EXTRA category = time to playtest & tweak

I went for the “Extra” 3-week Jam this time, creating the game AstroHaul: You're flying around in space looking for resources to upgrade your ship, while defeating enemy fighters.

Having 3 weeks means you can do some playtesting and tweaks. I can highly recommend this format, especially if you are limited on time.

https://www.youtube.com/watch?v=8HgZkTcvdaE

Play AstroHaul

Here's the changelog: - Overhauled balance for enemies, weapons and powerups - Player now starts with either a Cannon or Shockwave module - Added dedicated upgrades for Shockwave - Improved visual clarity for Modules and enemies - Players can hold SHIFT to manually aim cannons - Added new powerups and breakables - Visual improvements for health and shield display - Various bug fixes with projectiles and enemies - Improved UI keyboard navigation (e.g 1-3 to pick upgrades)