
You witness the epic battle between the fearless heroes and relentless fiends in this game about greed. Except that you are no hero, but a rogue who loots the dungeon during the battle.
You can carry only 5 items. Oh, and don’t die, because a rogue lives only once!
Buy upgrades for your health and luck. Luck upgrade increases the chance of finding valuable loots.
Game truly ends when you retire. Hi-score is saved only when you retire.
https://aslangames.itch.io/greedy-rogue (WebGL)
Development story
Greedy Rogue was my idea for Ludum Dare 54 I came up for the "Limited Space" theme. It was supposed to be the game I'll be learning Godot while making it, because I wanted to give up Unity. I failed to complete the game in 72 days even though I was using pre-made assets, my time was spent mostly struggling with learning this new game engine. But it was an idea I was so fond of.
Then I joined Secret Santa Jam 2023, a jam where each participants make a game for a random participant. My giftee said they like bullet hells, roguelites, D&D. This Greedy Rogue idea would be a perfect gift here.
Art
I didn't want to draw the art for this game, but neither wanted to work with someone else. So I used free and paid pixel art assets. A pack of in-game sprites and a pack of icons were combined for this project. The challenge here was the inconsistent color palettes of each packs. So https://github.com/Gord10/PaletteConverterCSharp that changes the colors of images according to a pre-set palette obtained from a reference image.
I can't compose, but also wanted to work alone. So yes, pre-made music used here.
Unity?
I feel guilty for turning back to Unity after all the fuss. A "sell-out", maybe? But to be honest, I don't feel relieved while struggling with basic parts like restarting the level, while I make jam games for that relief.
Reception
Mostly positive. Its Reddit thread has some great advices for its game design. I might get back to this game for simple improvements like assigning a different key for the exit.