I'm excited to see what everyone makes!

I am in! Have fun, enjoy your life, but also enjoy the struggle and don't forget that every participation is a success even though your game didn't finish.
For the first time I will go with the Godot engine. And we can all notice that there is a big move towards the Godot Engine. I have used the mono version (C#) now over a couple of weeks, and I just really love it. Let's go Godot!
Good luck and have fun!
I don't even know how many Ludum Dares I've jammed in, but still up for another!
Working with a team this time and using this very barebones template for Godot that one or our teammembers made: https://github.com/mikaelbarlund/godot-template
I left the weekend free (totally on purpose, of course) so what is more exciting than to work on a game for 48 hours. I hope to keep it small this time and lose less time to doubts and despair of my design. I will maybe use picotron or love2d, we will see.
Interested meeting up this weekend for a couple of hours of body doubling in Karlsruhe, Germany? Write me :)
This is the first time I will participate in a game jam, and I am a bit nervous, I will use unity game engine. Hope this challenge goes well!
This time I will try to scope as small as possible and also focus on getting the game working with shapes before I try any attempts at some proper art. Wish me luck!!
I honestly don't know what I was thinking. Sounds easy enough. One game in two (ish?) days. But when the team grows up to 7 people, it's getting kinda scary)))
Super excited and a bit anxious to do this. Hopefully we will get to make the game within the time frame. Hoping to get strange machines as the theme!
Here we are, ready for a new chill compo. This time, I might go for Pixi.js, as I'm more familiar with it, or I might end up using BITSY to create something narrative and personal. We'll see
Game ideas are hard. Good game ideas are even harder. Thankfully, absolutely steaming hot garbage ideas are pretty easy. So, as is tradition on LDJam Eve, I shall do my best to provide you with only the finest absolutely idiotic and worthless ideas that I can.
Please... enjoy. But not too much you saucy devils!
Summoning - Numbers. All you can see are numbers. But... can you add them? Welcome to..... the SUMmoning.
It spreads - A game about bedspreads. Specifically, bedspreads with large prints of Pennywise the Clown. Oh, you want me to give you game mechanics too? What do I look like? Some kind of dumb game idea guy?! Sheesh.
Recycle - First, you cycled never. Then you cycled once. In this game, you answer the question on every ones lips. Can you cycle once more? That's right. It's time to ReCycle. ~epic thunderous Hans Zimmer audio sting~
Tunnels - No one likes to spill things. You go to pour water into a bottle and half of it runs down the sides. It's just the worst. So, here's a game about the greatest tool ever invented. You can choose from any of thousands of liquids with full physically modelled fluid dynamics and any of millions (yes, MILLIONS!) of meticulously modelled jars, bottles and containers. And then you get to use... your FUNNEL! Ah... shit. It starts with a T doesn't it. My bad.
Strange machines - A little spinning gearwheel that offers to sell you a pound of cheddar cheese. A 1950s toaster made entirely of wet sand. Two angry yellow electric coffee grinders who constantly vomit crayons and smell like old socks. All these and more can be brutally and viscerally murdered in this non-stop action packed first person shooter! Kill them. Kill them all!
Single use - A game about taking your single friend out as a third wheel during date night because they have a car and can drive you around. Chaufeur? That's single use number one. Get them to pay for movie tickets because you forgot your wallet? That's single use number two! How many different ways can you use your single? Wait... is this unethical?
Strength in numbers - You play as the puny number 1. A skinny stick of a number. How can you ever compete with the bulging physique of the number 8? You can't compare to the chiselled body of number 4. But then, a dodgy digit outside the gym offers you some suspicious stuff that he claims will ADD mass and make you stronger. Are you willing to do what it takes to unleash the strength in numbers? (Whew... what a stinker!)
Fishing - You heard about the new craze all the cool cats are doing? It involves cosplaying as Phil Fish and making wishes. They call it "fishing". Should probably make a game about it. Maybe use some arty-fish-al intelligence.
Push your luck - A game about sneaking up on leprechauns that are standing on the edges of cliffs. Well, you can guess the rest. Poor l'il guys.
Digging - Have you heard about the new craze all the cool cats are doing? It involves cosplaying as Cedric Diggory and playing music gigs. They call it "digging". Sounds absolutely wild. Should probably make a game about it. Ya dig?
Cartography - A real-time exploration simulator set in the 1400s where you circumnavigate the globe and plot the coastlines of various places. A single game takes over 18 months and for most of it, you're just bobbing around in the middle of an empty ocean. You do get to use a sextant, though. But only twice a day.
Pick your poison - You are just one man. One man with an unnatural love affair with a crescent-shaped digging tool. How many friendships have you destroyed to avoid discovery? How many jobs have you quit to hide your shame? Can you forever hide it from the world or will your secret be your undoing? This is: "Pick. Your poison." A visual novel.
Decay - Decay. Deee-caayy. Deee. K? D.K. Donkey Kong. The game idea is Donkey Kong.
Collapse - A game about running laps with a partner. Just two dudes running laps. You call them co-laps.
Mutation - What do you call a train station for cows? Huh? Oh, it's not pronounced 'moo-tation'? Well... so much for that idea, I guess.
You don't play as the main character - I don't? Geez. Way to be a debbie-downer. You sound just like my parents.
That last one cut a bit too deep. You know what, screw this stupid game suggestion stuff. I'm going to the pub.
Depending on the theme / how fit i am and how much time my partner have we're in! Hope for the best :D
Our team decided to try participating in a game jam for the first time. At the same time, we also combine it with regular work. I feel like there will be a catastrophic lack of time. Wish us luck!
Last time we (two programmers and an artist, by no means professional game devs) wasted a day trying and failing to make the best version of our game, but on the second day we scaled it back and started making progress. With two hours till the deadline we were frantically making the game playable, we didn't have a background, and it had yet to dawn on us that "LD54" maybe wasn't the best name for our game, but we managed to 'finish' it just before the deadline with next to no playtesting.
It was fun, I'm proud of how we did, and we learned a lot (I hope), so I'm looking forward to doing it again! We'll again be making a 2d game using Godot and letting the theme guide the rest of our decisions.
I used godot for the first time on LD54 and it was a challenge to switch engine for a jam but I falled in love !
So this time will be again with Godot !
Never done a jam before, but I'm excited to try it! Solo game dev here. This'll be my first finished project in Godot, so I'm gonna do my best to keep the concept simple and the scope tight. I think I'll stream my work as well. Good luck to everyone!
I'm going to try really hard to finish this time. I've only managed it once before and I've just failed twice in the last few weeks to submit anything to Pyweek and Pygame Community Spring Jam :sweat: I think the trick is to keep it simple!
this is my first time participating in ludum dare i joined it because i saw a video from polymars im gonna use godot for my first time im not really good at making games in unity im gonna use godot its more easier
Let's try to get creative again. And this time try to finish it!
It's been so many years since I joined one of these, but I've been practicing my GML skills and I'm ready to make something fun! LFG!!!

My team and I are taking part in a game jam for the first time. We will try! Good luck to all!
We still haven't decided on the final composition of the team, but we're in!
Shalom! Any game developers from Israel around here? Hmi! Just for chatting)
Never have been in Jam before, I have no idea what I'm doing, it's my first day.

Gonna make something Unreal... for VR? But no one will play that! :(
Team is ready!
Hopefully I can finish the game this time.
Tools:
My Custom Godot Stuff:
Have fun, everyone!
Planning to try using Godot this time. Will see how it goes.

16th time's the charm :) good luck, y'all
Me and my partner are participating, taking a break from our Steam game Undeliverable https://store.steampowered.com/app/2337100/Undeliverable/ which started as an LDJam game!!!

We will be using Unreal Engine 5.3 Hopefully this jam will inspire our next Steam game.

Our homemade studio CKS is back for this jam, ready to ~~eat junk food~~ make a game!
Tools we plan to use : - Godot 4.2.1 - Ableton live lite - Aseprite - (Maybe) Krita - (Probably) Inkscape - Gitlab/Fork
We did a light brainstorm on every theme of the final round to spare some time for FOOD (less thinking, more eating).
Have fun everybody and eat nice food !
i thought the jam were starting next week . i am not prepared but i'll do my best . Any code advice for a beginner using Godot ?
Hai guys!
Usually me and my friends team up to work on a game. Not this jam! We've decided to split up and work on solo projects. This is gonna be horrible. Apologies in advance lmao!
Hope the theme won't suck lol.
Trying to get back into gamedev after so many years since my last LD jam, GL to everyone!
I might be going for Java or Unity3d, I'll se where the theme will take me
Will depend on theme and whether I can come up with a good idea. I have a basic concept in mind already that might work with some of the themes.
Engine: I'd prefer Godot. But honestly, if I actually want to start finishing jams again, and be able to (sanely) publish to web, I'll realistically need to go back to Unity.
Graphics: Aseprite, Photoshop, After Effects
Sound: Probably a mix of BFXr and heavily modified CC0 assets.
Music: LMMS
Trying to get back into gamedev after many years from my last LD jam
I'll use Java or Unity3d, it depends on where the theme will take me
Best of luck to everyone!
I'm nervous but excited to participate! I haven't done a LD in a few years (last one was when I was a sophomore in college), and I'm happy to attempt a game jam again. Working with a completely new team this time, we are gonna be using Construct 3. Already got my snackies prepared for the weekend o7 Good luck everyone!
First time let's gooo!
third attempt to post a blog to join the event
2024 will be the year of madness.
Madness and checkboxes!

Starting a jam at 3 am is weird. I'm off to bed now, see you in 8 hours!

Well everybody else got to say it. Excited for my first game jam!
We will be working together as a team to develop a game in Godot. The plan is to create all of the assets by hand using a combination of:
We last worked together on the Big Mode Game Jam 2023 and we were able to put together a somewhat decent start to a sidescrolling 2D platformer game, but this time we are hoping to design a more fully polished 3D game!
heihei-- i'm a self-taught coder and animator from norway; this will be my first compo, not sure how it'll go but will submit if I can finish something playable in time :3 these are the programs I'll probably be using:
*bon courage ! * ♡
♡milk (@ormemat)
I'm very excited to participate once more, and this time I'll have the full 72h free to work on the jam, so this hopefully means smoother sailing
As usual, I'll be using: - Godot with GDScript as the engine - Krita for graphics - Notion for organizations and notes - I'm not good with music so I'll be getting some from OpenGameArt
Things I've (hopefully) learned from my past entries: - For goodness sake put some sound already - For the love of God don't make another game that relies on asset variety to be interesting
So, my hamster locked me out of my apartment as I went to take out the trash. For now I am literally unable to participate. Good luck to the rest of you. Make sure to carry a set of keys with you at all times, or at least if you have pets.
Are you too tired and overwhelmed? Do you have a broken back? Who cares, join LD, it will be fiiiiine!
Godot & Blender, here we go with another round of LD jamming with my lovely player 2, @togis .
Maybe some attempt at SFX and Music? Send help!

Just got an awesome idea for one of the themes I initially gave a negative vote and had to switch it to a positive one. Now I really hope it's the winning theme!
I'm back again. Not entirely sure if I'll be submitting a game this time. I have another project fighting for my attention and I have to work Sunday night. I guess I'll tune in for the topic and base my decision from there.
Probably using GameMaker Studio 2 for the engine cause it's fun and easy to use
paint.net for art
FL studio for music
Audacity for sfx
We'll see what happens. Hope everyone has a good time! :heart:
hihi LD magicians, greetings from an indie dev(wip) from China, Big fan of Hideo, and aspire to become a game artist of expression as him.*
Having wanted to make my own games for ages, but always find it difficult to make meaningful progress until GGJ 2024 Jan. The experience gave me both hope and feedback/direction going forward. I found making games (however primitive) is the best way to expedite growth.
Will try Compo a real simple game (Aseprite+Unity) adapted to the the theme, and hopefully learn from the community with its open-source-ness!*
Hello everyone. I want to make with Unity (I have many years ago without Unity) Maybe I will be alone or with a musician and an pixel art artist. If somebody want to join me (or join us) please let me know.
I'll take part this edition with a friend and possibly with another friend that does music and sfx. It's our first jam tho so we don't know if we'll manage to publish it in time
This will be my 36th LD. My toolset:
I'll probably be using my Godot C# Library and possibly my Starfield Maker. Good luck everyone!
*Godot 4 is out, but it doesn't support web export yet if you're using C#. Godot 4 is better, but the difference isn't massive. Since Godot 3 is still supported I still usually use it for game jams.
It has been a long time since I've participated in a game jam and I've never done it alone so I'm excited to see how much I can get done on my own! I'm a programmer and have absolutely zero art skills so that should be fun.
I'll be using Unity and Audacity for sfx.
Good luck everyone! I'm looking forward to playing all of your games :smile:
Hi all!
Here we are, in the wet, warming late-spring night air of Nanjing, turning off our lights, hopping on a time travel to the curtain-up of LD55.
We are a team of four creators (@jupiterintardis, @persepolis, @suan, and me) gathering in a guesthouse for the jamming session. All of us expect to find themselves participating in multiple facets of video game development. For the technical part, we'll be working with LÖVE (as well as, well, love). We will work in the open at GitHub: https://github.com/ayuusweetfish/LD55 .
We've been having fun with Stardew Valley for the past whole day; thanks to that, we now have a perfect standard of healthy sleeping schedule to follow. See you on the venue! We wish everyone a fulfilling and fruitful jam*! (*no pun intended)
Starting to get excited. I'm beginning to feel ready...
First time I've participated in a game jam, very excited. Been working on a game in my spare time which has taken a lot longer than I expected for my first one...hoping this jam will be a nice pallet cleanser.
Will be using the LÖVE game framework as that's also what I'm using for my side project game.
I plan to participate in LD55 within a small team. Our tools may include:
Plus whatever else we find along the way.
I also plan to live stream our games and try out suggested games next week Tuesday. Looking forward to the theme and seeing what people come up with!
I haven't participated in a game jam in a long time and have never done one alone so I'm excited to see how much I can get done! I'm a programmer with zero art skills so that should be fun.
I'll be using Unity and Audacity for sfx.
Good luck everyone! I'm looking forward to playing all of your games! :smile:
It's been a while, 3 years to be exact. A lot happened in the meanwhile - I got seriously into board games starting full-time as a software developer for a board game publisher, started building my dream framework for implementation of board games, and had a lot of fun along the way, worked on some great board games, and built 3 or so supporting apps for board games.
I have been refining and developing my JS skills, working a lot with NPM ecosystem, React, React Native, Node. The main work project got pretty big, with multiple people getting involved, and many great users helping us with testing and developing of our board game projects.
This Ludum Dare, I want to rawdog JS, like in the old days. Not having to deal with any packages, compilation/build errors, good practices. Just create.
I really like deckbuilding, both on the table and in a videogame - it is just so satisfying when things go right. I also really like short-form highscore-based games, which I think fits deckbuilding quite well. So I think I will combine that with whatever theme comes up.
Wish me luck!
Professional developer here preparing for LudumDare 55, live. I am playing viewer games (web-only) from LD54 and sharing my experience from past events to help us all improve our games. I've done like 28 in a row!
I will be using Godot 4.2.1 and GDScript for LudumDare 55, also playing in Blender, Audacity, VSCode, Git and of course all my streaming tools.
Join the stream to learn/prepare for LD and I may even play your game depending on queue size!
Does anyone have experience with the itch.io sandbox feature?
This will be my first Ludum Dare using an engine with Python/Pyinstaller, which gets flagged by most antivirus software. This looks like the best way to have users run the game with some peace of mind about security.
Would love to hear peoples' experiences with it - both as a developer and an end user!
Been a while since I've attempted one of these, but looking forward to getting back into it
il be using irc for planning and communication game engine godot 4.2.1 graphics paiint.net sounds audacity
LD 55 will be my 20th ludum dare and I'm as excited as always for it!
My first one was back in LD 32 and failed miserably to make the game... then I joined again on LD 35 and managed to finish my project, it was awesome!
After that I did a small break and came back on LD 38, with this new website (the old one was ludumdare dot com) and I've been joining every single event since. Meaning that this one will also be my 18th consecutive jam.
I'll be using, once again, my own 3D game engine for the event and I'll try to make all the art by myself too. There is a small chance of me to do a 2D game using Python + PyGame instead, depending on the theme... so we'll see!
Oh, and also, since I've been doing this for a while...
just in case it's your first time joining it:
1 - Do NO justify the THEME with STORY. This is a terrible idea and never work. Small Jam games usually works better with little to no story as possible, so you should try to come up with A GAME MECHANIC that justifies the theme instead.
2 - If you can't finish the MAIN MECHANIC in an HOUR, move on. That's for real: it's okay to try two or three different ideas for the jam (I usually try up to 5!), but it's important to be able to finish the main mechanic as fast as possible. Don't count on the entire jam period to do that, because this is a better idea (next and final tip):
3 - Focus on Polishing a SMALL IDEA instead of developing a BIG ONE! Putting something FUN together in an hour or so and spending the rest of the Jam polishing it is WAY BETTER than spending the entire jam trying to make some uncertain idea to work.
Let's make some awesome games!
Want to become a photographer? Fascinated with dangerous species of flora and fauna? YOU DON'T HAVE TO WAIT ANY LONGER! Introducing “PIC Your Poison::a risky game about photography” Find a golden poison frog! Snap a picture of Cerbera odollam! But don’t forget your antidote or else…
Lets go for it!!! the 4th time participating on this competition, now wiser and older!!
False alarm. Turns out it was my parrot, not my hamster, who locked me out. Hamstro managed to sneak me back in when Mr.Gobbles had his beak turned trying to work the rotary to call up his parakeet friends. He'll be sleeping in the pantry tonight.
anxiety
Heyo, been doing game dev for a while and only ever did one game jam before this one tho, but had a blast that time! I use UE for the most part so we'll se if I get done in time lol! Lets do this thing!
My buddies kinda left me a few hours ago, so looks like it'll be a solo for me. Excited to participate in my first gamejam, but not so sure: should I participate in the compo or the jam variant.
Good luck to all!

Warming up for the Jam art by making some assets for a game I have in progress
We did this a couple jams ago and might as well give it another shot.
Hello jammers,
Me and my bud are still looking for a composer for this jam, given that we are both awful at it and our usual options are busy.
You can check out our previous entries to see if you think we could be an okay fit / have the potential to work with each other, and if you are interested, hit me up on here or on discord at Peringo#6049! I usually have a certain style of music in mind depending on the idea, so depending on if you like that bit of direction or not we could work something out.
Thanks for the read, I hope everyone has a great jam! :blush:
Well, It might be just a regular post for most people. But for us (a small group of friends) its the first game Jam ever! Even if we (for personal reasons) just have 1/2 of the time and the theme is published at 2am, we want to make something great~~lets see how great it really will be (probably not so, its our first time)
Engine: Gdevelop
Graphics: Pix 2D, Piskel, Capcut
Sound: Jsfxr, Beepbox
This is my very first game jam, and, on top of that, I will probably have at most 10 hours to work on anything because of other stuff. So we'll see how it goes!
Not playing as the main character is actually impossible.
If you are controlling the character indirectly (controlling the environment), you are actually still playing as that character. Gravity can't be a main character.
If you're using another character to control the supposedly main character, the controlling character becomes the main character.
If you name your game by the princess that needs to be rescued, she is not the main character. Zelda is not the main character, Link is.
I was waiting for this event for a really long time. I wanted to participate with my friends, but they have life outside of gamedev, unlike me. So I’ll participate with other friend of mine. So, good luck out there buddies, you’re gonna need it.
Again sorry if there was mistakes, my English isn’t that good.
This is the first time that I participate to Ludum dare.
Hey all!
Newbies here, just students trying to have a good time. Our objective is to publish a game by the end of the weekend.
Have fun everyone! :smile:
Participants: @frafmonster && @yummymealman