Ludum Dare 57 April 5–8, 2025

Post-Jam Thoughts

I loved so many of the entries this round and I am so thankful to everyone who took the time to play through my game and comment. I can't wait to see you all again for 58 - me being hopefully wiser and brighter!

Play Voidwood!

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We would love to see what you think of Voidwood! Rate and leave a comment on the game and we will play your game in return.

We've played a ton of games already and hit diminishing returns for smart balance, but we still want to get more ratings, so link your games and we can both get more!

The level has a definitive end, see if you can make it all the way there! I won't give anything away, but you'll want to at least make it to the halfway point (you'll know it when you hit it) for the best experience. 😉

Play Now

🎶 Sound On

Music and sound effects were made by @jb-rock

🎨 Fullscreen

Art was made by @vary

🗺️ Finish The Level

Level design was done by @manatee-webster

💧 Water Your Roots

Obstacles and powerups were created by @megl

🤖 Play The Game

General programming was done by @tobius

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Thank you so much for all your feedback! Looking forward to trying your games!

Lily Adventuresses! Episode 3 Prologue: Post-Mortem

Now that my game has achieved the minimum required amount of votes, it's time for me to discuss what went on in developing it.

Of course, before the jam started, I already had the "explorer sisters" concept in mind. And the character inspirations for the "sisters" Zinnia and Azalea came from four sets of twin sisters I know and like: Fuwawa and Mococo Abyssgard from hololive English Advent, Kei and Chihiro Shindou from ef: a fairy tale of the two., Ram and Rom from the Neptunia series, and Asa and Yoru Kazato from If My Heart Had Wings. These pairs of polar opposite twin sisters have their own sets of appealing qualities that I applied to Zinnia and Azalea.

Regarding the naming conventions, in terms of places and dramatis personae, I draw names from various sources, making sure they are appropriate to the setting. Since Baihaerun, the world where the entire Lily Adventuresses! series takes place in, is a typical Western fantasy setting with strong influences of Filipino mythology and culture, and also draws from many other different cultures, I implement names when I feel like it, with rhyme and reason put into it, of course.

Now onto Episode 3 itself. Since "depths" was chosen as LD57's theme, I set out to draw inspiration from Mega Man Legends, since both games deal with exploring ruins full of lost technology -- for instance, the refractive crystal Zinnia and Azalea find near the end of the prologue is a reference to the refractors from MML. The game also has strong elements of mystery that unfold upon exploration of more ruins, and this kind of storytelling is what I'll implement in the full game.

Of course, being a trademark of mine, I never fail to inject a reference or two to other media. For instance, the prologue's title, "This Ain't Made in the Abyss", is an overt reference to the manga and anime Made in Abyss. And did you know that in the entire Lily Adventuresses! series, I implemented messages you can read when you inspect already-opened chests? Yeah, they're a huge shout-out to the Trails in the Sky trilogy.

So there. Look forward to the entire Lily Adventuresses! series. Episode 1, She Who Lost Everything but Her Name is already out, Episode 2, Rise of the Arcritters, is around 75-80% complete, and expect Episode 3, The Explorer Sisters and the Deepest Depths, to be out before 2025 ends.

Episode 1: https://dagitabsoft.itch.io/lily-adventuresses-episode-1-she-who-lost-everything-but-her-name (FULL)

Episode 2: https://ldjam.com/events/ludum-dare/56/lily-adventuresses-episode-2-rise-of-the-arcritters-prologue (LD56; PROLOGUE)

Episode 3: https://ldjam.com/events/ludum-dare/57/lily-adventuresses-episode-3-the-explorer-sisters-and-the-deepest-depths-pr (LD57; PROLOGUE)

Have a blessed Good Friday.

My Fav LD57 Games so far !

Hello everyone ! I played a lot of games, and I have to say that I'm really impressed by this edition games !! I already found a lot of gems, and I wanted to share my fav so far ! With no order :

  • The Hidden Depths by @nsadie, an adorable and beautiful puzzle game,
  • Tiny Tinker by @shadyshade, an inventive and beautiful platformer (I swear it's not like others platformers),
  • Antz vs Plants by @midnightmist, @keely-brown and @blue-pin-studio, a really fun and original tower defense,
  • Granny's Gotcha by @joscco, a beautiful and fun puzzle game (art is amazing),
  • Depth of Discovery by @camcomduck, an addictive exploration and upgrade game,
  • Pack by @jeremy-ryan, a professional top tier looking puzzle game

Don't hesitate to leave a comment with your own game if I haven't played it yet ! :)

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Which style do you prefer and why?

I did a game where you have to hold your actual breath to reach goals. I'd like to know your preference between "realistic minimalism" and "playful minimalism". Which one is more appealing to you (and why)? Thanks a lot!

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Playful minimalism Doodle.gif

Cadet Mizuno Speedrun

Play and rate here

No spoilers of last level :smile:

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Froggy Towers: Post-Ludum Update 2

Howdy all, been hard at work adding some more ~~jank~~ features to the game.

Have added some simple tooltips to the characters and towers: froggyemtowers/emblog_7.png

And a big new win is the shop :raisedhands: currently just going with stat increases for gold but might add buying towers as well not sure. froggy/emtowersemblog/em7b.png

Not gonna lie though it's kind of hard working on a jam game post jam because of the amount of jank and tech debt that was concentrated into that 3 day period. Have had to hold myself back a few times from re-writing a bunch of code, other times it was necessary for me to fix things up.

All-in-all it's been a good learning experience of how much can be done if you don't get stuck on the small details and just hack something together, so looking forward to continuing with the project for a little bit longer to finish it off!

p.s remember to play the embedded HTML version on the Ludum Dare site if you want to review it, thanks!

Postjam Update II

Just a reminder that I'm collecting feedback to release an extensive post-jam update to my game.

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Hotfix to "Morally GrayStone Corp" is now live!

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That took a while! We thought that we will be done in a day or two, but during the process we found more than 50 bugs, bunch of typos and it took almost two weeks to fix all this stuff.

Right now we are planning to continue working on this small project to deliver a post-jam update. We have a few more ideas that we would like to implement to properly wrap it up. So the "roadmap" include: - Leveldesign overhaul (better layout, more varied tiles) - Chained mini-quests - Mini-puzzles - Further visual novel improvements - Trading terminal UI and gameplay - Overall UI improvement - And whatever may come up to our minds in the process!

PS: Thanks for the warm reception and all the comments, we greatly appreciate your feedback and hope that we delivered you at least a few sensible chuckles.

>>> Morally GrayStone Corp <<<

Explore the depths in a odd water world (short 1bit game) + follow us on ITCH.IO

Hello guys :smiley:

First, thanks to all the people that had already played our game and rate it :two_hearts:

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If some of you did not do it, please try it, it is a short game : https://ldjam.com/events/ludum-dare/57/lifedeath

Thanks :smile_cat:

Also, we just created a brand new itch.io for our games (or at least for this first game :rofl:)

Follow us : https://elevenstudio.itch.io/

We have plenty of ideas for the future of this game :smirk:

Have fun !

I remastered my Teams 72h Jam Game!

TobysRoomBanner.png When we finished the game for the 72h jam, I was a little unhappy with how the story had turned out. Thats' why I decided to restructure and expand the story so it more closely resembles the story I originally wanted to tell. I'd be happy to get some feedback on this new version of our game: Play

Drew a cover for Moos from the Depths of Spae

Sometimes after a game jam I like drawing a cover for the game I made. As usual, the illustration takes me MORE TIME than programming the game itself :D Hope you like it!

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You can play it here: https://ldjam.com/events/ludum-dare/57/moos-from-the-depth-of-ppace

Flatline v1.4 - Adrenaline & Green Blocks

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New Features

  • Green Blocks - turn into Blue Blocks on hit recharging Movement Shift & Adrenaline
  • Adrenaline Ability - temporarily slows down time to make precise movement shifts. This will help many people who are struggling with the game's high difficulty. Adrenaline is spent on use so you have to think ahead. On Mobile devices Adrenaline is activated automatically on Touch, but placement of Green Blocks generally will help. Each use of Adrenaline is going to take a good chunk of your run's score so it's a huge NO if you want to climb to the top score (so Mobile is at disadvantage by default)

Minor changes

  • Start-up timer is twice as fast now due to popular demand
  • Tutorial now at the first level includes controls for Adrenaline ability
  • Green blocks now replacing some Blue blocks
  • Moving objects now start to move at the same time on each retry. Previously your first attempt would have a different timing to the consecutive ones.

Find Your Pulse

Enjoy!

~Xp

Happy Weekend!

Happy Weekend!

Link to my submission: https://ldjam.com/events/ludum-dare/57/into-the-deep

This time two weeks ago we were all prepping our engines ready for the theme to be released. Adrenaline pumped ready for action. It's been quite the experience and I've loved it all. Playing all your games has been great, and loved seeing the wide variety that can come from one word 'depths'.

If you have a game you'd like me to try let me know and I'll check it out!

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Link to my submission: https://ldjam.com/events/ludum-dare/57/into-the-deep

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