LD23 April 20–23, 2012

Put a rodent in your game!

Remember that your game engine works better if you put a Rodent Of Unusual Size in it

Rodent Of Unusual Size

Tags: ROUS

I’m in!

If all goes right I will participate in LD for the first time now.

I have less spare time than I liked it but I hope I manage to finish something! That’s my first time here and I’m sure will be really funny!

My tools:

  • GLBasic
  • Paint.NET
  • SFXR

So good luck everyone!

Please!

 

Please, add Rodent Of Unusual Size to your next game

Rodent Of Unusual Size

Tags: ROUS

4

This entry was posted on Friday, April 20th, 2012 at 8:31 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

My first Ludum Dare entry!

Hey guys, this is my first time at making a game for a competition.

For anyone who cares, I will most likely be using Python with the module PyGame for the code, as well as Garageband and GIMP for my audio and graphics.

Also, I’m going to be using my 15-inch Sony Vaio laptop with a 27-inch LG monitor to give me more space to work on

 

Good luck everyone! 😉

 

–Topaz

Tags: ld23, pygame, python, topaz

I’m in!

This’ll be my first Ludum Dare!
Tools I’ll be using:

  • Blender
  • Unity
  • Visual Studio
  • Photoshop
  • bfxr
  • chronolapse

*Giddy with excitement!*

 

My codebase, kind of

My codebase for this LD will probably be extracted from the last entry I did (about 3 dares ago), the code is all here:

Multiplayer Zombie Garden Adventure

zombie garden code

However, I’m going to spend some time tonight looking at three.js and other canvas libraries for the rendering, as I’m fairly sure it’ll be better than my own.

Same tech as last time which means:

node.js
socket.io
html5/canvas
jquery

and one lucky winner out of mongodb and mysql will be chosen as the database, if necessary.

Be Prepared!

With only 14 hours left on the clock we’re getting as prepared as we can to make sure we survive this Ludum Dare in one piece (well two I guess). We went down to the combini to make sure we had an appropriate supply of snacks and drinks:

On a more practical level Melissa decided it was time for a decent graphics tablet. She almost went with a Wacom Bamboo but the lure of the sleek black Intuos5 was too much. I’m presuming it costing double the price will mean our game will look EXTRA awesome:

Comments

20. Apr 2012 · 09:08 UTC
Weird Japanese snacks FTW!

I am in!

Hopefully will get enough time this weekend to make a game.

Maybe it will even have a point/isn’t boring this time! 😛

Will probably be using:

Flixel for engine

GIMP for visuals

Reason Essentials for music/sfx

Good luck people! 😀

I’m in

I will be using C# with the XNA framework to make my game and I will use paint.net for the sprites.

Good luck to everyone!

I’m all in

This is the  first time i participate in  ludum dare 23.

  • Code: Gimp || Blender || Gale
  • IDE : Sfxr, Audacity
  • Audio: FlashDevelop
  • Graphics: Actionscript 3.0
  • library: Flashpunk

!!May be subject to change!!

I’m in!

It’s my very first Ludum Dare and hopefully my first finished game!

Code: Visual Studio 2010 C# + XNA Game Studio 4.0
Art: Photoshop
Audio: Audacity + sfxr + iNudge
Motivation: K.I.S.S + Fun + Homemade burritos

Let’s see how far this can go!
Yeah! Good luck to you all!

I’m in

This will be my third attempt and this time there will be a game! *serious* 😀 *excited*

As a fanatic C++ fanboy I finally agreed with myself that Java will be better to get something reasonable in time.

These are my tools:

  • Java with Netbeans IDE
  • slick
  • GraphicsGale (and Paint.NET if need be) for pixel art
  • bfxr
  • mypaint in combination with my tablet to create some interface art

Have fun everyone!

Music + Sound C++ Code Cheat Sheet

Ok, I’m quite confident I can turn Cinder to my whims when it’s about Graphics and Input.

But I also know the sound system Cinder uses is utterly… well, it doesn’t work very well.

So, from today onward, I’m using Bass (http://www.un4seen.com/) and this post will present anyone with a little cheat sheet on how to use it.

[stextbox id=”grey” caption=”Bass Cheat Sheet”]

//INIT
HSTREAM str;

// check the correct BASS was loaded
if (HIWORD(BASS_GetVersion())!=BASSVERSION) {
//MessageBox(0,”An incorrect version of BASS.DLL was loaded”,0,MB_ICONERROR);
}
if (!BASS_Init(-1,44100,BASS_DEVICE_3D,win,NULL)) {
EndDialog(win,0);
}

 

 

//LOAD SOUND EFFECTS:
{
char file[MAX_PATH]=”C:\\WAVEFILE.wav”;
HSAMPLE sam;
if (sam=BASS_SampleLoad(FALSE,file,0,0,3,BASS_SAMPLE_OVER_POS)) {
samc++;
sams=(HSAMPLE*)realloc((void*)sams,samc*sizeof(*sams));
sams[samc-1]=sam;
SLM(LB_ADDSTRING,0,strrchr(file,’\\’)+1);
}
}

 

 

//PLAY SOUND EFFECTS:
int s=GETSAM();
if (s!=LB_ERR) {
// play the sample (at default rate, volume=50%, random pan position)
HCHANNEL ch=BASS_SampleGetChannel(sams[s],FALSE);
BASS_ChannelSetAttribute(ch,BASS_ATTRIB_VOL,0.5f);
BASS_ChannelSetAttribute(ch,BASS_ATTRIB_PAN,((rand()%201)-100)/100.f);
if (!BASS_ChannelPlay(ch,FALSE))
{
//Error(“Can’t play sample”);
}
}

 

 

//LOAD MUSIC:
{
char file[MAX_PATH]=”C:\\MP3FILE.mp3″;
if (str=BASS_StreamCreateFile(FALSE,file,0,0,0)) {
strc++;
strs=(HSTREAM*)realloc((void*)strs,strc*sizeof(*strs));
strs[strc-1]=str;
STLM(LB_ADDSTRING,0,strrchr(file,’\\’)+1);
}
}

 

 

//PLAY MUSIC:
s=GETSTR();
if (s!=LB_ERR)
if (!BASS_ChannelPlay(strs[s],FALSE)){ // play the stream (continue from current position)
int nauw = 1;
int bla = nauw;
int t = bla + 2;
// Error(“Can’t play stream”);
}

 

 

//MEMORY MANAGEMENT/DELETION:

// BASS_SampleFree(c->channel);
// BASS_MusicFree(c->channel);
// BASS_StreamFree(c->channel);

 


 

//3D:
/*
// INIT:

// Initialize the default output device with 3D support
if (!BASS_Init(-1,44100,BASS_DEVICE_3D,win,NULL)) {
Error(“Can’t initialize output device”);
EndDialog(win,0);
return 0;
}

// Use meters as distance unit, real world rolloff, real doppler effect
BASS_Set3DFactors(1,1,1);

 

 

//LOAD:
BASS_SampleLoad(FALSE,file,0,0,1,BASS_SAMPLE_LOOP|BASS_SAMPLE_3D|BASS_SAMPLE_MONO)

 

 

//USE:
BASS_ChannelSet3DPosition(channel,position,orientation,velocity);
BASS_Apply3D();
*/

[/stextbox]

 

The Nanolotl is IN

Super hyped about this Ludum Dare after stuffing up the last one.

My arsenal:

Code: GameMaker 8.1/HTML5

Arts: GameMaker Sprite Editor, Paint.net, Adobe Illustrator

Ear candy: Audacity, SFXR

Setup:

I bought a new chair from Ikea just for the occasion.

I’ll be posting both on the LD website and on http://nanolotl.tumblr.com/

I’m in thing.

I’m in for ludum dare 23

It’s my third time and hopefully will be my second time I actually submit something

likely tools:

  • Unity3D / C#
  • Blender
  • Sketchup / Playup plugin
  • Gimp
  • MyPaint
  • Audacity
  • Chronolapse

have fun :)

I need a jam team!

please please please i will go with any1 that knows java! PLS PLS PL S:D We will learn so much! I reall want this ty any oplease reply

Comments

20. Apr 2012 · 10:47 UTC
You should’ve been thinking about this very long ago. Most teams are set now. :(

Entering just in time for Ludum Dare #23

Hey there.

I’ve decided to get around to entering this, and am looking forward to seeing how the whole thing goes. It’ll be my first time, and as I’m not at all well versed with game tools, I’m opting towards a text adventure using Twee.

Hoping to see how everyone goes!

My first ludum dare

I will use:

slick 2d (java lib)
Paint. Net
sfxr
Chronolapse

First time participant, long time lurker!

I’ve finally caved. This will be my first venture into a LD competition.

Eagerly waiting to finding out what the theme is so I can decide how to play it out. I’m thinking the main challenge for me is actually completing something, regardless of the 48 hour time limit 😀 Although I found I work better under pressure so I’m hoping that the comp will be good for me in that respect.

My tools of choice will probably be..

  • GLBasic
  • Graphics Gale and Photoshop
  • LabChirp and Bfxr

You’ll hopefully be able to track my (non?)progress via my blog at http://www.binaryblock.co.uk.

If I complete anything or not, the progress should be good fun and I wish everyone the best of luck. Heres to getting past that 1000 entries mark :)

 

First Time Saying… I’m In!

Been watching Ludum Dare for a year, finally have the courage and time to say… I’m In.

I’ll be using:

  • An abacus
  • A slide rule
  • Melon JS game engine

Can’t wait to get started!

– Scott (Allusion)

Comments

sdwil2k5
20. Apr 2012 · 10:42 UTC
I think you will also require an hourglass, otherwise how will you know how much time is left? Unless, sundial…
Scott Baker
20. Apr 2012 · 14:08 UTC
That’s been my problem! All other compos have been on cloudy days. Rendering my awesome sundial of time-keeping useless.