(there was no audio during my first participation, and its overall is actually there, it's just so tiny you can't see it)
For those that prefer raw numbers :
Overall : 2.211 => 2.518 => 2.964 (+0.446)
Fun : 1.921 => 2.464 => 2.911 (+0.447)
Innovation : 2.684 => 2.929 => 2.554 (-0.375)
Theme : 2.474 => 2.722 => 2.589 (-0.133)
Graphics : 3 => 2.732 => 3.268 (+0.536)
Audio : => 1.8 => 2.786 (+0.986)
Humour : 2 => 2.14 => 2.327 (+0.187)
Mood : 2.395 => 2.231 => 2.679 (+0.448)
The relative results were calculated thanks to @abvadabra stat sheet, I just took off all Jam entries than got the last place out of each category to maths out these percentages. They each represent what percentage of people did worse than I do, so 0% means I did the worst game in this category and 100% would be the best :
Overall : 0.09 => 3.65 => 14.92 (+11.271)
Fun : 0.28 => 9.38 => 22.72 (+13.337)
Innovation : 11.23 => 26.87 => 12.58 (-14.285)
Theme : 2.88 => 11.11 => 6.68 (-4.430)
Graphics : 24.64 => 13.11 => 37.67 (+24.556)
Audio : 0.00 => 1.40 => 16.67 (+15.264)
Humour : 5.10 => 13.76 => 23.34 (+9.575)
These results are... hard to process. On one side, I'm happy to have done better than the previous two in nearly all category. I knew going into this that the theme would be an awful score (I wanted to do a Super Fantasy Zone clone, that's a shoot them up that only has horizontal scrolling and that loops, when I saw the theme I became very sad) and innovation... well, it's a shoot them up, a very bad one, but it's a "game", compared to 47's interactive software and 46's... thing. So in a sense, this being less innovative makes sense (this time, outside of a shop, everything that I wanted to put in worked, the previous two had interesting but unfinished and bugged features). Humour, there wasn't any (for the third time in a row), except the lack of invisible wall that made for a quick joke that at least one player found funny and the description which I tried to make a bit fun to read as well (with English not being my native language, that's kind of a challenge !), so again, not a good score, not a problem. The rest went way up, looking at the raw number, +.5 star nearly, that's a huge improvement and for all of that, I kinda feel happy I think. I did a game. You can play it, it won't soft-lock you, and you'll have things to do. There's an ending, a win-con (sort of, scoring is the wincon), an actual death screen. A very bad game, but it's a game. That's big progress.
But on the other hand... outside of graphics, which is the most important thing to me as that's what I want to learn and do as a job, nothing got past 3 stars and seeing "2.9" feels less like a 3 and more like a 2, so everything feels below average which... I guess is right ? Still, it feels bad. The diagrams don't help, progress seems even slower and relative place seems more random than anything else. Graphics are the only thing that don't make me too sad, 46's thing had 3 stars because of pity, it looked awful, I've managed to overcome that, but then again, I'm just slightly above a 1/3rd of all compo entries... these stats makes me sad. Graphics, even with its way better score than everything else, still makes me sad, because I know that I ran into things I couldn't do or at least couldn't do well. I did better, but better doesn't feel good enough and these final results show this very well.
So in the end... I guess this is progress. One step at a time, it'll probably not be 49 nor 50 but if I keep my slow improvements someday I might actually manage to do an average entry, who knows ?