Anyway.. here is my plan for LD 55

So this time I want to make a 3D game. Recently I've determined the art style and narrative (environment) I'm aiming for my "dream game" and I want to focus on that direction. That means I'm going to have to forgo 2D entirely. I've also been learning 3d art more in depth for this purpose, although I probably won't have time to make "beautiful art."

Also, I knew from the end of my last LD that I wanted to make a puzzle game. It's about time I did. I've relearned what makes a puzzle interesting but I've barely put it into practice. Actually make that never. So the next 53 days I'm going to spend my spare time designing and studying puzzle frameworks. It also coincidentally seems to be the one of the most optimal genre for game jams.

I suppose I'd be using Unity. My last post concerns it so if you're interested check it out.

Because of the nature of what I'm doing, I'm considering the possibility of going for Jam from the get-go. I've always aimed for Compo then relented to Jam (except once or twice) but this time I'm trying a completely different format, so maybe I'll aim directly for Jam instead. It means I'll be able use premade assets too.

None of this is confirmed, my plans are flexible but I think this is the general direction.