It's been 5 years.
For LD44, I had abandoned an idea I was holding onto for far too long, had to discard everything, and with 9 hours left on the clock, in a last-ditch effort, I created Rising Pyramid. It was not very polished and didn't look very good, but the gameplay was there, and it was fun!

I liked the core mechanic and geometry of the dominoes in a pyramid, and wanted to expand upon it, but realized it is better suited for a tactical board game than a videogame. I created a prototype and embarked on a journey of board game development. Over the years, I playtested with bunch of different groups from the hobby and the industry alike, iterated and experimented, ditched a year of development and choose a different path after a single game with my board game design guru Vlaada, made digital implementations on Tabletop Simulator, Board Game Arena, and my custom board game engine. I got together with a friend of mine who owns a local board game publishing company, had an actual artist make art for the game, consulted historic accuracy with an egyptologist, and we are launching a Gamefound campaign for Sneferu right now! We will also be presenting the game at Essen Spiel, and international distribution will follow soon after.



Also, you made it into the rulebook!
