Ludum Dare 49 October 1–4, 2021

Game dev youtube series

Hey everyone! Many people are into game dev but claim that they aren't very familiar or strong at the programming side. I can program and I love to teach so, I'm making a game dev series on youtube! It'll actually be several playlist but but the playlists will be independent parts of a whole.I'm not an artist so they arent pretty but they are informative. It's also my first attempt so let me know if I confuse anyone.

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I know I only finished one play list thats the bignner level of programming but i wanted to post this before the game jam. The rest are to come.

Playlists: - 1) object oriented programming - beginner Learn the basics to programming. Still very useful by itself for learning game dev but may be a little difficult to make the connection without more help. https://youtube.com/playlist?list=PLosXpbuDBmknsxcI8Zz7tGwt9-9vyWsc_ - 2)object oriented programming - intermediate Get a deeper understanding of objects and learn more programming concepts TBD - 3) object oriented programming - advanced TBD (if at all) maybe networking, learning about files etc. - 4) game development - beginner (Godot and some Unity) learn the concepts of game development and how the different engines are similar and how they contrast TBD - 5) game development - intermediate (Godot) dive deeper with a 3D game making a Rubiks cube TBD - 6) game development - advanced TBD

Count me in

Gonna try for the Compo again, hoping for a good final round of theme voting. I'll be using Godot, Blender, GIMP and/or Piskel, SFXR, beepbox.co and/or Audacity.

I'm in (hopefully)

Tomorrow I have small and not that important surgery, if I can recover before weekend I will aim compo once again!

First LD!

First time participating, absolutely psyched for this!

I'm doing it!

Missed LD48 because I took part in a game jam only a week prior, and I haven't done one since, so I'm gonna be incredibly rusty. Fortunately I also took time off for days after this one so if in the event I don't finish the compo, I can use one of my days off for the jam.

I'll be using my own framework, as I usually do. For assets I no longer have Photoshop as I replaced it with Photopea several months ago. Sound effects will likely be BFXR, Chiptone, or Sfxia, and music will be done with LMMS.

Not sure what my goals will be, LD47 went so well for me that it'd be difficult to top. For the time being I'm making sure my little template/boilerplate program is working, as well as all the features both old and new are all working as expected.

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I'm in!

I'll probably be using Unity and Musescore + Audacity to program and make sounds and music stuff. My cohorts will be using piskel for art and, of course, trusty Google Docs for design. Good luck to all, and here's to a good Jam weekend!

I'm in.

Lockdown coding!! I will be using Unity, Gimp2, Blender (if i go 3d). Best of luck to everyone joining - fingers crossed we get a good theme :)

First time working with a team for LD

I've never tried doing Ludum Dare with anyone else working in engine. This time I have at least 4, so I'm not sure if our game will end up being great or a total mess. Either way it's going to be fun (I mean the experience, we'll see about the game).

What Makes a Good Theme?

Hi, all! With all 3 preliminary rounds of Theme voting live, I wanted to lead a little discussion about what makes an interesting theme for a Game Jam and how to identify a good or bad one. I've personally identified 3 conditions I look for when voting for themes, each building upon the previous:

  1. First and foremost, a theme must be accomplishable in a short period. This includes themes that hint at complicated, difficult mechanics like anything with significant RPG elements, enemy AI, etc. But more subtly, many themes almost entirely suggest story elements rather than mechanics, which can create a roadblock for less skilled developers and/or those on smaller/solo teams. Keep in mind that most completed game jam games take the form of simple arcade-like games based more on some single mechanic than on any amount of content, which takes additional time to make. For any developer working in a short period of time, mechanics must always take priority over theme/story, and theme choice should reflect that. "Automation," for example (suggested in this year's voting) is really fun in games (speaking as someone who loves playing Space Engineers, Minecraft, etc) but would be extremely difficult for most people to implement in a single weekend in my opinion.

  2. In a Jam like LD, the event doesn't end when we submit our games. We spend a single weekend making our game, but the next two weeks playing games! Thus, it is essential that a theme produce games which are not just fun to make but also enjoyable to play. It is not uncommon to see some themes that emphasize heavy restrictions like "single button input" or "losing control." While it may be fun to program a game with some of these restrictions, they might not actually be fun to play, like if Call of Duty made you spend more time searching for ammo than actually shooting.

  3. Regardless of how fun a game made from a given theme may be, Ludum Dare isn't just about making and playing a single game--by the end of the jam, a dedicated community member may play dozens and dozens of other games! This means that not just quality but also variety are important! The question that should be asked when considering a theme should be not "can I make a fun game out of this?" but "can the wider community make a diverse variety of fun games out of this?" A theme like "projectiles with recoil" can make a fun game but in a broader theme will likely mean the same game idea made over and over again. I particularly love themes with a homonym, meaning a single word with multiple possible meanings. Words like "power" for example, can hint at political power, physical strength, electricity, and more! (Though I do think this year's theme suggestion of "you are the power source" is a little restrictive because it describes mechanics). One-word themes are always my favorite because they are by nature vague enough to have lots of possible tie-ins and don't restrict you mechanically.

Some of my favorites are: 1. Sanctuary: Can refer to either a church or a generically safe place (multiple interpretations). The "safe place" idea is something widely applicable in game design but does not restrict mechanically. I can see this one going a lot of different ways.

  1. Reflection: Could be a mirror reflecting light or images. Could be physical surfaces reflecting balls, projectiles, or more.

  2. Strength in Numbers: "Strength" and "Numbers" can both be interpreted tons of creative ways!

Otherwise, almost any of the one-word themes.

But that all said... we all know good and well that it wouldn't be LD without complaining about a terrible theme and being forced to come up with an idea anyway, so I wish everyone the best no matter what is voted through!

What are y'all's thoughts on the subject?

Check me out on Twitter at https://twitter.com/wingman_gaming to see my long-term project Call of the Stars, a survival game about building civilizations!

Team of three looking for a 2D artist

We have a fair bit of ambition for this run of LD. Is our current team perfect? No, absolutely not. But.

BUT!!!

We can get a whole lot closer if we can find a 2D artist!

If you happen to be someone with a 2d skillset, let us the f* know!

Sergey

Ok. 3 2 1.. let's jam!

Decided that learning Unreal was fun in the last jam I did, so I'm going to take the same approach and learn Godot this time around!

Please can we do Orbital?

Please, please can we do Orbital as the game theme? I would love to revisit a game I wrote but couldn't publish and it makes me sad every time I think about it. I was so excited to show it to you all, you can read it here: https://ldjam.com/events/ludum-dare/42/orbitum-scaterum

It was from LD42, so a while back, but doing orbital, and getting to revisit this game would mean the world to me.

I'm in - LD49

This weekend, I am going to make a game. At the moment, I am just working by myself, and will be trying to be done by Sunday afternoon. If I can do that, then I will submit to the compo. Otherwise, or if others would be interested in helping me, I will submit to the jam, as I usually do.

Haven't entirely decided what tools I'm going to go with just yet. Probably Unity again, since that is still what I have the most familiarity with. Probably like 2018 so as to not have to deal with all the new render pipeline stuff. I might also look into using some simple C/C++-based framework like Allegro. I haven't used it in a while, so I'd have to have a look through the docs and re-familiarize with it. I would like to keep things as simple as possible, so a 2D game is more likely. Something 3D in, say, UE4 or something where I could just block out a bunch of levels might be interesting, though.

I will also (hopefully, if the adapter I've ordered shows up in time) use the Cintiq I just got off a friend recently, and use either ProMotion or Grafx to do some sprite graphics. Really looking forward to this part.

Going to avoid Audacity for this one, even though it is free and I am familiar with it. Here's why. I'll see if I can get Reaper working for me before things start up.

Happy Jamming, Y'all!

I'm in!

Hopefully I'm posting this properly :p This will be my first 48 hour game jam, and I have taken off work for the weekend. I've previously participated in week-long game jams, but this will be the first with a more serious time crunch. I will be posting my progress on my website, and I will also be writing up a post-mortem when I finish!

https://nate601.me

First Jamming since Years

It has been a while since I opened a game engine.. Always having an idea but never having the time has to stop! And good heavens! A buddy asked if I would like to join him in this jam journey! It's the perfect opportunity to get building games going again! A lot of luck and creative fibes to everyone! I saw a ton of fun games from last year, so keep up the good work! And special thanks to @wouter52 for inviting me!

I'm in like tiered flamenco dresses

Excited for my 7th Ludum dare. Doing a solo Jam entry this time in my own weird WIP toolkit that will hopefully be ready enough to share come next jam. I'll try and finish up in 48 hours and work from scratch anyway, but leave myself some leeway to get outdoors and get some fresh air this weekend before heading back to my web dev grind life next week.

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