Ludum Dare 58 October 3–6, 2025

EXTRA category = time to playtest & tweak

I went for the “Extra” 3-week Jam this time, creating the game AstroHaul: You're flying around in space looking for resources to upgrade your ship, while defeating enemy fighters.

Having 3 weeks means you can do some playtesting and tweaks. I can highly recommend this format, especially if you are limited on time.

https://www.youtube.com/watch?v=8HgZkTcvdaE

Play AstroHaul

Here's the changelog: - Overhauled balance for enemies, weapons and powerups - Player now starts with either a Cannon or Shockwave module - Added dedicated upgrades for Shockwave - Improved visual clarity for Modules and enemies - Players can hold SHIFT to manually aim cannons - Added new powerups and breakables - Visual improvements for health and shield display - Various bug fixes with projectiles and enemies - Improved UI keyboard navigation (e.g 1-3 to pick upgrades)

Last day to rate!

I am still helping those games that haven't surpassed 20 but are close. Yesterday was my birthday, and I used Blender to make a cake to celebrate my achievements over the past year. I'm grateful for this LD time and everyone!

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Perhaps our little alien creatures might have a sequel?

https://ldjam.com/events/ludum-dare/58/title-here

My game is ready! - WALKER

Yes, so late... You can download it from the link and rate it!

https://ldjam.com/events/ludum-dare/58/walker

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You can jam even if you're tired

Normally @ruruie and I approach every LD as an operation, with extensive pre-conception of game ideas by theme finalist, time off work, full-time over the weekend, etc. This time neither of our IRL lives allowed such a focus. We had no time off work and were not rested. We decided to do it anyway and simply scope down as hard as possible and it turns out you can still make a satisfying game this way. It's worth doing an LD even if you think you can't do it 'properly' and you might find it refreshing to have permission to do a small trinket rather than push for a game bigger and better than your last. We also still learned a lot and used new features of the engine; it was surprisingly nontrivial to get the mirrors to work.

Also, we implemented beams (or more specifically, ruruie implemented beams while I was asleep), which is the second time I have said 'we can't have beams, they're out of scope, we need to triage' and then @ruruie will not give up and makes them happen. We even implemented cats.

(check the beams, the cats, and the game out here: https://ldjam.com/events/ludum-dare/58/witch-solar (we need one more rating to cover all categories))

Crumbs - Post mortem

TL;DR: Tried to make a poetic game about rain. Accidentally made a chaotic thing about data. Remember to reject all.

From this:

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To this:

crums_gif.gif

The initial idea was to make a calm little game about collecting rain. You'd guide the wind, bring clouds together, and when enough gathered, it would rain into a collector. The wind system worked "fine". But the clouds... oh boy, since I've been trying to fiddle with shaders, I thought, "lets make the clouds using shaders".

Let's just say that was a very very humbling experience. Whole first day was gone, and the above gif was the best it ever looked (notice there are no clouds)

After almost giving up on the Jam completely, I dropped it and started over with a new idea that was simpler, but also riskier.

That's how Crumbs happened. A game about data, and how all those harmless little bits, when combined, can reveal a lot more than you would expect.

Even when you reject cookies, you’re still leaking information. I wanted to somehow show that you can still be identified. I just couldn't really prove it without sending data to a server, which would’ve crossed a line. So I stopped there, everything stays local and the game only demonstrates what could be collected and let the player connect the dots.

(FYI: According to GDPR and similar laws, even this "harmless" info can count as personal data if used for tracking).

The gameplay itself was part of the joke. Rejecting cookies over and over again, annoying, sometimes misleading, and repetitive.

Also, I believe it turns out a cookie consent popup as a thumbnail doesn't exactly attract players. I rated almost 30 other games, got 13 coolness, and got exactly 20 ratings.

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And I learned that jumping straight into chaos doesn’t always work. It needed some foreshadowing before the storm.

Next time you click “Reject All,” remember the crumbs might be still watching you.

Great news for everyone who couldn't play our game!

We have a letsplay on the YouTube channel: https://www.youtube.com/watch?v=A--FbrY5g5M

Thank you for the mentioning in your videos!

Watch, write comments and put your likes!😏😏

If you haven’t checked out our game yet and want to help us climb a few spots, here’s the link: https://ldjam.com/events/ludum-dare/58/things-i-keep

They need more votes!!!

Rocket Adventure
The game is really good, based on exploration and a bit of agility, it's a real success. They need 18 more votes. It really deserves to participate in the Jam. While playing, pay close attention to the control keys at the bottom of the screen.

AstroHaul
Another super cool game that only needs 2 more votes. The game is very accessible and fun.
I don't understand why it doesn't have 20 votes yet.

Party Seal Collectathon
A very cool and cute little game.
It only has 3 votes and really deserves to be included in the final ratings.

These three games can be played directly in your browser, making them very accessible.
Give them your support and your ratings.
They deserve it.

Last chance to rate!

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try it now! https://ldjam.com/events/ludum-dare/58/enter-the-cardgeon

Island. Volcano. Survival — demo soon

We’re developing VOLCARIS: Ashen secrets, a hybrid of a management sim and card-based survival set on an island with a deadly volcano.

We’re delighted to share that we plan to release a demo at the end of November so you will can try it and leave your feedback, helping us keep improving and delighting you 🤗

Follow the project and add it on itch.io: https://frost-lion-studio.itch.io/the-tale-of-the-ashlands

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Island. Volcano. Survival - demo soon

We’re delighted to share that we’re hard at work on our new game - VOLCARIS: Ashen secrets a hybrid of a management sim and card-based survival set on an island with a deadly volcano.

Plan to release a demo in late November so you can will try it and leave feedback, helping us keep improving and making the experience better for you 🤗

Follow the project and add it on itch.io: https://frost-lion-studio.itch.io/the-tale-of-the-ashlands

Witch character

Feeling super proud of the character model I made this jam. 😊

Witch_textured3.png

https://ldjam.com/events/ludum-dare/58/the-witch-house

FINAL version now up, 19.666 ratings received

Screenshot 2025-10-24 172328.png This screenshot does a surprisingly good job at capturing the mood right now

With 6 hours to go I'm almost at the finish line of the EXTRA Jam category, and I just submitted the final (fingers crossed) set of fixes and changes based on people who've tested AstroHauler so far (thank you!).

It'd be great to get 20 ratings and a final score, so if you haven't already - please give the game a try!

Play AstroHaul

https://www.youtube.com/watch?v=8HgZkTcvdaE

My guy has made a pic

* A little post-LD self portrait of one of the sides of the dialogue in the game (you probably can guess which one when you play the game, ~~also this twink doesn’t appear to us this demonic tbh but it’s his point of view~~): *

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~~For any legal purposes we are the same person with my guy~~

https://ldjam.com/events/ludum-dare/58/blank