Ludum Dare 54 September 29–October 2, 2023

Unreal Editor for Fort Nite

I have been doing research on this editor and it is amazing. They have taken the Unreal Engine Editor and applied it to the FortNite Platform. There are assets, a scripting language called Verse and an incredible World Editor. Virtually any kind of game can be made from this current platform.

Is this something that can be used to build a game for in the next Jam?

https://www.unrealengine.com/en-US/free-download/uefn-unreal-editor-for-fortnite?utmsource=BingSearch&utmmedium=Performance&utmcampaign=554380763&utmid=1297424827062610&utmterm=unreal%20editor&utmcontent=

Indie Dev

Hello everyone. I would like to expose to you my problem with which I am struggling - and I need some advice. I can say that I am an Indie Dev without any pretension. I made some solid projects in the past, trying to do my best, sharing my passion with others. I created a game which is available on itch.io and Steam for a single buck - Theorem, a little puzzle game. The ratings are positive, but I got only 28 reviews on Steam. The game is good, but I have no community. My latest project for the 54th LudumDare received many good ratings as a Jam entry (mood #4 and graphics #6). Now I would like to reach another level, creating a little studio to become Pro. I am not trying to get rich 'cause I don't need money - instead I want to share art and dreams. However I have no community around my work - and I would like to gather one. I guess that it is necessary if I want some visibility among other projects. So I am aware that I have no understanding about the process needed to do that. I noticed something really interesting a few weeks ago about sharing free keys of my game Theorem - I can generate a lot of traffic during a few days (more or less 4000 visits and 400/500 downloaded games). LudumDare is a big community, but outside of the event there is nothing... Finally this is my question : how to gather a community around a project? Which social media does the work? Should I pay someone to do the work (I can)? Thank you for your help. And as usual I wish you the best ++

https://geckoo1337.itch.io/theorem

https://store.steampowered.com/app/838490/Theorem

https://geckoo1337.itch.io/stardust

https://ldjam.com/events/ludum-dare/54/stardust

I'm tired of this engine hunt

I wrote a long rant on Unreal but erased it because I didn't want to bore you. Briefly, the editor crashes like there's no tomorrow, the documentation is universally acknowledged to be bad, and the code style and script to BP/editor workflow it requires of you is a hassle and not to my taste. And having many built-in presets means that they should also provide efficient ways to do anything out of the box with that preset. I don't believe they have.

Trust me, I wanted to give it a try especially after all that Unity fiasco. Don't get me wrong, I've spent enough time with it. And it really doesn't hurt to have more expertise (without spreading myself too thin) so I'm going to continue learning it. I didn't "want" to hate it, in fact I wanted to like the engine. I wanted to like it so I can stick to it and be done with it never look back. But I couldn't. That's why I'm not just angry, I'm depressed.


I'm really tired of this engine hunt. I just want to make a game. I don't even know why I chose to leave Unity except that I was turning towards 3D, always did want to give Unreal a chance, and what Unity did recently sort of propelled my decision.

What is your thought on this? I wanted Unity to remove its splash screen thing just because of the stigma they have (which has only increased because of you know who and what), and in an ironic turn of events they have. Should I just go back? I think I've learned enough of the Unreal engine workflow that I could just come back to it later if fate really requires me to. But I think I miss Unity.

I mean it's not like Unreal is the prime example of a clean company either. It has its own shady history, so I feel weird that I should leave Unity for what it's done only to go to another company with its own problems. Why are all big game engine companies, that has an active community and useful modules, like this? Not that that was my prime reason to move, but it did hurt.

Anyway.. here is my plan for LD 55

So this time I want to make a 3D game. Recently I've determined the art style and narrative (environment) I'm aiming for my "dream game" and I want to focus on that direction. That means I'm going to have to forgo 2D entirely. I've also been learning 3d art more in depth for this purpose, although I probably won't have time to make "beautiful art."

Also, I knew from the end of my last LD that I wanted to make a puzzle game. It's about time I did. I've relearned what makes a puzzle interesting but I've barely put it into practice. Actually make that never. So the next 53 days I'm going to spend my spare time designing and studying puzzle frameworks. It also coincidentally seems to be the one of the most optimal genre for game jams.

I suppose I'd be using Unity. My last post concerns it so if you're interested check it out.

Because of the nature of what I'm doing, I'm considering the possibility of going for Jam from the get-go. I've always aimed for Compo then relented to Jam (except once or twice) but this time I'm trying a completely different format, so maybe I'll aim directly for Jam instead. It means I'll be able use premade assets too.

None of this is confirmed, my plans are flexible but I think this is the general direction.

Dwarf Looter Launched on Steam!

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We just finished our refined version of our Luddum Dare 54 game!

It originally got a score of 74th Overall and 58th For Fun.

Delve into procedural underground, wielding quirky weapons and bizarre hats. Conquer rats, goblins, and demon lords, all while amassing treasures - but your limited inventory space WILL leads to tough choices. Beware your growing greed in this humor-infused fantasy roguelike challenge!

https://store.steampowered.com/app/2660760/Dwarf_Looter/

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Old Jam version

https://ldjam.com/events/ludum-dare/54/dwarf-looter

Join the countdown!

Hello Everyone! We're counting down to the next LD. While doing that, we post our favorite songs and tell a little story about why we shared that one. Come and join our countdown at the post linked below :smile:

Please follow the instructions before posting :-) https://ldjam.com/events/ludum-dare/54/stardust/one-day-one-song

Super Cube -> Super Hitbox

Worked on my game super cube now a phone friedly version on apple and android Free and no ads.

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https://apps.apple.com/nl/app/super-hitbox/id6475626920

https://play.google.com/store/apps/details?id=com.resurrectedstudio.superhitbox&pcampaignid=web_share

Prickle is coming to Steam!

We have been working hard for a couple of months to bring Prickle, our (top 50!) LD54 game, to Steam!

https://www.youtube.com/watch?v=bth8jbelufo

Prickle is a grid-based, Sokoban-style puzzle game with a laid-back, wholesome vibe. The full version features more levels, new mechanics, enhanced art, and controller support!

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Visit our Steam Page and don't forget to ✨Wishlist✨!

Compress(space) demo up: 62 levels and many new mechanics!

For the last few months, I've been working on expanding Compress(space). I now have a ~1hr demo with 62 levels on itch! level-change.GIF Vertical folding was a common request in the jam page and it's here: vert fold.GIF Folding is also freeform and you can fold as many times as you want.

There are a lot of new mechanics. My favorite is this switch that can be activated by the ceiling: chomp v2.gif

Compress(space) was 10th(innovation) and 71st overall in LD54. I was floored by the reception here. Your feedback was really helpful last time and I'd really appreciate your thoughts on the expanded version.

You can play the demo here

"Foxcrate" needs more reviews!

Foxcrate's steam release is being received positively, but is lagging a bit in reviews; it only has 8 so far, (just two off from that magic number that gives you an overall rating, if I understand it correctly). If you have tried it out, please consider leaving a review. Thanks!

https://store.steampowered.com/app/2598050/Foxcrate/

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Pi day

Today is Pi day ~ 3.14159. I have no clue about what it could be, but I wish you a happy Pi day. Below are some ideas in order to celebrate Pi day. This irrational number is magic. It is infinite, unpredictable and transcendental. It appears everywhere around us. Mathematicians say that Pi is as close to religion as you can get in math. Pi is a perplexing, elegant representation of something more vast and profound. The symbol π was first used by William Jones in 1706 as an abbreviation for the ratio of the circumference to the diameter of any circle, but there is something really spiritual behind this symbol - and I love that. Pi is fun ++

https://www.piday.org/ways-to-celebrate-pi-day

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Alien Up (LD Inspired Game)

My game Alien Up has a demo on Steam. This game was inspired by a couple of LD entries I was a part of. Tanya Titor and the Time Twister, and Alien Medical Technician. LD games that were made years ago. indiegogo cover.png The game is also up on Indiegogo! Play the demo and check out the campaign.

Awesome Game Jam Tools

:star: Awesome Game Jam Tools and Resources :star:

Four years ago while taking part in the ldjam i created a list of tools and resources for game developers! I think it is a fantastic way to find new tools that you may need to make your games better :grin:

Feel free to add your favourite tools to the list by commenting or by directly creating a pull request!

https://github.com/wujood/awesome-gamejam

Theme suggestions and voting late?

There's not a lot of time left until LD55. Usually by now we would be in the phase of theme suggestions or even theme slaughter. Does anyone have any information about this? Will the event be happening normally?

I'm in!

Hello. This is just a test to see if I am able to make a post.

Trick or Beat

Vr Tower Defense where you manage a dungeon that you can upgrade to take over the world

Mine Goblin Post Ludum Update

We pushed an update to our game to address feedback we received from from the jam. Checkout the video below for the details!

https://youtu.be/JRBbt4oON9E

Keep sending feedback our way! And let us know if you want to see more Mine Goblin!