Ludum Dare 49 October 1–4, 2021

Unstable Stick

Finished my game in ~12 hours.

Play it here: https://ldjam.com/events/ludum-dare/49/unstable-stick

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Game finished!

Level selection disguised as a game engine GUI

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Mushroom Gate

349E3E2E-298F-4267-96B6-C285897B1C54.jpeg This is our mushroom gate 3D model 🍄

Go Dots go... weird (?)

Got the next phase of behaviours in and... well, I guess the bright side is that they do seem to have their own minds. Not what I want them to do, of course but, you know kids! :wink:

Tomorrow: Dot school!

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C'mon Gummy Bear !

Just finish the cover, a lil more details and the game is finally ready <3 Capa.png

Spikey earth

You probably look at this and ask yourself what in the freakin' world is going on in this image. We too - but it looks dope.

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I'm done!

As a powerful wizard, you, decided to create your own town, full of prosper. The place you chose is… interesting, to say. There is no time to waste, there’s a lot to do. Start by creating some houses, which will bring more people to the town. Supply them with water and food. And admire as your magnificent city piling up.

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And good luck everyone!

First Playable

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Turns out participating in two weekend jams in a row is very tiresome. We managed to make First Playable by the end of day 2 and for now the road ahead seems very sloppy.

https://youtu.be/5SOYEr-eH7c

Fellow Manager Battle Simulation Update

Now we have different formations like CRESCENT, INVERTED WEDGE, CONCENTRATED CENTER, OBLIQUE,...

The Commentator is in. It doesn't have too many lines yet but we'll get there.

Also all the unit names are "Joe" at the moment and we need your help getting more names in.

It's medieval times so we have a format like Name, Title. ex: Brainoid the Brave.

It'd be great if you can drop a few names using this form <3 : https://forms.gle/ieyVeTSHLkPXBtG89

https://www.youtube.com/watch?v=s83W3DFvOj0

Animations are done!

17 walk cycles and 17 attack animations in less than 24 hours! I don't think I've ever done that in my life. (This is not the number of units in the game, just unique bodies that needed animating.)

Finished Jam for LD49

Finally finished the Jam in just under 48 hours. You can try it out here: https://ldjam.com/events/ludum-dare/49/switchboard

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I think I'm out this time

As it goes, life got in the way! I got some basic mechanics and rough sprites put together but no start/end screen, sound, and nothing more than the very basic gameplay. Was a little bummed about it today, but this thing happens all the time with events like this, just gotta be happy with the stuff I did find time to throw together and appreciate that I was having fun the whole time!

I'll still upload what I have, and might even poke around between now and Monday to make it more game-like for a Jam entry instead, but just know if you're not feeling too hot about this one you're definitely not alone :)

Entered

Completed my game entry for the compo. I like using game jams to try out something new. For this game jam I decided to try Panda3D. Using Panda3D was fun, although the lack of an editor to place objects in the scene made most of the program's source code about that (very tedious). With some preparation I could have turned Blender into my editor for the game by marking objects with user data and having my program read through the scene. Overall, Panda3D is a pretty nice engine that's easy to get into (I learned it in 72 hours-ish (48 during this jam), before then I only ever messed around with it, creating a single object with a spinning camera), has the stuff I need to make things, and the docs are better than most. I recommend trying it.

GL. May the bugs in your game cease.

Entry: https://ldjam.com/events/ludum-dare/49/unstable-ball-game

Blender for Pixel Backgrounds

Despite the best advice, I tried alot of new techniques during this jam - always do, haha.

One of which was using blender to make 3d backgrounds, then rendering pixelated 2d videos for animated backgrounds. That way I could get changing lights, swaying cables, things flapping in the wind, etc - all with no skill in pixel artistry!

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See the original 3d in the vid, and the translated 2d in the pic.

Unfortunately, although unity was able to get the transparent vids rendering (after much finagling) - it wasn't working when built to web. Last year I had a similar issue where experimental toying prevented a web release, and I wanted to avoid that fate this year - so I swapped to 2d backgrounds (still from blender). Then, I tried to recreate some of the ambiance that was lost with particle effects.

Did it work? Does it look passable? Would you use this technique to speed up your pixel art? Let me know what you think!

This could be a Compo, but I want more stuff

It is playable. And there's even global scoreboard, powered by cool @owca service!

https://ldjam.com/events/ludum-dare/49/$261726/free-online-highscore-service-for-jamers

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Done!

Finally done with my game, it took a long time but eventually it started working ~~with no bugs hopefully~~. Anyways, it was a lot of fun this time around again and can't wait to see what you all have come up with!

My entry: https://ldjam.com/events/ludum-dare/49/a-curious-case-of-lines

Another Compo Done, but I have to learn Godot!

This is my fourth LDJam in a row, and I am pretty proud of myself, even if my games seem to go downhill from the beginning. I switched already last time to the Godot engine that I like. But I have had little to no time to improve my skills since then, and it's sad not to see any improvements in the games I make. Next time I have to play a little with the engine around to make anything propper that spooks in my mind.

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Now to the game "Keep the Pressure". The initial idea was to be in a spaceship or a nuclear reactor, and you have to tweak your instruments to stop the catastrophe. Two tools I built (a knob and a slider) did not make it into the game as I could not disable them and did not know how to continue with them. I did not put the final assets of them into the game as they did not work but "Keep the Pressure" is another game that I made in the LDCompo.

https://ldjam.com/events/ludum-dare/49/keep-the-pressure

Faultline Farm

Faultline Farm 🐷 is now finished! Please enjoy setting little animals upright during an earthquake :cow: https://ldjam.com/events/ludum-dare/49/faultline-farm Faultline_Farm.png

All done!

Just got my submission for the compo uploaded, was the tightest to the deadline I've ever been for a Ludum Dare. Happy with my game, wish I had more time to balance the gameplay loop and make it more challenging, but either way was a solid jam.

Made a short PSX style horror set in a fictional Russian city after a nuclear incident.

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Check out my game here: https://ldjam.com/events/ludum-dare/49/the-salatroitsk-incident

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You Can Not Start This Game - LD49 My First Compo Entry

Hi, my name is Nikolas Crisci and I am a solo dev from Würzburg Germany (part time). I just submitted my first Compo entry and I would love if you could give me feedback.

Trailer https://youtu.be/6T11GU2GmOY

Itch Page

https://parttimeindie.itch.io/you-can-not-start-this-game

LD Page

https://ldjam.com/events/ludum-dare/49/$262497

I am looking forward to any feedback, it proved to be quite difficult and I needed to cut some puzzles to make it in time.

Regards Niki

Some unstable architecture

Screenshot from 2021-10-03 22-47-36.png Pro tip: use background blur to make hastily made assets blend better.

LAST MINUTE TESTING

We're ending at the 48 hour mark for our team for reasons and we're getting everything in while we still can!!IMG_6327.JPG

Finished! With 15 minutes to go

I'm delighted to have finished in time for the Compo. I made some last minute beeps to give the game some music. If anyone plays this, I'll be delighted!

https://ldjam.com/events/ludum-dare/49/bear-ferry-simulator

DEJA VU

I'VE BEEN IN THIS PLACE BEFORE Phh2cUGvJL.gif

Skeleton Crew - Scope Creep

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https://ldjam.com/events/ludum-dare/49/skeleton-crew

Another compo complete, however its still humbling to have projects where my eyes are much bigger than my stomach. If only I had all the time in the world, there are many things that I would have loved to still add to the project.

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Music was just not able to fit in, and my polish is lacking on all counts. This is turning to be a habit for the Fall edition of Ludum Dare for me, so spring time I will be properly humbled.

Spent too much time on this

This is actually the first time I have something playable 24 hours in advance. There are still many features planned but we can ship without them. Would be great to manage tho!

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Hopefully I can fit in two or three more levels :P

Un's Table

Finally finished, and while I am far from proud of the end product (barely a game) I am reasonably happy with my take on the theme. Feel free to check it out and try to stop Kim Jong Un from firing his big rockets, or don't, it's up to you.

Hope you get a laugh out of it.

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This time I almost managed to finish...

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Hi there,

I had a game, but alas when I hit build, the canvas resized and the background image could not be seen anymore. It is 11 minutes to the deadline, so I am done with LDJAM49 for now and continue to say "one day I'll finish and upload something on time!"

I did have a good time and that's what counts. I actually spent 12 hours on Ludum Dare this time around. Most of that time was spent trying stuff, going back to tutorials and forum discussions when things did not work, and spending entirely too long to get basic stuff to work (for example, manipulating variables in one script with another script).

My game revolved around a slider to increase and decrease power and a button to cool down the reactor. You had to closely meet the power demand (more points if you are close) without failing to meet the demand (massive point penalty) or running too hot (failstate).

All the best and hopefully see you all in the future,

Kai

First Rust game, second LD, lots of fun!

Just published ahead of Compo deadline. Second participation to LD and lots of fun and time management lessons. A lot less pressure than the first time, some valuable learnings applied (submit early, submit often), others not (first-time use of Bevy Engine, lots of time lost working around bugs and learning things during the jam instead of actually producing content), but overall a pretty good experience! 🤩

https://ldjam.com/events/ludum-dare/49/libra-city

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Welcome to Libra City, city planning on a needle (literally...).

Pretty classical interpretation of the theme, which like a lot of people it seems gave me troubles finding a good idea, but overall that didn't take too long. I've seen a similar one by @gamepopper (free ad 😋) though didn't play it yet; hopefully they're still a bit different.

8 minutes! Do your best everyone! 🚀

I won't make it for the Compo :(

This is my 8th game in a row for the Ludum Dare and for the first time I will have to switch to the Jam. Welp, I have worked on it for just a bit over one day, so it's not that surprising. Even if I wanted to publish something half-baked, I don't have gameplay yet, so I don't have a choice. On the other side, I'm starting to like the game, or at least its version in my head :) See you all tomorrow!

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Check Out My LD49 Entry :D

https://ldjam.com/events/ludum-dare/49/unstable49-balance

I only had a few hours to participate but I am glad I was able to put something together that is at the very least playable lol. LD49-Unstable.gif

How (Not) To Defuse Bombs

Okay! I managed to finish the game somehow!

If anyone wants to play, here's the link.

I overscoped and needed to cut corners, so the game is super short, but I think the idea isn't entirely terrible and could be explored a bit more.

Finished and published my compo entry!

I just published my compo entry for the jam. Bring back the good old "world of goo" memories

Try it out!

How it looks now ezgif-2-0cbdb2879dfe.gif

How it started xWM8o6IF1o.gif

Had a lot of fun making it and learned a lot!

See you all at LD50 :v:

Finished!

Woo! I managed to finish my game on time! I would have liked to add more levels but I'm happy with what I made. This was my first Ludum Dare, it was stressful but quite fun.

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Not in time for compo.

Aw man. I mean, I did have motivation issues, but OTOH, I do feel that taking care of myself and not burning out is very valuable. I am fairly far along, not counting stuff like graphics and special effects. I am missing alternate attacks and things that worsen the mood. screenshot.png

The main idea was about worse mood enabling more powerful attacks which destroy food, which makes it harder to regain mood... Bah. I'll write a proper description later.

Unstable Flight of a Potato - Day 2 progress

I've implemented the basics of the game. Now it has

  • Title
  • Tutorial
  • Controls
  • GOOGLY EYES
  • Sound
  • Music
  • French Fries for arms/thrusters
  • End Screen

The music is made with Ableton Live.

For tomorrow I need to construct a somewhat fun level to play.

Made with Godot and C#.

https://www.youtube.com/watch?v=8_SWFoA6ass

Keptin, de core is stable. Almost. For now.

screenshot.png https://ldjam.com/events/ludum-dare/49/keptin-de-core-is-unstable

Heh, finished with few minutes to spare in better shape that I hoped for :) Can you keep the ship running? (You probably can, because the difficulty is tuned down too much now...)

Back after 4 years!

After a 4 year break, and after changing to a programming language I hardly know I'm back, and I just submitted my game! I didn't use an engine and tinkered around with c++ and openGL. I had a great time making it but on the other hand the game isn't great but oh well I learned a lot!

Happy to be here and can't wait to play all your great games!

my first game jam entry done!

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Could use some more polishing and features for convenience, but I'm proud I was able to finish.

You can check my game falling flamingo out at https://ldjam.com/events/ludum-dare/49/falling-flamingo

Unstable Rapids

After not knowing what to do for the first day. I made this game in 26 hours. I also slept in that 26 hours and did other things. So more like 15ish hours? Any who here is my submission for the Compo. https://ldjam.com/events/ludum-dare/49/$258399

Enjoy.

Work in progress " the OffScreen "

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The project advances! with @thephennix 💪💪

We still have to do all animations, Level design and a lot of feedback! We keep the "Unstable touch" for tomorrow 👀

Good luck everybody for last day 😀

Last Minute Failure

Grr.. I actually managed to somewhat finish a game on time and ran into an export issue with Godot at the last minute. I don't know how to fix this or if I will have enough time to submit for the compo.

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Un-Stabled is Reaching the Finish Line

We've been hard at work on Un-Stabled, and it's coming down to the last couple of hours for us. Good luck to everyone else who can jam tomorrow, you have 24 hours left! FarmerHorsePromo.gif

SCANLINE is done!

Haha, submitted the entry literally seconds before the compo ended (didn't know about submission hour - oops).

In any case, SCANLINE is done! https://ldjam.com/events/ludum-dare/49/$264178

Super inspiring project. Had a ton of fun with the level design and aesthetics. Surprisingly happy with the result, considering I wasn't a fan of the theme, and that yesterday was relatively slow going.

Can't wait to see what others have cooked up!

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Well done everyone!!

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Congratulations everyone that took part in the compo! If anyone want's to check out my game I'd love to hear what you think.

https://ldjam.com/events/ludum-dare/49/crossed-connections

Unstable Atoms

There is always the the rushing at the end. I was so sure I had planned better this time. Here is my submission for the Compo. https://ldjam.com/events/ludum-dare/49/$265896 screenshot.jpg

Heeelp

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First time entering Ludum Dare! Parcel Panic

Having started game developing not too long ago, I had a goal to join Ludum Dare but never thought I would actually finish in time for the Compo. This was quite the experience, but had so much fun the whole time.!!

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Upon the deadline, there were still things that I wanted to add, but I am proud of myself that I was able to make this! Excited to see what other people have made.

https://ldjam.com/events/ludum-dare/49/parcel-panic

My Compo game is officially DONE!!!

Say hello to Antenna Antics! It's an NES game! It's a bit lousy! But it runs on actual hardware (I tested). Give it a shot if you'd like :D https://ldjam.com/events/ludum-dare/49/antenna-antics aamainpic.png

(Here's the game running on my Twin Famicom. It's a bit dark but I'm super tired right now as you might guess) 20211004_062457.jpg

I made a game that makes copies of itself!

Because nothing says "Unstable" like asking a program to run itself.

With this program copying technology, I've managed to make Snake.

This was my first jam game and I had a lot of fun making it.

If you have time, feel free to rate it: https://ldj.am/$265994

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Totem Statues

Concept art and 3D model for the quests in the game photoem2021-10-02/em21-27-21.jpgphotoem2021-10-03/em23-45-35.jpg

Connection Lost

This Ludum Dare I struggled harder than before for some reason. I'm not too happy with the result, but I guess it could've been a lot worse.

Here it is, I present to you Connection Lost, a game about fixing unstable network connection by moving closer to the source. connectionemlost/em3.png

I'm looking forward to playing your games, but right now, it's time for bed :slight_smile:

my game is done, yay!

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i am pretty happy with this silly thing i made :)

It's JAM Time.

Well, Well, Well... GameDesign is taking longer than I expected. Fawk. At least I got other 24Hours to create something good. Let's do this. wohooo

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My first time participating

This is my first time participating, just finished my first entry, it was a bit more stressful than I anticipated, now I really regret not recording the whole process :( Would have been so great to watch myself go thru the whole process again, For next time I will know better!

https://ldjam.com/events/ludum-dare/49/hot-nucleus foaifug98.gif

What a Beach!

Welcome to this beautiful island. It is time for the annual drunken foot race. So grab a beer and get to running. Just don't get caught up in the inevitable drunken brawls that break out.

https://ldjam.com/events/ludum-dare/49/$258945 https://illogicaldesigns.itch.io/what-a-beach

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If you're fast enough, you might even win the even. It is considered a great honor, but everyone has fun either way.

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First time doing Ludum Dare!

While I did end up overscoping on features, I had a blast working on and improving my skills with Unity 2D. If you would like to check it out, you can see it at https://gregtmiller.itch.io/humanslivedhere!

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Sanity Check is now a reality.

First off, I wish everyone a nice rest after this LD49, more so with that theme, right?

I will be playing and rating during the week. If you don't mind, here's my entry for UNSTABLE.

Play + Rate: https://ldjam.com/events/ludum-dare/49/sanity-check

Sanity Check

Mike is not at his best, the last few weeks were really tough, but there’s a silver lining: he finally managed to get a job. His mental health has been very UNSTABLE lately, what nobody knows is that there’s one very brave positive vibing neuron that is doing it’s best to help him.

So, your job is to grab those thoughts and throw them into the correct emotions.

Keyboard and Gamepads supported. Have fun!

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Development Gifs

Tumbly-Bird

Tumbly-Bird is done! The real gamejam was the gifs we made along the way.....?

Lots Of Gifs

that was too many gifs. check out the game page if you want more.

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Finaly submited my first Ludum Dare game

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After two hours trying to get a WebGL build working it's finally done! Had to extract everything and import into another project to get the WebGL build to load. Overall the weekend was quite stressfull but I don't regret it.

Retrospective: * Wasted lot of time learning Unity new input system. * Should have finished more of the game before starting to polish. * Really happy with how the shaders turned out. * Playtesting takes time, especially on hard levels.

Almost everything in my original plan was completed: :heavycheckmark: story idea, :heavycheckmark: player, :heavycheckmark: player movement - keyboard and controller, :heavycheckmark: level building blocks, :heavycheckmark: shaders, :heavycheckmark: main menu, :heavycheckmark: ending, :heavycheckmark: player visuals, :heavycheckmark: fail state info, :heavycheckmark: sound, :heavycheckmark: levels, :heavycheckmark: music, :heavycheckmark: level transition, :x: level background visuals - 50%, :x: polish - 50%, :x: a few other things - 30%,

Please enjoy my rage inducing short platformer, Unpredictable Processes! It's only 10 levels but they ramp up in difficulty.

Brainxious

I thought I wouldn´t make it this time again! But Brainxious just barely made it over the finishing line.

Push anxiety out of the way and all tasks and duties deeper into your brain!

as if it only could be done so easily...

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Still got it!

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Believe it or not, because I haven't done a game jam in five months, and had been mostly pre-occupied on non-game dev stuff during that time, I thought I'd be too rusty to finish the compo.

Yet here it is! The game is done and submitted for the compo! Ultimately decided not to enter for audio since I couldn't find a suitable way to create decent enough music for a city builder.

Still pretty happy with what I made, the physics code in my engine hadn't been properly tested in a game project, so it was great to properly test the code and made sure it ran properly.

You can find it here, be sure to play and rate it when the submission hour finishes!

https://ldjam.com/events/ludum-dare/49/unstable-ground-1

Oops!

This post is not supposed to be here.

Core gameplay done!!!

Well, I've gotten the core gameplay down.....now I have to do everything.

https://www.youtube.com/watch?v=a0TRkDws6Qg

Missed the deadline.

I guess this will be my first time doing the Jam instead of the Compo. Since I got all the basics done, at least I'll be able to polish things a lot.

Unstable indeed

I guess that's what I get for using nightly rust...

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Finaly done ! Flower Lab

See our page to play, like and comment ! https://ldjam.com/events/ludum-dare/49/$265496

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Day 2 complete

I guess the Queen doesn't like getting messy plates in her knee. Let's see if me and @fredcarl can wrap it up tomorrow! queen-gasping.gif

Flower Lab ! Probably one of my best jams

After more than 6 months of practice in Unity, I'm finally more comfortable playing with components.

We the help of my collegue https://ldjam.com/users/justin-gagnon-lavoie, we did a geat job help eachother.

You can play, like and comment here => https://ldjam.com/events/ludum-dare/49/flower-lab

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The process of our game!

We are working as a team between animators, programmers, sound engineers, and level/game designers! We hope you like it when we finish it;) animacionld49.pngUNITYld49.pnganimacionld49.png

Played a few already and ...

As per usual, I'm blown away! It's amazing what people create in 48 hours and how they interpret the theme. Unstable apparently had a lot of ways to look at it.

Can't wait to start rating!

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First time I went for the compo!

Had a great time this weekend. I was able to focus and made a simple puzzle game. If you like tense puzzle games, give it a try!

https://ldjam.com/events/ludum-dare/49/nuclear-crysis

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Day 2 Progress

Very busy day ends - most of our graphics are in, but no sound yet. Worse, the first playtest showed a lot of problems to tackle, a lot of it coming from the complexity of the rules. I know what to do, but it pains me a bit to cut finished content (wheat field) because it is not intuitive enough. Tomorrow we'll see if we can make this thing fun!

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Another Successful Compo

This marks the eighteenth time I have participated in the Compo. Ludum Dare is one of my favorite events of the whole year. Thanks to everyone for making this a great place. If you feel so inclined check out my procedurally generated cave exploration game, Upheaval

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Genomancer finally has someone to fight with

The game will be about this wizard, called Genomancer, whose unique DNA allows to use various abilities. However since the atmospehere is kinda radioactive, the DNA changes constantly, so the abilities change as well. The game will be a standard top-down shooter with the avoid projectiles mechanics, kind of like Isaac, and a bit like Enter the Gundeon or Nuclear Throne but with much slower projectiles.

The projectiles are still very ugly but they will be better in the last version, hopefully. For now there is still a bit of enemy logic/AI to do, and maybe something with the bottom bar to be nicer and smaller (to allow longer DNA).

Also why Ludum Dare won't allow webms, it would be much easier to fit the size limit.

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I managed to finish for COMPO!

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Link

Hey! Check out my game: https://ldjam.com/events/ludum-dare/49/garbostackers

Premise

Wanna get paid real money? Get yourself in that garbage hauler and squeeze some hot and wet garbage … Those guys from green corp. will pay you big money for fast and quality work! But be careful, hauler will crash if you will not place everything stable…

Gameplay

You control special garbage press. Move and press down everything that lands on your garbage hauler.

How to play

Move mouse on outside of vessel, to position your press. LMB - to start pressing garbage. When you feel like your truck is full, press RMB in middle of hauler, to switch it to next layer. Hauler has 4 layers, when you fill up last one? press RMB in middle of hauler to end the run. Game will end if you will be unstable for 5 sec or your path end (timer 10 mins)

First Game Jam Submission Done!

After being scared of not finishing on time, finally finished and submitted the game! It was quite an experience, tiring and anxiety inducing but I really enjoyed it, will definitely participate again in the next Ludum Dare! The game is basic but its something, proud of it nonetheless. https://ldjam.com/events/ludum-dare/49/$265402

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Finally, another entry done

I'm especially glad to finish something for a ludumdare again - I've been making alakajam games, but my most recent ldjam experiences were a bit rocky. Not enough time, life events taking motivation away - not this time!

Been going for short 3D experiences recently, so I made an artsy fps game this time. :)

Feeling grateful to see all those people participating in these jams. Looking forward to check out some games!

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