Finaly submited my first Ludum Dare game

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After two hours trying to get a WebGL build working it's finally done! Had to extract everything and import into another project to get the WebGL build to load. Overall the weekend was quite stressfull but I don't regret it.

Retrospective: * Wasted lot of time learning Unity new input system. * Should have finished more of the game before starting to polish. * Really happy with how the shaders turned out. * Playtesting takes time, especially on hard levels.

Almost everything in my original plan was completed: :heavycheckmark: story idea, :heavycheckmark: player, :heavycheckmark: player movement - keyboard and controller, :heavycheckmark: level building blocks, :heavycheckmark: shaders, :heavycheckmark: main menu, :heavycheckmark: ending, :heavycheckmark: player visuals, :heavycheckmark: fail state info, :heavycheckmark: sound, :heavycheckmark: levels, :heavycheckmark: music, :heavycheckmark: level transition, :x: level background visuals - 50%, :x: polish - 50%, :x: a few other things - 30%,

Please enjoy my rage inducing short platformer, Unpredictable Processes! It's only 10 levels but they ramp up in difficulty.