LD23 April 20–23, 2012

Mini LD Completed!

So I finished my Mini-LD game, and it did not really come out as I had hoped. The graphics could have been better,  it lacks music and it isn’t very unique. But despite its flaws, I find it to be interesting, as it requires plenty of thinking to beat.

You can check it out here!

Comments

timotei
24. Mar 2012 · 07:31 UTC
Heh. Super cool. And a bit addicting, until you beat it :)

Done!

I finished the game. I could add more levels but my lack of good level designing prevents me. Check it out here, it’s played in the browser so you have no reason not to try it out!

Ding-dang-do-done!

This Suese has rode the caboose all the way to spruce moose town to present to you…

Command War

http://danmckinnon.net/mld33/

Online multi-player hexagon turn-based strategy!

Some tutorial-tantalizers for you…

Click here for full tutorial on 1 screen

Click here to play














Comments

th3ub3r3x
24. Mar 2012 · 05:23 UTC
Both of the links get 404 errors… But it the game looks cool!
Suese
24. Mar 2012 · 06:53 UTC
Oops, thanks, Fixed the links… so tired…
debarraGaming
24. Mar 2012 · 15:38 UTC
I’m interested to know…how did you implement this?
Suese
25. Mar 2012 · 05:08 UTC
@Debarra Pure Action Script 3 with Flash Develop. Did you want to know something specific about it? I’ll be happy to help

NyanDoodle – Mini Ludum Dare #33 entry

I managed to submit my game NyanDoodle to MiniLudum Dare #33.

You play as NyanCat and have to avoid the evil tacs nayn. Collect woolballs to increase your score.
You will get faster every time a tac nayn appears Ö[,,_,,]~

There are 5 different Nyan Cat remixes made by me, which are randomly played.

Please play it and tell me what you think  :3

Finished!

I finished my MiniLD #33 entry! What kind of game is it? It`s a point-and-click escape game! You don`t see them often, do you? And it includes many awesome things! The first one is self-made graphic engine! It literally draws levels.

And the second is draw-what-you-need system. I already posted a screenshot of it. Niiice, right? Oh, the third thing: in-game hint system! You don`t need a walkthrough button anymore, just call Virtual Bro and he`ll tell you what2do. And fourth – Portal-inspired plot! It even could use a cake. Indeed, a cake is vital in games. You can starve without one.

Ok, play this game here!

Late to the party…

Starting on the day something is due is decidedly ill-advised, but, as I understand it, the submission date for this mini is flexible, so there’s that.

the princess has to rescue the 'noble' knight...?

No idea what’s happening here, yet, but there seems to be a bit of a hostage situation with the knight…if only some brave adventurer would come rescue him…

Of note: I’ll be starting with a little bit of skeleton startup code rather than going from scratch.  I’ll post this when the entry is done.

 

while(software) – mini ld #33 complete

beat the wall - mini ld #33

Break The Wall

This is my entry for the Mini Ludum Dare #33.

It is written in java using libgdx. I used bfxr to create the sound clips and gimp to create a few textures. The rest of the game is composed entirely of runtime-generated box geometries, allowing me to focus on the code and not worry too much about the art side of things.

To play: download and run this jar file: btw.jar

source: btw-minild33.tgz

Windows:   double click the file
Linux/Mac:   java -jar btw.jar

How To Play:
use either WASD or u/d/l/r to control the position of the character
press spacebar to jump
press enter to fire

Enjoy :)

Comments

PVince81
25. Mar 2012 · 12:56 UTC
Cool idea. Poor boxes 😉
Revilo
25. Mar 2012 · 13:20 UTC
Nice game :) I would be very interested to know how you managed to package it all into one executable jar? I have been having troubles integrating other jars inside of it…. tried webstart as an alternative but its just too complex for me atm…. got any tutorials on making an executable jar? Again, I liked the game :) keep up the good work!
25. Mar 2012 · 14:22 UTC
Thanks!
26. Mar 2012 · 02:21 UTC
In the interest of full disclosure: I just updated the .jar file linked in this post. I enabled vsync (to reduce unnecessary cpu usage) and fixed a bug that caused the bullets to behave strangely in the later levels.

MiniLD Progress

Well, I got a lot more than I expected done this weekend! Got the networking working, although I switched to ENet for the game logic. Still going to use IRC for the match making, but gotta look into NAT traversal in the coming day. Units work, control groups work, need to add some blocking objects to prevent rocks and arrows hitting you, and also differentiate between a “move” and “attack move” for a more micro heavy game. I might work on making the unit collision a bit nice, but that’s not important to me at the moment – it’s functional :) Big thanks to Cell for drawing me up the solider and archer sprites too! Here’s a picture of it in it’s current state:

 

The code is also available at GitHub in a branch of my engine: https://github.com/neilogd/Psybrus/tree/MiniLD33Game

 

 

Comments

Cell
26. Mar 2012 · 03:19 UTC
Looks good! :)

My Game – Will I Make it by my Deadline?

I’m not sure.

Well, after getting tangle in Perl, it became too much to handle. I’m too anal about my code to use Perl, it seems. The OOP really got to me.

I’m using C++ right now.

But… I’m not sure that I’ll make my 1 week time limit.

When Wednesday (the 1 week deadline I set for myself) comes, I’ll submit what I have. It won’t be complete, but hopefully it’ll be something.

Well, that being said, I’m still working on it.

I’ve switched my tools around a bit, but I’m not going to post them just yet. I’ll post more later.

I’m going to finish this game one way or another, I promise you folks that.

Well, stay tuned…

Peace, love, and understanding,

– Henry

Node Reviver – My MiniLD#33

I’ve actually submitted the game before the deadline but forgot to write a post. So here it is:

You are a node reviver, your job is to reconnect nodes that have lost their connections to each other.
Move from node to node using the arrow keys.
The connections between nodes will become active once you’ve passed over them.
The goal is to activate all connections to finish the level.
Note that you can only move when standing on a node, so you need to plan your moves accordingly, especially when drones are around.

There are two types of drone:
– orange drone: just wanders around
– red drone: follows you using the shortest path

This game was written in Python and uses Pygame internally.
Note that there is no sound, as I didn’t have enough time for that.

You can download it on my entry page.

Have fun!

Vincent

Soufflé Scufflé is complete

After one week of mostly squishing bugs, my entry for miniLD #33 is now (mostly) finished

 

I kinda rushed towards the end, so the interface is a little ugly, and there may still be the occasional bugs. This is also the most complex game I’ve ever attempted to make.

You can play the game on my entry page.

I know I’m really late, just saw about the MiniLD. But here it is, my doodle, I’ll probably have it out by the end of the month….hopefully….

Pirate Vs Bad Guys Deployed For Mini #33

Here is my game, Pirates Vs Bad Guys (original I know).  I hope ya’ll enjoy it!

http://dl.dropbox.com/u/58240278/zzzfinishedbuildcopy/index.html

Mark Johnson

Comments

Pixel House toast
26. Mar 2012 · 07:18 UTC
no satisfying shooting animation :(

Better Late Than Never!

Starting now, ending by the end of the month, GMT…

I’m glad I thought to stumble across here when I did; this is a perfect opportunity for me to do two things I’ve been threatening to. One is to learn Unity. The other is to make a game I’ve been meaning to. It’s based on one of my friend’s ideas, and another friend’s drawings.

Here are some selections of drawings for the idea, “A game where you shoot frogs:”

 

The idea is that you are a policefrog who has to shoot criminal frogs while avoiding civilian frogs. It’s going to be a first-person rail shooter. You will be stationary at each level and perhaps, can strafe a tiny bit (but basically, your movement and view will be extremely restricted).

I’m going to try to learn Unity as I go this time around – a tricky prospect, I know. My plan is to have the core game mechanics down in 48 hours. If not, I’ll ditch Unity and fall back on the familiar territory of Ogre 3D.

I want the game to have 2.5D graphics – with creatures made from 3d collections of cut-out paper drawings. This was my plan for this game even before I read the theme here. My hope is that it makes for a charming, humorous look, especially when the hand-drawn guts start flying! :)

I’m not sure how much color I will want. I think I’m going to play it by ear. I’ll post some other parameters I’m working in later :).

Thanks !

Ahoy there, anonymous gift sender – thanks for the Christmas gift exchange gifts :) They actually came in a few weeks ago, but I was at GDC, so I forgot to post for a bit!

Gift included:
– Swell Mega-Stein
– German Gaming Magazine
– A festive snack!

Unfortunately the gift I sent was “returned to sender” :(

-Phil

Timelapse – 7 days of development

Here’s a timelapse of my work on Beat The Wall. One frame every 30 seconds.

Comments

I’m done :)

My entry is done! I threw together some AI tonight to compensate for lack of online play, it works pretty well surprisingly! LAN play is still supported, but it’s a bit ropey. Anyways, it can be found here: http://www.ludumdare.com/compo/minild-33/?action=preview&uid=1154

 

 

 

And now for something completely different.. (Monty Python reference intended)

I actually wanted to do the Mini-LD. Turns out, I was busy with different things.

To be exact I spent the last 2 weeks almost completely with my dad and school stuff.

My brother had this random idea to set up a small personal weather station with a site for our local network, so everybody in the family knows the exact stats of the weather (Wind, temperature etc.). My dad (who’s a amateur radio fanatic) liked that idea. So we randomly decided to get that on paper. We’ll see how it turns out.

In other news: I didn’t do the Mini-LD :(

Comments

Revilo
30. Mar 2012 · 16:40 UTC
Hey Folis,

Game Making Continues…

I’ve been making progress here and there on my mini ld entry, learning Unity as I go. I would say that I’m super happy with my progress, except that today is March 31. I guess I’d call what we have now an “early alpha.”

The enemies don’t even move properly yet – let alone fight back – but you can shoot them and they explode into guts! More importantly, it’s now at that special point where the developers love to play around with it over and over, and an actual game is right around the corner :).

Anywho, I’ve been having fun with it. I had a couple of artist friends hanging out last night and they gave me some awesome artwork to use! I’ve been up since then adding it…

I’m hoping we’ll kick it out like that again today, so maybe you guys can check out what we have so far and leave some words of encouragement?

Game (Unity web player):

http://sites.google.com/site/ajedisjourney/frog-splatter

Screen:Screenshot of frog-shootin game

P. s. Lest you think this game is about the senseless slaughter of innocent creatures, it’s not. You play the role of a frog who is a hero in his society:

 

Comments

31. Mar 2012 · 16:20 UTC
I see Super Mario. 😉
01. Apr 2012 · 08:26 UTC
Nice! The explosion is very satisfying.

“new challenger appeared!”

hi guys,

I’m a hobby game dev dude from Germany and delighted about the next Ludum Dare.

So far I didn’t really make much stuff, just fooled around with RPG Maker back in the days – but I recently found out about Flash development libraries (namely flashpunk) and fell in love with it!

Ludum  Dare seems like such a great idea, I have to take part – although I’m yet quite inexperienced.

If you want to take a look at my (so far only) game, you can check it out here:  http://flashpunk.net/forums/index.php?topic=3689.0

Also, that’s how my “coding station” looks like – however – this is normal mode. I’m curious how it’s going to end up in Ludum Dare mode :)

and this was not ludum dare ...